Korg Musical Instrument music workstation sampler User Manual

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Table of Contents  
Creating and recording RPPR (Realtime Pattern Play/  
Sampling in Program, Combination, or Sequencer  
Playing and editing programs  
Master Effect and Valve Force settings  
Settings for the entire TRITON Extreme  
Playing and editing combinations  
Timbre 1–8 program, pan and volume  
Settings for status, MIDI channel, and pitch parameters  
Effect and Valve Force settings ................ 103  
Layer, split, and velocity switch settings/ Controller  
Loading and saving data, creating audio CDs,  
(Media mode, etc.).................................. 113  
Master Effect and Valve Force settings  
File copying, deleting, and formatting  
iii  
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Use sampled Wave files to create an audio CD and play  
Viewing information about media: Media,  
Setting the B-mode functions of REALTIME  
Adjusting the contrast (brightness) of the  
iv  
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Introduction  
Alternate Modulation and  
Effect Dynamic Modulation:  
Main features  
The synthesis section (filter etc.) provides Alternate  
Modulation capabilities, and the effect section  
provides Effect Dynamic Modulation. This allows you  
to freely apply modulation to parameters that affect  
the pitch, filter, amp, EG, LFO, and effects etc.  
LFO, delay time and other effect parameters can be  
synchronized to an external MIDI clock. You can also  
synchronize sounds and effects to the tempo of the  
internal sequencer or the arpeggiator.  
The TRITON Extreme is a music workstation/ sampler  
that features the HI (Hyper Integrated) synthesis system  
as its tone generator.  
It provides high-quality preset multisamples/ programs/  
combinations together with a broad range of integrated  
features such as an effect section, 16-track MIDI  
sequencer, sampling, dual polyphonic arpeggiators,  
RPPR, four-channel audio input/ six-channel audio out-  
put, and song play functionality.  
You can modify the sound in realtime by using a wide  
range of performance controllers such as the joystick, rib-  
bon controller, REALTIME CONTROLS and ARPEGGIA-  
TOR knobs, and pedals that you connect.  
You can also expand the TRITON Extremes capabilities  
by installing the MOSS modeling synthesizer or by add-  
ing more sample memory (RAM).  
Valve Force circuit:  
This section includes an analog low-frequency boost  
circuit plus a vacuum tube amp that uses a 12AU7  
(ECC82) vacuum tube. One vacuum tube is used to  
support stereo-in/ stereo-out. Proprietary Korg  
technology is used to generate warm and powerful  
sound with the rich overtones and smooth distortion  
typical of vacuum tubes, while retaining clarity and  
definition.  
The TRITON Extreme music workstation is a powerful  
tool for music production or live performance.  
Programs and combinations  
HI (Hyper Integrated) synthesis system  
The HI (Hyper Integrated) synthesis system is a PCM tone  
generator system with full digital signal processing that  
guarantees pristine sound, and featuring enormous flexi-  
bility in musical expression, modulation, and effect rout-  
ing.  
Programs:  
In addition to 1,536 user programs, 256 programs (and  
9 drum kits) for GM2 compatibility are provided as  
ROM presets.  
You can use a rich array of editing parameters, effects,  
Valve Force, and the arpeggiator to modify the 1,536  
user programs and create your own original programs.  
When the TRITON Extreme is shipped from the fac-  
tory, user memory contains 1,344 high-quality pro-  
grams that cover a wide range of needs. When the  
EXB-MOSS option is installed, 128 programs for use  
with the Korg MOSS tone generator will also be avail-  
able.  
*
The TRITON Extreme contains an analog vacuum tube  
circuit (Valve Force). When you use Valve Force, the  
signal is converted into analog form at that point.  
Tone generator section:  
160 Mbytes of preset PCM ROM contains 962  
multisamples and 1,175 drumsamples.  
The TRITON Extreme is shipped with 16 Mbytes of  
RAM (you can expand this to a maximum of 96  
Mbytes), letting you use samples or multisamples you  
sampled/ resampled or loaded in Media mode.  
The sampling frequency is 48 kHz, and the maximum  
polyphony is 60 voices (a maximum of 120 voices can  
be used depending on the PCM sounds you use).  
The TRITON Extreme provides 144 user drum kits as  
well as 9 ROM drum kits compatible with GM2. The  
factory settings contain 50 preloaded drum kits that  
cover a wide range of musical styles.  
You can create your own drum kits by assigning each  
key to any one of the 1,175 drum samples or to an orig-  
inal sample that you sampled or loaded in from media.  
For the sound assigned to each key, you can make filter  
and amp settings, and even route the sound to effects  
or individual audio outputs.  
Filter/ synthesis section:  
Either a 24 dB/ oct Resonant Low Pass or a 12 dB/ oct  
Low Pass & High Pass type filter can be used. A wide  
variety of filter effects can be achieved, from active  
sounds with aggressive resonance to subtle tones  
using a high pass filter.  
You can easily create programs using multisamples or  
samples that you yourself sampled/ resampled or  
loaded in Media mode. You can then use these  
programs in combinations and songs. You can also use  
samples as drum instruments in a drum kit.  
A broad range of editing parameters gives you precise  
control over every aspect of the sound.  
Combinations:  
Effect section:  
The TRITON Extreme provides 1,536 user  
combinations. Each combination can combine up to  
eight layered/ split/ velocity-switched programs,  
together with settings for effects, the Valve Force  
circuit, and the two arpeggiators. Combinations let  
you create very complex sounds that could not be  
produced by a program alone. You can also use an  
external sound module as part of a combination.  
When the TRITON Extreme is shipped, user memory  
contains a versatile range of 1,280 preloaded  
combinations.  
Five insert effects (stereo-in/ stereo-out), two master  
effects (mono-in/ stereo-out), and a three-band master  
EQ (stereo-in/ stereo-out) can all be used  
simultaneously. You can select and edit any of 102  
types of effect algorithms.  
The effect routing is highly flexible. Effects can be  
routed freely to the individual inputs and outputs.  
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drum phrases (using the “Fixed Note Mode” that is  
ideal for drums), bass phrases, or guitar and keyboard  
backing riffs. The arpeggiator is also effective for use  
with subtly moving pads, synth sounds, or sound  
effects.  
In Combination mode, Sequencer mode, and Song  
Play mode, the TRITON Extreme provides dual  
arpeggiators that can simultaneously play two  
arpeggio patterns. You can apply separate arpeggio  
patterns to drum and bass programs, or use keyboard  
splits or velocity to switch between arpeggio patterns  
for an even more dynamic performance.  
Sequencer  
A sophisticated 16-track MIDI sequencer is built in.  
The TRITON Extreme combines dual arpeggiators,  
RPPR, time slice, in-track sampling, and many other  
functions, giving you an integrated music production  
environment with even more potential than an  
external sequencer would provide. MIDI exclusive  
message recording/ playback is also supported.  
The Cue List function lets you play up to 99 songs in  
the order you specify. For example you could create  
separate songs for the intro, melody A, melody B, and  
the break, etc., and easily try out different song  
structures using the same material. You can also  
specify the number of times that each song will repeat.  
Songs can also be played back consecutively in jukebox  
style.  
RPPR  
The TRITON Extreme features Korgs RPPR (Realtime  
Pattern Play/ Recording) function.  
In Sequencer mode, this function allows you to assign  
preset patterns or user patterns (with a specified play-  
back track) to individual notes of the keyboard, and  
playback that pattern in realtime simply by pressing  
the assigned note. Numerous preset patterns, includ-  
ing patterns ideal for drum tracks, are built into the  
internal memory.  
A completed song can be resampled as a Wave file  
and burned to a CD-R/ RW drive (sold separately)  
connected to the USB A connector to create an original  
audio CD.  
Sampling  
The TRITON Extreme features our Open Sampling Sys-  
tem that allows sampling and resampling to be performed  
not only in Sampling mode, but also in Program, Combi-  
nation, or Sequencer modes.  
4-channel audio input/  
6-channel audio output  
Both analog (2 channel) and digital (2 channel) audio  
inputs are standard, allowing you to record stereo  
samples.  
The analog inputs have a MIC/ LINE level select  
switch and a level knob, accommodating a wide range  
of audio sources from mic level to line level.  
The built-in digital input supports 48 kHz S/ P DIF for-  
mat digital audio.  
48 kHz 16-bit linear mono/ stereo sampling is supported.  
Sample memory (RAM) of 16 Mbytes is factory-  
installed, allowing approximately 2 minutes 54  
seconds of mono sampling (or approximately 1 minute  
27 seconds of stereo sampling). Sample memory can  
be expanded to a maximum of 96 Mbytes, which  
allows you to record up to six samples of  
approximately 2 minutes 54 seconds each (mono) or  
approximately 1 minute 27 seconds each (stereo), for a  
total 17 minutes 28 seconds of sampling time.  
The media (Option) lets you record up to 80 minutes  
as a single sample file in either mono or stereo  
(monaural: approximately 440 Mbytes, stereo:  
approximately 879 Mbytes). This will create a WAVE  
file. (In order to play a media sample from the  
TRITON Extreme’s keyboard, it must be able to be  
loaded into the sampling memory (RAM).)  
The audio input can be routed through effects and/ or  
Valve Force. During sampling, you can apply effects or  
Valve Force, use the TRITON Extreme as a 4-in/ 6-out  
effect processor, or use a vocoder effect that combines  
the audio input with internal sounds.  
Six channels of audio output are provided.  
For analog output, you have the L/ MONO and R main  
stereo output, as well as four independent audio out-  
puts (INDIVIDUAL) 1, 2, 3, and 4. Individual oscilla-  
tors, drums, timbres/ tracks, or the output of an insert  
effect can be freely routed to any of these outputs.  
For digital output, theres an S/ P DIF connector (two  
channels; L/ MONO and R) that supports a sampling  
frequency of 48 kHz.  
In order to sample to media on the TRITON Extreme,  
you will need to obtain media of the recommended  
type (sold separately). (p.137)  
Song Play  
TouchView user interface  
In Song Play mode you can play SMF (Standard MIDI  
File) data directly from media. You can also play the key-  
board along with the SMF playback, and use the arpeggia-  
tor in synchronization with the playback tempo of the  
SMF. Format 0 and 1 are supported, and you can also use  
the Jukebox function to edit the playback order of the  
songs.  
As its user interface, the TRITON Extreme features the  
TouchView system with a large 320 × 240 pixel LCD  
touch-panel that lets you perform functions simply by  
touching the screen – a revolutionary leap in operability  
and practicality.  
USB connectors allow connection to a CD-R/  
RW drive and computer  
The TRITON Extreme provides a USB A connector and a  
USB B connector, allowing you to save data on USB stor-  
age media (hard disks, removable disks, CD-R/ RW  
drives).  
You can back-up data from media in the CF card slot to  
your computer, or edit data on your computer and load it  
into the TRITON Extreme.  
Dual polyphonic arpeggiator  
Five preset arpeggio patterns (UP, DOWN, ALT1,  
ALT2, RANDOM) and 507 user arpeggio patterns are  
built-in.  
With the factory settings, these contain a wide variety  
of preload user patterns (489).  
In addition to providing conventional arpeggiator  
functions, the polyphonic arpeggiator of the TRITON  
Extreme can respond to the pitches or timing at which  
you play the keyboard, and produce a diverse range of  
chords or phrases. This can be used to play a variety of  
2
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Front and rear panel  
Front panel  
8
5
6
9
16 17  
4
12  
1
2
3
18  
7
10 11  
13  
14  
15  
Use the [REALTIME CONTROLS] key to select either the  
the A mode, B mode or VALVE FORCE functions for the  
realtime controllers, and use knobs [1]–[4] to control the  
tone, effects, MIDI control changes and Valve Force in  
realtime (p.22, QS p.6).  
1. [SW1] key, [SW2] key  
These keys are on/ off switches, their function can be  
assigned in Program, Combination, Sequencer, Song Play,  
and Sampling modes. When on, the key will light (p.21).  
2. Joystick  
[REALTIME CONTROLS] key  
This key selects either A, B or Valve Force mode for the  
realtime controllers. The selected mode will light.  
Various program parameters and effect parameters will  
determine what is being controlled by the joystick.  
Move the joystick up/ down and left/ right (+Y, Y, X,  
+X) to vary the effect (p.21).  
VALVE FORCE [ON/ OFF] key  
Switches the Valve Force function on/ off. When on, this  
key will light.  
3. Ribbon controller  
Various program parameters and effect parameters will  
determine what is controlled by the ribbon controller.  
Slide your finger to the left or right on this ribbon control-  
ler to vary the effect (p.21).  
[1] knob, [2] knob, [3] knob, [4] knob  
In A mode, the function of each knob is fixed. [1] is the  
low pass filter cutoff frequency, [2] is the filter resonance  
level or the cutoff frequency of the high pass filter, [3] is  
the filter EG intensity, and [4] is the filter/ amp release  
time.  
In B mode, each knob will control the function that was  
assigned to it in the Program, Combination, Sequencer,  
Song Play, or Sampling modes.  
4. [VOLUME] slider  
This adjusts the volume that is output from the AUDIO  
OUTPUT (MAIN) L/ MONO, R jacks and the headphone  
jack.  
5. REALTIME CONTROLS  
The Valve Force functions of the knobs are fixed; knob [1]  
controls the input level to Valve Force, knob [2] controls  
the mix level of the Valve Force analog ultra-low boost cir-  
cuit, knob [3] controls input gain to the vacuum tube, and  
knob [4] controls the output level from Valve Force.  
Depending on the sound you are using, you may hear  
noise if you turn the Valve Force knobs or edit Valve  
Force parameters while sound is being produced.  
3
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6. Mode keys  
Use these keys to enter the desired mode.  
Numeric keys [0] – [9], [ENTER] key, [–] key  
[./ 10s HOLD] key  
When you press a key, the key will light, and you will  
enter the mode whose key you pressed (p.10).  
Use these keys to numerically input a parameter value.  
Use numeric keys [0]–[9], the [–] key, and the [./ 10’s  
HOLD] key to enter the value, and press the [ENTER] key  
to confirm it. The [./ 10’s HOLD] key lets you input a  
value with a decimal point. The [–] key inverts the sign  
(+/ –) of the parameter value.  
[COMBI] key  
Combination mode will be selected.  
[PROG] key  
Program mode will be selected.  
The [./ 10’s HOLD] key is also used when you wish to  
hold the 10s place while selecting programs or combina-  
tions.  
By holding down the [ENTER] key while you press a  
numeric key [0]–[9] you can select up to ten page menu  
commands from the current page. In Program and Combi-  
nation modes, you can hold down the [ENTER] key and  
press the SEQUENCER [REC/ WRITE] key to turn on the  
Auto Song Setup function. (p.58)  
[SEQ] key  
Sequencer mode will be selected.  
[SAMPLING] key  
Sampling mode will be selected.  
[S.PLAY] key  
Song Play mode will be selected.  
9. LCD screen  
The TRITON Extreme features our exclusive TouchView  
graphic interface, based on a touch-panel LCD screen.  
By touching on objects that are shown in the LCD screen,  
you can select pages, tabs, and parameters, and set values  
[GLOBAL] key  
Global mode will be selected.  
[MEDIA] key  
Media mode will be selected.  
10. [EXIT] key  
When in P (page) 1–9 of each mode, pressing the [EXIT]  
key will move to P (page) 0 of that mode.  
When a dialog box is open, this key will cancel the set-  
tings made in the dialog box and close the dialog box (cor-  
responds to the Cancel button). If a popup menu or page  
menu is open, pressing [EXIT] will close the menu.  
7. [COMPARE] key  
Use this key when you wish to compare the sound of the  
program or combination that you are currently editing  
with the un-edited sound already in memory. You can also  
use this key to make “before and after” comparisons  
when recording or editing in Sequencer mode (p.14).  
8. VALUE controllers  
11. [MENU] key  
The following VALUE controllers are used to set the value  
of the selected parameter (p.14).  
Use this key to move between pages. When you press the  
[MENU] key, a list of the pages in the mode will appear in  
the LCD screen. Press the desired page, and you will  
move to that page. You can also move to a page by hold-  
ing down the [MENU] key and pressing the correspond-  
ing numeric key [0]–[9] (p.9, 13).  
[VALUE] slider  
Use this to modify the value of a parame-  
ter. This controller is convenient when  
you wish to make large changes in the  
value.  
12. BANK keys  
This slider can also be used as a modula-  
tion source.  
These keys are used to switch the program/ combination  
bank.  
[
][  
] keys  
These are used to increase or decrease the parameter  
value in steps of one. These keys are convenient for mak-  
ing fine parameter adjustments.  
PROG BANK:  
[A], [B], [C], [D], [E] (SMPL), [F] (MOSS), [G] (GM), [H],  
[I], [J], [K], [L], [M], [N]  
COMBI BANK:  
[A], [B], [C], [D], [E], [H], [I], [J], [K], [L], [M], [N]  
In Program mode, these keys select the program bank.  
In Combination mode, these keys select the combination  
bank. When assigning a program to the various timbres in  
a combination, then these keys will select the program  
bank. In this case, the key of the program bank selected  
for the timbre will light.  
[VALUE] dial  
Use this dial to modify the value of the parameter.  
In Sequencer and Song Play modes when the edit cell  
(highlighted area) is located on the program name of a  
track, these keys will select the program bank, just as in  
Combination mode.  
4
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Each time you press the [G] key when selecting a pro-  
gram, the bank selection will step to the next GM(2) bank  
or GM drum bank in the following order: G, g(1), g(2)–  
g(8), g(9), g(d), G, g(1) etc ...  
14. ARPEGGIATOR  
These knobs control the performance of the arpeggiator in  
realtime (QS p.11).  
The F bank can be only be selected in Program mode, and  
only if the EXB-MOSS option is installed.  
13. SEQUENCER  
[TEMPO] knob  
This adjusts the base tempo of the arpeggiator and  
sequencer. The LED will blink at quarter-note intervals of  
the current tempo.  
[GATE] knob  
[PAUSE] key  
This adjusts the gate time (note duration) of the arpeggi-  
ated notes. At the center position (12 oclock), the gate  
time will be the same as the “Gate” parameter of the  
arpeggiator. Rotating the knob toward the left will shorten  
the gate time, and rotating it toward the right will  
lengthen the gate time.  
In Sequencer mode, this key pauses the playback of the  
song or cue list. In Song Play mode, this key pauses SMF  
playback. When paused, the key will light. Press [PAUSE]  
once again to resume playback; the key will turn off.  
[<<REW] key  
In Sequencer mode, this key will rewind the song or cue  
list. When you press and hold this key, the key will light,  
and the playback will rewind. (This key will not function  
during recording.)  
[VELOCITY] knob  
This adjusts the velocity (playing strength) of the arpeggi-  
ated notes. At the center position (12 oclock), the velocity  
will be the same as the “Velocity” parameter of the arpeg-  
giator. Rotating the knob toward the left will decrease the  
velocity, and rotating it toward the right will increase the  
velocity.  
[FF>>] key  
In Sequencer mode, this key will fast-forward the song or  
cue list. When you press and hold this key, the key will  
light, and the playback will fast-forward. (This key will  
not function during recording.)  
[ON/ OFF] key  
This switches the Arpeggiator function on/ off. When on,  
the key will light.  
[LOCATE] key  
In Sequencer mode, this key will advance or rewind the  
song or cuelist playback to a specified point. In Song Play  
mode, this key moves to the specified playback location  
within the SMF data.  
15. SAMPLING  
SAMPLING [REC] key  
SEQUENCER [REC/ WRITE] key  
In Sampling, Program, Combination, and Sequencer  
modes, pressing this key will make the key light, and  
when you continue by pressing the SAMPLING [START/  
STOP] key, sampling will either begin or you will enter  
the sample-ready mode.  
In Sequencer mode, pressing this key will make the key  
light, and if you then press the SEQUENCER [START/  
STOP] key, recording will begin (p.43).  
In Program, Combination and Global modes, pressing this  
key will open a dialog box, and if you then press the OK  
button, the edited contents will be written (p.114, 116).  
In Program or Combination mode, you can hold down the  
[ENTER] key and press this key to turn on the Auto Song  
Setup function. (p.58)  
SAMPLING [START/ STOP] key  
In Sampling, Program, Combination, and Sequencer  
modes, pressing this key after pressing the SAMPLING  
[REC] key will either cause sampling to begin, or it will  
access the sample-ready mode.  
In the Sampling P1: Sample Edit page, pressing this key  
will sound the selected sample.  
This key is also used to play back a WAVE file from the  
media. This function can be used in the directory window  
of various Media mode pages, in the Media mode Make  
Audio CD page, and in the “Select Directory” page menu  
dialog box of the Program, Combination, Sequencer, and  
Sampling modes.  
SEQUENCER [START/ STOP] key  
This is the start/ stop key for song or cue list recording  
and playback in Sequencer mode, and SMF playback in  
Song Play mode.  
During recording and playback, the key will blink at the  
current tempo.  
These keys are also used to play an audio CD in the USB-  
connected CD-R/ RW drive.  
16. Valve cover  
SEQUENCER [START/ STOP] key : Play/ Stop  
[FF>>] key  
: Fast-forward  
: Rewind  
: Pause  
: Move to the specified  
location  
A 12AU7 (ECC82) vacuum tube (a.k.a. “valve”) is built-in.  
[<<REW] key  
[PAUSE] key  
[LOCATE] key  
The valve cover may break if subjected to impact. Be  
particularly careful not to subject it to direct impact,  
since this may also break the vacuum tube. If the  
valve cover breaks, have it repaired immediately,  
since failing to do so may cause the vacuum tube or  
other parts to malfunction.  
5
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17. Sample memory (RAM) slot cover  
Rear panel  
You can open this cover and install SIMM boards to  
expand the sample memory (RAM). A maximum of three  
32 Mbyte SIMM boards can be installed as sample mem-  
ory (RAM). (PG p.321)  
1. AC power supply connector  
Connect the included power supply cable here.  
After connecting the power supply cable to the TRITON  
Extreme, connect the other end to an AC outlet (p.16).  
18. Headphone jack  
A set of headphones can be connected here (stereo 1/ 4"  
jack).  
This allows stereo monitoring of the same signal as the  
OUTPUT L/ MONO and R jacks.  
2. [POWER] switch  
This switch turns the power on/ off (p.18).  
3. AUDIO OUTPUT  
Connect these outputs to the input jacks of your amp or  
mixer. In addition to the L/ MONO and R main stereo  
audio outputs, the TRITON Extreme provides four indi-  
vidual audio outputs. The sound from each oscillator,  
drum, timbre/ track, or insert effect can be freely routed to  
any output (p.104–).  
(MAIN) L/ MONO, R  
These are unbalanced phone jacks.  
These are the main audio output jacks. By setting “BUS  
Select” to L/ R, the output from an oscillator, an insert  
effect, an individual drum part, or the metronome can be  
output to the (MAIN) L/ MONO and R jacks.  
When making connections in stereo, use L/ MONO and R.  
When making connections in mono, use the L/ MONO  
jack.  
(INDIVIDUAL) 1, 2, 3, 4  
These are unbalanced phone jacks.  
These are individual (independent) audio output jacks. By  
setting the “BUS Select” to 1, 2, 3(Tube), 4(Tube), 1/ 2, or  
3/ 4(Tube), an oscillator, an insert effect, an individual  
drum part, or the metronome etc. can be assigned to be  
output from the (INDIVIDUAL) 1, 2, 3, 4, jacks.  
The output from the 1, 2, 3, 4 jacks is not affected by the  
[VOLUME] slider.  
4. AUDIO INPUT  
These two audio inputs are used when recording a mono/  
stereo sample from a mic or external audio source, or  
when applying the TRITON Extremes internal effects to  
an external audio source (p.64, 107, 111).  
The MIC/ LINE level select switch ([MIC/ LINE] switch)  
and the level adjustment knob ([LEVEL] knob) allow you  
to use a wide range of external audio sources, ranging  
from mic level to line level.  
AUDIO INPUT 1/ 2 jacks  
These are unbalanced phone jacks.  
[LEVEL] knob  
This adjusts the input level of the AUDIO INPUT 1/ 2  
jacks.  
[MIC/ LINE] switch  
This switches the input level of the AUDIO INPUT 1/ 2  
jacks.  
5. S/ P DIF  
OUT(MAIN) jack  
This is an optical type S/ P DIF format (IEC60958, EIAJ  
CP-1201) digital output jack.  
It outputs a digital version of the same audio signal as the  
AUDIO OUTPUT (MAIN) L/ MONO and R jacks, at sam-  
pling rates of 48 kHz.  
6
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2
1
6
7 8 9 10  
11  
5
4
3
Use an optical cable to connect this to the optical digital  
input jack of a DAT or MD, etc.  
The [VOLUME] slider does not adjust the output level of  
this jack.  
8. DAMPER jack  
An optional switch-type pedal such as the Korg DS-1H  
damper pedal can be connected here.  
If a DS-1H is connected, it will function as a half-damper  
pedal. If another switch-type pedal is connected, it will  
function as a damper switch. In order to ensure that the  
pedal functions correctly, please adjust the polarity and  
the half-damper sensitivity (PG p.157, 165).  
IN jack  
This is an optical S/ P DIF format (IEC 60958, EIAJ CP-  
1201) digital input jack.  
Digital audio at a sample rate of 48 kHz can be input here.  
Use an optical cable to connect this jack to the optical digi-  
tal output jack of a DAT or other device.  
9. ASSIGNABLE  
SWITCH jack  
An optional on/ off foot switch such as the Korg PS-1 foot  
switch can be connected here.  
In Global mode you can specify the function of this  
switch. For example, you can use it as a modulation con-  
troller, to select programs or combinations, to start/ stop  
the sequencer, or to set the tap tempo. (p.90).  
6. USB  
USB A connector (for connecting a CD-R/ RW drive,  
etc.)  
You can connect an external USB device to this connector.  
Use this connector to connect storage media such as a  
hard disk, MO, or CD-RW drive. (PG p.325)  
PEDAL jack  
USB B connector (for connecting to a computer)  
An optional Korg EXP-2 or XVP-10 expression pedal can  
be connected here.  
Its function can be assigned in Global mode, allowing you  
to use the pedal to control the volume etc. (p.90)  
You can connect your computer to this connector. This lets  
you use your computer to access data on the TRITON  
Extremes CompactFlash (Microdrive) card. This connec-  
tion also lets you send and receive MIDI data between the  
TRITON Extreme and your computer. (PG p.325)  
10. [Contrast adjustment] knob  
This adjusts the contrast of the LCD screen.  
The optimal setting will depend on the height or angle  
from which you view the screen display, so please adjust  
as necessary.  
What is USB?  
USB stands for Universal Serial Bus, and is an interface  
for transferring data between a computer, a keyboard  
and/ or peripheral devices.  
11. CF card slot  
7. MIDI  
You can insert a CompactFlash or Microdrive into this  
slot. The power must be off when inserting or removing  
media. For details on how to handle these types of media,  
refer to p.125.  
MIDI THRU connector  
Musical data and sound settings etc. that are received at  
the MIDI IN connector are re-transmitted without change  
from the MIDI THRU connector.  
Eject button  
You can use this to connect multiple MIDI devices (PG  
p.288).  
After making sure that the TRITON Extremes power is  
turned off, press this button to remove the media. If the  
media does not eject when you press this button, do not  
attempt to remove the media by force. Contact a nearby  
musical instrument dealer.  
MIDI OUT connector  
Musical data and sound settings etc. are transmitted from  
this connector.  
Use this to control another MIDI device connected via this  
port to the TRITON Extreme (PG p.288).  
MIDI IN connector  
Musical data and sound settings etc. are received at this  
connector.  
Use this to play the TRITON Extreme from another MIDI  
device connected to this port (PG p.288).  
7
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* Popup menu  
Pin  
Names and functions of objects in  
the LCD screen  
The TRITON Extreme uses Korgs TouchView graphical  
user interface.  
By touching objects displayed in the LCD screen, you can  
select pages, set parameter values, rename programs and  
combinations, write data, and perform many other opera-  
tions.  
References in the TRITON Extreme’s owners manual  
to the “... button” or “... tab” refer to objects displayed  
on the LCD screen. References to the “[...] key,” “[...]  
knob,” “[...] dial,” or “[...] slider” refer to controls on  
the front or rear panel of the TRITON Extreme.  
Scroll bar  
Pin  
This switches the popup menu display between locked  
and unlocked.  
e: (category) Popup button  
i: Page menu button  
When locked, the pin will be shown closed, and the  
popup menu will remain displayed even after you press a  
parameter value. When unlocked, the pin will be shown  
opened, and the popup menu will close immediately  
when you press a parameter value.  
a: Current page  
b: Edit cell  
d: Popup button (2)  
Scroll bar  
f: Check box  
Use this when you wish to see parameter values that  
extend beyond what can be displayed in the screen at one  
time.  
c: Popup button (1)  
Press here to scroll to left or right.  
g: Radio buttons  
h: Tab  
Press here and slide to left  
or right to scroll to the  
desired location.  
Press here to scroll to  
the corresponding  
location.  
a: Current page  
This indicates the selected page within the current mode.  
From the left, this shows the mode name, page number,  
and page name.  
d: Popup button (2)  
When you press this button, a tabbed popup menu will  
Mode name  
Page number  
Page name  
appear, allowing you to perform the following selections.  
Bank/ Program Select,” “Bank/ Combination Select”:  
Select programs or combinations by bank  
“Multisample Select”: Select a multisample for a  
program oscillator by category (ROM multisamples  
only)  
b: Edit cell  
When you press a parameter in the LCD screen, the  
parameter or parameter value will sometimes be high-  
lighted (displayed in inverse video). This is called the edit  
cell, and the highlighted item will be subject to editing.  
The parameter value of the edit cell can be modified using  
ton in the LCD screen. For parameters that accept a note  
number or a velocity value, you can also hold down the  
[ENTER] key and play a note on the keyboard to enter the  
note number or velocity value.  
“Category/ Effect Select”: Select an insert effect or  
master effect by category  
To close the tabbed popup menu, press the OK button  
or Cancel button.  
e: (Category) popup button  
When you press this button, a tabbed popup menu will  
appear, allowing you to perform the following selections.  
“Category/ Program Select,” “Category/ Combination  
Select”: Select programs or combinations by category  
To close the tabbed popup menu, press the OK button  
or Cancel button.  
c: Popup button (1)  
When this button is pressed, a popup menu will appear,  
showing the parameter values that are available for selec-  
tion.  
To input the parameter value, press the desired value in  
the popup menu.  
When a popup menu is displayed, operating a VALUE  
popup menu is unlocked (“Pin”), it will close if you  
touch a location outside the popup menu.  
8
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f: Check box  
* Page jump menu  
Each time you press a check box, a check mark will be  
added or removed.  
When checked, the parameter will function; when  
unchecked, the parameter will not function.  
g: Radio buttons  
Press a radio button to select one value from two or more  
choices.  
h: Tab  
Press the tab to select a page.  
In Combination, Program, Sequencer, Sampling, Song  
Play, or Global modes, you can press the front panel  
[MENU] key to view a list of the pages in that mode. (As a  
reminder, the page you were in before you pressed the  
[MENU] key will have its top right corner bent over.) By  
pressing one of the pages shown, you can move to that  
page. (You can also move to the corresponding page by  
pressing a numeric key [0]–[9].)  
i: Page menu button  
When this button is pressed, a list of page menu com-  
mands will appear.  
The page menu commands that appear will depend on  
the currently selected page.  
You can also select up to ten page menu commands by  
holding down the [ENTER] key and pressing a numeric  
key [0]–[9].  
When you press the [EXIT] key, P0 will be displayed.  
The page menu will close when you press the LCD screen  
at a location other than the page menu, or when you press  
the [EXIT] key.  
* Other objects  
To modify the parameter value of an object shaped like a  
slider or knob, press it to move the edit cell to that object,  
and use the VALUE controllers to modify the value. In  
addition, there are also buttons similar to the OK button  
and Cancel button explained in “* dialog box” which exe-  
cute an operation when they are pressed and released,  
such as the Done button, Copy button, and Insert button.  
* Dialog box  
The dialog box that appears will depend on the currently  
selected page menu command.  
When selecting a program or combination number in a  
dialog box, use the VALUE controllers (p.14) to input  
the number.  
To execute, press the OK button. To cancel without execut-  
ing, press the Cancel button. (The operation will occur  
when you press and release the button.) The dialog box  
will close. The [EXIT] key corresponds to the Cancel but-  
ton, Done button, and Exit button.  
Toggle buttons  
This type of button will change its function or switch on/  
off each time it is pressed.  
PLAY/ MUTE/ REC button in Sequencer  
and Song Play mode  
SOLO ON/ OFF button in Sequencer and  
Song Play mode  
Text edit button  
ON/ OFF button for Insert Effect and Mas-  
ter Effect  
Cancel button  
OK button  
After some commands are executed, the previously-  
locked page menu will be unlocked automatically,  
and the page menu will be closed.  
* Text edit button  
When you press this button, a text edit dialog box will  
appear.  
Here you can rename text (such as the name of a program,  
combination, or song etc.) (p.115).  
9
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The following multisamples are available for the oscil-  
lator.  
Overview of the TRITON  
Extremes modes  
962 internal multisamples (160 Mbytes)  
Multisamples (RAM) that you sampled on the  
TRITON Extreme or loaded in from media  
(maximum of 96 Mbytes)  
The TRITON Extreme has a large number of functions  
that let you play and edit programs and combinations,  
record and play sequence data, record and play back sam-  
ples, and manage data on media. The largest unit used to  
organize these functions is called a mode.  
Create drum programs using a drum kit (created in  
Global mode)  
Combination mode  
The TRITON Extreme has seven modes.  
Select and play combinations  
A combination is a set of two or more programs (up to  
a maximum of eight), and allows you to produce com-  
plex sounds that could not be created by an individual  
program.  
You can choose combinations from rewritable banks  
A–E and H–N which contain a total of 1,536 combina-  
tions.  
Program mode  
Select and play programs  
You can choose programs from rewritable banks A–F  
and H–N which contain a total of 1,664 programs, and  
non-rewritable bank G (256 programs compatible with  
the GM2 standard, and nine drum programs).  
(The 128 programs of bank F can be selected only if the  
EXB-MOSS option has been installed.)  
Sample or resample.  
For example you can sample an external audio source  
while listening to the performance of the arpeggiators,  
or resample a performance you play using a combina-  
tion.  
Sample or resample.  
For example you can sample an external audio source  
while listening to the performance of the arpeggiator,  
or resample a performance you play using a program.  
Edit a combination  
Edit a program  
Make settings for volume, pan, layer/ split etc. for each  
timbre (program), and make settings for effects, valve  
force and the two arpeggiators.  
Make settings for the oscillator, filter, amp, EG, LFO,  
effects, valve force, and arpeggiator.  
SAMPLING MODE  
AUDIO INPUT AUDIO INPUT  
1
2
S/P DIF IN  
L
S/P DIF IN  
R
PROGRAM  
Multisample  
OSC 1  
Insert / Master Effect /  
Valve Force  
Multisample - H  
Drum Kit  
Sample  
IFX 1  
IFX 2  
IFX 3  
IFX 4  
IFX 5  
MFX 1  
Insert Effect / Valve Force  
Resampling  
Multisample - L  
Sample  
Sample  
MFX 2  
IFX 1  
IFX 2  
IFX 3  
IFX 4  
IFX 5  
PITCH1 FILTER1 AMP1  
MEQ  
Valve Force  
OSC 2  
Valve Force  
Multisample - H  
Multisample - L  
Arpeggiator  
Sample  
PITCH2 FILTER2 AMP2  
COMBINATION  
GLOBAL MODE  
DRUM KIT  
Insert / Master Effect /  
Valve Force  
TIMBRE 1  
TIMBRE 2  
TIMBRE 3  
TIMBRE 4  
TIMBRE 5  
TIMBRE 6  
TIMBRE 7  
TIMBRE 8  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
Key  
Assign  
Drumsample / Sample - H  
Drumsample / Sample - L  
IFX 1  
IFX 2  
IFX 3  
IFX 4  
IFX 5  
MFX 1  
MFX 2  
MEQ  
Valve Force  
ARPEGGIATOR PATTERN  
CD-R/RW  
Ripping  
Preset Arpeggio  
Pattern: P0 - 4  
Arpeggiator - A  
User Arpeggio  
Pattern: U00 - 506  
Arpeggiator - B  
CD-ROM  
Write Audio CD  
SEQUENCER / SONG PLAY  
MEDIA MODE  
Insert / Master Effect /  
Valve Force  
TRACK 9  
TRACK 10  
TRACK 11  
TRACK 12  
TRACK 13  
TRACK 14  
TRACK 15  
TRACK 16  
TRACK 1 PROGRAM  
TRACK 2 PROGRAM  
PROGRAM  
PROGRAM  
IFX 1  
IFX 2  
IFX 3  
IFX 4  
IFX 5  
MFX 1  
MFX 2  
TRACK 3  
TRACK 4  
TRACK 5  
TRACK 6  
TRACK 7  
TRACK 8  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
PROGRAM  
MEQ  
Only SEQ  
Valve Force  
Media  
Arpeggiator - A  
Arpeggiator - B  
PROGRAM  
PROGRAM  
Resampling  
10  
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Sequencer mode  
Global mode  
Use the 16-track MIDI sequencer to record and play  
songs.  
Make settings that affect the entire TRITON Extreme,  
such as master tune and global MIDI channel.  
Record onto the sixteen MIDI tracks individually or all  
sixteen tracks at once. Exclusive messages can also be  
recorded and edited.  
Create user drum kits (144 kits), user arpeggio  
patterns (507 patterns), and user scales (16 one-octave  
scales and 1 all-note scale).  
Perform sampling/ resampling.  
Create drum kits using the 1,171 internal drum  
samples (ROM). You can also use RAM samples that  
you created on the TRITON Extreme or loaded from  
media.  
An external audio input source can be sampled in syn-  
chronization with the song playback. When doing so,  
you can automatically create a note event that will be  
used to trigger the resulting sample, letting you record  
an external audio source just as if you were recording  
onto an audio track. (This is called the “In-track Sam-  
pling” function.)  
Rename program and combination categories.  
Set the function of the assignable pedals and  
assignable switches.  
Transmit data dumps of MIDI exclusive data.  
You can also resample the playback of a song. After  
resampling your song to media, you can then use  
Media mode to write the song to a CD-R/ RW drive  
connected to the TRITON Extremes USB A connector,  
creating your own audio CD.  
Media mode  
Data of each mode can be saved and loaded using  
CompactFlash or Microdrive media.  
Format the above types of media. You can also  
manage data by copying it, etc.  
Make effect and Valve Force settings for a song.  
You can record a performance that uses the  
arpeggiator(s) into a song or pattern.  
Korg, AKAI, AIFF, and WAVE format sample data can  
be loaded. Sample data can also be saved in Korg  
format, or exported in AIFF or WAVE formats.  
You can use a cue list to create an arrangement using  
individual songs for each verse, chorus, bridge, etc.,  
and specify the number of repeats for each song.  
Songs that you created in Sequencer mode can be  
saved in SMF format. SMF files can be loaded as  
Sequencer mode songs.  
You can use a maximum of 20 cue lists, 200 songs, and  
100 preset patterns. One song can use as many as 100  
patterns.  
You can use the Data Filer function (to save/ load  
MIDI exclusive data).  
The TRITON Extreme can be used as a 16-part  
multitimbral tone generator.  
Edit Wave files.  
Specify the song order of Wave files and use a CD-R/  
RW drive connected to the USB A connector to create  
an audio CD. You can also play back audio CDs.  
Perform using the RPPR (Realtime Pattern Play/  
Recording) function, and adjust the various settings.  
Song Play mode  
Use a computer connected to the USB B connector to  
manage (e.g., copy or delete) data on media inserted in  
the TRITON Extremes CF card slot. (USB storage  
mode)  
SMF (Standard MIDI File) data can be played back  
from a media, and you can perform along with the  
playback.  
Make effect and valve force settings for use in Song  
Play mode.  
The arpeggiator can be used while you play along  
with the SMF playback.  
SMF songs can be played back in succession.  
You can use the jukebox function to playback songs in  
any specified order.  
Sampling mode  
Sample external audio sources (i.e., record samples).  
Insert effects, valve force can be applied to the external  
input sound while you sample.  
Edit the waveform data you sampled or waveform  
data that you loaded in from media, and set loop  
points etc.  
Edit multisamples consisting of two or more samples.  
A multisample can be converted into a program, so  
that a multisample created in Sampling mode can be  
used in the Program, Combination, Sequencer, or Song  
Play modes.  
“Rip” (directly sample) digital data from an audio CD  
in a CD-R/ RW drive connected to the USB A  
connector. You can also play back audio CDs.  
11  
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Number of voices in each mode  
About polyphony  
The maximum number of voices that can be played simul-  
taneously will depend on the oscillator mode of the pro-  
gram.  
Tone generators and oscillators  
For a Single/Drum-mode program, 1 oscillator = 1  
voice  
Each oscillator in the TRITON Extreme is sounded by one  
of two Tone Generators.  
For a Double-mode program, 2 oscillators = 1 voice  
Each tone generator is connected to the various PCM  
memories as shown in the diagram below.  
Program mode  
Single/ Drums (“Oscillator Mode”)  
Tone Generator 1  
Normally, 60 voices can be used.  
However a maximum of 120 voices will be available if, for  
example, ROM or RAM is used for the High MS, and  
Piano–Synth is used for the Low MS, and you use velocity  
switching to play the two tone generators.  
ROM: Internal PCM ROM (32 Mbytes)  
RAM: User sample memory (16 Mbytes, expandable  
to a maximum of 96 Mbytes)  
Tone Generator 2  
Double (“Oscillator Mode”)  
Normally, 30 voices can be used.  
Piano:  
New1:  
New2:  
Best:  
OrchS:  
OrchB:  
Vint:  
Synth:  
However if OSC1 is sounded by one tone generator and  
OSC2 is sounded by the other tone generator (e.g.,  
OSC1=ROM, OSC2=Piano–Synth), a maximum of 60  
voices can be used. If OSC1 and OSC2 use one tone gener-  
ator (e.g., OSC1=ROM, OSC2=ROM), then a maximum of  
30 voices can be used.  
This can also be increased by velocity switch and velocity  
zone settings.  
Internal PCM ROM (128 Mbytes)  
Combination, Sequencer, and Song Play modes  
PCM memory  
PCM memory  
Depending on the oscillator mode of the programs you  
are using, the maximum number will vary between 60  
voices and 120 voices.  
Piano (Internal PCM ROM) 16 Mbytes  
ROM (Internal PCM ROM) 32 Mbytes  
New1  
New2  
Best  
(
(
(
"
"
"
)
)
)
16 Mbytes  
16 Mbytes  
16 Mbytes  
(Example)  
RAM  
96 Mbytes*  
For single-mode programs that use ROM or RAM, a total  
maximum of 60 voices  
For single-mode programs that use Piano–Synth, a total  
maximum of 60 voices  
(User sample memory)  
OrchS (  
OrchB (  
"
"
"
"
)
)
)
)
16 Mbytes  
16 Mbytes  
16 Mbytes  
16 Mbytes  
Vint  
(
(
Synth  
Total 120 voices  
Total 128 Mbytes  
* = Expandable to a maximum.  
Factory settings is 16 Mbytes  
For double-mode programs that use ROM or RAM, a total  
maximum of 30 voices  
For double-mode programs that use Piano–Synth, a total  
maximum of 30 voices  
Total 60 voices  
Tone Generator 1  
Tone Generator 2  
Sampling mode  
Tone generator 1 is always used in Sampling mode.  
Mono samples/multisamples  
60 voices.  
Maximum 60 oscillators  
Maximum 60 oscillators  
Stereo samples/multisamples  
30 voices.  
Total maximum 120 oscillators  
Each tone generator is able to simultaneously sound up to  
60 oscillators (i.e., to play the PCM data connected to that  
tone generator). Together, the two tone generators are able  
to sound up to 120 oscillators.  
For example up to 60 oscillators can use the ROM, and up  
to 60 oscillators can use the Piano, making a total of 120  
oscillators. However, you cant play 61 or more oscillators  
from the ROM alone.  
12  
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In Media mode there is only one page, so the page  
jump menu will not appear.  
Basic operation  
3In the LCD screen, press the desired page.  
You will jump to the selected page, and it will appear  
in the display. As an example here, press P1: Edit-Basic.  
1. Selecting modes  
As a reminder, the page that was selected before you  
pressed the [MENU] key will have its top right corner  
bent over.  
You can also jump to the corresponding page by  
pressing a numeric key [0]–[9]. (P0–P9 correspond to  
numeric keys [0]–[9].)  
By holding down the [MENU] key and pressing a  
numeric key [0]–[9], you can jump directly to the  
corresponding page without displaying the page jump  
menu.  
In order to use a particular function on the TRITON  
Extreme, you must first select the appropriate mode.  
Press one of the front panel mode keys ([COMBI] key  
– [MEDIA] key) to enter the corresponding mode.  
[COMBI] key:  
[PROG] key:  
[SEQ] key:  
[SAMPLING] key:  
[S.PLAY] key:  
[GLOBAL] key:  
[MEDIA] key:  
Combination mode  
Program mode  
Sequencer mode  
Sampling mode  
Song Play mode  
Global mode  
Media mode  
COMBI  
PROG  
SEQ  
SAMPLING  
GLOBAL  
S.PLAY  
MEDIA  
COMPARE  
When you press the [EXIT] key, you will return to P0  
from any page.  
2. Selecting pages  
4Press one of the tabs located at the bottom of the  
page.  
Each mode has a large number of parameters, which are  
organized into pages.  
These are further subdivided by tabs into up to eight tab  
pages.  
As an example here, press the OSC Basic tab which is  
the second from the left.  
1Make sure that the desired mode is selected.  
To select a mode, press the appropriate mode key  
([COMBI] key – [MEDIA] key).  
Here we will use Program mode as an example for our  
explanation. Press the [PROG] key.  
Some pages have no tabs.  
5To move to a page with a different P number, press  
the [MENU] key and continue from step 2of this  
procedure.  
3. Setting a parameter  
2Press the [MENU] key.  
The parameter value in the edit cell can  
be set by using the front panel VALUE  
controllers ([VALUE] slider, [ ][  
]
keys, [VALUE] dial, numeric keys [0]–[9],  
[–] key, [ENTER] key, and [./ 10’s HOLD]  
key). As necessary, you can also use the  
[BANK] keys and the [COMPARE] key.  
For some parameters, the value can be set  
by pressing a popup button to display  
the popup menu and then selecting a  
The page jump menu will appear.  
parameter value, or by holding down the [ENTER] key  
and playing a note on the keyboard to input a note num-  
ber or velocity value.  
13  
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If you edit the settings that are recalled by pressing the  
[COMPARE] key (i.e., the settings that are written into  
memory), the LED will go dark, and it will not be possible  
to return to the previous edits by pressing the [COM-  
PARE] key again.  
VALUE controllers  
[VALUE] slider  
Use this when you wish to make major changes in the  
value.  
In Program mode and Combination mode, this slider can  
also be used as a control source for alternate modulation  
or dynamic modulation. (This is active in Program or  
Combination P0: Play when the “Program Select” or  
“Combination Select” (the large characters in the upper  
part of the LCD) is selected).  
In Sequencer mode, you can use the [COMPARE] key to  
make “before and after” comparisons immediately after  
using realtime recording or step recording to record a  
song, or after performing a track edit operation.  
For example, this can be used effectively when realtime-  
recording a track for a song.  
1Realtime-record a MIDI track. (Take 1)  
[
][  
] keys  
Use these when you wish to make small changes in the  
value.  
2Once again, realtime-record on the same track. (Take 2)  
3Press the [COMPARE] key. The LED will light, and  
take 1 will be recalled.  
4Press the [COMPARE] key once again. The LED will go  
dark, and take 2 will be recalled.  
5If at step 3you once again realtime-record on the  
same track (take 3), the object of the Compare function  
will now be take 1. If at step 4you once again real-  
time-record on the same track (take 3), the object of the  
Compare function will be take 2.  
In this way, the Compare function lets you recall the pre-  
vious recording or the previous state of event editing.  
[VALUE] dial  
Use this when you wish to make large changes in a value.  
The Compare function is not available Sampling,  
Song Play, Global, or Media modes.  
Numeric keys [0]–[9], [ENTER] key, [–] key,  
[./ 10s HOLD] key  
Use these when you know the parameter value that you  
wish to input.  
Popup buttons and popup menus  
You can press a popup button to access a popup menu,  
and then set parameter values (p.8).  
After using the numeric keys [0]–[9] to input a number,  
press the [ENTER] key to finalize the parameter value.  
Use the [–] key to enter negative numbers.  
Use the [./ 10’s HOLD] key to enter a decimal point.  
In Program and Combination mode P0: Play page other  
than the Sampling page, the [./ 10s HOLD] key performs  
the 10’s Hold function. (p.21, 32)  
Keyboard input  
When inputting a note number or a specific velocity as the  
value of a parameter, you can use the keyboard to input  
the setting. Hold down the [ENTER] key and play the  
note that you wish to enter as a value. The note number or  
velocity value will be input.  
When the Global P5: Drum Kit page is displayed, you can  
hold down the [ENTER] key and play a note to recall the  
settings that have been assigned to that note.  
In Sampling mode, you can hold down the [ENTER] key  
and play a note to recall the index that is assigned to that  
note.  
BANK [A]–[G], [H]–[N] keys  
The BANK [A]–[G], [H]–[N] keys are used in Program  
mode to select the program bank and in Combination  
mode to select the combination bank. In combination,  
Sequencer and Song Play modes, these keys are used to  
select the bank of the program used by each timbre/ track.  
[COMPARE] key  
Use this key when you wish to compare the edits you  
have made to a program or combinations sound with the  
un-edited original (i.e., the sound that is written into  
memory).  
When editing a program or combination, press this key.  
The LED will light, and the last-written settings for that  
program number or combination number will be recalled.  
When you press the [COMPARE] key once again, the LED  
will go dark and you will return to the settings that you  
were editing.  
14  
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Setup  
Connections  
Connections must be made with the power turned  
off. Please be aware that careless operation may dam-  
age your speaker system or cause malfunctions.  
CD player,  
analog record player, etc.  
If a passive type guitar (a guitar  
without an internal preamp) is  
connected, it will not be possible  
to sample at an appropriate level  
due to the impedance mismatch.  
Such instruments must be  
connected via a preamp or effect  
unit.  
AUDIO OUTPUT/  
AUX OUT etc.  
Mic  
Effect processor etc.  
DAMPER  
ASSIGNABLE  
SWITCH  
MIDI OUT  
MIDI cable  
PEDAL  
Power Switch  
AUDIO  
INPUT 1, 2  
MIDI IN  
USB A  
B
S/P DIF  
OUT IN  
AUDIO OUTPUT  
AC power supply  
CF  
(INDIVIDUAL) (MAIN)  
4
3
2
1
R
L/MONO  
CompactFlash  
Microdrive card  
Option EXB-MOSS  
SIMM  
6. Inserting and  
Power cable (Included)  
to an AC outlet  
USB cable  
DAT etc.  
DIGITAL IN  
DIGITAL OUT  
CD-R/RW, hard disk,  
removable disks etc.  
Computer  
INPUT  
PHONES  
STEREO AUX RETURNS AUX SEND  
1
T
APE  
T
APE  
MAIN OUTS  
L
MIC1  
MIC2  
MIC3  
MIC4  
MIC5  
MIC6  
1
INPUT  
OUTPUT  
L
MICRO SERIES 1402-VLZ  
14-CHANNEL MIC/LINE MIXER  
R
2
2
R
LEFT(1/MONO)  
RIGHT  
MONO  
ALL BAL/UNBAL  
BAL/UNBAL  
MONO  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
MONO  
L
MONO  
L
L
L
LINE IN  
1
LINE IN  
2
LINE IN  
3
LINE IN  
4
LINE IN  
5
LINE IN  
6
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
BAL  
OR  
UNBAL  
LOW CUT  
75Hz  
18dB/OCT  
LOW CUT  
75Hz  
18dB/OCT  
L
O
W
C
U
T
LOW CUT  
75Hz  
18dB/OCT  
LOW CUT  
75Hz  
18dB/OCT  
LOW CUT  
75Hz  
18dB/OCT  
75Hz  
18dB/OCT  
R
R
R
R
U
U
U
U
U
U
LEVEL  
+4  
LEVEL  
+4  
LEVEL  
+4  
LEVEL  
+4  
10  
60  
10  
60  
10  
60  
10  
60  
10  
60  
10  
60  
-
1
0
-
1
0
-
1
0
-
1
0
PHONES  
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
+
1
0
d
B
-
4
0
d
B
Monitor  
OUTPUT  
TRIM  
TRIM  
TRIM  
TRIM  
TRIM  
TRIM  
LINE IN 7-8  
U
UX  
LINE IN 9-10  
LINE IN 11-12  
LINE IN 13-14  
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
U
A
UX  
1
A
UX  
1
A
UX  
1
A
UX  
1
A
UX  
1
A
UX  
1
A
UX  
1
A
UX  
1
A
UX  
1
A
1
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
MON/  
EFX  
1
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
0  
+
1
5
+
1
5
+
1
5
NO  
R
M
A
L
L
E
D
U
U
U
U
U
U
A
U
X
1
MA  
ST  
E
R
2
2
2
2
2
2
2
2
2
2
2
PRE  
POST  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
EFX  
A
S
U
X
1
E
F
X
T
O
A
U
X
R
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+
1
5
+15  
E
L
E
C
T
M
O
N
I
T
O
R
0
R
E
T
U
NS  
U
U
U
EQ  
HI  
U
U
U
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
U
U
U
EQ  
HI  
S
O
UR  
CE  
EQ  
HI  
LEFT  
RIGHT  
MAIN  
MIX  
+
2
8
CLIP  
12  
k
H
z
12  
k
H
z
12  
k
H
z
12  
k
H
z
12  
k
H
z
12  
k
H
z
1
2
k
H
z
1
2
k
H
z
1
2
k
H
z
12kHz  
+10  
-
1
5
+
-
1
5
-
1
5
-
1
5
+
-
1
5
-
1
5
+
-
15  
-
1
5
-
1
5
+
-
1
5
+7  
AL  
3-4  
T
+4  
MID  
MID  
MID  
MID  
MID  
MID  
MID  
MID  
2.  
MID  
2.  
MID  
2.5kHz  
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
2
.
5
k
H
z
5
k
H
z
5
k
H
z
+
2
-
1
2
+
1
2
-
1
2
+
1
2
-
1
2
+
1
2
-
1
2
+
1
2
-
1
2
+
1
2
-
1
2
+
1
2
-
1
2
+
1
2
-
1
2
+
1
2
-
1
2
+
1
2
-
1
2
+12  
0
TAPE  
-2  
LO  
W
z
LO  
W
z
LO  
W
z
LO  
W
z
LO  
W
z
LO  
W
z
LO  
W
z
LO  
W
z
LO  
W
z
LOW  
INPUT  
8
0
H
8
0
H
8
0
H
8
0
H
8
0
H
8
0
H
8
0
H
8
0
H
8
0
H
8
0
Hz  
-4  
-7  
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+
1
5
-
1
5
+15  
ASSIGN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
PAN  
TO MAIN MIX  
-
1
0
-
2
0
NORMAL(AFL)  
SET(PFL)  
-
3
0
L
E
V
E
L
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
L
R
SOLO  
MODE  
0
d
B
0
d
B
u
1
2
3
4
5
6
7–8  
MUTE  
LT  
9–10  
MUTE  
LT  
11–12  
MUTE  
LT  
13–14  
MUTE  
LT  
MUTE  
LT  
MUTE  
LT  
MUTE  
LT  
MUTE  
LT  
MUTE  
LT  
MUTE  
LT  
P
H
A
N
T
O
M
P
O
W
E
R
R
U
D
ES  
O
L
OL  
I
G
H
T
A
3
4
A
3
4
A
3
4
A
3
4
A
3
4
A
3
4
A
3
4
A
3
4
A
3
4
A
3
4
C
ONTROL  
ROO  
M
/
PHONES  
MAIN MIX  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
dB  
10  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
SOLO  
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
5
U
5
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
10  
20  
30  
20  
30  
20  
30  
20  
30  
20  
30  
20  
30  
20  
30  
20  
30  
20  
30  
20  
30  
20  
30  
20  
30  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
40  
50  
60  
Mixer  
Powered monitors,  
etc.  
15  
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1. Connecting the power cable  
3. Analog audio input connections  
1Turn off the power of the TRITON Extreme.  
You can input external analog audio sources, and sample  
them or process them with the internal effects and output  
them from the OUTPUT jacks.  
2Plug the included power cable into the AC power  
supply connector located on the back of the TRITON  
Extreme.  
Connect mics or the OUTPUT jacks of your external  
audio equipment to the AUDIO INPUT 1 and 2 jacks.  
3Connect the other end of the power cable to an AC  
outlet.  
Use only the power cable that is included with the  
TRITON Extreme. Using another power cable may  
cause malfunctions.  
4. Digital audio input/ output connections  
Digital audio output  
The same audio signal present at the TRITON Extremes  
AUDIO OUTPUT (MAIN) L/ MONO and R jacks can be  
output in digital format to a DAT, MD, or digital multi-  
track recorder that can accept a digital audio input with a  
sample frequency of 48 kHz.  
Make sure that your AC outlet is the correct voltage  
for your instrument.  
2. Analog audio output connections  
Use an optical cable to connect the S/P DIF OUT  
(MAIN) jack to the optical digital input jack of your  
DAT, MD, or digital multitrack recorder.  
Connect a set of amplified monitor speakers or your audio  
system to the TRITON Extreme.  
If you play back the TRITON Extreme through your  
stereo audio system, be aware that high volumes may  
damage your speakers. Be careful not to raise the vol-  
ume excessively.  
The [VOLUME] slider does not affect the volume of  
this output jack.  
Digital audio input  
TRITON Extreme can accept a digital audio input from a  
DAT or other digital device that can output digital audio  
at a sampling frequency of 48 kHz. This signal can be  
input to the L and R channels, then sampled or processed  
by the internal effects and output from the OUTPUT jacks.  
Connecting the AUDIO OUTPUT (MAIN) L/MONO,  
R, (INDIVIDUAL) 1, 2, 3, and 4 jacks to the INPUT  
jacks of your mixer or powered monitor system.  
L/ MONO and R are the main outputs. If you are out-  
putting in stereo, make your connections using the  
(MAIN) L/ MONO jack and the R jack. If you are out-  
putting in mono, make your connection to the (MAIN)  
L/ MONO jack.  
Use an optical cable to connect the optical digital out-  
put jacks of your DAT etc. to the S/P DIF IN jack.  
The (INDIVIDUAL) 1, 2, 3, and 4 jacks are used to out-  
put specific sounds independently. For example, you  
can use these to apply an external effect to the snare  
sound of a drum kit.  
When you are sampling, and want to hear the sounds  
played by the TRITON Extremes sequencer while you  
sample only the external audio source, send the source  
to (INDIVIDUAL) 1 and 2. If you want to monitor this  
sound, you can connect (INDIVIDUAL) 1 and 2 jacks  
to your mixer, and monitor the sound via your mixer.  
5. Connecting pedals  
Foot pedal connections  
A foot pedal can be used to control various synthesis and  
effect parameters.  
Connect an optional expression pedal such as the Korg  
XVP-10 or EXP-2 to the rear panel ASSIGNABLE PEDAL  
jack.  
The function controlled by the foot pedal is specified in  
Global: P2 “Foot Pedal Assign” (p.90, PG p.165, 282)  
Headphones  
Foot switch connections  
If you are using headphones, connect them to the  
headphone jack of the TRITON Extreme.  
A foot switch controls sostenuto, soft pedal on/ off, arpeg-  
giator on/ off, to select programs or combinations, and to  
start/ stop the sequencer and tap tempo etc.  
Connect an optional foot switch such as the Korg PS-1 to  
the rear panel ASSIGNABLE SWITCH jack.  
The function assigned to the foot switch and the polarity  
of the foot switch can be set in Global: P2 “Foot Switch  
Assign,” and “Foot Switch Polarity” (p.90, PG p.165,  
281)  
The TRITON Extreme’s headphone jack will output the  
same signal as (MAIN) L/ MONO and R.  
If you are using (INDIVIDUAL) 1, 2, 3, and 4, connect  
these jacks to your mixer, and use the headphone jack  
of your mixer to monitor the sound.  
Damper pedal connections  
This pedal applies a piano style damper effect as you play.  
Connect an optional footswitch to the DAMPER jack of  
the TRITON Extreme. If a Korg DS-1H is connected, half-  
damper effects can be produced.  
The polarity of the pedal is set in Global P2: Controller  
“Damper Polarity” and the sensitivity is set in Global P0  
“Half Damper Calibration.” (PG p.157, 165)  
16  
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6. Inserting and removing CF card slot  
media  
7. Connecting a USB device  
You can connect an external USB device such as a hard  
disk or CD-R/ RW drive to the USB A connector, and  
transfer data to and from the device.  
You can insert a CompactFlash or Microdrive card into the  
CF card slot, and use it to save or load song data or sam-  
ple data.  
When using a Microdrive, you can save the sampled data  
directly to media.  
Connect the TRITON Extremes USB A connector to  
the USB connector of your external USB device.  
If you connect the TRITON Extremes USB B connector to  
your computer, you will be able to transfer data to and  
from your computer. You can also send and receive MIDI  
data to/ from your sequencer software or similar applica-  
tion.  
The TRITON Extreme’s CF card slot does not support  
hot-plugging. You must turn off the power before  
inserting or removing CF card slot media. Turning off  
the TRITON Extreme to insert media into the CF slot  
will cause your unsaved sequence and sample data to  
be lost; so we suggest you always insert your media  
before you turn the TRITON Extreme on, in case you  
want to save any of the data you create.  
Connect the TRITON Extremes USB B connector to  
the USB connector of your computer.  
For details on connecting USB devices, refer to PG  
p.325.  
Inserting media  
1Turn off the power of the TRITON Extreme.  
8. Connections to MIDI equipment/  
computers  
2Make sure that the CF card slot eject button located  
on the rear panel is pressed inward.  
Connections to MIDI equipment  
If the eject button is in the outward position, press it in.  
The keyboard, controllers, and sequencer etc. of TRITON  
Extreme can be used to control an external MIDI tone gen-  
erator. Conversely, another MIDI keyboard or sequencer  
can control the tone generator of TRITON Extreme to pro-  
duce sound.  
3Insert your CompactFlash or Microdrive card into the  
CF card slot.  
Make sure that the card is oriented correctly; the label  
should be upward, and the connector end inserted  
first.  
Use MIDI cables to connect the MIDI connectors of  
TRITON Extreme with the MIDI connectors of your  
external device.  
PG p.288 “MIDI applications – Connecting MIDI  
devices/ computers”  
CF card slot  
Eject button  
Connections to a computer  
Your performance on the TRITON Extreme, as well as  
controller and sequencer data, can be sent to a computer  
(connected via MIDI interface), and the tone generator of  
TRITON Extreme can be played from the computer.  
CompactFlash  
Microdrive  
Use a MIDI interface to connect the MIDI connectors  
of TRITON Extreme to the MIDI connectors of your  
computer.  
4Push the card in until the media is inserted all the  
way into the slot.  
5Turn on the power.  
Connect the TRITON Extremes USB B connector to  
the USB connector of your computer.  
To verify that the media was recognized correctly,  
check that the Media mode “Media Select” display  
shows CF (CompactFlash) or MD (Microdrive).  
If the display indicates Unformatted, you will need to  
format the card. Newly purchased media or media  
that has been used by another device must also be  
formatted before you use it on the TRITON Extreme  
for the first time. For the formatting procedure, refer  
PG p.288 “MIDI applications – Connecting MIDI  
devices/ computers”  
Some USB-MIDI interfaces may not be able to trans-  
mit or receive the TRITON Extreme’s MIDI exclusive  
messages.  
9. Installing options  
The functionality of the TRITON Extreme can be extended  
by installing option boards and/ or sample memory. The  
following two types of options can be installed. For details  
on installation, refer to PG p.319.  
Removing media  
1Turn off the power of the TRITON Extreme.  
2Press the CF card slot eject button located on the rear  
EXB-MOSS (DSP synthesizer board)  
DRAM SIMM (Memory boards for sample data)  
panel, and pull the button outward.  
3Press the CF card slot eject button inward, and then  
pull the media out of the connector inside the slot.  
4Remove the media from the slot.  
Store the media correctly as described in the instruc-  
tions included with the media.  
17  
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When using Sampling mode page menu commands  
(“Move Sample,” “Move MS,” “Convert To Program,”  
“Time Slice,” etc.) to simultaneously modify programs  
or drum kits.  
When sampling to RAM in Program, Combination, or  
Sequencer mode, if you simultaneously convert the  
sample to a program.  
Turning the power on/ off  
Before you turn on the power, make sure that the  
desired connections have been made as described in  
Never turn off the power while the CompactFlash etc.  
media is being accessed. If you turn off the power  
while media is being accessed, the media may  
become unusable.  
1. Turning the power on  
1Press the rear panel [POWER] switch to turn on the  
power.  
The LCD screen will display the name of your model,  
and the software version.  
You can set the “Power On Mode” (Global P0: System  
Preference page) so that the mode and page that had  
been selected when you turned the power off will  
(The following graphic shows the factory-set LCD  
screen. The version number is subject to change with-  
out notice.)  
appear when the power is turned on. (p.90  
)
Information displayed in the LCD screen when vari-  
ous options or SIMM modules are installed  
The TRITON Extreme allows you to install separately sold  
options or sample memory (RAM) boards.  
When the power is turned on, the type of installed options  
will be displayed. After installing an option, be sure to  
check this display to verify that the option was installed  
correctly. If the option is not displayed here even though it  
was installed, it was not installed correctly. Turn off the  
power and re-install the option. (For details on install-  
ing an option, refer to PG p.319)  
2Turn on your powered monitors or stereo amp.  
3Raise the TRITON Extremes [VOLUME] slider to an  
appropriate level, and adjust the volume of your  
powered monitors or stereo amp.  
You must turn off the power before inserting media  
into the CF card slot. The TRITON Extremes CF card  
slot does not support hot-plugging.  
OPTIONS  
EXB-MOSS: The EXB-MOSS option is installed.  
SIMM  
Slot 1...3 (** MB): Sample memory (RAM)s are installed  
in SIMM slots 1–2. The capacity of each SIMM is shown in  
parentheses. When shipped from the factory, a 16 MB  
SIMM is installed in SIMM slot 1.  
2. Turning the power off  
1Set the front panel [VOLUME] slider and the volume  
of your powered monitor or stereo amp to zero.  
2Turn off the power of your powered monitor or stereo  
amp.  
3Press the TRITON Extremes [POWER] switch to turn  
off the power.  
Never turn off the power while data is being written  
into internal memory.  
If the power is turned off while processing is being  
performed, memory write operations will not be  
completed correctly. If this occurs, TRITON Extreme  
will automatically initialize its internal memory so  
that it will operate correctly. This is not a malfunction.  
While data is being written, the LCD screen will indi-  
cate “Now writing into internal memory.” Data is  
written into internal memory by the following opera-  
tions.  
Writing (updating) a Program, Combination, Global  
Setting, Drum Kits, or Arpeggio Patterns  
Loading Program, Combination, Global Setting, Drum  
Kit, or Arpeggio Patterns data in Media mode  
Receiving a MIDI data dump for Program,  
Combination, Global Setting, Drum Kit, or Arpeggio  
Patterns  
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Playing and editing programs  
(Program Mode)  
Program mode page structure  
Page  
P0: Play  
Explanation  
Program structure  
Select programs, use the Performance Editor to per-  
form easy editing, select and make settings for  
arpeggio patterns, make settings for sampling.  
When the TRITON Extreme is shipped from the factory, it  
contains 1,344 programs (excluding the GM2 variation  
programs). You can create your own original programs by  
editing these factory-set programs, or by initializing a pro-  
gram and starting “from scratch.” You can also create pro-  
grams using RAM multisamples that you have sampled  
or loaded in Media mode. In addition, you can play a pro-  
gram and resample your performance, or sample an exter-  
nal audio source while listening to the sound of a  
program.  
P1: Edit-Basic Set basic program parameters such as oscillator  
and multisample. Set scale and controllers.  
P2: Edit-Pitch  
P3: Edit-Filter  
Settings related to the pitch, including the pitch EG.  
Settings related to the filter (tone), including the fil-  
ter EG.  
P4: Edit-Amp  
Settings related to the amplifier (volume), including  
amp EG and pan.  
P5: Edit-  
Common  
LFO  
For each of the two LFO’s provided for each oscilla-  
tor, select the LFO type and speed, etc. (Settings in  
the pitch, filter, and amp pages will determine how  
deeply the LFO that you specify here is applied.)  
Each of the rewritable banks A–E and H–N contain 128  
programs (total 1,536). There are also non-rewritable bank  
G (GM2 capital programs), banks g(1)–g(9) (variation pro-  
grams), and bank g(d) (drums). When shipped, banks A–  
D and H–N contain preloaded programs.  
P6:  
---  
P7: Edit-  
Settings for the arpeggiator. (Some of these are  
Arpeggiator shared with the arpeggiator settings of P0, and you  
may edit them in either location.)  
P8: Edit-Insert Select insert effects and make settings for them.  
Program banks  
Effect  
Specify the oscillator routing (send levels to the  
insert effects, master effects, and independent out-  
puts), make settings for Valve Force.  
Bank  
Prog. No.  
Explanation  
Preloaded programs  
A...D, H...M 000...127  
P9: Edit-Master Select master effects and make settings for them.  
Effect Make settings for the master EQ and Valve Force.  
E
000...127  
000...127  
001...128  
(VNL)  
User (initial) programs  
MOSS programs  
F
For details on how to access each mode and page,  
G
GM2 capital programs  
GM2 variation programs  
GM2 drum programs  
g(1)...g(9)  
Bank F is available only if the EXB-MOSS option is  
installed. The page structure and parameter structure  
of bank F programs are different than for the pro-  
grams of other banks. Refer to the EXB-MOSS  
owners manual.  
g(d)  
N
(VNL)  
000...127  
Preloaded programs,  
user (initial) programs  
For details on the factory-set programs, refer to “VNL.”  
You can select programs from bank F only if the EXB-  
MOSS option is installed.  
All transmission and reception of MIDI data in Pro-  
gram mode is performed on the global MIDI channel.  
The global MIDI channel is set in Global P1: MIDI  
“MIDI Channel.”  
P0: Play is where you select and play programs, make  
simple adjustments using the Performance Editor, and  
adjust the arpeggiator settings.  
In the P1: Edit-Basic–P9: Edit-Master Effect pages you can  
modify the sound by editing the various parameters of the  
program you selected in P0: Play.  
You can perform sampling/ resampling in Program  
mode (p.80, QS p.22). You can also apply the TRI-  
TON Extremes effects to an external audio input, for  
a wide range of possibilities. (p.107, 111)  
Program structure and corresponding pages  
Controller  
Setup:  
Program Basic : P1 - 1  
P1 - 4  
Arpeggi-  
ator : P7  
OSC1 LFO1 : P5 - 1  
OSC1 LFO2 : P5 - 2  
Valve  
Force  
: P9  
Master  
Effect  
1, 2 : P9  
Routing : P8-1  
OSC1,2  
Placement:  
Final  
Insert  
Effect  
1 ... 5 : P8  
OSC Basic : P1 - 2,3  
Filter1(A/B) : P3 - 1  
Amp1 Level/Pan : P4 - 1  
AUDIO OUTPUT  
L/MONO, R  
Master  
EQ : P9  
OSC1 Pitch Mod. : P2 - 1  
Filter1 Mod. : P3 - 2  
Amp1 Mod. : P4 - 2  
AUDIO OUTPUT  
INDIVIDUAL  
1, 2  
Insert Effect  
Master Effect  
Individual Output  
Filter1 LFO Mod. : P3 - 3  
3, 4  
Filter1 EG : P3 - 4  
Amp1 EG : P4 - 3  
Placement:  
Insert(Use Indiv.3/4 BUS)  
Valve  
Force  
: P9  
OSC 1  
OSC 2  
Pitch EG : P2 - 3  
Filter  
Effect  
P1–1 and P2–2 etc. indicate the page tab screens used when editing on the TRITON Exterme.  
Oscillator / Pitch  
Amplifier  
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Selecting by bank  
You can select programs from a list organized by program  
bank.  
Playing a program  
P0: Play  
Here you can select and play programs. You can use the  
Performance Editor to make simple edits, and also make  
settings for the arpeggiator, external audio input, and  
sampling.  
1Press the “Program Select” popup button.  
A tabbed “Bank/ Program Select” popup menu will  
appear.  
Selecting a program  
There are three ways to select a program. For the proce-  
dure, refer to the appropriate page.  
Using the controls of the TRITON Extreme  
Selecting by bank/ program number  
Selecting by program category  
Selecting by using 10’s Hold  
Using a connected switch  
In the illustration above, bank G is selected. The center  
area shows the programs contained in that bank.  
Receiving MIDI program change messages  
The Variation button will be displayed only when  
bank G is selected. Each time you press this button,  
the bank will change in the following order:  
Gg(1)g(2)...g(8)g(9)G...  
Selecting a program on the TRITON Extreme  
Selecting by bank/ program number  
1Make sure that “Program Select” is selected.  
If it is not selected, access the PROGRAM P0: Play page  
and press the “Program Select” area to highlight it.  
2Press the tabs located to the left and right sides of the  
display to select a bank.  
3Press one of the program names in the center area to  
select a program.  
Category  
popup button  
The selected program will be highlighted.  
Program  
Select popup  
button  
4When you are satisfied with the selected program,  
press the OK button to close the popup menu.  
If you press the Cancel button, the selection you made  
here will be discarded, and you will return to the pro-  
gram that had been selected before you opened the  
popup menu.  
Program  
Select  
Selecting by category  
You can select programs from within a category, such as  
keyboard, organ, bass, and drums. When shipped from  
the factory, the preloaded programs are organized into  
sixteen categories.  
2Use the VALUE controllers to select the program  
number that you wish to play.  
You can use the following methods to select a program.  
1Press the Category popup button.  
A tabbed “Category/ Program Select” popup menu  
will appear.  
Turn the [VALUE] dial.  
Press the [ ] or [ ] key.  
Use numeric keys [0]–[9] to specify the number,  
and press the [ENTER] key.  
3Press a BANK [A]–[N] key to switch banks.  
By switching banks you can access programs in differ-  
ent banks. (The key will light, and the selected bank  
will appear in the left side of the LCD screen.)  
For example to select bank B, press the BANK [B] key.  
(The [B] key will light, and an indication of Bank B will  
appear in the upper left of the LCD screen.)  
The [F] key is only available if the EXB-MOSS option  
is installed.  
In the illustration above, category 15: Drums is  
selected. The center area shows the programs con-  
tained in that category.  
Each time the [G] key is pressed, it will advance to the  
next GM bank in the following order:  
Gg(1)g(2)g(3)g(4)(5)g(6)g(7)g(8)  
g(9)g(d)G ... (The LED will light, and an indi-  
cation of Bank G, g(1)–g(9), or g(d) will appear in the  
upper left of the LCD screen.)  
2Press the tabs located to the left and right sides of the  
display to select a different category.  
The name of the selected category will be displayed in  
full in the upper right.  
3Press one of the program names in the center area to  
select a program.  
The selected program will be highlighted.  
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4When you are satisfied with the selected program,  
press the OK button to close the popup menu.  
If you press the Cancel button, your selection will be  
discarded, and you will return to the program that had  
been selected when you opened the popup menu.  
Using controllers to modify the sound  
The TRITON Extreme provides various controllers – a joy-  
stick, the ribbon controller, the SW1 and SW2 switches,  
and the REALTIME CONTROL [1], [2], [3], [4] knobs –  
that let you modify the tone, pitch, volume, or effects in  
realtime while you play.  
Using 10s HOLD when selecting programs  
If you press the [./ 10’s HOLD] key to turn on the 10s  
You can use these controllers to modify the sound while  
you are playing a program.  
Hold function (the LCD screen will indicate  
), the tens  
place of the program number will be fixed, and you will  
be able to switch programs simply by pressing a single  
numeric key. Each time you press a numeric key, the ones  
place will change. You can also use the [ ][ ] keys to  
change the value of the tens place.  
Joystick  
1Press the [./10s HOLD] key to make the display indi-  
cate  
.
The tens place of the program number will be held  
(fixed).  
JS(+X): Move the joystick toward the right to apply an  
effect.  
Normally this is used to control the pitch (bend  
up).  
JS(–X): Move the joystick toward the left to apply an  
effect.  
Normally this is used to control the pitch (bend  
down).  
JS(+Y): Move the joystick away from yourself to apply  
an effect.  
Normally this is used to control the oscillator  
LFO (vibrato).  
JS(–Y): Move the joystick toward yourself to apply an  
effect.  
2By pressing a numeric key [0]–[9], you can input the  
ones place in a single action.  
Normally this is used to control filter LFO (wah).  
3You can use the [ ][ ] keys to change the value of  
You can use the Lock function of [SW1] or [SW2] keys  
to hold the effect in the current position of the joy-  
stick. For the procedure, refer to “The lock function”  
on the following page.  
tens place.  
4To cancel the 10s HOLD function, press [./10s  
HOLD] to erase the  
display.  
You can use the joystick as a source for alternate mod-  
ulation or effect dynamic modulation, to control pro-  
gram parameters or effect parameters.  
Using a footswitch to select programs  
You can assign the Program Up/ Down function to an on/  
off type foot switch (such as the optional PS-1) connected  
to the rear panel ASSIGNABLE SWITCH jack, and use it  
to switch combinations. (p.90)  
Ribbon controller  
Selecting programs from a MIDI device  
0
MIDI program change messages can be transmitted from  
an external MIDI device, and received by TRITON  
Extreme to select programs.(PG p.290)  
Move your finger to the left and right on the ribbon con-  
troller to apply an effect.  
Normally, this is used to control pitch, volume or filter etc.  
You can use the Lock function of [SW1] or [SW2] keys  
to hold the effect even after you release your finger  
from the ribbon controller. For the procedure, refer to  
“The Lock function” on the following page.  
You can use the ribbon controller as a source for alter-  
nate modulation or effect dynamic modulation, to  
control program parameters or effect parameters.  
SW1, SW2  
SW  
1
SW  
2
You can use these keys as sources for alternate modulation  
or effect dynamic modulation to control program parame-  
ters or effect parameters.  
These switches can also be used to switch the octave, to  
turn portamento on/ off, or to lock the position of the rib-  
bon controller or after touch lock function.  
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You can specify the way in which the [SW1] and [SW2]  
keys will operate: either Toggle, when the assigned func-  
tion will be switched between on and off each time the  
key is pressed, or Momentary, when the assigned function  
will be active on only as long as you hold down the  
switch.  
In the LCD screen, SW2 indicates JS–Y & Ribbon  
Lock. This means that the [SW2] key is assigned to  
control the Lock function for the joystick –Y direction  
and the ribbon controller (PG p.279). The key will  
operate in Toggle mode.  
If you move the joystick in the –Y direction, press the  
[SW2] key to turn on the Lock function, then operate  
the ribbon controller, and finally release both control-  
lers, the sound you modified by the two controllers  
will be maintained.  
In Program mode, the function of the [SW1] and  
[SW2] keys can be checked in the P0: Play, Perfor-  
mance Edit page.  
When you write a program or combination, the on/  
off status of the [SW1] and [SW2] keys is saved.  
In many programs and combinations, the [SW2] key  
is assigned to control the Lock function for the joy-  
stick –Y direction and the ribbon controller.  
For details on making these settings, refer to “Setting  
The Lock function can also be applied to aftertouch. If  
the [SW1] or [SW2] switch is assigned to After Touch  
Lock, the effect produced by pressing down on the  
keyboard can be held by turning on the [SW1] or  
[SW2] switch.  
Using the Lock function (examples)  
Joystick  
1Select program bank J001: Acoustic Piano, and play  
the keyboard.  
For details on the [SW1] and [SW2] switch functions,  
refer to PG p.279.  
To select a program, make sure that you are in Program  
mode, and press the BANK [J] key, numeric key [1],  
and then the [ENTER] key.  
REALTIME CONTROLS [1], [2], [3], [4]  
These knobs can be used to control the filter cutoff fre-  
quency and resonance, the amp and filter EG, volume,  
portamento time, pan, pitch LFO, or the send levels to the  
master effects, etc. You can also use these knobs to control  
the Valve Force parameters.  
2Move the joystick toward yourself (the –Y direction).  
The modulation will deepen, and at the same time, res-  
onance will be applied to give a unique character to the  
sound.  
3While holding the joystick toward yourself, press the  
[SW2] switch (The [SW2] key will light).  
The modulation effect at this point will be maintained.  
(Lock function)  
1Press the [REALTIME CONTROLS] key to switch the  
function of the realtime controllers.  
Each time you press the key, A-mode, B-mode or Valve  
Force will be alternately selected, and the correspond-  
ing LED will light.  
SW  
1
SW  
2
4Release the joystick, and play the keyboard.  
The modulation will stay the same as it was when the  
[SW2] key was pressed. Moving the joystick toward  
yourself will not affect the sound.  
2Rotate the desired knob to control the sound, etc.  
For details about what is controlled, refer to QS p.6.  
[VALUE] slider  
5Press the [SW2] key once again to release the Lock  
When a program number is selected in Program P0: Play  
page, or when a combination number is selected in Com-  
bination mode page P0: Play page, you can use the  
[VALUE] slider as a source for alternate modulation or  
effect dynamic modulation, and control program parame-  
ters or effect parameters.  
function.  
Ribbon controller  
Make sure that the J001: Acoustic Piano program is  
selected.  
1Press the [SW2] key. (The [SW2] key will light.)  
2Touch the ribbon controller, and move your finger to  
left and right.  
Keyboard  
Velocity  
Movement in the +X direction will brighten the tone,  
and movement in the –X direction will darken the tone.  
The force with which you initially strike a note can apply  
an effect.  
3Take your finger away from the ribbon controller.  
The sound will remain as it was before you removed  
your finger. (Lock function)  
Normally this is used to control volume, or the speed or  
sensitivity of the EG.  
After Touch  
4Press the [SW2] key once again to release the Lock  
This effect can be applied by varying the pressure on a key  
that is already being held down.  
function.  
Normally this is used to control volume, tone (cutoff fre-  
quency), or LFO sensitivity etc.  
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Note Number  
Varying amounts of an effect will be applied depending  
on the position of the key on the keyboard.  
Normally this is used to control volume, tone (cutoff fre-  
quency), LFO sensitivity, and EG sensitivity etc.  
Program editing  
You can edit the preloaded programs (banks A–D, H–N)  
that the TRITON Extreme is shipped with, or you can start  
with an initialized program (banks E, N) to create an orig-  
inal program.  
The P0: Play page lets you perform basic editing, but more  
detailed editing can be done in the P1: Edit-Basic–P9: Edit-  
Master Effect pages.  
This can be used as a source for alternate modulation  
or effect dynamic modulation, to control program  
parameters or effect parameters.  
Foot pedals/ Switch  
If you wish to save an edited program into internal  
memory, be sure to Write the program. (p.114)  
You can write programs to the 1,536 program mem-  
ory areas (internal memory) of banks A–E and H–N.  
You can also save and manage programs on various  
types of media. (p.117)  
Damper Pedal  
An optional switch-type damper pedal such as the Korg  
DS-1H can be connected to TRITON Extreme. If a DS-1H  
is connected, it will function as a half-damper pedal. The  
half-damper function cannot be controlled by other ped-  
als.  
Assignable Foot Switch  
The P1: Edit-Basic–P5: Edit Common LFO parameters  
are shared by oscillators 1 and 2, and can be copied  
using the page menu command “Copy Oscillator.”  
This command is useful when you want to set both  
oscillators to the same settings, or when you want to  
copy settings from a different program.  
If an optional foot switch such as the Korg PS-1 is con-  
nected to the rear panel ASSIGNABLE SWITCH jack, an  
assigned function can be switched on/ off using the foot  
switch.  
The function of the foot switch is assigned in Global P2:  
Controller “Foot Switch Assign” (p.90).  
Assignable Foot Pedal  
The three elements of sound  
An optional expression pedal such as the Korg EXP-2 foot  
controller or Korg XVP-10 EXP/ VOL pedal can be con-  
nected to the rear panel ASSIGNABLE PEDAL jack, and  
used to apply an effect.  
Sound can be broken down into three elements: pitch,  
tone, and volume.  
On TRITON Extreme, these elements correspond to the  
Pitch, Filter, and Amplifier settings of a program. In other  
words you would adjust the Pitch settings to modify the  
pitch, the Filter settings to modify the tone, and the  
Amplifier settings to modify the volume.  
The function of the foot pedal is assigned in Global P2:  
Controller “Foot Pedal Assign” (p.90).  
Easy program editing  
In Oscillator (Oscillator: P1: Edit-Basic settings) you  
select the waveform multisample that determines the  
basic sound, and specify its pitch. This sound is then mod-  
ified by the pitch settings (Pitch: P2: Edit-Pitch), filter set-  
tings (Filter: P3: Edit-Filter), and amp settings (Amplifier:  
P4: Edit-Amp) to create the basic sound of the program.  
Performance Edit (the Performance Edit tab)  
You can use the eight Performance Editor sliders to make  
overall adjustments to the major parameters of Program  
P1–9.  
For details on what is controlled, refer to QS p.6 or PG  
This basic sound can then be modified further by using  
the insert effects (P8: Edit-Insert Effect settings), master  
effects, master EQ, and Valve Force (P9: Edit-Master  
Effect settings) to apply finishing touches.  
p.2.  
REALTIME CONTROLS [1], [2], [3], [4]  
For details on what is controlled, refer to QS p.6.  
When arpeggiator settings (P7: Edit-Arpeggiator.) and  
controller settings (P1: Edit: Basic, Control Setup) are  
added to this, the final result is called a “program.”  
Easy arpeggiator editing  
Arpeggio tab  
The Compare function  
Here you can select the arpeggio pattern, and make real-  
time adjustments to the arpeggio parameters while you  
perform.  
When P1–P9 are selected, pressing the [COMPARE] key  
(the key will light) will recall the sound as it was written  
before you edited it.  
ARPEGGIATOR [ON/ OFF] key, [TEMPO] knob, [GATE]  
knob, [VELOCITY] knob  
Use the ARPEGGIATOR [ON/ OFF] key to turn the arpeg-  
giator on/ off.  
The ARPEGGIATOR [TEMPO], [GATE], and [VELOCITY]  
knobs control the tempo, duration, and strength of the  
arpeggiated notes.  
Pressing [COMPARE] again (the light goes dark) returns  
you to the version you are editing.  
If you edit while the [COMPARE] key is lit, the key will  
again go dark and your previous unsaved edits will be  
lost.  
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Data sampled on the TRITON Extreme can also be used as  
a multisample.  
Oscillator settings P1: Edit-Basic  
Selecting a multisample  
The multisample will determine the basic character of the  
program.  
Basic settings for the oscillator are made in the P1: Edit-  
Basic page. The TRITON Extreme provides two oscilla-  
tors, and for each oscillator you can select a basic wave-  
form (“multisample”) and set the pitch.  
The multisamples provided by the TRITON Extreme  
include waveforms for musical instruments such as  
pianos, as well as special waveforms unique to synthesiz-  
ers. Multisamples reproduce the complex overtone struc-  
ture and frequency characteristics that allow us to identify  
a sound as being “piano-like” or “guitar-like” etc..  
Use “High MS Bank” to select the multisample bank,  
and use “High Multisample” to select the multisam-  
ple.  
You can select preset multisamples if “High MS Bank”  
is set to other than RAM.  
If “High MS Bank” is RAM, you can select multisam-  
ples that were sampled on the TRITON Extreme or  
loaded in from media. Select from 000–999 for “High  
multisample.”  
Program Basic page  
Multisample bank  
MS Bank Mbyte  
No.  
Explanation  
ROM  
32  
000–424  
TRITON Classic preset multisam-  
ples  
RAM  
96  
000–999  
RAM multisamples (created in  
Sampling mode or loaded in Media  
mode)  
Piano  
New1  
New2  
16  
16  
16  
000–003  
000–007  
000–048  
Preset multisamples for stereo  
piano  
Preset multisamples for stereo  
piano and choir  
Preset multisamples for organ,  
solo brass, electric guitar, acous-  
tic guitar, electric bass, acoustic  
bass, etc.  
Oscillator Mode  
This sets the mode of the oscillator. Single uses one oscil-  
lator and Double uses two oscillators. In the case of Sin-  
gle the maximum polyphony is 60 notes, and in the case  
of Double the maximum polyphony is 30 notes. If you  
wish to use a Drum Kit to create a drums program, select  
Drums. In the case of Drums, the polyphony is normally  
60 notes.  
Best  
16  
000–046  
Preset multisamples for electric  
piano, clavi, brass, woodwinds,  
choir, drums, etc.  
OrchS  
OrchB  
16  
16  
000–112  
000–079  
Preset multisamples for orchestral  
strings  
Preset multisamples for orchestral  
brass, woodwinds, percussion,  
and harp etc.  
Depending on the multisamples that are selected for  
each oscillator, the maximum polyphony can be up to  
120 notes for Single, up to 60 notes for Double, and  
up to 120 notes for Drums. (p.12)  
Vint  
16  
16  
000–157  
000–077  
Preset multisamples for vintage  
analog synths  
Synth  
Preset multisamples for house and  
trance music  
Voice Assign Mode  
If “High MS Bank” is set to ROM, pressing the “High  
Multisample” popup button will display all internal  
ROM multisamples, organized into 15 categories. Use  
the tabs located at the left and right to select the  
desired category, and select a multisample from  
within that category.  
Select whether the program will sound in Poly (polyphon-  
ically) or Mono (monophonically). If this is set to Poly,  
you will be able to play chords using the program. If this  
is set to Mono, only one note will sound even if you play a  
chord. Normally you will set this to Poly, but it is effective  
to use Mono when you are playing sounds such as a solo  
instrument, an analog-synth bass or a synth lead. Try  
switching between Poly and Mono, and listen to the  
results.  
High Multisample and Low Multisample  
If you specify a High and Low multisample for an oscilla-  
tor, either the High or the Low multisample will sound  
depending on the velocity of the note (i.e., the strength at  
which you play the keyboard). This function is called  
velocity multisample switching.  
OSC Basic page  
1Specify different multisamples for “High Multisam-  
ple” and “Low Multisample.”  
2Specify a velocity value for “Velocity M.Sample SW  
LoHi.”  
Notes played on the keyboard at a velocity less than  
the value you specify will sound the Low multisample;  
velocities at or above this velocity value will sound the  
High multisample.  
For example if you set “Velocity M.Sample SW  
LoHi” to 100, playing the keyboard softly will sound  
the “Low multisample,” and playing strongly will  
sound the “High multisample.”  
In this page you can select the multisample for each oscil-  
lator. The TRITON Extreme contains 962 different multi-  
samples. (VNL)  
24  
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3Adjust the “Lvl” (Level) for High and Low multisam-  
ples to set their volume balance.  
Velocity Zone page  
If you do not wish to use this function, set the Veloc-  
ity M.Sample SW LoHi” value to 001. Only the  
High multisample will sound.  
Rev (Reverse) check box  
If this is checked, the multisample will be played back-  
ward. This can produce interesting results when used on  
sound-effects, etc. Normally you will not check this.  
When “Oscillator Mode” = Double  
To use OSC2, set “Oscillator Mode” to Double in the Pro-  
gram Basic page.  
In the same way as for OSC1, you can set High and Low  
multisamples for OSC2.  
Here you can specify the range of velocities for each oscil-  
lator. In the example shown above, the velocity ranges are  
as follows.  
The playback pitch can be set independently. By using the  
same multisample with slightly different “Tune” settings,  
you can “detune” the oscillators to produce a richer  
sound.  
OSC1 will sound at all velocity values.  
OSC2 will sound only on strongly played notes (64  
and above).  
You can use Velocity Multisample Switching in  
addition to this parameter (“High Multisample, Low  
Multisample”). For this example, set “OSC1” in  
“Velocity M.Sample SW LoHi” to 032 and “OSC2”  
to 096. The settings are shown as vertical lines in the  
velocity zone display.  
It will be convenient to use the page menu command  
“Copy Oscillator” to make the oscillator settings  
match each other.  
When “Oscillator Mode” = Drums  
In this example, the multisamples will sound over four  
levels.  
Velocity values 001–031: sounds only the OSC1 Low  
multisample.  
Velocity values 032–063: sounds only the OSC1 High  
multisample.  
Velocity values 064–095: sounds the OSC1 High multi-  
sample and the OSC2 Low  
multisample.  
Velocity values 096–127: sounds the OSC1 High multi-  
sample and the OSC2 High  
In the Program Basic page, set “Oscillator Mode” to  
Drums. When this is set to Drums, you will be able to cre-  
ate a drum program.  
multisample.  
This will select a drum kit instead of a multisample. TRI-  
TON Extreme provides 50 factory preset drum kits that  
are suitable for a wide variety of music. (VNL)  
Here you can only select a drum kit. To edit or create a  
drum kit, use Global P5: Drum Kit (p.92).  
Controller Setup page  
For each program, this tab lets you make settings for the  
[SW1] and [SW2] key, and for the B-mode of REALTIME  
CONTROLS knobs [1]–[4] (p.129, PG p.14, 279, 280)  
The following multisamples or drum kits can be used  
for the oscillator.  
Preset multisamples (see the table on the preceding  
page)  
Multisamples that you sampled (RAM)  
(Programs can be created from multisamples/ samples  
that you sampled in Sampling mode etc. or loaded  
from media in Media mode.)  
Nine internal drum kits (ROM)  
144 user drum kits created in Global mode  
(Drum samples can be freely assigned to each key to  
create a drum kit. For the sound of each key, you can  
make filter and amp settings, and specify routing to the  
effects and to the individual audio outputs.)  
25  
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Intensity (AMS Intensity)” specifies the depth of vibrato  
that will be applied by the LFO when an AMS (Alternate  
Modulation Source) is used. For example if “AMS (LFO1  
AMS)” is set to After Touch and you set an appropriate  
value for “Intensity (AMS Intensity),” vibrato will be  
applied when you apply pressure to the keyboard or  
when MIDI aftertouch messages are received.  
Pitch settings  
P2: Edit-Pitch  
Here you can specify how the pitch of the multisample  
assigned to each oscillator will change. Pitch EG and LFO  
settings allow the pitch to varied over time. The OSC1  
P.Mod page is valid when “Oscillator Mode” is set to Sin-  
gle or Drums.  
Pitch EG page  
OSC1 Pitch Mod. page  
Here you can adjust the settings for the pitch EG.  
When you wish to create sound effects etc., set the pitch  
EG to make major changes in pitch over time.  
To realistically simulate the slight change in pitch that  
occurs when a string is plucked or at the attack of a brass  
or vocal sound, you can use the EG to create a subtle  
change in pitch at the attack (PG p.16).  
EG and LFO  
By using an EG (envelope generator) to apply time-vary-  
ing change or by using an LFO (Low Frequency Oscilla-  
tor) to apply cyclic change to pitch, filter, or amp, you can  
create changes in the pitch, tone, or volume.  
Pitch  
EG (Envelope Generator)  
The “JS (+X)” and “JS(–X)” settings specify the amount of  
pitch change (in semitones) that will occur when MIDI  
pitch bend messages are received or when the joystick is  
moved to left or right. A setting of +12 allows the pitch to  
be controlled a maximum of one octave upward; a setting  
of –12 allows the pitch to be controlled a maximum of one  
octave downward.  
TRITON Extreme provides a Pitch EG, Filter EG, and  
Amplifier EG, which produce time-varying changes in  
pitch, tone, and volume respectively.  
note-on Attack Level  
note-off  
Break Level  
Level  
Release Level  
Time  
Sustain Level  
Ribbon” specifies the amount of pitch change (in semi-  
tones) that will occur when MIDI control change (CC) #16  
messages are received or when the ribbon controller of a  
TRITON Extreme or other MIDI-connected instrument is  
moved to left or right. With a setting of +12, the pitch will  
be raised one octave at the far right of the ribbon control-  
ler, and will be lowered by one octave at the far left of the  
ribbon controller.  
Release Time  
Decay Time  
Attack Time  
Slope Time  
Start Level  
LFO (Low Frequency Oscillator)  
For each oscillator, TRITON Extreme provides two LFOs  
that can be used to apply cyclical change in pitch, tone,  
and volume.  
Examples of this are vibrato (cyclical change in pitch),  
wah (cyclical change in tone), and tremolo or auto-pan  
(cyclical change in volume).  
Pitch EG  
When the “Intensity” value is set to +12.00, the pitch EG  
specified in the Pitch EG page will produce a maximum of  
±1 octave of pitch change.  
Portamento  
If “Enable” is checked, portamento will be applied.  
Portamento makes the pitch change smoothly when you  
play the next note before releasing the previous note.  
The “Timeparameter specifies the portamento time. As  
this value is increased, the pitch will change over a longer  
time. With a value of 000, there will be no portamento.  
If Porta.SW CC#65 is assigned as the function of  
[SW1] or [SW2] key, the portamento effect can be  
switched on/ off by [SW1] or [SW2] key.  
LFO 1/ 2  
An LFO can be used to cyclically modulate the pitch (a  
“vibrato” effect).  
LFO 1/2 Intensity” sets the depth to which the LFO spec-  
ified in P5: Edit-Common LFO will affect the pitch. With a  
setting of +12.00, vibrato will produce a maximum of ±1  
octave of pitch change.  
“JS+Y Int” specifies the amount of vibrato that the LFO  
will produce when the joystick is pushed away from your-  
self.  
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High pass filter  
This type of filter allows the high frequency range to pass  
and cuts the low frequency range. Use this when you wish  
to make the sound thinner. However if the cutoff fre-  
quency (Frequency) is raised excessively high, the volume  
will become very low.  
Filter settings  
P3: Edit-Filter  
The filter allows you to diminish or emphasize specified  
frequency areas of the multisample selected for the oscil-  
lator.  
The tone of the sound will depend significantly on the  
filter settings.  
High Pass  
Level  
TRITON Extreme provides Filter 1 for OSC1 and Filter 2  
for OSC2. For each of these filters, you can select from two  
types (Low Pass Resonance or Low Pass & High Pass).  
Filter 2 can be used if “Oscillator Mode” is set to Double.  
Filter characteristics  
12dB/oct  
Frequency  
Level  
Level  
This area of  
overtones will  
be diminished  
Resonance  
When “Resonance” is set to a higher value, the overtones  
in the region of the cutoff frequency will be boosted as  
shown in the diagram below, giving a distinctive charac-  
ter to the sound.  
Filte r  
Overtones included  
Overtones after  
passing through  
the filter  
in the original multisample  
Frequency (pitch)  
Frequency (pitch)  
When resonance is applied  
Low Pass  
Level  
Filter1 page  
Low resonance value  
High resonance value  
Filter1 Mod. page  
Filter Type, Filter A, Filter B  
Selects the type of filter, and specify the “Frequency” (cut-  
off frequency) and “Resonance” (resonance level).  
Low Pass Resonance (24 dB/ oct low pass filter with  
resonance): Make settings for filter A.  
Low Pass & High Pass (12 dB/ oct low pass filter and  
12 dB/ oct high pass filter in series connection): Make  
low pass filter settings in filter A, and high pass filter  
settings in filter B.  
Controllers and the filter EG can be used to modulate the  
filter cutoff frequency that was specified in the Filter1  
page. By using a controller to vary the tone or by using an  
EG to create time-varying changes, you can add a rich  
variety of tonal change to the sound.  
Filter Type  
Low pass filter  
This is the most common type of filter, which allows the  
low frequency range to pass and cuts the high frequency  
range. When the overtones of the high range are cut, a  
bright sound will become darker (more mellow).  
24 dB/ oct and 12 dB/ oct refer to the steepness of the cut.  
24 dB/ oct means that the gain will decrease 24 dB in one  
octave (i.e., as the frequency doubles). A 12 dB/ oct filter  
would decrease the gain 12 dB in one octave. The 24 dB/  
oct filter produces a steeper cut.  
Keyboard Track  
This varies the cutoff frequency according to the position  
of the key on the keyboard that you play.  
When “Ramp Low” is set to a positive (+) value, the  
cutoff frequency will rise as you play lower on the  
keyboard, making the sound brighter. When set to a  
negative (–) value, the cutoff frequency will fall as you  
play lower on the keyboard, making the sound darker.  
When “Ramp High” is set to a positive (+) value, the  
cutoff frequency will rise as you play higher on the  
keyboard, making the sound brighter. When set to a  
negative (–) value, the cutoff frequency will fall as you  
play higher on the keyboard, making the sound  
darker.  
Low Pass  
Level  
12dB/oct  
24dB/oct  
Frequency  
Intensity to A” and “Intensity to B” adjust the effect  
that keyboard tracking will have on filters A and B  
(PG p.18).  
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Filter EG  
Adjusts the effect produced by the filter EG, whose set-  
tings are made in the EG page.  
Amplifier settings P4: Edit-Amp  
These settings affect the volume. Here you can adjust the  
way in which the Amp EG and LFO produce time-varying  
and cyclic changes in volume, and how the controllers etc.  
will affect the volume.  
Amp1 applies to OSC1, and Amp2 applies to OSC2.  
Amp2 can be used if “Oscillator Mode” is set to Double.  
Use the “Velocity to A” and “Velocity to B” settings to  
specify the effect of velocity on the filter EG.  
Use the “Intensity to A” and “Intensity to B” settings  
to specify the depth of the filter EG.  
Into A (AMS Int. to A)” and “Into B (AMS Int. to  
B)” adjust the effect that AMS will have on the filter  
EG depth.  
For example, the volume of a piano note begins at a high  
volume the instant you play the note, and then decreases  
gradually. The volume of an organ note remains constant  
as long as you continue pressing the key. The volume of a  
note on a violin or wind instrument can be varied during  
the note by the musician (i.e., by regulating the amount of  
pressure on the bow or the force of the breath).  
These three settings will determine the depth of the  
tonal change produced by the filter EG.  
Filter A/ B Modulation  
Set this when you wish to produce tonal change by using  
controllers etc. to vary the cutoff frequency.  
Piano  
Organ  
Volume remains constant  
until note is released  
Volume  
Volume  
Volume decays gradually  
Filter1 LFO Mod. page  
Indicates settings that allow the LFO to produce cyclic  
changes in tone (a “wah” effect).  
Time  
Time  
Intensity to A (LFO Int. to A)” and “Intensity to B (LFO  
Int. to B)” specify by how much the LFO will change the  
tone.  
JS-Y Intensity to A” and “JS-Y Intensity to B” specify  
the depth of the wah effect that will be produced by the  
LFO when the joystick of TRITON Extreme is moved  
toward yourself, or when CC#2 is received.  
Amp1 Level/ Pan page  
Intensity to A (LFO1 AMS Int.to A)” and “Intensity to B  
(LFO1 AMS Int. to B)” specify the depth of the wah effect  
that will be produced by the LFO when “AMS (LFO1  
AMS)” is used. For example if “AMS (LFO1 AMS)” is set  
to After Touch, applying pressure to the keyboard of the  
TRITON Extreme, will produce a wah effect.  
Filter1 EG page  
Amp Level  
Adjusts the volume of the sound that has passed through  
the oscillator, filter, and amp.  
Indicates settings for the filter EG, which controls time-  
variant changes in tone. Make settings for the EG here,  
and set the depth of its effect in the Filter1 Mod. page Fil-  
ter EG parameter (PG p.20).  
Pan  
Specifies the pan (stereo position) after the signal has  
passed through the oscillator, filter, and amp. Normally  
you will set this to C064. If “Oscillator Mode” is Double  
and you wish to create a sense of stereo, set the Amp1  
Level/ Pan page and Amp2 Level/ Pan page parameter  
Pan” to left and right for oscillators 1 and 2 respectively.  
With a setting of Random, the pan will change randomly  
each time you play a note on TRITON Extreme, producing  
an interesting effect.  
Filter EG and Amplifier EG  
When the Filter EG changes the cutoff frequency, the tone  
will change. However depending on the volume changes  
produced by the Amplifier EG, this can be heard in differ-  
ent ways. For example by changing the speed at which the  
tone and volume begin (attack) or decay, you can signifi-  
cantly vary the character of the tonal change. It is a good  
idea to adjust the changes of both the Filter EG (tone) and  
the Amplifier EG (volume) as you proceed with editing.  
(“Amp1 EG page”)  
AMS (Pan AMS), Intensity  
Intensity” specifies the depth of the panning effect that  
will occur when “AMS (Pan AMS)” is in use.  
If you set “AMS (Pan AMS)” to Note Number, the pan  
will change according to the keyboard position at which  
you play a note on a TRITON Extreme. With a setting of  
LFO1 or 2, the sound will sweep from side to side (auto  
pan). Other settings allow you to move the oscillator pan  
by operating a controller.  
Use DKit Setting  
This is valid when “Oscillator Mode” is set to Drums. If  
this is checked, the pan location specified by the Drum Kit  
for each drum sound will be used. If this is unchecked, all  
drum sounds will sound at the same location. Preload and  
GM drum kits are set to stereo settings. Normally you will  
leave this checked.  
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Piano  
Amp1 Mod. page  
Organ  
Strings  
Keyboard Track  
This lets you vary the volume relative to the position of  
the key you are playing on the keyboard.  
LFO settings  
P5: Edit-Common LFO  
When “Ramp Low” has a positive (+) value, the vol-  
ume will increase as you play lower on the keyboard.  
With a negative (–) value, the volume will decrease as  
you play lower on the keyboard.  
When “Ramp High” has a positive (+) value, the vol-  
ume will increase as you play higher on the keyboard.  
With a negative (–) value, the volume will decrease as  
you play higher on the keyboard.  
For each oscillator, you can use two LFO (Low Frequency  
Oscillator) units: LFO1 and LFO2. You are free to select the  
type of each LFO and set its speed.  
The depth of the LFO1 and LFO2 that you specify here is  
adjusted by the settings of the P2: Edit-Pitch, P3: Edit-Fil-  
ter and P4: Edit-Amp pages.  
Amp Modulation  
Velocity Intensity” is used by most programs to  
decrease the volume of softly played notes and increase  
the volume of strongly played notes, and the Amp Modu-  
lation parameter adjusts the depth of this control. Nor-  
mally you will set Amp Modulation to positive (+) values.  
As this setting is increased, there will be greater volume  
difference between softly played and strongly played  
notes.  
LFO1/ 2  
Specifies how the LFOs will produce cyclic changes in  
volume (tremolo effect).  
The volume will be affected by the LFO(s) for which you  
set an “LFO1 Intensity”, “LFO2 Intensity” value.  
Intensity (AMS Intensity)” adjusts the depth by which  
the tremolo effect produced by the LFO will be affected  
when you assign an “AMS (LFO1 AMS, LFO2 AMS).”  
For example if you set “AMS” to JS-Y: #02, tremolo will  
be applied when you move the joystick of TRITON  
Extreme toward yourself, or when CC#02 is received.  
OSC1 LFO1, OSC1 LFO2,  
OSC2 LFO1, OSC2 LFO2  
Waveform” selects the type of LFO. You can choose from  
a variety of waveforms, including standard waveforms  
such as Triangle, Saw, Square, and Sine, as well as Step  
or Random PG waveforms that produce a sample-and-  
hold effect (PG p.26).  
You can create a wide variety of effects by adjusting the  
Offset,” “Fade,” and “Delay” settings, and by changing  
the sign (+/ –) of the “Intensity” setting in the P2: Edit-  
Pitch, P3: Edit-Filter and P4: Edit-Amp pages. “Fre-  
quency” specifies the speed of the LFO.  
Amp1 EG page  
Here you can make settings for the amp EG, which  
changes the volume over time.  
Every instrument has its own characteristic curve of vol-  
ume change. This is part of what gives each instrument its  
identifiable character. Conversely, by applying a strings-  
type Amp EG curve to an organ-type multisample, you  
can produce a sound with a character unlike a typical  
organ.  
Frequency Modulation  
AMS” can be used to vary the LFO speed. This lets you  
change the LFO speed by operating a controller, or by the  
EG or Keyboard Track settings.  
Frequency MIDI/ Tempo Sync.  
If “MIDI/Tempo Sync” is checked, the “Frequency” set-  
ting will be ignored, and the LFO will synchronize to the  
tempo of the sequencer and arpeggiator. This lets you pro-  
duce vibrato, wah, auto-pan, or tremolo effects that  
remain synchronized to the playback speed of the  
sequencer or arpeggiator, even if you adjust this playback  
speed.  
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Suggestions on using alternate  
modulation  
Arpeggiator settings  
P7: Edit-Arpeggiator  
When making settings for alternate modulation, think of  
the effect that you wish to produce, what type of modula-  
tion will be necessary to produce that effect, and what  
parameter of the oscillator, filter, or amplifier needs to be  
controlled. Then select a source (“AMS”) and set the  
Intensity.” If you proceed logically in this way, you will  
achieve the desired effect.  
For example if you want to “control a guitar-like sound so  
that it appears to be approaching feedback when the joy-  
stick is moved away,” you will make settings so that the  
joystick controls filter modulation or the resonance level.  
Here you can make arpeggiator settings (p.94).  
Insert Effect settings  
P8: Edit-Insert Effect  
Here you can select insert effects and make settings for  
them. You can also specify the oscillator routing (the sig-  
nal sent to the insert effects, master effects, and indepen-  
dent outputs) (p.104).  
Auto Song Setup function  
This function automatically applies the settings of the cur-  
rent program to a song.  
If inspiration for a phrase or song strikes you while youre  
playing a program or combination, you can use this func-  
tion to start recording immediately.  
Hold down the [ENTER] key and press the SEQUENCER  
[REC/ WRITE] key. The “Setup to Record” dialog box will  
open and ask “Are you sure?”. Press “OK”. You will auto-  
matically enter Sequencer mode, and will be in the record-  
ready state. Press the [START/ STOP] key to start the  
sequencer and begin recording.  
Master Effect and Valve Force  
settings  
P9: Edit-Master Effect  
Here you can select master effects and make settings for  
them. The master EQ is also set here (p.105, 109).  
More about Alternate Modulation  
Alternate Modulation is a type of modulation that can be  
used to control various aspects of the sound.  
AMS (Alternate Modulation Source) refers to any of the  
numerous sources that can provide alternate modulation,  
and includes controllers that you operate physically such  
as the joystick and realtime controllers, incoming MIDI  
data, as well as modulators such as the EG or LFO.  
Since TRITON Extreme allows you to apply modulation  
to a modulator, this type of control is referred to as “alter-  
nate modulation.”  
Intensity is a parameter that sets the degree (speed or  
depth) to which AMS will control alternate modulation.  
Combinations of modulations that are frequently used in  
synthesizer performance (such as using the joystick to  
vary the pitch) are also provided as special parameters  
separate from alternate modulation.  
TRITON Extreme provides 29 types of alternate modula-  
tion.  
In single mode you can use 29 alternate modulation desti-  
nations of 29 types, and in double mode you can use 55  
alternate modulation destinations of 29 types.  
There are 42 AMS sources. (However depending on the  
type of modulation, some sources cannot be selected.)  
For details on alternate modulation and AMS, refer to PG  
p.271.  
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Playing and editing combinations  
(Combination Mode)  
Combination mode page structure  
Page  
P0: Play  
Explanation  
Combination structure  
Select a combination; select a program for  
each timbre; set the status, pan, and level;  
select and set the arpeggio pattern, make set-  
tings for sampling.  
When the TRITON Extreme is shipped from the factory, it  
contains 1,280 combinations. You can create your own  
original combinations by editing these factory-set combi-  
nations, or by initializing a combination and starting  
“from scratch.”  
You can play a combination and resample your perfor-  
mance, or sample an external audio source while listening  
to the sound of a combination.  
P1: Edit-program/  
Mixer  
Select a program for each timbre, and set pan  
and level. (These are common to the parame-  
ters in P0, and can be edited from either  
page.)  
P2: Edit-Trk Param  
P3: Edit-MIDI Filter  
P4: Edit-Zone/Ctrl  
Set various parameters for each timbre, such  
as MIDI, OSC, Pitch etc.  
MIDI transmission/reception filter settings for  
each timbre.  
Each of the rewritable banks A–E and H–N contain 128  
combinations (total 1,536). When shipped, banks A–D and  
HM contain preloaded combinations.  
Key zone and velocity zone settings for each  
timbre. Make controller settings. If the sepa-  
rately sold EXB-MOSS option is installed, set  
related parameters.  
Combination banks  
P5:  
P6:  
---  
---  
Bank  
Combi. No.  
Explanation  
A...D, H...M 000...127  
Preloaded combinations  
P7: Edit-  
Arpeggiator settings. (These are common to  
the parameters in P0, and can be edited from  
either page.)  
Arpeggiator  
E
N
000...127  
000...127  
User (initial) combinations  
EXB-MOSS combinations  
P8: Edit-Insert FX  
P9: Edit-Master FX  
Select insertion effects and make settings.  
Specify the timbre routing (send levels to the  
insertion effects, master effects, and indepen-  
dent outputs).  
User (initial) combinations  
For details on the factory-set combinations, refer to  
Select master effects and make settings.  
Make settings for the master EQ and Valve  
Force.  
“VNL.”  
P0: Play is where you select and play combinations. Here  
you can also make changes to the contents of each timbre,  
adjust the volume and pan, and make simple adjustments  
to the arpeggiator settings.  
For details on how to access each mode and page,  
In the P1: Edit-Prog./ Mixer–P9: Edit-Master FX pages you  
can modify the sound by editing the various parameters  
of the combination you selected in P0: Play.  
If the EXB-MOSS option is installed, bank F programs  
will be available for you to select as a timbre in the  
combination. For details on the parameters of bank F  
programs, refer to the EXB-MOSS owner s manual.  
You can perform sampling/ resampling in Combina-  
tion mode (p.80). You can also apply the TRITON  
Extremes effects to an external audio input, for a  
wide range of possibilities. (p.107, 111)  
Combination structure and corresponding pages  
Controller  
Setup :  
P4- 4  
Arpeggi-  
ator : P7  
Timbre1  
Program  
Parameters  
Parameters  
Parameters  
Parameters  
Master  
Effect  
1, 2 : P9  
Valve  
Force  
: P9  
Routing : P8-1  
Timbre2  
Program  
Placement:  
Final  
Insert  
Effect  
1 ... 5 : P8  
AUDIO OUTPUT  
L/MONO, R  
Master  
EQ : P9  
Timbre3  
Program  
Timbre  
AUDIO OUTPUT  
INDIVIDUAL  
1, 2  
Timbre4  
Program  
Insert Effect  
Master Effect  
Individual Outputs  
3, 4  
Placement:  
Insert (Use Indiv.3/4 BUS)  
Valve  
Force  
: P9  
Timbre8  
Program  
Parameters  
P1–1 and P2–2 etc. indicate the page tab screens used when editing on the TRITON Exterme.  
31  
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Using 10s HOLD when selecting a combination  
When you press the [./ 10s HOLD] key to turn on the 10s  
Playing a combination P0: Play  
HOLD function (the LCD screen will indicate  
), the  
tens digit of the combination number will be held, and  
you will able to switch combinations simply by pressing a  
single numeric key. In this case only the ones place of the  
number will change. You can use the [ ][ ] keys to  
switch the tens place. (Refer to the corresponding  
example for programs on p.21.)  
Here you can select and play combinations. You can select  
the program for each timbre 1–8 and set its status, pan,  
and level. You can also make settings for the arpeggiator,  
external audio input, and sampling.  
Selecting a combination  
Selecting a combination using a footswitch  
You can select a combination in any of the following three  
ways.  
You can assign the Combination Up/ Down function to an  
on/ off type foot switch (such as the optional PS-1) con-  
nected to the rear panel ASSIGNABLE SWITCH jack, and  
use it to switch combinations. (p.90)  
From the TRITON Extreme  
Selecting by bank/ combination number  
Selecting by combination category  
Selecting by using 10’s Hold  
Selecting a combination from an external MIDI device  
You can transmit a MIDI program change message from  
an external MIDI device to the TRITON Extreme to switch  
combinations. (PG p.290)  
From a connected foot switch  
By receiving MIDI program changes  
For details on the factory-set combinations, refer to the  
Selecting a combination on the TRITON  
Extreme  
VNL.  
Selecting by bank/ combination number  
Using controllers to modify the sound  
1Make sure that “Combination Select” is selected.  
If it is not, select the COMBINATION P0: Play page  
and press “Combination Select” to highlight it.  
You can use the joystick, ribbon controller, SW1, SW2,  
Realtime Controls [1]–[4], [VALUE] slider, keyboard, and  
a foot pedal/ switch to control the sound.  
Category  
Refer to the corresponding explanation for programs  
popup button  
Combination  
Select popup  
button  
Combination  
Select  
Easy combination editing  
Selecting a program for each timbre 1–8  
(Program Select tab)  
Bank/Program  
(Program Select)  
Status  
Switching the program assigned to each timbre 1–8 will  
change the sound of the combination.  
There are three ways to switch programs. For details on  
each procedure, refer to the appropriate page of explana-  
tions.  
2Use the VALUE controllers to select the combination  
number that you want to play.  
Selecting a program from the TRITON Extreme  
by bank/ program number  
You can use any of the following methods.  
Turn the [VALUE] dial.  
Use the [ ][ ] keys.  
Use numeric keys [0]–[9] to specify a number, and  
press the [ENTER] key.  
by program category  
Selecting a program by receiving a MIDI program  
change  
MIDI program changes cannot switch programs for a  
Timbre whose “Status” is set to other than INT.  
3Press a BANK [A]–[E] or [H]–[N] key to select a bank.  
By switching banks you can select combinations from  
other banks. (The key will light, and the upper left of  
the LCD screen will indicate the selected bank.)  
For example to select bank [B], press the BANK [B] key.  
(The [B] key lights, and the upper left of the LCD  
screen indicates Bank B.)  
For details on the factory-set program names, refer to  
the VNL.  
Status  
This specifies the status of MIDI and the internal tone gen-  
erator for each timbre 1–8. Normally, you will set this to  
INT if you want the TRITON Extremes internal tone gen-  
erator to sound. Set this to Off for timbres you are not  
using. If the status is set to Off, EXT, or EX2, that timbre  
will not sound. The EXT and EX2 settings allow the timbre  
to control a connected external MIDI device. (QS p.8, PG  
p.38)  
Selecting a combination by bank  
When you press the “Combination Select” popup button,  
a list of the combinations in each bank will appear, allow-  
ing you to choose one of these combinations. (Refer to  
the corresponding example for programs on p.20.)  
Selecting a combination by category  
When you press the Category popup button, a list of com-  
bination categories such as keyboard, organ, bass, or  
drums will appear, allowing you to select a combination  
from a specified category. With the factory settings, the  
combinations are organized into sixteen categories. (Refer  
to the corresponding example for programs on p.20.)  
Mixer tab  
Here you can adjust the pan and level for each timbre 1–8.  
(QS p.9, PG p.40)  
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Easy arpeggiator editing  
Combination editing  
Arpeggio Play A/ Arpeggio Play B tabs  
You can edit the preloaded combinations (banks A–D, H–  
M) with which the TRITON Extreme is shipped, or start  
with an initialized combination (banks E, N) to create  
your own original combination.  
You can perform simple editing even in the P0: Play page,  
but the P1: Edit-Program/ Mixer–P9: Edit-Master FX  
pages let you perform more detailed editing.  
You can switch arpeggiators A and B on/off  
independently.  
To turn both arpeggiators on/ off, use the ARPEGGIA-  
TOR [ON/ OFF] key.  
The arpeggiator will operate only on timbres to which  
arpeggiator A or B is assigned.  
The ARPEGGIATOR [TEMPO], [GATE], and  
[VELOCITY] knobs control the tempo, duration, and  
strength of the arpeggiated notes. (QS p.11)  
Original programs using sample waveforms/ multi-  
samples you sampled on the TRITON Extreme (or  
loaded into memory via Media mode) can also be  
used in a combination.  
If a program being edited in Program mode is used in  
a combination, it will sound according to the settings  
being edited.  
If you wish to save an edited combination in internal  
memory, you must write it. (p.114)  
You can write combinations to the 1,536 combination  
memory areas (internal memory) of banks A–E and  
HN. You can also save and manage combinations on  
various types of media. (p.117)  
Suggestions for editing procedure  
First use P1: Edit-Program/ Mixer to select the program  
for each timbre, and then use P4: Edit-Zone/ Ctrl to spec-  
ify the range in which each program will sound (layer,  
split, velocity switch, etc.). Then adjust the volume of each  
timbre, and set various other parameters.  
To add finishing touches to the sound, you can assign  
insert effect settings (in P8: Edit-Insert FX) and master  
effect, master EQ and Valve Force settings (in P9: Edit-  
Master FX) that are different from the effect settings of  
Program mode. In addition, you can make arpeggiator  
settings (in P7: Edit-Arp.) and controller settings (in P4:  
Edit-Zone/ Ctrl) to create the finished combination.  
By using the page menu command “Solo Selected  
Timbre”, you can listen to the selected timbre only.  
This is a convenient way to audition the individual  
sounds of timbres that are layered. (PG p.39)  
Layer, split, and velocity switch  
Within a combination, you can use key position and veloc-  
ity to determine which program will sound.  
The programs assigned to each timbre can sound in three  
ways: as part of a layer, a split, or a velocity switch. A  
combination can be set to use any one of these methods,  
or to use two or more of these methods.  
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Layer  
Layer refers to settings which cause two or more pro-  
grams to sound simultaneously when a note is played.  
Timbre 1–8 program, pan and  
volume P1: Edit-Program/ Mixer  
Program A  
Program B  
Layer:  
Here you can assign programs to each timbre 1–8, and set  
the pan and volume for each one.  
Two or more programs sound  
simultaneously.  
These settings can also be made in the Program Select  
and Mixer pages of P0: Play.  
Split  
Split refers to settings which cause different programs to  
sound on different areas of the keyboard.  
Edit-Program/ Mixer page  
Program B  
Program A  
Split:  
Different programs will sound in  
different areas of the keyboard.  
Velocity switch  
Velocity Switch refers to settings which cause different  
programs to sound depending on the velocity (keyboard  
playing dynamics).  
Program B  
Program A  
Strong  
Soft  
Keyboard playing  
dynamics  
Velocity Switch:  
Keyboard playing dynamics  
(velocity) switches between  
different programs.  
Category, Program Select (Bank/ Program)  
Assigns a program to each timbre.  
On TRITON Extreme, you can use a different program for  
each of up to eight timbres, and combine two or more of  
the above methods to create even more complex setups.  
When the “Bank/ Timbre Program” select menu is  
displayed, you can select programs by bank.  
When the “Category/ Timbre Program” select menu  
is displayed, you can select programs from the 16 cat-  
egories. (p.32)  
Program A  
Program D  
Program C  
Strong  
Soft  
Keyboard playing  
dynamics  
Program B  
Example:  
B and C/D are split. In the lower  
keyboard range, A and B are  
layered. In the higher keyboard  
range, C and D are switched by  
velocity and layered with A.  
You can also use the BANK [A]–[N] keys to select the  
bank of the program.  
If you wish to select programs by receiving MIDI pro-  
gram changes, do so in P0: Play.  
As an additional possibility, you can set the slope for a key  
zone or velocity zone so that the volume diminishes grad-  
ually. This lets you change a split into a keyboard cross-  
fade, or a velocity switch into a velocity crossfade.  
Pan  
Specifies the panning (stereo position) for each timbre. A  
setting of C064 will reproduce the oscillator pan setting of  
the program. Adjusting this parameter will move the  
sound to left or right while preserving the pan relation-  
ship between the oscillators. A setting of L001 is far left,  
and R127 is far right.  
Keyboard X-Fade (keyboard  
crossfade):  
As you play from low notes  
to high notes, the volume of  
A will fade out, and the  
volume of B will fade in.  
Program B  
Program A  
Volume  
The Compare function  
Adjusts the volume of each timbre.  
Create the overall sound by adjusting the volume balance  
between timbres. The “Volume” setting is an important  
aspect of creating the sound, and this setting will have a  
significant effect on the overall impression produced by  
the Combination.  
When one of the P1–P9 pages is selected, you can press  
the [COMPARE] key (the key will light) to recall the  
sound that was last written before editing. As you are  
editing a combi, you can use the [COMPARE] key to listen  
to the previously saved version (as it was before you  
began editing). Pressing [COMPARE] again (the light goes  
dark) returns you to the version you are editing.  
If you continue editing when the [COMPARE] key is lit,  
the key will go dark, and the current setting will now be  
the sound that is recalled when the [COMPARE] key is  
dark.  
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OSC page  
Settings for status, MIDI channel,  
and pitch parameters  
P2: Edit-Trk Param  
MIDI Ch page  
Force OSC Mode  
Normally you will set this to PRG (the oscillator will play  
as set by the program settings).  
If you wish to force a polyphonic program to sound  
monophonically in this combination, without re-writing  
the program itself, set this either to MN (Mono) or LGT  
(Legato). Conversely, set this to Poly if you wish to force a  
monophonic program to play polyphonically (PG p.43).  
Status  
Here you can specify the MIDI status of the internal tone  
generator assigned to each timbre. Normally when play-  
ing the internal tone generator of TRITON Extreme, you  
will set this to INT. Set this to Off for timbres that you are  
not using. With settings of Off, EXT, or EX2, TRITON  
Extreme will not sound. With settings of EXT or EX2, you  
can control an external tone generator connected via  
MIDI. (PG p.38, 43)  
OSC Select  
Normally you will set this to BTH (Both).  
If the timbre is using a program whose “Oscillator Mode”  
is Double, and you want only OSC1 or OSC2 (not both) to  
sound, set this to OSC1 (only OSC1 will sound) or OSC2  
(only OSC2 will sound).  
Portamento  
Normally you will set this to PRG.  
MIDI Channel  
If you want to override the portamento setting specified in  
the program assigned to the timbre to be forced off, set  
this parameter to Off. Conversely, if you want to force the  
portamento to be on, or to change the portamento time,  
set this to a value of 001–127 to specify the portamento  
time.  
Timbres that you wish to play from TRITON Extremes  
keyboard must be set to the global MIDI channel. Your  
playing on the keyboard is transmitted on the global MIDI  
channel, and will sound any timbre that matches this  
channel. Normally you will set this to Gch. When this is  
set to Gch, the MIDI channel of the timbre will always  
match the global MIDI channel, even if you change the  
global MIDI channel.  
Pitch page  
On some preloaded combinations that use the arpeg-  
giator, timbres assigned to the arpeggiator may not  
have a “Status” of INT and “MIDI Ch” of Gch.  
The reason for this is that these settings are for tim-  
bres that sound only when the arpeggiator is on. This  
is a very useful technique for creating combinations  
that use the arpeggiator. Refer to “Arpeggiator set-  
PG p.49), and study the relationship between arpeg-  
giator assignments, “Status,” and “MIDI Channel.”  
Bank Select (when status=EX2)  
This setting is valid when “Status” is set to EX2. It speci-  
fies that Bank Select messages will be transmitted from  
TRITON Extreme.  
Transpose, Detune (BPM Adjust)  
These parameters adjust the pitch of the timbre.  
In a layer-type combination, you can set two or more  
timbres to the same program, and create a richer  
sound by using “Transpose” to shift their pitch apart  
by an octave or by using “Detune” to create a slight  
difference in pitch between the two.  
In split-type combinations, you can use “Transpose”  
to shift the pitch (in semitone units) of the programs  
specified for each key zone.  
If you wish to change the playback pitch of a drum  
program, use “Detune.” If you change the “Trans-  
pose” setting, the relationship between notes and  
drum sounds will change.  
35  
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For example if you selected a bass program for timbre 1  
and a piano program for timbre 2 to create a split-type  
combination, you could make the following settings so  
that pressing the connected damper pedal would apply  
the damper effect only to the piano program of timbre 2.  
Adjusting the BPM of multisamples or samples cre-  
ated in Sampling mode  
If a timbres program uses multisamples or samples that  
you created in Sampling mode (or loaded in Media mode)  
at a specific BPM value, you can use the page menu com-  
mand “Detune BPM Adjust” to call up a new BPM value.  
This changes the BPM by adjusting the playback pitch.  
(PG p.44)  
Set the P3: Edit-MIDI Filter-1 “Enable Damper”  
parameter  
Timbre 1 “Enable Damper”: unchecked  
Timbre 2 “Enable Damper”: checked  
Other page  
Layer, split, and velocity switch  
settings/ Controller settings  
P4: Edit-Zone/ Ctrl  
Key Zone page (Key zone settings)  
Indicates settings such as layer, split, and keyboard cross-  
fade.  
Delay [ms]  
Specifies the range of notes that will be sounded by each  
timbre. Each area that sounds a timbre is referred to as a  
Key Zone. By setting key zones, you can create a combi-  
nation in which different programs sound in different  
areas of the keyboard.  
Specifies the amount of time before the program assigned  
to each timbre will sound. Specifies the time from when  
you play the keyboard until the program will sound.  
If you select KeyOff for this parameter, the timbre will  
sound when the note is released.  
By combining key zones specified for each timbre, you  
can create layered or split combinations.  
Use Programs Scale, Scale  
The upper and lower limits for the key zone of each tim-  
bre are set by the “Top Key” and “Bottom Key” respec-  
tively.  
For example in the following diagram, timbres 1–3 are set  
to create a layered and split combination. This is specified  
by the key zone settings.  
Specifies the scale for each timbre. If you check Use Pro-  
grams Scale,” the scale specified by the program will be  
used. Timbres for which this is not checked will use the  
Scale setting.  
Timbres 2 and 3 create a layer. Timbre 1 and timbres 2/ 3  
are split between the B3 and C4 note numbers.  
Timbre 1  
Timbre 2  
Timbre 3  
Piano  
MIDI filter settings  
P3: Edit-MIDI Filter  
Brass  
Strings  
For each MIDI Filter item, you can specify whether or not  
the corresponding MIDI message will be transmitted and  
received. The checked items will be transmitted and  
received.  
C–1  
B3 C4  
G9  
As an example here, we will explain how to create a com-  
bination like the one shown above.  
1In the P0: Play, Program Select page or the P1: Edit-  
Program/Mixer page, use the “Program Select” area to  
select the program that will be used for each timbre  
1–3.  
Select a piano program for timbre 1.  
Select a brass program for timbre 2.  
Select a strings program for timbre 3.  
2In the MIDI Ch page of P2: Edit-Trk Param, set “Sta-  
tus” to INT for all the timbres that you wish to use,  
and set “MIDI Channel” to either Gch or to match the  
global MIDI channel (a “G” will be displayed after  
the channel number).  
MIDI filter does not turn the function itself on/ off,  
but specifies whether or not that MIDI message will  
be transmitted and received. For example if porta-  
mento is on, portamento will be applied to the sound  
of TRITON Extreme even if “Portamento SW CC#65”  
is unchecked.  
3In the Key Zone page of P4: Edit-Zone/Ctrl, set “Top  
Key” and “Bottom Key.”  
Set timbre 1 to a “Top Key” of G9 and a “Bottom Key”  
of C4.  
Set timbres 2 and 3 to a “Top Key” of B3 and a “Bottom  
Key” of C–1.  
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You can also enter these values by holding down the  
[ENTER] key and playing a note on the keyboard.  
Set timbre 1 to a “Top Velocity” of 127 and a “Bottom  
Velocity” of 64.  
Set timbre 2 to a “Top Velocity” of 63 and a “Bottom  
Velocity” of 1.  
Key Zone Slope  
Here you can specify the range of keys over which the  
original volume will be reached, starting at the top key  
and bottom key.  
In the example above, you could set the “Bottom Key” of  
timbre 1 to G3, and set the “Top Key” of timbre 2 to G4, so  
that these two timbres overlap. Next if you set the “Bot-  
tom Slope” of timbre 1 to 12, and set the “Top Slope” of  
timbre 2 to 12 the sound will change gradually, instead of  
changing suddenly between B3 and C4.  
Velocity Zone Slope  
Here you can specify the range of values over which the  
original volume will be reached, starting from the top  
velocity and bottom velocity.  
In the case of the above example, you could set the veloc-  
ity zones of the two timbres so that they partially overlap,  
and set the “Top Slope” and “Bottom Slope” so that the  
sound changes gradually, instead of changing suddenly  
between velocity values of 63 and 64.  
Vel Zone page (Velocity zone settings)  
Control page (Controller settings)  
Here you can make settings for velocity switching and  
velocity crossfading.  
For each combination, you can specify the functions of the  
B-mode functions of REALTIME CONTROLS knobs [1]–  
[4], and the [SW1] and [SW2.] (p.129, PG p.48, 279, 280)  
For each timbre, you can specify a range of velocities for  
which it will sound. The range of velocities for which a  
timbre will sound is called a Velocity Zone. By setting a  
velocity zone, you can set up a timbre which will be  
sounded only by notes played within a certain range of  
velocities, and not by notes played outside this Velocity  
Zone.  
Arpeggiator settings  
P7: Edit-Arp.  
By combining timbres that have differing velocity zone  
settings, you can create velocity switched combinations.  
Indicates settings for the arpeggiator (p.96).  
The upper and lower limits of the velocity zone of each  
timbre are determined by the “Top Velocity” and “Bot-  
tom Velocity” respectively.  
The following diagram shows an example of a velocity  
switched combination in velocity will switch between  
timbres 1 and 2 to play different programs. Such combina-  
tions are created by setting the velocity zone.  
Insert Effect settings  
P8: Edit-Insert FX  
127  
Timbre 1  
Timbre 2  
Brass  
64  
63  
1
Velocity  
switch  
Indicates the insert effects, and allows you to adjust their  
settings.  
Strings  
Specifies the routing for each timbre (i.e., how it is sent to  
the insert effect, master effects, and individual outputs).  
As an example, we will explain how to create a combina-  
tion like the one shown above.  
1In the P0: Play, Program Select page or the P1: Edit-  
Program/Mixer, Prog page, use the “Program Select”  
area to select the program that will be used for each  
timbre 1 and 2.  
Master Effect and Valve Force  
Select a brass program for timbre 1.  
Select a strings program for timbre 2.  
settings  
P9: Edit-Master FX  
Indicates the master effects, and allows you to adjust their  
settings. Here you can also make master EQ and Valve  
Force settings (p.106).  
2In the MIDI Ch page of P2: Edit-Trk Param, set “Sta-  
tus” to INT for all the timbres that you wish to use,  
and set “MIDI Channel” to either Gch or to match the  
global MIDI channel (a “G” will be displayed after  
the channel number).  
3In P4: Edit-Zone/Ctrl, Vel Zone page, set the “Top  
Velocity” and “Bottom Velocity.”  
37  
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Auto Song Setup function  
This function automatically applies the settings of the cur-  
rent combination to a new song.  
If inspiration for a phrase or song strikes you while youre  
playing a combination, you can use this function to start  
recording immediately.  
Hold down the [ENTER] key and press the SEQUENCER  
[REC/ WRITE] key. The “Setup to Record” dialog box will  
open and ask “Are you sure?”. Press “OK”. You will auto-  
matically enter Sequencer mode, and will be in the record-  
ready state. Press the [START/ STOP] key to start the  
sequencer and begin recording.  
38  
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Producing songs (Sequencer mode)  
TRITON Extreme contains a 16-track MIDI sequencer. The  
sequencer acts as a hub, integrating TRITON Extremes  
numerous functions.  
eters, can now be recorded in realtime on any track.  
You can also use the page menu command “Put Effect  
Setting (MIDI Exclusive) to Track” to record effect  
parameter settings into the desired location.  
During playback, you can send this data to an external  
MIDI device or use it to control song track parameters  
or effect parameters. Standard MIDI Files (SMF) con-  
taining system exclusive messages can be loaded in  
from disk, preserving the exclusive data.  
Tone Adjustparameter let you make temporary  
adjustments to the sound of the program used by a  
track, while leaving the original program unchanged.  
While creating a song, you can use this capability to  
make changes in realtime by (for example) softening  
the tone of the bass sound or sharpening the attack of  
the strings without having to return to Program mode  
and edit the program itself.  
When you turn off the power, the settings made in  
Sequencer mode and the song data, cue list data, and  
any user pattern data that you recorded will not be  
backed up. If you wish to keep this data, you must  
save it on media before turning off the power, or per-  
form a MIDI data dump to save the data on an exter-  
nal data filer etc.  
If you wish to save the programs, track parameters,  
effects, and arpeggiator function settings etc. selected  
for a song as a template song, use the page menu  
command “Save Template Song.”  
Immediately after the power is turned on, TRITON  
Extreme will not contain any cue list data or song  
data, so if you wish to playback a song on the  
sequencer, you must first load data from media or  
receive a MIDI data dump from a MIDI filer (p.121,  
PG p.163, 176)  
When the “Status” of a track is set to INT or BTH, an  
external sequencer can be used to play TRITON  
Extreme as a multi-timbral tone generator.  
When the “Status” of a track is set to BTH, EXT, or  
EXT2, the sequencer of TRITON Extreme can play  
external tone generators.  
Playback can be synchronized with an external MIDI  
device.  
Features of the sequencer  
TRITON Extreme’s AMS (Alternate Modulation)  
capability lets you use control changes for realtime  
control of the parameters of the programs used in a  
program. Its MIDI Sync abilities let you synchronize  
the LFO speed to changes in the tempo.  
Dmod (Dynamic Modulation) functionality lets you  
control effect parameters in realtime. You can also use  
MIDI Sync to synchronize the LFO speed or delay  
time to changes in the tempo.  
The sequencer lets you record a maximum of 200,000  
events (note data etc.), up to 200 songs, and as many  
as 999 measures per song.  
Up to 20 cue lists can be created.  
A cue list is an arrangement of up to 99 songs that will  
be played as a chain. You can specify the number of  
times that each song will repeat. A cue list can also be  
converted into a single song.  
You can assign names not only to the song, but also to  
each pattern and track.  
Combination and Program settings can be copied to a song.  
Sequencer data such as a song or cue list that you cre-  
ate can be saved in TRITON Extremes native format,  
or transmitted as a MIDI data dump.  
A song you created can be converted into SMF (Stan-  
dard MIDI File) data. SMF songs can also be loaded.  
The “PLAY/ MUTE/ REC” and “SOLO On/ Off” let  
you instantly play/ mute any desired track on the fly.  
You can rewind or fast-forward while listening to the  
sound.  
The arpeggiator function can be used during play-  
back or recording.  
The RPPR (Realtime Pattern Play/Recording) func-  
tion can be used during playback or recording.  
Sixteen different template songs are built-in, and con-  
tain program and effect settings suitable for various  
musical styles. Up to sixteen original templates that  
you create can be saved as user template songs.  
Five stereo insert effects, two master effects, stereo  
master EQ, and a Valve Force can be used for each song.  
Timing resolution is a maximum of / 192.  
Sixteen tracks are provided for MIDI data, and a mas-  
ter track contains time signature and tempo data that  
controls the playback.  
The [LOCATE] key lets you move quickly to a desired  
location.  
Multisamples you create can be played back together  
with internal programs in Sequencer mode.  
A track play loop function lets you loop specified  
measures independently for each track.  
150 preset patterns ideal for drum tracks are built in.  
In addition, you can create up to 100 user patterns for  
each song. These patterns can be used as musical data  
within a song, or can be played by the RPPR function.  
The Time Slice function of Sampling mode lets you  
divide a rhythm loop sample and create performance  
data that corresponds to the divided samples. In  
Sequencer mode you can play this performance data,  
and adjust the playback tempo without affecting the  
pitch of the rhythm loop sample. You can also  
exchange the note numbers of the data, or modify the  
timing to freely re-create new rhythm loops.  
Various methods of recording are supported, includ-  
ing realtime recording in which your performance on  
the keyboard and controllers (including MIDI control  
events, MIDI exclusive messages) is recorded just as  
you play, and step recording in which the timing,  
length, and velocity of each note can be specified in  
the LCD as you input the pitches from the keyboard.  
The musical data and control events that you recorded  
can be edited in various ways (including event edit-  
ing and many other edit commands).  
The TRITON Extreme provides an In-Track Sampling  
function which lets you sample an external audio  
source while the song plays back, and will automati-  
cally create note data to trigger that sample at the  
appropriate point during the playback of the track.  
When youve created a song, you can resample it to  
media and turn it into an original audio CD by using  
Media mode to burn the song to a CD-R/ RW drive  
connected to the USB A connector.  
Exclusive messages (including XG and GS format  
data) received from an external MIDI device, or  
parameter changes you create by editing track param-  
39  
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** Musical data (MIDI RPN data) can be used to  
change the starting settings during playback.  
For details on control changes and RPN, refer to PG  
p.285, 293.  
The structure of Sequencer mode  
Sequencer mode is structured as follows.  
Songs  
A song consists of MIDI tracks 1–16, a master track, song  
parameters such as the song name, effect, arpeggiator and  
RPPR parameters, and 100 user patterns.  
A maximum of 200 such songs can be created on TRITON  
Extreme.  
Of the above parameters, those that can be edited  
during realtime recording can be recorded as exclu-  
sive data.  
Patterns  
There are two types of patterns: preset patterns and user  
patterns.  
MIDI tracks 1–16 and the master track each consist of  
setup parameters located at the start location, and musi-  
cal data within the track.  
Preset patterns: Patterns suitable for drum tracks are  
preset in internal memory, and can be selected for any  
song.  
Setup parameters  
User patterns: Each song can have up to 100 patterns.  
When using a pattern in a different song, use the  
Utility menu commands “Copy Pattern” or “Copy  
From Song” etc. to copy the pattern. The pattern  
length can be specified in units of a measure.  
MIDI tracks 1–16  
Bank/ Program No.*, PLAY/ MUTE/ REC, Pan*, Vol-  
ume*, Track Play Loop, Loop Start Measure, Loop End  
Measure, Play Intro, Status, MIDI Channel, Bank Select  
(When Status=EX2), Force OSC Mode, OSC Select, Por-  
tamento*, Transpose**, Detune**, Bend Range**, Delay,  
Use Program's Scale, MIDI Filter, Key Zone, Velocity  
Zone, Track Name, Arpeggiator Assign, IFX/ Indiv.Out  
BUS Select, Send1(MFX1)*, Send2(MFX2)*  
Each pattern consists of musical data for one track. It is  
not possible to create patterns that contain multiple tracks.  
These patterns can be used as track musical data by being  
placed in a track (page menu command “Put to Track”) or  
copied to a track (page menu command “Copy to Track”).  
Alternatively, you can use a pattern with the RPPR func-  
tion of a song.  
Master track  
Time signature*, Tempo*  
Musical data  
Cue List  
MIDI tracks 1–16  
Note On/ Off, Program Change (including Bank  
Select), Pitch Bend, After Touch (Poly After), Control  
Change, Pattern No., System Exclusive  
A cue list allows you to playback multiple songs in suc-  
cession. The TRITON Extreme allows you to create 20 cue  
lists. Each cue list allows you to connect a maximum of 99  
songs in any order, and to specify the number of times  
that each song will repeat.  
The page menu command “Convert to Song” lets you  
convert the two or more songs in a cue list into a single  
song. This allows you to use a cue list to create the back-  
ing, then convert the cue list into a song and add solo  
phrases on unused tracks.  
*
When you change the setting during realtime-  
recording, this will be recorded as musical data.  
This allows the starting settings to be modified dur-  
ing the playback.  
Sequencer structure and corresponding pages  
In-Track Sampling  
Sampling memory (RAM)  
Sample  
Pattern  
Controller  
U00 ... U99  
Setup  
RPPR  
: P4- 4  
Setup: P6  
Parameter Musical  
settings data  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Arpeggi-  
ator  
: P7  
Parameter Musical  
settings data  
Routing : P8-1  
Parameter Musical  
settings data  
Parameter Musical  
settings data  
Master  
Effect  
1, 2 : P9  
Valve  
Force  
: P9  
Parameter Musical  
settings data  
Track  
Placement:  
Final  
Parameter Musical  
settings data  
Insert  
Effect  
1 ... 5 : P8  
Master  
EQ  
: P9  
AUDIO OUTPUT  
L/MONO, R  
Parameter Musical  
settings data  
Insert Effect  
Master Effect  
Individual Outputs  
Parameter Musical  
settings data  
AUDIO OUTPUT  
INDIVIDUAL  
1, 2  
3, 4  
Parameter Musical  
settings data  
Track 16  
Placement:  
Insert(Use Indiv.3/4 BUS)  
Master  
Track  
Tempo, Time signature data  
Valve  
Force  
: P9  
Make Audio CD  
Resampling (L/R 2ch Mix)  
WAVE (Stereo) Media  
40  
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Sequencer mode page structure  
Track settings  
Since were going to record a new song in this example,  
we will start by explaining how to assign a program to  
each MIDI track, and make basic settings such as volume.  
Page  
Explanation  
P0: Play/REC  
Play/record songs, and make associated set-  
tings. Select the program for each track. Pan  
and level settings. Settings for sampling.  
By loading a template song, you can easily make  
appropriate settings for various styles of music.  
P1: Cue List  
Play, create, and make settings for cue lists.  
P2: Trk Param  
Parameter settings for each track of a song.  
MIDI, OSC, Pitch, etc.  
1Assign a program to each MIDI track.  
In the Sequencer P0: Play/ REC, Program T01–08/ T09–  
16 page, use “Program Select” to assign a program to  
each MIDI track.  
P3: MIDI Filter  
P4: Zone/Ctrl  
MIDI message transmission/reception filter  
settings for each track of a song.  
Key Zone and Velocity Zone settings for each  
track of a song. Controller settings. If the sepa-  
rately sold EXB-MOSS expansion is installed,  
settings for related parameters.  
At this time you can press the “Category” popup and  
select programs by category.  
You can copy settings from a combination or program  
P5: Track Edit  
Edit musical data for song tracks. Specify track  
names. Tone settings for the program of each  
track.  
When assigning a program, you can use “Track  
Select” to select the track for which you are making  
assignments, and try playing the sound.  
P6: Pattern/RPPR  
Record and edit patterns for a song. Specify  
pattern names. RPPR function settings for a  
song.  
P7: Arpeggiator  
P8: Insert Effect  
Arpeggiator settings.  
Select and make settings for insert effects. Set  
the routing, insert effects, master effects, and  
individual output send amounts for each track  
of the song.  
Song Select  
Track Select  
P9: Master Effect  
Select and make settings for the master  
effects. Master EQ and Valve Force settings.  
For details on how to access each mode and page,  
If the separately sold EXB-MOSS option is installed,  
bank F programs can also be used in Sequencer  
mode. For details on the parameters of bank F pro-  
grams, refer to the EXB-MOSS owner s manual.  
2Set the pan and volume of each MIDI track.  
In the Sequencer P0: Play/ REC, Mixer T01–08/ T09–16  
page, “Pan” sets the pan of each track, and “Volume”  
sets the volume of each track.  
The MIDI transmit/ receive settings for each track are  
made in “MIDI Channel” (P2: Edit-Trk Param, MIDI  
Ch page).  
Insert effects, master effects, and Valve Force settings  
are controlled on the “Ctrl Ch” (P8, P9).  
Sampling or resampling can be performed in  
Sequencer mode (p.80). You can also apply the TRI-  
TON Extremes effects to an external audio input  
source, for a wide range of possibilities. (p.107, 111)  
3Specify the tone generator and MIDI channel that  
will be played by each MIDI track.  
Preparations for recording  
In the Sequencer P2: Trk Param, MIDI Ch T01–08/ T09–  
16 page, “Status” specifies whether each track will  
sound the internal tone generator or an external tone  
generator. “MIDI Channel” specifies the MIDI channel  
for each track.  
Before you begin recording, make sure that the mem-  
ory protect setting in Global mode is turned off.  
Creating a Song  
If the track “Status” is set to INT, playing the track data  
or operating the TRITON Extremes keyboard or con-  
trollers will cause the TRITON Extremes internal tone  
generator to be played.  
If “Status” is set to EXT, EX2, or BTH, playing the track  
data or operating the TRITON Extremes keyboard or  
controllers will cause an external tone generator to be  
sounded and controlled. (The MIDI channel of the  
external tone generator must be set to match the “MIDI  
Channel” of TRITON Extreme tracks that are set to  
EXT, EX2 or BTH.)  
Before we can begin this example, we need to create an  
empty song where we can record. First, press the [SEQ]  
key to enter Sequencer mode. Next, press the “Song  
Select” popup button to the left of the Song number and  
name (S000: NEW SONG). Press the number correspond-  
ing to the first unnamed song. A dialog box will appear.  
If “Status” is set to BTH, both the external tone genera-  
tor and the TRITON Extremes own tone generator will  
be sounded and controlled.  
Press OK to create the new song (or press Cancel to exit).  
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If you are using the TRITON Extremes Sequencer  
mode as a 16-track multi-timbral tone generator, set  
this parameter to INT or BTH. (”Status” PG p.72)  
In general, you should set “MIDI Channel” to different  
channels 1–16 for each track. Tracks that are sent to the  
same MIDI channel will sound simultaneously when  
either is recorded or played.  
Monitoring just a specific track/ Muting  
just a specific track (Solo/ Mute functions)  
The TRITON Extreme provides a Solo function that lets  
you listen to only specific tracks, and a Mute function that  
can silence specific tracks. These functions can be used in  
various ways. For example you can intentionally mute or  
solo specific tracks, or listen only to the rhythm section of  
the previously-recorded tracks while you record new  
tracks. Lets try out the Mute and Solo functions.  
1Load a song.  
As described on QS p.2, load the demo songs, and  
select any song.  
2Access the Sequencer P0: Play/REC, Program T01–08/  
T09–16 page.  
Press the SEQUENCER [START/STOP] key.  
3Press track 1 “PLAY/MUTE/REC.”  
4Adjust the effect settings.  
The display will change from “PLAY” to “MUTE,” and  
the playback of track 1 will no longer be heard. In this  
way, the “mute” function allows you to silence a speci-  
fied track until the track is un-muted.  
Make settings for each effect in Sequencer P8: Insert  
Effect and P9: Master Effect. (p.105, PG p.95, 98)  
5Set the tempo and time signature.  
Make these settings in Sequencer P0: Play/ REC.  
(Tempo)” sets the tempo, and “Meter” sets the time  
signature. (PG p.55)  
6As necessary, set “Reso” to specify the quantization  
Press track 2 “PLAY/MUTE/REC.”  
The display will change, and the playback of track 2  
will also be muted.  
resolution. (PG p.57)  
7Make other settings as necessary.  
As necessary, make arpeggiator settings (Sequencer P7:  
Arpeggiator), MIDI filter settings (Sequencer P3: MIDI  
Filter) and Valve Force (Sequencer P9: Master Effect).  
(PG p.55–102)  
To cancel muting, press “PLAY/MUTE/REC” once  
again.  
When you are finished making these settings, the basic  
setup is complete. Record as described in “Recording  
4Press track 1 “SOLO ON/OFF.”  
The display will change from “SOLO OFF” to “SOLO  
ON,” and this time, only the performance of track 1  
will be heard. To play back only a specified track by  
itself in this way is known as “soloing” the track (turn-  
ing Solo on).  
You can use the Tone Adjust page (Sequencer P5:  
Track Edit, Tone 1.2–5.6) to make adjustments to each  
program as appropriate for your song, for example  
by making the bass a bit more mellow, or by speeding  
up the attack of the strings. This lets you adjust the  
sound and keep those changes as part of the song  
data without having to move back to Program mode  
to edit and write the settings.  
If both Mute and Solo are used, the Solo function will  
be given priority.  
[LOCATE] settings  
By pressing the [LOCATE] key you can move to a speci-  
fied location.  
Press track 2 “SOLO ON/OFF.”  
The display will change, and only the playback of  
tracks 1 and 2 will be heard.  
The location is specified by the Utility menu command  
Set Location.” You can also hold down the [ENTER] key  
and press the [LOCATE] key to set the location even dur-  
ing playback (PG p.61).  
When you select a song, the “LOCATE” setting will auto-  
matically be set to 001:01.000.  
Normally you will leave this set to 001:01.000., to return  
you to the beginning of the song.  
To switch Solo off, press “SOLO ON/OFF” once  
again. Press “SOLO ON/OFF” for both tracks 1 and 2.  
The display will change, and the playback of tracks 1  
and 2 will be muted. If the Solo function is turned off  
for all tracks, playback will be according to the “PLAY/  
MUTE/ REC” settings.  
By using the page menu command “Solo Selected  
Track,” you can listen to the sound of only the  
selected track. This is convenient when you want to  
set track parameters or to make effect settings. (PG  
p.58)  
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2Set the “Recording Mode” to Over Write.  
Recording methods  
This section describes the ways in which you can record  
on the TRITON Extreme.  
Recording a track  
There are two ways to record to a MIDI track: realtime  
recording and step recording. You can choose from six  
types of realtime recording.  
On MIDI tracks you can edit the recorded data in various  
ways. You can use Event Editing to insert data, and per-  
form Track Edit operations such as Create Control data to  
insert data such as pitch bend, aftertouch, and control  
change.  
3In “Location,” specify the location at which you wish  
to begin recording.  
4Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
If the “Metronome Setup” is still set to the default set-  
tings, the metronome will sound for a two-measure  
pre-count, and then recording will begin.  
Recording a pattern  
There are two ways to record a pattern: realtime record-  
ing and step recording. For realtime recording, only one  
recording type (loop) is available.  
Play the keyboard and move controllers such as the  
joystick to record your performance.  
In addition, you can use event edit operations to modify  
data that has been recorded or to insert data.  
5When you finish playing, press the SEQUENCER  
[START/STOP] key.  
The page menu command “Get From Track” can be used  
to take musical data from a desired area of a track, and use  
it as the musical data for a pattern. Conversely, the page  
menu commands “Put to Track” and “Copy to Track” can  
be used to place or to copy the musical data of a pattern in  
a track.  
Recording will end, and the location will return to the  
point at which you begin recording.  
If you press the [PAUSE] key instead of the  
SEQUENCER [START/ STOP] key, recording will  
pause. When you press the [PAUSE] once again,  
recording will resume. When you are finished, press  
the SEQUENCER [START/ STOP] key to stop record-  
ing.  
Realtime recording on a MIDI track  
This is a method of recording in which your playing on  
the keyboard and your operations of controllers such as  
the joystick are recorded in realtime.  
This method of recording is normally used one track at a  
time, and is called single track recording.  
As an alternative, multitrack recording allows you to  
simultaneously record multiple channels of data onto  
multiple tracks. This is the method you will use when  
using the RPPR function and the arpeggiator function to  
record multiple tracks of musical data at once, or when  
you playback existing sequence data on an external  
sequencer and record it onto TRITON Extremes  
sequencer in realtime.  
Overdub  
With this method, the newly recorded musical data is  
added to the existing data.  
When you perform overdub recording on a previously-  
recorded track, the newly recorded data will be added  
to the previously-recorded data.  
It is best to select this mode if you will be recording  
additional control data, recording a drum pattern, or  
recording the tempo in the master track. With this  
mode, data can be added without erasing the existing  
performance data.  
1Use “Track Select” to select the track that you want to  
record.  
These settings are made in Sequencer P0: Play/REC,  
Preference page “Recording Setup.”  
2Set the “Recording Mode” to Over Dub.  
Overwrite  
With this method, the musical data previously  
recorded on a track is overwritten by the newly  
recorded data. When you perform overwrite recording  
on a previously-recorded track, its musical data will be  
deleted and replaced by the newly recorded data.  
Normally you will use this method to record, and then  
modify the results by using other types of realtime  
recording or event editing.  
3For the rest of the procedure, refer to steps 35of  
“Overwrite.”  
Manual punch-in  
While the song is playing, you can press the  
SEQUENCER [REC/ WRITE] key or a connected pedal  
switch at the desired location to start or stop recording.  
With this method, the musical data previously on the  
track is overwritten by the newly recorded data.  
1Use “Track Select” to select the track that you want to  
record.  
1Use “Track Select” to select the track that you want to  
record.  
2Set the “Recording Mode” to Manual Punch In.  
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3In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
Loop All Tracks  
This method lets you continue recording as you add  
musical data.  
The specified region can be recorded repeatedly. This is  
ideal when recording drum phrases, etc.  
4Press the SEQUENCER [START/STOP] key.  
Playback will begin.  
1Use “Track Select” to select the track that you want to  
5At the point at which you wish to begin recording,  
press the SEQUENCER [REC/WRITE] key.  
Recording will begin. Play the keyboard and operate  
controllers such as the joystick to record your perfor-  
mance.  
record.  
2Set the “Recording Mode” to Loop All Tracks.  
If “Multi REC” is checked, it will not be possible to  
select Loop All Tracks.  
6When you finish recording, press the SEQUENCER  
[REC/WRITE] key.  
Recording will end (playback will continue).  
Instead of pressing the SEQUENCER [REC/ WRITE]  
key in steps 5and 6, you can use a foot switch con-  
nected to the ASSIGNABLE SWITCH jack.  
Set the Global P2: Controller page “Foot Switch  
Assign” to Song Punch In/Out (p.90).  
3In “M (Loop Start Measure), “M (Loop End Mea-  
sure)” specify the area that you wish to record.  
For example if you specify M004–M008, recording will  
occur repeatedly (as a loop) from measure 4 to measure  
8.  
7Press the SEQUENCER [START/STOP] key.  
Playback will stop, and you will return to the location  
that you specified in step 3.  
4In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
Auto punch-in  
5Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
Playback will begin. When you reach the starting loca-  
tion you specified in step 3, recording will begin. Play  
the keyboard and operate controllers such as the joy-  
stick to record your performance.  
First you must specify the area that will be re-recorded.  
Then recording will occur automatically at the speci-  
fied area.  
With this method, the musical data previously on the  
track is overwritten by the newly recorded data.  
When you reach the ending location you specified in  
step 3, you will return to the starting location, and  
continue recording.  
The musical data that is loop-recorded will be added to  
the previously-recorded data.  
1Use “Track Select” to select the track that you want to  
record.  
2Set the “Recording Mode” to Auto Punch In.  
6You can also erase specific data even while you con-  
tinue loop recording.  
If you press the SEQUENCER [REC/ WRITE] key dur-  
ing loop recording, all musical will be removed from  
the currently selected track as long as you continue  
pressing the key.  
3In “M (Auto Punch In Start Measure), “M (Auto  
Punch In End Measure)” specify the area that you  
wish to record.  
For example if you specify M005–M008, recording will  
occur only from measure 5 to measure 8.  
By checking the “Remove Data” check box you can  
erase only the specified data. During loop recording,  
press the note that you wish to delete, and only the  
data of that note number will be deleted from the key-  
board as long as you continue pressing that note.  
4In “Location,” specify a location several measures  
earlier than the point at which you wish to begin  
recording.  
5Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
Playback will begin.  
Similarly, bender data will be deleted as long as you  
tilt the joystick in the X (horizontal) direction, and  
after touch data will be deleted as long as you apply  
pressure to the keyboard.  
When you reach the starting location you specified in  
step 3, recording will begin. Play the keyboard and  
operate controllers such as the joystick to record your  
performance. When you reach the ending location you  
specified in step 3, recording will end. (Playback will  
continue.)  
When you are once again ready to record musical data,  
uncheck the “Remove Data” check box.  
7Press the SEQUENCER [START/STOP] key.  
Playback will end, and you will return to the recording  
start location that you specified in step 4.  
If Loop All Tracks is selected, normal playback will be  
looped as well.  
6Press the SEQUENCER [START/STOP] key.  
Playback will stop, and you will return to the location  
you specified in step 4.  
Multi (multitrack recording)  
Multitrack recording allows you to simultaneously  
record onto multiple tracks, each with a different chan-  
nel. This method can be used with overwrite, overdub,  
manual punch-in, and auto punch-in recording.  
Using the arpeggiator to record multiple tracks  
simultaneously  
A multi-track performance using the arpeggiator function  
can be recorded using multi recording.  
44  
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When simultaneously recording multiple tracks using the  
RPPR function  
You can use multitrack recording to simultaneously  
record the playback of multiple tracks that are being trig-  
gered by the RPPR function. For the procedure, refer to  
0Playback.  
In the Global P1: MIDI page, set “MIDI Clock” to  
Internal.  
Set “Tempo Mode” to Auto.  
When you press the SEQUENCER [START/STOP]  
key, playback will begin.  
When simultaneously recording multiple tracks of MIDI  
data from an external sequencer.  
If the correct sounds do not play immediately after  
playback is started, you may be able to solve the  
problem by using the page menu command “Event  
Edit” (Sequencer P5: Track Edit) to edit the Program  
Change data.  
1Make sure that the TRITON Extremes MIDI IN and  
the external sequencers MIDI OUT are connected by  
a MIDI cable.  
If they are not connected, turn off the power, make the  
connection, and then turn the power back on again.  
(PG p.288)  
Step recording  
2Set the MIDI Clock (Global P1: MIDI page “MIDI  
Clock”) to External MIDI, so that TRITON Extreme  
will synchronize to the MIDI clock of the external  
sequencer.  
This is a method of recording where you specify the note  
timing, note length, and velocity etc. in the LCD screen,  
and use the keyboard to input the pitches. (QS p.27, PG  
p.78)  
Make sure that “Receive Ext. Realtime Commands” is  
checked.  
Only note-on/ off data can be recorded with this method.  
Event Edit and Create Control Data  
Note data is the only type of data that can be recorded in  
step recording. However there are ways to record other  
types of data, aside from the realtime mode. You can use  
the Event Edit and Create Control Data functions.  
Event Edit is intended as a way to edit previously-  
recorded data, but you can also use it to modify program  
numbers or insert control changes.  
Create Control Data is a function that lets you create and  
insert controller data that changes smoothly between two  
specified values over the specified length of time. This is  
used to pitch bend, after touch, and control change data  
etc.  
3Create a new song, and in the Sequencer P0: Play/  
REC, Preference page, check the “Multi REC” check  
box. Set the “Recording Mode” to Over Write.  
4Select the P0: Play/REC, Program T01–08/T09–16  
page.  
For the tracks that you are not recording, set “PLAY/  
MUTE/REC” to PLAY or MUTE.  
5In P2: Trk Param, MIDI Ch page “MIDI Channel,”  
specify the MIDI channel for each track.  
Set the MIDI channel of each external sequencer track  
to match the MIDI channel of each TRITON Extreme  
track. Data of the corresponding channel will be  
recorded on each TRITON Extreme track.  
Make sure that “Status” is set either to INT or BTH.  
6Press the [LOCATE] key to set the location to  
001:01.000.  
7Press the SEQUENCER [REC/WRITE] key to enter  
recording-standby mode.  
8Start the external sequencer.  
The TRITON Extreme’sequencer will receive the MIDI  
Start message transmitted by the external sequencer,  
and will automatically begin recording.  
9When the song ends, stop the external sequencer.  
TRITON Extreme’s sequencer will receive the MIDI  
Stop message transmitted by the external sequencer,  
and will automatically stop recording. You can also  
press the SEQUENCER [START/ STOP] key on TRI-  
TON Extreme itself to stop recording.  
45  
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3At the appropriate time while recording, adjust the  
parameter(s) that you want to realtime-record.  
For example, you might use the Sequencer P8: Insert  
Effect, Insert FX page to adjust the IFX1 and IFX2  
effects, or use the P5: Track Edit, Tone Adjust page to  
adjust the sounds in realtime.  
Recording exclusive events  
Exclusive messages received from an external MIDI  
device or the parameter changes produced when you edit  
a track parameter or effect parameter can be realtime-  
recorded on any track. You can adjust the realtime control-  
lers, the arpeggiator, make changes to the program vol-  
ume/ pan/ mute settings, and adjust the tone – all in  
realtime.  
During playback, the exclusive messages you recorded  
will control the track parameters and effect parameters of  
the song, and can be sent to external MIDI devices.  
You can use the page menu command “Put Effect Set-  
ting to Track” to insert an exclusive event containing  
the parameter settings for an insert effect or master  
effect into the desired location of a track, so that these  
settings will automatically switch during playback.  
For details on the parameters that you can realtime-  
record, refer to PG p.101.  
GM, XG, and GS exclusive messages can be recorded  
on a track, but the TRITON Extremes tone generator  
will not respond to these messages.  
4Stop recording.  
Exclusive messages are always recorded on the cur-  
rent track selected by “Track Select.” In this example,  
they are recorded on track 9.  
Recording internal parameter changes  
As an example, heres how to record internal parameter  
changes using the preset template song “Acid Jazz.”  
In this example, well use an empty track to record param-  
eter changes for the insert effects (IFX1, IFX2) assigned to  
track 1 (drums).  
In the event edit screen you can view the recorded  
exclusive events and their location. Exclusive events  
are displayed as “EXCL”.  
To view these events, go to the Sequencer P5: Track  
Edit page, and select the page menu command  
“Event Edit.” Then in the Set Event Filters dialog box,  
check Exclusive and press the OK button.  
In order to record system exclusive messages, the  
Global P1: MIDI, MIDI Filter setting “Enable Exclu-  
sivemust be checked. Go to Global mode and make  
sure that this parameter is checked.  
Event display  
Location  
Exclusive events cannot be changed to a different  
type of event. Nor can other events be changed into  
exclusive events.  
1Use the page menu command “Load Template Song”  
to load Acid Jazz. In the dialog box, check the “Copy  
Pattern to Track too?” setting, and copy a pattern of  
about 16 measures. (QS p.24)  
5If you go to the page (e.g., Sequencer P8: Insert Effect)  
that shows the parameters you adjusted in realtime,  
you can watch the recorded changes be reproduced  
while the song plays back.  
Exclusive messages that can be realtime-recorded  
The following exclusive messages can be realtime  
recorded.  
Exclusive messages received from an external MIDI  
device  
Parameter changes in Sequencer mode (PG p.101)  
Master Volume universal exclusive messages assigned  
to the foot pedal or a knob  
2Move to Sequencer mode, use “Track Select” to select  
Track 09, and begin recording.  
For this example, select an empty track.  
If you want to record onto a track that already con-  
tains data, set the “Recording Setup” parameter  
“Recording Mode” to Over Dub (p.43).  
46  
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5Specify the effect for which you will insert an exclu-  
Using “Put Effect Setting to Track” to switch effects  
sive message, and specify the location at which it will  
be inserted.  
“Effect”: IFX3  
To: “Song”: 000  
Track”: 03  
The page menu command “Put Effect Setting to Track”  
places effect settings into a track as exclusive events.  
As an example, we will use the preset template song  
“Acid Jazz” to explain how to use the “Put Effect Setting  
to Track” page menu command. In this example we will  
switch the insert effect for Track 03: Elec.Piano from 023:  
Stereo Phaser to 020: Stereo Flanger at the beginning of  
measure 9. We will explain two ways in which you can do  
this: method 1) and method 2).  
“Measure”: 001  
Beat.Tick”: 01.000  
6Press the OK button.  
7Specify the effect that you will use for measure 9 and  
the measures that follow.  
This command works by inserting MIDI parameter  
change system exclusive messages directly into a  
sequencer track. Because this requires a number of  
messages to be read and processed, it can take a little  
time for the effect to change. You may find it neces-  
sary to “anticipate” where you want the effect change  
to take place and insert the change slightly earlier.  
Also, notes that are already sounding as the transition  
takes place may not play smoothly.  
In the Sequencer P8: Insert Effect, Insert FX page, set  
IFX3 to 020: Stereo Flanger.  
Only effect type and effect parameter events can be  
inserted. You must use realtime recording to record  
effect on/ off settings or bus settings.  
1. Inserting effect settings at the beginning of the song  
and at a specified measure  
8In the Sequencer P8: Insert Effect, IFX3 page, set the  
parameters as desired.  
For the insert effect (IFX3) used by track 3, we will use  
023: Stereo Phaser for measures 1 through 8 (as specified  
by the template song) and then switch to 020: Stereo  
Flanger for measures 9 and following by using the page  
menu command “Put Effect Setting to Track” to insert  
MIDI parameter change system exclusive messages.  
1Enter Sequencer mode, and use “Song Select” to  
choose song S000.  
2Use the page menu command “Load Template Song”  
to load Acid Jazz.  
9In the Sequencer P8: Insert effect, Insert FX page,  
choose the page menu command “Put Effect Setting  
to Track” to open the dialog box.  
3Use “Track Select” to select Track 03: Elec.Piano, and  
record a performance as desired. (QS p.26)  
0Specify the effect for which you will insert an exclu-  
4In Sequencer P8: Insert Effect, choose page menu  
command “Put Effect Setting to Track” to open the  
dialog box.  
sive message, and specify the location at which it will  
be inserted.  
“Effect”: IFX3  
To: “Song”: 000  
Track”: 03  
“Measure”: 009  
Beat.Tick”: 01.000  
APress the OK button.  
Now when you play back the song, the track 3 effect  
will switch to 020: Stereo Flanger from measure 9.  
47  
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BIf you press the [COMPARE] key (the key will light)  
and play back, you will hear the state of the track  
prior to executing “Put Effect Setting to Track.”  
Use the [COMPARE] key when you want to make a  
before-and-after comparison of the track.  
3In “Track Select,” select Track 03: Elec.Piano, and  
record a performance as desired. (QS p.26)  
4Make the effect settings for the second half of the  
song in another (copied) song.  
1) Create song S001.  
CIn the Sequencer P5: Track Edit page, set “Track  
Select” to Track03. Then choose the page menu com-  
mand “Event Edit” to access the event edit screen. (In  
the Set Event Filters dialog box, check the “Exclu-  
sive” setting.)  
2) Use the page menu command “Copy From Song” to  
copy Song 000 as the copy-source. (PG p.58 “Copy  
From Song”)  
5In song 001, make the effect settings that you want to  
use at measure 9. In the Sequencer P8: Insert Effect,  
Insert FX page, select 020: Stereo Flanger for IFX3.  
Notice that a MIDI parameter change system exclusive  
message is inserted at the beginning and at measure 9  
of track 3.  
6In the Sequencer P8: Insert Effect, IFX3 page, make  
the desired parameter settings.  
2. Using the effect specified by the song itself from the  
beginning of the song, and inserting the effect  
settings from another song at the middle of the song  
For the insert effect (IFX3) used by track 3, we will use  
023: Stereo Phaser (specified by the template song) from  
the beginning of the song, and insert MIDI parameter  
change system exclusive messages at measure 9 to switch  
to the 020: Stereo Flanger settings from another song.  
7Choose “Put Effect Setting to Track” to open the dia-  
log box.  
1Enter Sequencer mode, and use “Song Select” to  
select song S000.  
2Use the page menu command “Load Template Song”  
to load Acid Jazz.  
8Insert the effect settings from song 001 into song 000.  
“Effect”: IFX3  
To: “Song”: 000  
Track”: 03  
“Measure”: 009  
Beat.Tick”: 01.000  
48  
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9Press the OK button.  
Realtime-recording to a pattern  
Now when you select song 000 and play it back, the  
track 3 effect will switch to 020: Stereo Flanger from  
measure 9.  
Heres how you can use realtime recording to create a pat-  
tern. User patterns can be accessed by the RPPR function  
in the same way as preset patterns, and can be copied to  
or placed in a song. Playback data from a track can also be  
copied to a pattern.  
0Using the [COMPARE] key, you can listen to the pre-  
vious version, before you performed the “Put Effect  
Setting to Track” operation.  
When realtime-recording a pattern, a pattern of the speci-  
fied number of measures will playback repeatedly, allow-  
ing you to continue adding musical data to it.  
Processing the data placed in a track by the “Put  
Effect Setting to Track” command may take a little bit  
of time. As your song becomes filled with more and  
more data, it may take longer to complete the effect  
change. When listening to the playback in step 9, if  
you notice the effect change does not take place  
smoothly at the desired location, use the [COMPARE]  
key (lit) to return to the previous state and try the  
operation again. This time, change the “Beat.Tick:”  
settings so that the change takes place a little bit (40 -  
100 “Ticks”) earlier or later in the song.  
1Create a new song, and as described in “Preparations  
for recording,” set the track to the program that will  
be used by the pattern. (p.41)  
2Access the Sequencer P6: Pattern/RPPR, Pattern Edit  
page.  
3Use “Track Select” to select the track that you will use  
to record the pattern.  
The pattern will sound with the program and other set-  
tings of the selected track.  
4Set “Pattern (Pattern Bank)” to User, and set “Pattern  
Select” to U00.  
User patterns U00–U99 can be created for each song.  
5Select the page menu command “Pattern Parameter”.  
A dialog box will appear.  
6Set the number of measures in the pattern to a  
“Length” of 04 (four measures), and set “Meter” to a  
time signature of 4/4. Press the OK button.  
7As necessary, set “Resolution” to apply realtime  
quantization.  
8Begin realtime recording.  
You can record in the same way as you did when  
recording tracks with Loop All Tracks. (p.44)  
Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
After the pre-count, pattern recording will begin. Play  
the keyboard and operate the joystick and other con-  
trollers to record your performance.  
When you reach the end of the pattern, the sequencer  
will return to the beginning of the pattern and continue  
recording. If you continue recording, the newly  
recorded data will be added to the previously-recorded  
data.  
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9If you want to delete specific data while you continue  
pattern recording, you can press the SEQUENCER  
[REC/WRITE] key or check the “Remove Data” check  
box.  
Song editing methods  
A variety of editing operations can be performed on a  
song.  
For details refer to step 6of “Loop All Tracks”  
Song editing  
0Press the SEQUENCER [START/STOP] key to stop  
recording.  
In addition to copying and renaming a song, other opera-  
tions such as Delete can be performed from the Utility  
menu commands in pages such as Sequencer P0: Play/  
REC (PG p.58).  
If you made a mistake or decide to re-record, press the  
SEQUENCER [START/ STOP] key to stop recording,  
and press the [COMPARE] key. Then begin the pattern  
recording procedure again as in step 8.  
Track editing  
You can move/ insert/ delete individual events of data  
such as the notes and control changes in a MIDI track, and  
copy/ move/ insert/ delete specified measures or tracks.  
Use the Sequencer P5: Track Edit, Track Edit page menu  
commands to perform these editing operations. (PG  
p.79).  
Control data in pattern recording  
To record control data in a pattern, you should restore  
the control data to its normal value within the pat-  
tern. If you fail to restore the normal value, unneces-  
sary control data may remain in a “stuck” position  
when you place the pattern in a song or use the RPPR  
function to play the pattern. However, the following  
control data will be automatically reset to the follow-  
ing values when the song or RPPR function finishes  
playing the pattern, or when playback is halted.  
Pattern editing  
Using the page menu commands of the Sequencer P6: Pat-  
tern/ RPPR, Pattern page, you can use event editing to  
modify the recorded data or insert new data, and execute  
commands to delete, copy, or bounce patterns (PG p.89).  
The explanations in the sections that follow are based  
on an example of editing a song. Create a song of sev-  
eral measures as described in QS p.24. We will  
describe various examples of editing operations on  
the song you create, and will then assemble songs in a  
cue list.  
Controller  
Modulation 1 (CC#01)  
Reset value  
00 (zero)  
Modulation 2 (CC#02)  
Expression (CC#11)  
00 (zero)  
127 (max)  
64 (center)  
00 (zero)  
Ribbon controller (CC#16)  
Damper switch (CC#64)  
Sostenuto switch (CC#66)  
Soft switch (CC#67)  
The subsequent explanation assumes that the song  
you created is loaded into S000.  
00 (zero)  
00 (zero)  
EG sustain level (CC#70)  
Resonance level (CC#71)  
EG release time (CC#72)  
EG attack time (CC#73)  
Low pass filter cutoff (CC#74)  
EG decay time (CC#75)  
LFO1 speed (CC#76)  
LFO1 depth (pitch) (CC#77)  
LFO1 delay (CC#78)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
64 (center)  
00 (zero)  
1. Copying a song  
Heres how to copy a song. This is convenient when you  
want to create different variations based on a song.  
1Create a new song.  
Access the Sequencer P0: Play/ REC, Program T01–08  
page.  
Choose “Song Select,” use the numeric keys to input  
the song number that you want to newly create, and  
press the [ENTER] key. (For example, press the [1] key  
and then the [ENTER] key.)  
Filter EG intensity (CC#79)  
SW1 modulation (CC#80)  
SW2 modulation (CC#81)  
Channel after touch  
A dialog box will appear.  
00 (zero)  
00 (zero)  
Pitch bender  
00 (zero)  
Using the arpeggiator for pattern recording  
If the arpeggiator is set to operate for the track that is  
selected for “Track Select,” you can turn on the ARPEG-  
GIATOR [ON/ OFF] key and record the performance of  
the arpeggiator into the pattern.  
For details on arpeggiator settings, refer to p.96 and PG  
p.93.  
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Decide on the number of measures, input the number  
in “Set Length,” and press the OK button.  
3. Setting the number of measures in the  
song  
Heres how to specify the number of measures in the song.  
By default, this is set to 64 measures. If you realtime-  
record for more measures than this, the song length will  
be the amount of measures you have recorded.  
1Select song S000: INTRO.  
2Select the Sequencer P5: Track Edit, Track Edit page.  
In the P5: Track Edit page, press the [MENU] key to  
access the page jump page. Press the P5: Track Edit.  
A new song will be created. Next we will copy the song  
settings and playback data of another song into this  
newly created song.  
2Select the page menu command “Copy From Song.”  
3Access the page menu.  
A dialog box will appear. Select the song that you want  
to copy (i.e., the copy source). If you select All, all song  
settings and playback data will be copied from that  
song. If you select Without Track/ Pattern Events, set-  
tings other than Play Loop and RPPR will be copied.  
For this example, select All.  
This contains various commands for editing tracks and  
measures.  
Press the “Set Song Length.”  
Press the OK button to execute the copy.  
3As described in steps 1and 2, create one more new  
song (S002), and copy song S000 to it.  
2. Naming a song  
Heres how to assign a name to a song you created.  
A dialog box will appear.  
1Choose “Song Select,” to select a song.  
For this example, select song 002.  
2In the Sequencer P0: Play/REC, Program T01–08 page,  
select the page menu command “Rename Song.”  
Input the number of measures for the song. For this  
example, select 008 (8 measures) and press the OK but-  
ton.  
The performance data from measures 1–8 will remain,  
and the data of subsequent measures will be deleted.  
When you press the SEQUENCER [START/ STOP] key  
to play the song, playback will stop at the end of the  
8th measure.  
A dialog box will appear. Press the text edit button to  
access the text dialog box.  
Press the Clear button, and input CHORUS (p.115).  
When you are finished inputting the name, press the  
OK button.  
Press the OK button once again to execute the Rename  
operation.  
If you are using Track Play Loop, check whether the  
measures specified for “Loop Start Measure” and  
“Loop End Measure” would be deleted. If they  
would be deleted, use “Move Measure” (PG p.83)  
etc. to move the data into the playback area before  
you execute this operation.  
3As described in steps 1and 2, assign a name of  
INTRO to S000, and VERSE to S001.  
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4Mute tracks.  
Turn on the Replace radio button, and set “Shift  
Press the [EXIT] key to select P0: Play/ REC, and access  
the Program T01–08/ T09–16 page.  
Note” to +003. (PG p.84)  
Mute all tracks other than tracks 3 and 4. When you  
play back, you will hear only the electric piano and  
guitar performances.  
Press the OK button. The pitch of track 2 will be raised  
three semitones.  
6Use the same procedure to raise the pitch three semi-  
tones for each track on which performance data is  
recorded. However, do not change the key of track 1  
which uses a drum kit.  
5As described in steps 14, set song S001: VERSE to  
008 (8 measures), making it an eight measure song.  
Then mute all tracks other than tracks 1–3. When you  
play back, you will hear only the drums, bass, and elec-  
tric piano.  
If you change the key of a track that is using a drum  
kit, the relationship between the notes and the instru-  
ments of the drum kit will be shifted, and the  
sequence will not play the correct rhythm instru-  
ments.  
6As described in steps 14, set song S002: CHORUS  
to 008 (8 measures), making it an eight measure song.  
4. Changing the key (transposing/  
modulating)  
Heres how to change the key of a song.  
1Select song S002: CHORUS.  
2Select the Sequencer P5: Track Edit page.  
3Use “Track Select” to select T02 as the track whose  
pitch will be changed.  
4Specify the measures for which the key will be  
changed.  
Select “From Measure,” and use the VALUE controllers  
to set this to 001. Next select “To End of Measure,” and  
specify 008.  
5Select the page menu command “Shift/Erase Note.”  
A dialog box will appear. If you did not specify the  
range of measures in step 4, set “From Measure”–“To  
Measure” to specify the range that will be edited.  
52  
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4In “Repeat,” specify the number of times that the  
song for that step will be repeated. For this example,  
set Step 02 S001: VERSE to 02.  
Creating and playing a Cue List  
A cue list allows you to play multiple songs in succession.  
For example you can create a separate song for each por-  
tion (introduction, melody A, melody B, chorus, and end-  
ing) of a composition, and use the cue list to specify the  
order of each portion and the number of times that it will  
be repeated to complete the song. If you want to change  
the structure of the song, the cue list lets you do so in an  
efficient way.  
5Specify whether effect settings will also be switched  
when the song at each step is played back. If you  
want to effect settings to change, check the “FX”  
check box.  
For this example, check the “FX” check box for Step 01,  
which loads the effects.  
6To play back at the tempo that was specified for each  
song, set “Tempo Mode” to Auto.  
You can also use this as a jukebox function that will play-  
back completed songs in the order you specify.  
If this is set to Manu (Manual), playback will use the  
tempo specified by “=”.  
Cue List  
Step  
01  
Song  
S000: Intro  
S001: A  
Repeat  
02  
Intro  
Intro  
A
A
A
A
B
B
Chorus  
02  
02  
Chorus  
Chorus Chorus  
03 S002: B  
01  
04 S003: Chorus  
05 S001: A  
02  
A(Solo) Chorus Chorus Chorus Ending Ending  
02  
06  
07  
08  
01  
S002: B  
S003: Chorus  
02  
S001: A (Solo) 01  
09 S003: Chorus  
10 S004: Ending  
03  
02  
7When you press the SEQUENCER [START/STOP]  
key, playback will begin from the step that is speci-  
fied as the “Current Step.”  
1. Creating a cue list  
Each unit in a cue list is called a “step,” and each step con-  
tains a song number and the number of repeats.  
Here we will use a cue list to combine the previously-cre-  
ated songs S000: INTRO, S001: VERSE, and S002: CHO-  
RUS.  
1Select Sequencer P1: Cue List.  
With the default settings, song S000 will be selected for  
“Step” 01, and End will be selected for “Step” 02.  
Step”: The arrow will indicate the currently playing  
step. indicates the currently selected “Step.” If you  
set “Current Step” while stopped, the display will  
change.  
M****: Indicates the starting measure of that step.  
Meter”: Indicates the currently-playing time signa-  
ture. This cannot be changed.  
The name of a cue list can be specified by the “Rename  
Cue List” page menu command.  
When you play the keyboard, the program of the track  
selected by “Track Select” will sound. If a different  
program is selected for each song, the program speci-  
fied for the currently playing song will sound.  
2Add a song to the Step area.  
Select the “Song” for Step 02, and press the Insert  
button. A song will be added to step 02. Use the  
VALUE controller to select S001: VERSE.  
What to do when playing back a cue list and the  
In the same way, select the Step 03 “Song,” and press  
the Insert button to add a song to Step 03. Set this to  
S002: CHORUS.  
songs do not transition smoothly  
If the effect settings differ between songs, and depending  
on the playback data within the song, there may be cases  
in which there is a time lag between songs during play-  
back. Also, the playback data at the transition between  
songs may not play at the correct timing. In such cases,  
use “Convert to Song” to convert the cue list into a single  
song. When you play back this song, there will be no time  
lag at the transition, and the data will play at the correct  
timing.  
If you press Cut button, the selected step will be  
deleted. If you press the Insert button, the deleted step  
will be inserted.  
If you press the Copy button, the selected step will be  
copied. If you press the Insert button, the copied step  
will be inserted.  
3Set the last step to End.  
If you set this to Continue to Step01, the cue list will  
play back repeatedly.  
If the effect settings differ between songs, and you want to  
smooth the transition between songs, check “FX” for Step  
01. This way, the effect settings will be made before play-  
back begins, and there will be no time lag when cue list  
53  
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playback is started or when switching from song to song.  
Although it will not be possible to change effect types  
within the cue list, you can use dynamic modulation or  
MIDI control changes such as Effect Control to control the  
effects within the cue list, for example applying reverb  
more deeply on certain songs, or raising the LFO speed  
for a specific song. We recommend this method if you will  
be using a cue list to construct the song.  
2. Converting a cue list into a song  
Although it is not possible to record additional material  
onto tracks in a cue list, you can convert a cue list to a  
song, and then record solos etc. on vacant tracks. You will  
also need to convert a cue list to a song if you wish to save  
it on a media as SMF data.  
1Select the page menu command “Convert to Song”.  
When you execute the page menu command “Convert to  
Song”, the effect settings of the “Step” 01 song will be  
specified for the song that results from the conversion.  
A dialog box will appear.  
2In “To Song,” specify the destination song number  
for the converted data.  
Even if “FX” is not checked, there may be cases in which a  
time lag in the transition between songs, depending on  
the musical data of the song. Also, there may be cases in  
which the musical data is not played at the correct timing  
at the transition between songs. If this occurs, you can edit  
the musical data of the song, or convert the cue list to a  
song for playback. If you use “Convert to Song” to con-  
vert the cue list to a song, there will be no time lag during  
playback at the transition between songs, and the musical  
data will be played at the correct timing.  
The cue list name will automatically be assigned as the  
song name of the converted data. (For details and cau-  
tions regarding “Convert to Song,” refer to PG p.70.)  
If you select a new song as the conversion destination,  
it is not necessary to specify “Set Length” in the dialog  
box that appears. The number of measures in the con-  
verted song will be used. Press the OK button, and the  
Convert Cue List dialog box will appear.  
Creating multiple songs for use in a cue list  
If you want to create multiple songs for use in a cue list, it  
is a good idea to make the various necessary settings (pro-  
gram and other settings for each track, effect settings, etc.)  
for one song (e.g., S000), and then use the page menu com-  
mand “Copy From Song” in SEQ 1.1 etc. to copy it to  
other songs so that the settings will be consistent.  
3Press the OK button.  
The cue list will be converted into a song. Access the  
P0: Play/ REC page, select the song number that you  
specified as the conversion destination, and check the  
results.  
After your cue list is finished and you convert it into a  
song, the track settings (program, pan, volume, etc.)  
of each step will be converted into playback data and  
will be reproduced, but if the MIDI channel settings  
from song to song do not match, it may not be possi-  
ble to convert the playback state of the cue list into a  
song.  
Using a foot switch to switch the Step  
You can use a foot switch to switch the Step.  
If you set “Repeat” to FS, a foot switch connected to the  
ASSIGNABLE SWITCH jack will control the timing at  
which the song stops repeating. Set “Foot Switch Assign”  
(Global P2: Controller page) to Cue Repeat Control.  
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Choose “Pattern Select,” and press the [  
select P122: HipHop 2/HipHop.  
] key to  
Creating and recording RPPR  
(Realtime Pattern Play/ Record)  
By using “Revert” in this way, you can work effi-  
ciently when the patterns to be assigned have consec-  
utive or nearby numbers, or use the same track.  
This section explains how to assign a pattern to RPPR,  
and how to play and record. (QS p.3 “Performing with  
the RPPR function”)  
Creating RPPR data  
1Create a new song. (p.50)  
2Specify the program for each track.  
For this example we will use a template song. Use the  
Utility menu command “Load Template Song” to load  
P14: Hip Hop/ Rap. It is not necessary to copy the pat-  
terns. (QS p.24)  
Use the above method to assign several patterns from  
the range of P123: HipHop 3/HipHop–P135: HipHop  
15/HipHop.  
3Select the Sequencer P6: Pattern/RPPR, RPPR Setup  
page.  
In this page, the RPPR function is automatically turned  
on.  
9Press the C#2 key.  
The assigned pattern will play.  
Take your finger off the C#2 key, and press the D2  
key.  
The pattern will change, and playback will begin. At  
this time, the pattern operation will depend on the  
“Sync” and “Mode” setting.  
Set “KEYto C#2, and set “Sync” to Measure. Make  
the same setting for D2.  
Now press the notes consecutively. Notice that the  
patterns operate in a different way.  
With the “Measure” setting, patterns will be handled  
in one-measure units. The second and subsequent pat-  
terns will start in sync with the end of previously  
played pattern.  
If you change the “Mode” setting to Once, the entire  
pattern will playback to the end even if you release  
your finger from the keyboard immediately.  
4Use “KEYto select the key to which the pattern will  
be assigned.  
Select C#2. This can also be selected by holding down  
the [ENTER] key and playing a note.  
C2 and lower keys are used to stop playback, and can-  
not be assigned.  
5Check the “Assign” check box.  
To stop playback, either press the same key once  
again, or press the C2 or lower key.  
6Set Pattern Bank to the Preset pattern type, and set  
“Pattern Select” to pattern P121: HipHop 1/HipHop.  
For details on “Sync,” “Mode,” and “Shift,” refer to  
7Set “Track” to Track01: Drums.  
PG p.92.  
The selected pattern will be played according to the  
settings (program, etc.) of the track you select here.  
The assigned keys will be shown as a keyboard graphic  
in the LCD screen.  
8Assign patterns to other keys.  
Unassigned keys can be used for normal keyboard  
performance. Use “Track Select” to select the track  
that will be played from the keyboard. For example  
you might assign backing patterns such as drums and  
bass to the C#2–B2 keys and use these keys to control  
pattern playback, and use keys C3 and above to play  
solos in realtime. It is a good idea to keep the  
assigned keys together in this way.  
For “KEY,press the [ ] key to select D2.  
Press the Revert button.  
The settings for “Assign,” “Pattern (Pattern Bank),”  
“Pattern Select,” and “Track” will be set to the values  
that were specified earlier (in steps 57).  
Song  
RPPR  
RPPR  
RPPR function is on  
Normal song playback  
and recording  
P00: Pop&Balad 1/Std  
U00: R&B Suffle1  
Preset Pattern P00 - P149  
User Pattern U00 - U99  
P6: Rattern/RPPR, RPPR Setup  
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RPPR playback  
Realtime-recording an RPPR performance  
Let’s use the RPPR you created to perform in the  
Sequencer P0: Play/ REC page.  
An RPPR performance can be recorded in realtime. If you  
are using only one track (Track01: Drums) as in “Creating  
and recording RPPR” (p.55), set “Track Select” to  
Track01: Drums, and use single track recording in which  
only one track will be recorded.  
1Select Sequencer P0: Play/REC.  
2Check the “RPPR” check box.  
The RPPR function will be turned on. Set the on/ off for  
each song.  
Even if RPPR uses only one track, use multi-track record-  
ing if you will be selecting another track in “Track Select”  
and recording its performance at the same time.  
You should also select multi-track recording if you created  
the RPPR data using multiple tracks rather than just a sin-  
gle track, and want to simultaneously record the perfor-  
mance of multiple tracks.  
The RPPR pattern will be recorded as performance  
data on the tracks used by the pattern.  
Here we will explain how you can simultaneously record  
a performance that uses both RPPR and the arpeggiator.  
1For each RPPR pattern, set “Sync” to SEQ.  
With a setting of SEQ, patterns played by the RPPR  
function while the sequencer is playing or recording  
will start in synchronization with the measures of the  
sequencer.  
3Play the keyboard, and patterns will begin playing  
according to the RPPR settings.  
Pattern playback for a key with a “Sync” setting of  
Beat or Measure will sync to the playback of the first  
pattern. (PG p.92 “Sync”)  
If you are playing the pattern in synchronization  
(when “Sync” is Beat, Measure, or SEQ), the pattern  
will start accurately if you play the note slightly ear-  
lier than the timing of the beat or measure. Even if you  
play the note slightly later than the beat or measure  
(but no later than a 32nd note), it will be considered to  
have started at the beat or measure, and the beginning  
of the pattern will be compressed so that the remain-  
der of the playback will be correct.  
If you wish to trigger the RPPR function from an  
external MIDI device, use the MIDI channel that is  
selected for “Track Select.”  
2We will use the arpeggiator to play the bass pattern.  
Follow these settings.  
4To turn off the RPPR function, uncheck the RPPR  
Set “Track Select” to Track02: Bass.  
check box.  
Select the Sequencer P7: Arpeggiator, Setup T01–08  
page, and set the track 2 “Arpeggiator Assign” to A.  
(Make sure that A is checked for “Arpeggiator Run.”)  
Play RPPR while a song plays back  
RPPR can be played in synchronization with the playback  
of a song.  
Pattern playback for a key with a “Sync” setting of SEQ  
will synchronize to the playback of the song. (PG p.92  
“Sync”)  
Start the song playback, and then press the key. The pat-  
tern playback will start in synchronization with the mea-  
sures of the song.  
Synchronization will be lost if you use the [<< REW]  
or [FF >>] keys while a song is playing.  
If you want RPPR pattern playback to begin at the  
moment that song playback begins, it is a good idea  
to insert an empty measure containing no musical  
data before the song playback begins.  
Select the Sequencer P7: Arpeggiator, Arpeggiator A  
page, and set “Pattern” to U038 (A/B).  
If the song is stopped, the pattern will synchronize to  
the timing of the arpeggiator function.  
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Set “Gate” and “Velocity” to Step.  
8When you are finished performing, press the  
SEQUENCER [START/STOP] key.  
Do not check “Key Sync.”  
Press the ARPEGGIATOR [ON/OFF] key. (The key will  
light.)  
Recording will end, and the sequencer will return to  
the location at which recording began.  
If you made a mistake during your performance or  
would like to re-record, you can use the Compare func-  
tion (press the [COMPARE] key) to re-record as many  
times as you wish.  
3In the Sequencer P0: Play/REC, Preference page,  
check the “Multi REC” check box.  
9If you want to record other tracks, un-check the  
“Multi REC” or “RPPR” check boxes as necessary.  
In step 3, uncheck the “Multi REC” check box to  
defeat multi-track recording.  
In step 5, uncheck the “RPPR” check box to turn off  
the RPPR function.  
If “Recording Mode” is set to Loop All Tracks,” it will  
not be possible to select Multi REC. Set the “Recording  
Mode” to Over Write.  
4Select the P0: Play/REC, Program T01–08 page.  
For all tracks, the “PLAY/ MUTE/ REC” indication will  
show REC.  
The track played by RPPR will be recorded simulta-  
neously with the track played by the arpeggiator. Set  
“PLAY/MUTE/REC” to PLAY or MUTE for all tracks  
other than tracks 1 and 2, which we will be recording.  
Make sure that “Track Select” is set to Track02: Bass.  
Your keyboard playing on keys not assigned to the  
RPPR function can be recorded on the track specified  
by “Track Select.”  
5Make sure that the “RPPR” check box is checked.  
6Press the [LOCATE] key to set the location to  
001:01.000.  
7Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
Press a key that plays an RPPR pattern, and one or  
more keys that play the arpeggiator.  
If you press a key during the pre-count before record-  
ing, the pattern playback and arpeggio performance  
will begin simultaneously when recording begins, and  
will be recorded.  
Record the RPPR pattern playback and arpeggio per-  
formance.  
When recording the playback of patterns triggered by  
RPPR, the timing of the recorded events may be  
slightly skewed. If this occurs, try setting “Reso”  
(Realtime Quantize Resolution) to a setting other  
than Hi.  
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Settings that are automatically copied from the combination  
The settings that will be automatically copied will be the  
same settings as if you had executed the page menu com-  
mand “Copy From Combi” (PG p.58) and had made the  
following settings in the dialog box.  
Recording the sound of a combi-  
nation or program  
“with Effects” checked  
“To” set to Track 1 to 8  
“Auto Adjust Arp setting for Multi REC” checked  
Heres how you can easily copy the settings of a combina-  
tion or program, and then record.  
There are two ways to do this. While playing in Program  
or Combination mode, you can use the Auto Song Setup  
function to automatically set up a song using the current  
settings of the program or combination. Or, you can use  
the page menu command in Sequencer mode to copy the  
settings of a program or combination create the sequencer  
setup.  
Settings that are automatically copied from the program  
The settings that will be automatically copied will be the  
same settings as if you had executed the page menu com-  
mand “Copy From Program” (p.39) and had made the  
following settings in the dialog box.  
“with Effects” checked  
“with Arpeggiator” checked  
“To” set to Track 01  
Auto Song Setup function  
“Arpeggiator” set to A  
The explanation of the Auto Song Setup function given  
here follows the procedure from Combination mode.  
Copy From Program/ Copy From Combi  
(Sequencer mode page menu commands)  
1Enter Combination mode.  
Heres how to use the Copy From Program/ Copy From  
Combi page menu commands in Sequencer mode.  
Make sure that the global MIDI channel (Global P1:  
MIDI, “MIDI Channel”) is set to 01.  
1Create a new song. (p.50)  
2If you change any of the settings in the combination.  
Such as volume, panning, effect routings and arpeggia-  
tor setting (including Arpeggiator On/ Off) you must  
first save the edited settings using “Update Combina-  
tion” or “Write Combination.”  
The combination (or program) must be saved with  
the Arpeggiator On/ Off set to On in order for the  
“Auto Adjust Arp settings for Multi REC” (see step  
4) to work properly.  
2Execute the page menu command “Copy From Pro-  
gram” or “Copy From Combi.”  
A dialog box will appear.  
3Hold down the [ENTER] key and press the  
SEQUENCER [REC/WRITE] key.  
The “Setup to Record” dialog box will appear.  
4Press the OK button to perform the Auto Song Setup.  
The TRITON Extreme will automatically switch to  
Sequencer mode, and the combinations settings will  
be applied to a new song. The new song will be the first  
unused song.  
Select the program or combination that you want to  
copy (i.e., the copy source).  
For this example, press the COMBI BANK [I] key, then  
press numeric keys [4], [0], and finally press the  
[ENTER] key. I040: Steely Keys will be selected.  
We will copy the effect settings of the combination as  
well, so check the “With Effects” check box.  
5You will automatically enter record-ready mode, and  
the metronome will begin sounding according to the  
settings in Sequencer mode 0–8: Preference.  
(PG p.68 “0–8b: Metronome Setup”)  
Since we want to copy the settings of the combinations  
eight timbres to tracks 1–8, select Track 1 to 8.  
6Press the [START/STOP] key, and realtime recording  
If you have selected Track 1 to 8, you will be able to  
select “Auto adjust Arp setting for Multi REC.” If you  
check this check box, the MIDI channel etc. of some of  
the tracks will automatically be adjusted to ensure that  
the same sound as was used during recording will be  
reproduced by the playback when you perform multi-  
track recording with the arpeggiator turned on.  
will begin.  
When youre finished recording, press the [START/  
STOP] key once again.  
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When using the “Copy From Program” page menu  
command, the dialog box will be different. You can  
specify any track as the copy destination, and “Auto  
adjust Arp setting for Multi REC” will be replaced by  
a simple “with Arpeggiator” check-box.  
Caution and other functions in  
Sequencer mode  
Depending on the combination settings, it may be  
necessary to make additional changes to the track set-  
tings.  
TRITON Extreme song data and its  
compatibility  
In order to use the “Auto adjust Arp setting for Multi  
REC” function, the combination to be copied must  
have been written to memory with the ARPEGGIA-  
TOR [ON/ OFF] key turned on.  
The following two types of song data can be loaded from  
Media into TRITON Extremes sequencer.  
Song data saved in TRITON Extremes own format  
This data is only for this instrument.  
However, it is partially compatible with the TRITON  
STUDIO, TRITON-Rack and TRITON/ TRITONpro/  
TRITONproX (PG p.309).  
Since the performance will be faithfully reproduced,  
including detailed settings of this instrument, you  
should use this format to save song data that is  
intended for playback on this instrument.  
Press the OK button to execute the copy.  
Notice that when you execute this command, the  
“PLAY/ REC/ MUTE” setting of each track will be set  
automatically.  
In the Sequencer P0: Play/ REC, Preference page, the  
“Multi REC” check box will be checked.  
Standard MIDI Files  
This format is not able to provide a totally faithful  
reproduction of the performance on TRITON Extreme  
in the way that TRITON Extremes own format does  
(although there will be no problem for normal play-  
back), but does provide compatibility with other SMF-  
compatible devices.  
To load or save song data etc., use Media mode.  
Data including exclusive events  
If you are using the arpeggiator, press the ARPEGGIA-  
TOR [ON/ OFF] key to turn it off, and then turn it on  
again.  
Exclusive messages (including XG or GS data) received  
from an external MIDI device, and parameter changes  
produced by editing track parameters (PG p.101) can  
now be recorded in realtime on the desired track. You  
can also use the page menu command “Put Effect Set-  
ting to Track” to place insert effect or master effect  
parameter settings as exclusive events in the desired  
location of a track.  
3Begin recording.  
Press the [LOCATE] key to set the location to  
001:01.000.  
Press the SEQUENCER [REC/WRITE] key, and then  
press the SEQUENCER [START/STOP] key.  
If you play a B3 note or lower during the pre-count  
before recording, the arpeggio pattern will start from  
the beginning at the moment that recording begins.  
Record your performance.  
Recorded GM, XG, or GS exclusive messages do not  
affect the TRITON Extreme when they are played  
back.  
Since the recorded data is embedded in the song data  
as exclusive events, it can be saved or loaded to/ from  
media in the same way as before. Exclusive messages  
can also be saved and loaded as SMF (Standard MIDI  
File) data (“Load Standard MIDI File,” “Save Song as  
Standard MIDI File”). This means that you can save  
recorded exclusive events as SMF data, or convert  
exclusive messages from an SMF file into song data.  
4When you are finished performing, press the  
SEQUENCER [START/STOP] key.  
If you made a mistake or want to re-record, you can  
use the Compare function (press the [COMPARE] key)  
to re-record as many times as you want. (The “Multi-  
REC” check box will be unchecked when you use  
Compare, so you will need to check it again.)  
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The Compare function  
About MIDI  
When you perform realtime recording, step recording, or  
track editing, this function allows you to make before-  
and-after comparisons.  
Track status “status”  
You can specify whether the TRITON Extremes  
sequencer will sound the internal tone generator or an  
external tone generator.  
If you continue editing when the [COMPARE] key is  
lit, the key will go dark. This now becomes the musi-  
cal data that will be selected when the [COMPARE]  
key is dark. Any previous unsaved edits will be lost.  
When Track Status “Status” (P2: Trk Param, MIDI Ch  
T01–08/ T09–16) is set to INT, operating TRITON  
Extremes keyboard and controllers will sound and con-  
trol TRITON Extreme’s own tone generator.  
When “Status” is set to EXT, EX2 or BTH, operating TRI-  
TON Extremes keyboard and controllers will sound and  
control the external tone generator. (The MIDI channel of  
the external tone generator must match the “MIDI Chan-  
nel” of the track that is set to EXT, EX2 or BTH.) With a  
setting of BTH, both the external tone generator and TRI-  
TON Extremes tone generator will sound and be con-  
trolled.  
Operations for which Compare is available  
Recording to a track  
Track Edit  
All commands except for the Utility menu commands  
“Memory Status” and “Rename Track” of the  
Sequencer P5: Track Edit page.  
Recording to a pattern  
Pattern Edit  
All commands except for the page menu commands  
“Memory Status,” “Rename Pattern,” “FF/ REW  
Speed,” and “Rename Track” of the Pattern/ Sequencer  
P6: RPPR, Pattern Edit page.  
Song Edit  
Sequencer P0–P4 and P7–P9 pages: Page menu com-  
mands “Delete Song” and “Copy From Song”  
Sequencer P1: Cue List page: Page menu commands  
“Convert to Song” and “Copy Song”  
If you wish to use the Sequencer mode of the instrument  
as a 16-track multi-timbral tone generator, select INT or  
BTH. (PG p.72)  
Synchronizing the sequencer with an external MIDI  
device  
The record/ playback tempo of TRITON Extremes  
sequencer can be synchronized to an external MIDI device  
such as a sequencer or rhythm machine (PG p.296).  
After in-track sampling  
The Compare operation will also apply to the multi-  
samples and samples that were sampled with the  
Convert to” item Seq.Event checked in “Select Bank &  
Sample No.” (PG p.63). This means that if you want  
to re-do your sampling, you can press the [COMPARE]  
key to return the multisample and samples to the state  
prior to sampling, and unwanted samples will not  
remain.  
The program will not be affected by the Compare,  
and will not return to its prior state.  
In general, track and pattern event data can not be  
returned to its original state.  
Comparing song parameters is possible only during song  
editing (when executing a page menu command).  
Operations for which Compare is not available  
Editing song parameters  
Page menu commands other than those listed above  
(in Operations for which Compare is available)  
Memory Protect  
Before you record a track or pattern, or edit the musical  
data, you will need to turn off the memory protect setting  
in Global mode. (p.90)  
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Sampling  
(Open Sampling System)  
The external audio source that you are sampling can  
be processed by the five insertion effect to apply  
effects such as a compressor or EQ. The LFO  
frequency or delay time of the effect can be specified  
as a BPM value, which is highly effective when  
sampling phrase loops etc.  
(In Sampling mode, only the insert effects can be used.  
In Program, Combination, and Sequencer modes, the  
master effects can also be used.)  
Features of sampling on the  
TRITON Extreme  
The TRITON Extreme features our Open Sampling  
System that lets you use sampling/ resampling not  
only in Sampling mode but also in Program,  
Combination, and Sequencer modes, with  
You can apply Valve Force to the external audio  
source you are sampling.  
functionality optimized for the specific mode that you  
are currently in.  
You can perform 48 kHz 16-bit linear mono or stereo  
sampling.  
The TRITON Extreme is shipped with 16 Mbytes of  
sample memory (RAM). When you sample, the data is  
written into this sample memory (RAM) or to media.  
(For details on the types of media you can use, refer to  
p.137.)  
Sampling can be initiated by the SAMPLING [START/  
STOP] key, note-on, threshold, or the SEQUENCER  
[START/ STOP] key. (The available methods will  
depend on the mode.) Threshold allows you to initiate  
sampling when the input signal exceeds the threshold  
level you specify. In Sampling mode, you can also  
specify a pre-trigger setting.  
The analog audio inputs support mic and line level  
signals. Digital audio input via S/ P DIF IN supports  
the 48 kHz sample rate.  
You can digitally sample (i.e., “rip”) audio data from  
an audio CD in a CD-R/ RW drive connected to the  
USB A connector.  
Sampled data can be converted automatically (or  
manually, using an easy operation) into a program  
and used with the TRITON Extremes HI synthesis  
system. (In Sampling mode, use “Convert MS To  
Program.” In Program, Combination, or Sequencer  
mode, use “Select Bank & Smpl No.”) Once a  
multisample/ sample has been converted into a  
program, you can make filter, amp, and effect settings  
and play it as a program. Such a program can also be  
used in Combination mode or Sequencer mode.  
Samples you record can also be used as drum samples  
in a drum kit.  
The 16 Mbyte sample memory (RAM) allows approxi-  
mately 2 minutes 54 seconds of mono sampling (or  
approximately 1 minute 27 seconds of stereo sam-  
pling). By installing 72-pin SIMM boards, you can  
expand sample memory to a maximum of 96 Mbytes  
(three 32 Mbyte SIMM boards; replacing the factory-  
installed 16 Mbyte SIMM with a 32 Mbyte SIMM).  
With the sample memory maxed out, the total sam-  
pling time is 17 minutes 28 seconds of mono sampling  
(approximately 8 minutes 44 seconds in stereo). How-  
ever, because the TRITON Extreme RAM is addressed  
as six individual 16 Mbyte banks, the maximum length  
for any individual sample remains approximately 2  
minutes 54 seconds (mono) or approximately 1 minute  
27 seconds (stereo). Samples you record into sample  
memory (RAM) can be used as tone generator wave-  
forms. However, this data will be lost when the TRI-  
TON Extremes power is turned off, so you must save  
any sample data that you want to keep.  
Sampling in Program, Combination, and Sequencer modes  
The Media lets you record up to 80 minutes as a single  
sample file in either mono or stereo (monaural: approx-  
imately 440 Mbytes, stereo: approximately 879  
Mbytes). This will create a WAVE file.  
A performance in Program, Combination, or  
Sequencer modes can be resampled internally, with all  
audio remaining in digital form. This lets you  
resample a performance that uses the TRITON  
Extremes filters, effects, arpeggiator, and sequencer  
etc.  
External audio sources from the various input jacks  
can be sampled. A performance played on the  
TRITON Extreme can be mixed with the external  
audio source and sampled, or you can sample just the  
external audio source while monitoring the  
performance played on the TRITON Extreme. The  
master effects can also be applied to the signal being  
sampled.  
In Sequencer mode when you sample an external  
audio source while listening to the playback of the  
song, note data will be automatically created in the  
track. This “In-Track Sampling” function lets you  
sample vocals or guitar while you play the sequencer –  
just as if you were recording on a multi-track recorder.  
Song playback in Sequencer mode can be resampled to  
media. You can use Media mode to edit the song  
order, and burn your songs to an audio CD in a CD-  
R/ RW drive connected to the USB A connector.  
If a sample (WAVE file) that was sampled to the media  
is loaded into sample memory (RAM), it can be used as  
a tone generator waveform. A sample (WAVE file) of  
up to 16 Mbytes (mono) or 32 Mbytes (stereo) (if sam-  
ple memory has been expanded to 32 Mbytes or  
greater) can be loaded into sample memory (RAM).  
You can create an audio CD by writing Wave files to a  
CD-R/ RW drive connected to the USB A connector.  
A maximum of 1,000 multisamples and 4,000 samples  
can be created.  
In Media mode, you can load multisample/ sample  
data from various types of media.  
Korg format or Akai (S1000/ 3000 samples, mapped  
multisamples only) format sample data, and AIFF or  
WAVE format sample data can be loaded. (Once data  
has been loaded into the TRITON Extreme, it will all  
be treated as Korg format sample data.)  
Sample data created on the TRITON Extreme can be  
exported (output) as an AIFF or WAVE format sample  
file.  
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Editing in Sampling mode  
In Sampling mode, the sample data you sampled or  
loaded from various media (including WAVE and  
AIFF formats) can be assigned to an index (zone) to  
create a multisample.  
The waveform can be viewed in the LCD screen, and  
edited by a variety of waveform editing commands  
that include rate convert (down-sampling) and reverse  
playback.  
How Sampling mode is organized  
This section describes how sampling on the TRITON  
Extreme is organized. (see the lower diagram on the fol-  
lowing page)  
Sampling frequency and bit resolution  
As shown in the diagram, sampling reads the level of the  
analog signal at fixed intervals along the time axis, and  
stores the levels in memory as digital data.  
Start, loop start, and end addresses can be specified in  
units of a single sample. Loop tune, reverse playback,  
and loop lock functions are also supported.  
Level  
The Use Zero function automatically searches for zero-  
cross points, making it easy to find the beginning or  
end of the waveform, or locations that will not  
produce noise when the sample is played back.  
The grid function displays a BPM-based grid on the  
waveform display, helping you to create loops or  
make waveform edits that match the desired BPM.  
Each multisample allows you to create up to 128  
indices. Each index consists of a sample assignment, a  
key zone, an original key, a playback pitch, and  
settings such as level.  
The “Keyboard & Index” display lets you edit a  
multisample while viewing the assignments and zones  
of each sample.  
Sample names and multisample names of up to 16  
characters can be assigned. Sample names and  
multisample names can also be viewed in Media mode  
(PG p.177 “Translation”).  
The Time Slice function automatically detects the  
attack portions of a kick or snare etc. in a rhythm loop  
sample (a looped pattern of drums etc.), and divides it  
into separate rhythm instrument sounds. A pattern  
corresponding to the divided samples is created  
automatically, so that you can immediately use the  
Sequencer mode RPPR function to play the pattern  
and adjust the tempo without changing the pitch. You  
can also do things such as adjusting the pitch of only  
the snare, replacing it with a different sample, or  
changing the playback timing on the sequencer, in this  
way creating a new rhythm loop based on the rhythm  
loop you started with. (Stereo samples are supported.)  
The Time Stretch function lets you modify the tempo  
without changing the pitch of a sample. You can select  
either Sustaining (suitable for sustain-type  
Analog waveform  
Time  
48kHz  
Level  
= 48,000 times every second  
= 0.0208 mS cycle  
16bit  
=65,536 levels  
of data  
Sampled digital  
waveform  
Time  
The “fixed intervals” mentioned above are generally  
expressed as the “sampling frequency.” 48 kHz (kilohertz)  
means that sampling is performed 48,000 times each sec-  
ond, and that the interval is 1 (second)/ 48,000 (times) =  
approximately 0.00002083 (seconds) = approximately  
0.02083 mS (millisecond).  
The higher the sampling frequency is, the closer to the  
original analog signal the waveform in memory will be.  
Each level is read, and converted into digital data. The  
accuracy at this time is determined by the bit resolution.  
This process converts an analog signal with infinite reso-  
lution into a digital signal with finite resolution. With 16  
bit resolution, each level is indicated in 65,536 steps (the  
sixteenth power of two).  
The greater the bit resolution is, the closer to the original  
analog signal the waveform in memory will be.  
48 kHz 16 bit sampling is the same quality as in audio  
devices such as DAT. A CD uses 44.1 kHz 16 bit sampling,  
which is a slightly lower sampling frequency.  
instruments such as strings or vocals), or Slice  
(suitable for rhythm loops on decay-type instruments  
such drums). Stereo samples are supported.  
The Crossfade Loop function is an important looping  
tool that helps smooth out irregularities in long loops  
which contain complex material. By executing  
Crossfade Loop, you can eliminate this problem and  
create natural-sounding loops.  
The Link (with Crossfade) function allows you to join  
two samples into a single sample. You can also  
crossfade the overlapping portion of the samples at  
this time, so that the volume changes gradually,  
producing a natural-sounding transition.  
The BPM Adjust function (playback pitch adjust) lets  
you adjust the playback pitch of each index so that the  
loop frequency matches the desired BPM value.  
You can use resampling (auto) to automatically apply  
effects to a sample and create a new sample.  
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tive pitch ranges to avoid any unnatural sounds during  
playback.  
Samples and Multisamples  
All of the instrumental sounds in the TRITON Extremes  
internal preset ROM multisamples are constructed in this  
way. For example, you might record one sample per  
octave, and assign each of these samples to an index (key-  
board area).  
Samples  
The data that is recorded (sampled) into internal memory  
or loaded from a file is referred to as a sample or sample  
file. Samples consist of the actual waveform data, and  
parameters that specify how the data will be played back,  
such as Start, Loop Start, and End Address. Samples can  
be used in multisamples and drum kits.  
By assigning multiple samples such as phrase samples or  
rhythm loops to a multisample and arranging them across  
the keyboard, you can play multiple samples simulta-  
neously. Since a different phrase could be assigned to each  
key, you can perform just as though you were using a  
pad-type sampler. Alternatively, these samples could be  
assigned at one-octave intervals, and played as phrase  
variations with different playback pitches.  
The TRITON Extreme can hold a maximum of 4,000 sam-  
ples in its internal memory.  
The TRITON Extreme can share a single waveform  
among multiple samples. This allows you to create  
multiple samples with different playback addresses  
from the same waveform without wasting internal  
memory. For example, suppose that you have wave-  
form data that records a voice saying “One-Two-  
Three.” This single piece of waveform data could be  
shared by three samples, with the playback of sample  
A producing “One-Two-Three,” sample B producing  
“One-Two,” and sample C producing “Two-Three.”  
(PG p.108).  
The TRITON Extreme can hold a maximum of 1,000 mul-  
tisamples in its internal memory.  
A multisample can be selected as the oscillator for a pro-  
gram, and played as a program. In a combination, they  
can be combined with preset programs, and used in a  
multi. They can be used with the arpeggiator to produce  
interesting results (for example, by using the arpeggiator  
to automatically play sound effects or spoken samples).  
Multisample  
Multisamples  
Index001  
Top Key  
Index003  
Top Key  
Index002  
Top Key  
Index004  
Top Key  
A multisample consists of settings that make one or more  
samples sound in different areas of the keyboard. A multi-  
sample consist of between one and 128 “indexes.” Each  
index contains parameters that specify the sample that  
will playback, the zone in which it will playback, the orig-  
inal pitch key, the playback pitch, and level etc.  
Index 001  
0000:  
Index 002  
Index 003  
Index 004  
0001:  
Sample B  
0002:  
0003:  
Using multisamples  
Sample A  
Sample C  
Sample D  
When sampling an instrument that is able to produce a  
wide range of pitches, such as a piano, recording just one  
sample and applying it (playing it back) over the entire  
pitch range will not produce a natural-sounding result. By  
using a multisample you can record separate samples for  
each pitch range, and assign these samples to their respec-  
Multisample  
Sample  
Program OSC (Single/Double)  
Program OSC (Drums)  
Drum Kit  
Conceptual diagram of the Open Sampling System  
Resampling  
Program, combinations and  
songs  
Insert Effects  
(Master Effects)  
RAM (SIMM memory):  
16 MB (expandable to 96 MB)  
VALVE FORCE  
AUDIO  
OUTPUT  
jack  
Digital/analog  
convertor  
Analog/digital  
convertor  
AUDIO INPUT jack  
Analog signal  
Digital signal  
Analog signal  
Sample 0000 ... 3999  
DAC  
ADC  
USB A connector CD-R/RW  
(Audio CD)  
Digital signal  
Placement: Final  
(Ripping)  
Analog signal  
ADC  
S/P DIF IN jack  
Valve Force  
DAC  
Placement:  
Analog signal  
Insert (Use Indiv.3/4 BUS)  
Used by combinations  
and songs  
Program  
Media  
Multisample 000 ... 999  
RAM (internal memory)  
WAVE File  
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These settings can be made in the following pages.  
Mode  
Sampling  
Page  
Preparations for sampling  
Sampling P0: Recording, Input/Setup  
Combination P0: Play, Sampling  
Program P0: Play, Sampling  
The multisample and sample data in the sample  
memory (RAM) is not backed up when the power is  
turned off. If you wish to keep this data, you must  
save it onto a media before turning off the power.  
Combination,  
Program,  
Sequencer,  
Song Play,  
Media  
Sequencer P0: Play/REC, Sampling  
Global P0: Basic Setup, Input/Sampling  
Media, Play Audio CD  
When the power is first turned on, memory will not  
contain any multisample or sample data. You must  
first load previously-saved data before you can play-  
back or edit any sample data (p.121).  
Sampling can be performed in Sampling, Combina-  
tion, Program, and Sequencer modes.  
2Select the page for making Input settings.  
As an example, heres how to make settings in Sam-  
pling mode and in Program mode.  
1. Connecting an input device and making  
Input settings  
Sampling mode  
Connecting an input device  
Press the [SAMPLING] key to enter Sampling mode.  
Press the Input Setup tab to access the P0: Recording,  
Input/ Setup page.  
Heres how to connect an external audio source. On the  
TRITON Extreme you can input audio signals to the  
AUDIO INPUT 1 and 2 jacks, or the S/ P DIF IN jack.  
1Connect the audio source that you want to input.  
Input from the AUDIO INPUT 1 and 2 jacks  
Connect a mic, guitar, or CD player etc. to the rear  
panel AUDIO INPUT 1 and 2 jacks.  
Set the AUDIO INPUT [MIC/LINE] switch as appro-  
priate for the device you are inputting.  
If a mic is connected, set this to the MIC position.  
If a guitar or analog audio device is connected, set this  
to the LINE position.  
Guitars with active pickups can be input directly.  
However if your guitar has a passive-type pickup  
(i.e., without a built-in preamp), the mismatch in  
impedance levels will make it difficult to sample at an  
appropriate level. Such instruments should be routed  
through a preamp or effect unit before they are con-  
nected.  
Program mode  
Press the [PROG] key to enter Program mode. Press the  
Sampling tab to access the P0: Play, Sampling page.  
Input from the S/P DIF IN jack  
Connect the optical digital output jack of your DAT etc.  
to the rear panel S/ P DIF IN jack.  
3Use “Input” to select the input source.  
If you want to sample the input connected to the  
AUDIO INPUT 1 and 2 jacks, set “Input” to Analog.  
If you want to sample the signal being input via the  
S/ P DIF IN jack, set “Input” to S/ P DIF.  
If “Input” is set to S/ P DIF, an “Obey Copyright  
Rules” dialog box will appear. Carefully read “About  
copyright” (QS p.iii), and if you accept the terms,  
press the OK button to continue with settings. If you  
do not accept the terms, press the Cancel button to  
cancel the setting.  
If you want to input from the S/ P DIF IN jack, set the  
Global mode “System Clock” to S/ P DIF. (PG  
p.158)  
Input settings  
One set of Input settings are maintained by Sampling  
mode, and a different set of Input settings are shared by  
Combination, Program, Sequencer, Song Play, and Media  
mode. This latter set is saved as Global mode parameters.  
Normally you will set these in Global mode; however,  
these same settings can also be made from the other  
modes.  
For the best sound quality, adjust the level as high as  
possible without making the “ADC OVERLOAD !!”  
warning appear.  
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4For Input1 and Input2, set “BUS (IFX/Indiv.) Select”  
to specify the destination to which the external audio  
signal you selected in “Input” will be sent.  
L/R: Send to the L/ R bus.  
The output volume will not change at this time, but  
your adjustment will affect the data that will be sam-  
pled.  
If “CLIP!!” is displayed, lower the “Recording Level”  
(located at the right of the display) to an appropriate  
level.  
IFX1–IFX5: Send to the corresponding insert effect.  
1, 2, 3(Tube), 4(Tube), 1/2, 3/4(Tube): Send to the jINDI-  
VIDUAL 1–4, 1/ 2, or 3/ 4 bus(es).  
Use “Level” to adjust the signal level. Normally you  
will set this to 127. Use “Pan” to specify the stereo posi-  
tion.  
In the Input section (COMBI, PROG, SEQ, S.PLAY,  
MEDIA) you can specify the send levels “Send1  
(MFX1)” and “Send2 (MFX2)” to master effects 1 and 2.  
These settings can be made if “BUS (IFX/Indiv.)  
Select” is L/ R or Off.  
“Send1 (MFX1)” and “Send2 (MFX2)” cannot be set  
in Sampling mode.  
We recommend that you set the “Recording Level” as  
shown below, depending on whether you are sampling  
only an external input source, or resampling the play-  
back of a song or a performance played on a program,  
combination, or sample.  
The input from the AUDIO INPUT 1 jack is set by  
Input1, and the input from the AUDIO INPUT 2 jack is  
set by Input2.  
The L channel of the input from the S/ P DIF IN jack is  
At this time you can also set “Auto +12 dB On”  
(p.67) so that the recorded sample will play back at  
an appropriate level.  
set by Input1, and the R channel is set by Input2.  
Example:  
Send the signal from the AUDIO INPUT 1 jack in mono  
to the L/ R bus  
Input1 BUS (IFX/ Indiv.) Select” L/ R, “Level” 127,  
When sampling only an external input source:  
“Recording Level”: +0.0 (dB)  
“Auto +12 dB On”: off (unchecked)  
“Pan” L000  
When resampling (sampling the playback of a song, or  
your keyboard performance using a program, combi-  
nation, or sample) or  
When simultaneously resampling and sampling an  
external audio source:  
Example:  
Send the signal from the AUDIO INPUT 1 and 2 jacks  
in stereo to the L/ R bus  
Input1 BUS (IFX/ Indiv.) Select” L/ R, “Level” 127,  
“Pan” L000  
Input2 BUS (IFX/ Indiv.) Select” L/ R, “Level” 127,  
“Pan” R127  
“Recording Level”: –12.0 (dB)  
“Auto +12 dB On”: on (checked)  
When “BUS (IFX/ Indiv.) Select” is changed from Off  
to L/ R or IFX, please be aware that the volume level  
of the AUDIO OUT L/ MONO and R jacks and the  
headphones may rise excessively.  
3When you have finished making adjustments, press  
the SAMPLING [REC] key.  
An easy way to make these settings is to use the Auto  
Sampling Setup “REC Audio Input” function. You  
can do this in Sampling P0: Recording or in Program  
P0: Play, Sampling.  
3. Specifying the recording method  
(Recording Setup/ Sampling Setup)  
1In “Source BUS,” select the source that you want to  
sample.  
The sound being sent to the bus you select here will be  
sampled.  
2. Setting the recording level (Recording  
Level [dB])  
L/R: The sound being sent to the L/ R bus will be sam-  
pled.  
1Produce sound at the volume that you want to record.  
If you are inputting via the AUDIO INPUT 1 and 2  
jacks, gradually turn the [LEVEL] knob from the MIN  
position toward MAX. Set the level immediately below  
the point where the display indicates “ADC OVER-  
LOAD !!” (AD converter input overload).  
Indiv.1/2: The sound being sent to the Individual 1, 2  
bus will be sampled.  
For examples of these settings, refer to the various  
examples of sampling. (p.67, 70, 75, 82, 83, QS p.19,  
22)  
The best audio quality will be obtained at a level  
immediately below the point where “ADC OVER-  
LOAD !!” is displayed (i.e., the highest level that does  
not produce an overload).  
2Press the SAMPLING [REC] key.  
Produce sound at the volume that you want to record.  
Watch the level meters to check the input volume.  
Use the “Recording Level” slider to adjust the record-  
ing level.  
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2Use “Trigger” to specify how sampling will begin.  
The available trigger methods will differ depending on  
the mode.  
Program mode  
Sampling mode:  
Sampling START SW, Note On, Threshold  
Program, Combination modes:  
Sampling START SW, Note On  
Sequencer mode:  
Sampling START SW, Note On, Threshold, Sequencer  
START SW  
Here we will describe the Sampling START SW and  
Note On that can be used in all modes. For details on  
trigger methods suitable for various purposes, refer to  
the various examples of sampling on p.80, 82, 83, QS  
p.18, 22 or PG p.5, 41, 63, and 115.  
1Use “Save to” to specify the location into which the  
data will be sampled.  
RAM: The sample will be written into sample memory  
(RAM).  
Sampling START SW: When you press the SAM-  
PLING [REC] key, you will enter sampling-standby  
mode, and sampling will begin when you press the  
SAMPLING [START/ STOP] key.  
If you select RAM, you can also specify the writing-  
destination RAM bank.  
In Sampling mode, this is specified by “Bank.”  
In other modes, this is specified by the page menu  
command “Select Bank & Smpl No.”  
Note On: When you press the SAMPLING [REC] key  
and then the SAMPLING [START/ STOP] key, you will  
enter sampling-standby mode, and sampling will  
begin when you play the keyboard.  
When you select “Select Bank & Smpl No.,” the fol-  
lowing dialog box will appear.  
4. Making settings for the sample to be  
recorded (REC Sample Setup/ Sampling  
Setup)  
Next we will specify the location into which the data will  
be sampled, select mono or stereo sampling, and specify  
the sampling time.  
REC Sample Setup settings are made in Sampling mode,  
and Sampling Setup settings are made in Combination,  
Program, or Sequencer mode. These settings are main-  
tained independently for each mode.  
Specify the “Bank” in this dialog box.  
“Sample No.” specifies the writing-destination sample  
number. If “Sample Mode” is set to Stereo, specify L  
and R.  
If you check “Program” in the “Convert to” area, the  
sample will automatically be converted to a program  
immediately after the sample has been written into  
RAM. This is convenient when you want to hear the  
sampled sound immediately.  
Use the following pages to set them.  
Mode  
Sampling  
Page  
Sampling P0: Recording, Recording  
Combination P0: Play, Sampling  
Program P0: Play, Sampling  
Combination  
Program  
At the right, use “Program” and “MS” to specify the  
program number and multisample number of the pro-  
gram that will be created by the conversion.  
Use “Orig.Key” to specify the key that will play the  
sample at its original pitch. “Orig.Key” will increment  
by one after you sample, so that the next sample you  
record will be assigned to the next higher note.  
Press the OK button to finalize the settings.  
Sequencer  
Sequencer P0: Play/REC, Sampling  
Sampling mode  
Set the “Auto +12 dB Onparameter. If you check  
“Auto +12 dB On,” the sample playback level will  
automatically be increased by +12 dB after sampling.  
In Sampling mode, you can set this parameter in the  
P0: Recording, Preference page.  
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In Program, Combination, and Sequencer modes, you  
can set this parameter using the Sampling page menu  
command “Select Bank & Smpl. No.”.  
When you sample an external audio source, you should  
normally set “Recording Level” to +0.0 (dB). The sample  
data will be recorded at the optimum level. If you sample  
with “Auto +12 dB On” turned off at this time, “+12 dB”  
(Sampling mode Loop Edit page) will be off, and the sam-  
ple will play back at the same level at which it was sam-  
pled.  
MEDIA: The sample will be written to the media.  
If you select MEDIA, you can also select the writing-  
destination drive.  
In all modes, this is specified by the page menu com-  
mand “Select Directory.”  
When the power is turned on, “Recording Level” and  
“Auto +12 dB On” will default to the following settings.  
Program, Combination, Sequencer modes  
“Recording Level”: –12.0 (dB), “Auto +12 dB On”: on  
Sampling mode  
“Recording Level”: +0.0 (dB), “Auto +12 dB On”: off  
These settings assume that you will mainly be resampling  
in Program, Combination, and Sequencer modes (listed  
above), and performing conventional sampling in Sam-  
pling mode (listed below).  
Media Select  
Optimizing the sample memory (RAM)  
If RAM has been specified as the destination to which  
data will be written during sampling, you can specify that  
sample memory (RAM) be automatically optimized after  
the data is written. When optimization is performed,  
unused areas that are occupying memory space will be  
reorganized to increase the available free space. In the  
Global mode P0: Basic Setup, Input/ Sampling page, you  
can check Auto Optimize RAM” so that RAM will auto-  
matically be optimized when sampling ends. In this case,  
you will always be able to sample without any wasted  
RAM area, but the sound will stop for a time when sam-  
pling ends. If a song is being played back in Sequencer  
mode, the playback will stop.  
If you are playing back a song, or if you are repeatedly  
recording multiple samples in various locations while lis-  
tening to audio input from a CD etc., you can sample with  
Auto Optimize RAMunchecked, and then execute the  
page menu command “Optimize RAM” (found in the  
Sampling page of Program, Combination, or Sequencer  
modes, and in P0–P4 of Sampling mode) to optimize the  
RAM when the remaining amount of memory begins to  
decrease. The remaining amount of sample memory  
(RAM) can be checked in Sampling mode P0: Memory  
Status.  
In the “Media Select” field, select the drive. Use the  
Open and Up buttons to move between levels of the  
directory hierarchy to select the desired directory. Press  
the Done button to finalize the settings.  
If you sampled to the media as a WAVE file, the  
“Auto +12 dB On” setting will be ignored. The play-  
back level of the WAVE file is set by “WAVE File Play  
Level” (PG p.158).  
2In “Sample Time,” specify the length of time that you  
want to sample.  
This can be set in units of minutes and seconds.  
If you are sampling to RAM (sample memory), you  
can sample a maximum of approximately 2 minutes 54  
seconds in mono, or approximately 1 minute 27 sec-  
onds in stereo.  
If you are sampling to MEDIA, you can sample a max-  
imum of 80 minutes in either mono or stereo (mono:  
approximately 440 Mbytes, stereo: approximately 879  
Mbytes).  
3Set “Sample Mode” to specify whether a mono or a  
stereo file will be created.  
L-Mono: The sound of the internal L channel will be  
sampled in mono.  
R-Mono: The sound of the internal R channel will be  
sampled in mono.  
Stereo: The sound of the internal L and R channels will  
be sampled in stereo.  
Examples of sampling settings  
Resampling only the sound of the TRITON Extreme  
(e.g., arpeggiator and/or keyboard performance)  
“Input”: Analog  
Input1 BUS Select”: Off  
Input2 BUS Select”: Off  
“Source BUS”: L/ R  
The recording level and “Auto +12 dB On”  
When you resample the playback of a song, or your key-  
board performance using a program, combination, or  
sample, or if you mix your performance with an external  
audio source and sample the result, you should normally  
set “Recording Level” to –12.0 (dB). If you resample at  
–12.0 (dB), the sample data will be recorded at the opti-  
mum level, but the playback level will be lower than the  
level during sampling (if “+12 dB” is off). In such cases,  
you can check “Auto +12 dB On” when you resample, so  
that “+12 dB” (Sampling mode Loop Edit page) will auto-  
matically be turned on, and the recorded sample will play  
back at the same level at during resampling.  
“Recording Level”: –12.0  
“Auto +12dB On”: On (checked) PG p.6, 64  
Resampling the sound of the TRITON Extreme  
(arpeggiator and/or keyboard performance) together  
with the input sound from the AUDIO INPUT 1 jack  
“Input”: Analog  
Input1 BUS Select”: L/ R, “Pan”: C064 or as desired  
Input2 BUS Select”: Off  
“Source BUS”: L/ R  
“Recording Level”: –12.0  
“Auto +12dB On”: On (checked) PG p.6, 64  
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Sampling only the stereo input sound from the  
AUDIO INPUT 1 and 2 jacks while you listen to the  
sound of the TRITON Extreme (arpeggiator etc.)  
Sampling and editing in Sampling  
mode  
“Input”: Analog  
Input1 BUS Select”: 1/ 2, “Pan”: L000  
Input2 BUS Select”: 1/ 2, “Pan”: R127  
“Source BUS”: Indiv.1/ 2  
In Sampling mode, you can record samples, and edit sam-  
ple data that you sampled or loaded from media (includ-  
ing WAVE and AIFF formats). You can also assign the  
edited samples to indexes (zones) to create a multisample.  
“Recording Level”: 0.0  
“Auto +12dB On”: Off (unchecked) PG p.6, 64  
Sampling mode page structure  
In this case, the sound that is input to AUDIO INPUT 1  
and 2 will be output only to AUDIO OUTPUT (INDI-  
VIDUAL) 1 and 2.  
Page  
Explanation  
P0: Recording  
Record samples. Select the sample or multi-  
sample to record, make various recording  
settings and AUDIO INPUT settings. View  
the memory status.  
Using the metronome  
It is convenient to use the metronome when you want to  
play a program or combination at a specific tempo and  
sample your performance.  
To access the metronome settings, use the Program or  
Combination P0: Play, Sampling page menu command  
“Metronome Setup.” We recommend that you set “BUS  
(OUTPUT) Select” to either 3 or 4, and connect the (INDI-  
VIDUAL) 3 or 4 jack to your mixer so that the metronome  
can be monitored via your mixer.  
P1: Sample Edit  
P2: Loop Edit  
Perform waveform editing etc. on samples  
that were sampled or loaded in Media mode.  
Set sample playback parameters: Start,  
Loop Start, End Address, Loop on/off, and  
Reverse on/off. Editing operations such as  
Time Slice and Time Stretch.  
P3: Multisample  
Edit multisamples. Set and edit the sample  
assignments, zone, and original key etc.  
P4: Controller Setup  
P5: Audio CD  
P6:  
Controller settings.  
Audio CD playback and ripping.  
---  
---  
Automatically setting-up for the desired  
sampling method (Auto Sampling Setup)  
P7:  
P8: Insert Effect  
P9: Valve Force  
Select and make settings for insert effects.  
Valve Force settings.  
In each mode, Auto Sampling Setup automatically makes  
the appropriate settings for the sampling-related parame-  
ters so you dont have to perform steps 14 described  
above. For example in Program mode you can use this to  
make the necessary settings for resampling your playing  
on a program, or to make settings for sampling only an  
external audio source while you monitor your playing on  
a program. However, these automatic settings assume  
typical situations, so youll need to adjust the parameters  
to meet your situation.  
For details on how to access each mode and page,  
Sampling can be performed in any page P0–P8 of  
Sampling mode by using the [REC/ WRITE] key and  
the [START/ STOP] key. Recording-related settings  
such as input level are made by the parameters of P0:  
Recording, and these settings are valid for the other  
pages as well.  
This function is available in the following pages.  
The selected multisample or sample can be played  
from the keyboard in any page, allowing you to hear  
the results of your editing in each page.  
Mode  
Sampling  
Page  
Sampling P0: Recording  
Combination  
Program  
Combination P0: Play, Sampling  
Program P0: Play, Sampling  
For an example of sampling, refer to QS p.18–.  
On the following page we will explain sampling opera-  
tions that are specific to Sampling mode, and how to edit a  
multisample or sample.  
Sequencer  
Sequencer P0: Play/REC, Sampling  
For examples of the settings, refer to p.80, 82, 83, QS p.18,  
22. For a detailed explanation, refer to PG p.7, 42, 64, 112.  
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Immediately after the power is turned on, “Position”  
will be Right (to selected index), “Zone Rangewill  
be 12 Keys, and “Original Key Positionwill be Bot-  
tom, so that indexes will be created as shown below.  
Creating multisample indexes and  
sampling  
Heres how to create indexes for a multisample, and how  
to assign a sample to each index.  
1Select the P0: Recording, Recording page.  
Index  
If you set “Zone Range” to 1 Key, an index will be  
created for each note of the keyboard. It is convenient  
to use 1 Key when you wish to sample numerous  
takes in succession, such as when recording phrases  
or rhythm loops.  
MS  
(Multisample Select)  
Sample Select  
4Select “Index.”  
“Index” can also be selected by holding down the  
[ENTER] key and playing a note on keyboard. For this  
example, select 001.  
2Select “MS (Multisample Select),” and create a multi-  
sample.  
To create a new multisample, press the “MS (Multi-  
sample Select)” popup button. Then press a Multisam-  
ple No. in the list for which no name has been entered,  
or use the numeric keys [0]–[9] to input a number and  
then press the [ENTER] key.  
5Assign a sample to the “Index.”  
If sample memory (RAM) already contains samples,  
use “Sample Select” to select the sample and assign  
it.  
If you want to record a new sample, you can sample it  
now.  
A dialog box will appear.  
The sample you record will be automatically assigned  
to the index you selected in step 4.  
The assigned sample will sound when you play the  
keyboard in the range of the index to which the sample  
is assigned.  
If you want to create a stereo multisample, check the  
“Stereo” box, and press the OK button.  
If you want to create a monaural multisample, uncheck  
the “Stereo” box, and press the OK button.  
6Repeat steps 4and 5to assign a sample to each  
index.  
The number and order of the indexes in a multisam-  
ple, the range of each index, and the original key  
3Press the Create button to create an index.  
Immediately after the power is turned on, the “Index”  
will be indicated as 001/001. This means that there is  
only one index.  
Creating multiple samples  
The range that is highlighted in the keyboard & Index  
is the range of the selected index.  
Press the Create button several times. Each time you  
press it, an index will be created. The keyboard display  
will indicate the zone and original key location of each  
index.  
In the example procedure described above, several  
indexes were created (by pressing the Create button sev-  
eral times), and then samples were assigned to each  
“Index.”  
As an alternative method, it is also possible to create one  
index, sample into it, and then repeat these two steps.  
The index that is created when you press the Create  
button will be created according to the P0: Recording,  
Preference page Create Zone Preference settings. (These  
settings can also be made in P3: Multisample, Prefer-  
ence page Create Zone Preference. PG p.116, 137)  
1Press the Create button once to create an index.  
2Record a sample.  
The recorded sample will automatically be assigned to  
the index you created in step 1.  
3Repeat steps 1and 2.  
This is an efficient way to record multiple samples.  
(QS p.20)  
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“Key”: C2  
Applying an insert effect to a sample and  
resampling it  
Use “Key” to specify the sample that will be resam-  
pled.  
“Recording Level”: –12.0  
This is the default setting for resampling.  
“Save to”: RAM  
The data will be written to sample memory (RAM).  
“Sampling Mode”: Stereo  
The sound of the internal L/ R channels will be sam-  
pled in stereo.  
“Auto +12dB On”: On  
The process of applying an insert effect etc. to a sampled  
sound and then sampling it once again is called “resam-  
pling.”  
1In the P0: Recording, Recording page, assign the sam-  
ple that you want to resample to “Sample Select.”  
When the power is first turned on, the assigned sample  
will be set to “Orig.Key” C2.  
The “+12 dB” setting will automatically be turned on  
for the samples you record.  
“BUS (IFX) Select”: IFX1  
The output of the sample will be sent to IFX1. (step  
6)  
2Press the page menu button, and choose “Auto Sam-  
pling Setup” from the menu.  
A dialog box will appear.  
3Choose “Auto Resample through IFX,” and select the  
effect that you want to use.  
Be aware that if you change the “BUS” setting from  
Off to L/ R or IFX1–5, the volume level sent to the  
AUDIO OUT L/ MONO and R jacks and the head-  
phones may rise excessively.  
5In P2: Loop Edit, check the “+12 dB” setting.  
4Press the OK button to execute the command.  
Sampling settings will be made automatically.  
By making the following settings, you will be able to  
resample at the optimal level.  
If “+12 dB” is not checked:  
“Recording Level”: +0.0 (dB)  
(P0: Recording, Recording page)  
“Auto +12 dB On”: Off (unchecked)  
(P0: Recording, Preference page)  
If “+12 dB” is checked:  
“Recording Level”: –12 dB (dB)  
(P0: Recording, Recording page)  
“Auto +12 dB On”: Off (checked)  
(P0: Recording, Preference page)  
6In the P8: Insert Effect, Routing page, you can see that  
“BUS (IFX) Select” is set to IFX1.  
Let’s take a look at the settings that were made auto-  
matically.  
Input 1 “BUS (IFX/Indiv.) Select”: Off  
Input 2 “BUS (IFX/Indiv.) Select”: Off  
Input from the INPUT 1, 2 jacks is turned off.  
“Source BUS”: L/R  
The sound sent to the L/ R will be sampled.  
Trigger”: Sampling START SW  
After youve pressed the SAMPLING [REC] key to  
enter sampling-ready mode, resampling will begin  
when you press the SAMPLING [START/ STOP] key.  
“Resample”: Auto  
The sample assigned to the index will be resampled  
automatically.  
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7In the P8: Insert Effect, Insert FX page, set “IFX1” to  
Ripping  
052: Reverb Hall, and turn “IFX On/Off” ON.  
Data from an audio CD in a CD-ROM or CD-R/ RW drive  
connected to the USB A connector can be loaded into the  
TRITON Extreme as sample data. You can do this in either  
of two ways; you can play back the audio CD and capture  
the sound via the AUDIO INPUT, or you can load (“rip”)  
it directly as digital data.  
If you are using a CD-ROM or CD-R/ RW drive con-  
nected to the USB A connector, use an audio cable to  
connect the audio output of your drive to the TRI-  
TON Extremes AUDIO INPUT 1, 2 jacks. If youre  
using a drive that does not have audio output jacks or  
a headphone jack, you wont be able to monitor the  
sound.  
Press the C2 key, and verify that reverb is applied.  
8Press the SAMPLING [REC] key, and then the SAM-  
PLING [START/STOP] key.  
The sample assigned to C2 will play automatically, and  
resampling will begin.  
When the sample finishes playing, resampling will  
end.  
Ripping digital data from an audio CD as a sample  
Heres how digital data from an audio CD track can be  
captured as a sample.  
1Insert an audio CD into the USB A connector CD-  
The sample that was created by resampling will auto-  
matically be assigned to “Sample Select.”  
ROM or CD-R/RW drive. (PG p.325)  
2In the Sampling mode P0: Recording, Input/Setup  
page, make Input settings so that you can monitor the  
audio that you want to rip.  
9Press the C2 key, and verify that reverb is applied.  
In Sampling mode, the P8: Insert Effect, Routing page  
BUS (IFX) Select” parameter will automatically be  
set to L/ R when resampling ends. This prevents an  
insert effect from being applied in duplicate when  
you monitor the results of resampling through an  
insert effect.  
“Input”: Analog  
Input1 BUS (IFX/ Indiv.) Select” L/ R, “Level” 127,  
“Pan” L000  
Input2 BUS (IFX/ Indiv.) Select” L/ R, “Level” 127,  
“Pan” R127  
If you want to apply an insert effect once again, re-  
select IFX1.  
Ripping will not be affected by these inputs.  
3Access the Sampling mode P5: Audio CD, Ripping  
As an alternative to automatically resampling as  
described above (“Resample” Auto), you can simply  
sample the sounds that you play from the keyboard  
(“Resample” Manual).  
page.  
4In “Media” (media select), select the drive that con-  
tains the audio CD, and use “Track” to select the track  
that you want to rip.  
In “Sample Select,” assign the sample that you will  
resample, and set “Resample” to Manual. Set “Trig-  
ger” to Note On, and set “Sample Mode” to Stereo as  
desired. Then set the bus and effect as described in  
steps 2and 7, press the SAMPLING [REC] and then  
the [START/ STOP] key, and then press the C2 key to  
start resampling. When you want to stop resampling,  
press the SAMPLING [START/ STOP] key.  
Raise the “Volume.”  
5Press the SEQUENCER [START/STOP] key to play  
back the audio CD track.  
6During playback, press the [ENTER] key at the  
points where you want ripping to begin and end.  
This will set “Range Start” and “Range End.”  
If you press the [ENTER] key three or more times,  
“Range Start” and “Range End” will respectively be set  
to the next-to-last point at which you pressed the key,  
and the last point at which you pressed the key.  
You can use the method described above when the  
edit cell is located at other than “Range Start” or  
“Range End.”  
If the edit cell is located at “Range Start” or “Range  
End,” the setting will be reset each time you press the  
[ENTER] key.  
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If the edit cell is located at “Range Start” or “Range  
End,” this region will play back.  
When you finish making settings, press the  
SEQUENCER [START/ STOP] key to stop playback of  
the audio CD.  
7Verify the region that will be ripped.  
Select either “Region Start” or “Region End” (the dis-  
play will be highlighted), and press the SEQUENCER  
[START/ STOP] key. The CD will play from “Range  
Start” to “Range End” and then stop.  
Reading the analog audio output of an audio CD into  
a sample  
Heres how analog audio data from an audio CD track can  
be loaded into a sample.  
If you want to adjust the location, use the VALUE  
controllers to modify the “Range Start” or “Range  
End” settings, or move the cursor to a parameter  
other than “Range Start” and “Range End” and  
repeat step 5to make the setting once again.  
If you want to move the track playback start location  
to the beginning of the track, press the [LOCATE] key.  
In the same way as when inputting the output of your CD  
player to the TRITON Extremes AUDIO IN 1, 2 jacks, use  
audio cables to connect the audio output of the CD-ROM  
or CD-R/ RW drive connected to the USB A connector to  
the TRITON Extreme’s AUDIO INPUT 1, 2.  
You can use the TRITON Extremes SEQUENCER  
[START/ STOP] key etc. to control operations such as  
playback and stop on your CD-ROM or CD-R/ RW drive.  
8When you have finished setting “Range Start” and  
“Range End,” select the page menu command “Desti-  
nation.”  
1Use audio cables to connect the audio outputs of your  
CD-ROM or CD-R/RW drive (connected to the USB A  
connector) to AUDIO INPUT 1, 2 of the TRITON  
Extreme.  
A dialog box will appear.  
Specify the destination to which the ripped sample will  
be written.  
2Insert an audio CD.  
Select RAM if you want to rip the sample into sample  
memory (RAM). In this case, you can also set Sample  
No. (L), (R) to specify the sample number that will be  
written. Normally you can leave this unchanged.  
3Access the Sampling mode P5: Audio CD, Ripping  
page.  
4Use “Media” (media select) to select the drive that  
contains the audio CD, and use “Track” to select the  
track that you want to read.  
Raise the “Volume.”  
Some USB A connector CD-ROM or CD-R/ RW  
drives cannot be controlled in this way, so this setting  
may not affect the volume.  
Select MEDIA if you want to rip the sample to media.  
Use drive select to select the drive, and use the Open  
and Up buttons to select the directory in which the  
data will be saved. Also specify a name for the WAVE  
file that will be saved.  
5In the P0: Recording, Input/Setup page, make Input  
settings as follows.  
“Input” Analog  
Input1 “Level” 127, “Pan” L000, “BUS Select” L/ R  
Input2 “Level” 127, “Pan” R127, “BUS Select” L/ R  
6Specify the recording method in Recording Setup.  
“Source BUS” L/ R  
Trigger” Sampling START SW  
Sampling will start when you press the SAMPLING  
[START/ STOP] key.  
9Press the OK button to execute ripping, or press the  
Cancel button to cancel without executing.  
“Resampling” Manual  
When you press the OK button, the “Obey Copyright  
Rules” dialog box will appear.  
7In REC Sampling Setup, make settings for the sample  
Carefully read “About copyright” (QS p.iii), and if  
you consent to the terms, press the OK button to  
begin ripping. If you do not consent to the terms,  
press the Cancel button to cancel the operation.  
that will be recorded.  
“Save to” RAM: if you want to write the sample into  
sample memory (RAM)  
“Save to” MEDIA: if you want to write the sample to  
media  
“Sample Mode” Stereo  
“Sample Time” maximum  
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8Adjust the recording level.  
Loop settings  
Press the SAMPLING [REC] key.  
When you press the SEQUENCER [START/ STOP] key  
to play back the audio CD, the level meter will indicate  
the volume that will be sampled. If the display indi-  
cates “ADC OVERLOAD !!,” adjust the “Volume” in  
the P5: Audio CD, Ripping page.  
Using the default settings after the TRITON Extreme is  
first turned on, the sounds you sample will automatically  
be looped (P0: Recording, Preference page “Auto Loop  
On” On)  
To edit the loop and other playback address settings for  
the sample, use the P2: Loop Edit page.  
You can also adjust the level from the volume control  
of your USB drive or the [LEVEL] knob located on the  
rear panel of the TRITON Extreme.  
1Select the sample for which you wish to make loop  
settings.  
To select the sample, use the “Sample Select” or  
“Index” parameters of P2: Loop Edit page or of the P0:  
Recording, Recording page. (p.69)  
If the display indicates “CLIP!!,” use the VALUE con-  
trollers to lower the “Recording Level” slider below  
+0.0 until an appropriate level is reached.  
If you use “Sample Select” to select the sample, be  
aware that the assignment to the index will also  
change.  
When you finish making adjustments, press the  
SEQUENCER [START/ STOP] key to stop playback of  
the audio CD. Press the [LOCATE] key to return the  
location to the beginning of the track.  
2In the P2: Loop Edit page, use the “Loop” check box  
to turn loop playback on/off for the sample.  
Looping will be turned on if the box is checked.  
This will operate between the addresses you specify in  
step 3.  
Press the SAMPLING [REC] key once again.  
9Execute sampling.  
Press the SAMPLING [REC] key.  
Press the SEQUENCER [START/ STOP] key to start  
playback of the audio CD track.  
At a point slightly earlier than where you want to sam-  
ple, press the SAMPLING [START/ STOP] key to begin  
sampling.  
Loop On: StartEndLoopSEnd(LoopSEnd is  
repeated)  
Loop Off: StartEnd  
At the point where you want to stop sampling, press  
the SAMPLING [START/ STOP] key to stop sampling.  
To play the sample, press the key to which the sample  
is assigned (the key range that is highlighted in “Key-  
board & Index”).  
A sample waveform that was sampled with “Sample  
Mode” set to Stereo will be displayed in two levels.  
The upper level is the L channel, and the lower level  
is the R channel.  
3Specify the start address in “Start,” the loop start  
address in “LoopS (Loop Start),” and the end address  
in “End.”  
Select “Start” (highlighted), and use the [VALUE] dial  
or other VALUE controllers to modify the value. The  
corresponding vertical line will move. Set “LoopS  
(Loop Start)” and “End” in the same way. In the exam-  
ple shown below, “Start” is set immediately before the  
first waveform, “LoopS (Loop Start)” is set immedi-  
ately before the second waveform, and “End” is set as  
desired.  
Start  
LoopS (Loop Start)  
End  
By using the ZOOM button you can change the range  
that is displayed. When “S (Start)” is highlighted,  
zoom will be performed from the start address.  
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3Set the end address so that it coincides with a dotted  
line of the grid.  
This will cause the loop interval to be the same length  
as the BPM value.  
The grid display will be based at “LoopS (Loop Start)”  
if looping is on. If looping is off, the grid will be based  
at “Start.”  
If the “Use Zero” check box is checked, only those  
addresses where the waveform data crosses the zero  
level will be found automatically when searching,  
and can be set. This lets you easily make address set-  
tings where noise is less likely to occur when looping.  
4To hide the grid display, select the page menu com-  
mand “Grid”, uncheck “Grid,” and press the OK but-  
ton.  
The grid is displayed according to the playback pitch  
of the base key (the key shown in gray in the “Key-  
board & Index” area).  
You can select the base key by holding down the  
[ENTER] key and playing a note on the keyboard.  
4If necessary, use the page menu command “Truncate”  
to delete unwanted data that falls outside the start (or  
loop start) and end addresses.  
Sampling and looping a drum phrase  
Heres how you can sample a drum phrase (or similar  
phrase) from an audio CD, and loop the playback.  
You will need to provide a drum rhythm loop sample. Ini-  
tially, it is a good idea to begin with a rhythm loop sample  
that has a fairly simple beat.  
As an example, we will sample one measure of a 140 BPM  
drum phrase in a 4/ 4 time signature. In this example we  
will use a CD player. For details on how you can digitally  
sample or “rip” from the USB A connector CD-ROM or  
CD-R/ RW, refer to p.71.  
Set the parameters, and press the OK button to exe-  
cute the operation. (PG p.119)  
For cautions on the “Save to No.” and “Overwrite”  
check boxes, refer to “About “Overwrite”” (PG  
p.119).  
This explanation assumes that you are starting from  
the default state immediately after power-on.  
If necessary, create a new multisample before you  
begin this procedure. (p.69)  
The grid display  
The page menu command “Grid” overlays the waveform  
display with a grid based on the BPM tempo value. This  
makes it easy to make loop settings that are synchronized  
to the tempo.  
1Connect the AUDIO INPUT 1, 2 jacks on the rear  
panel to the LINE OUT L and R jacks of your CD  
player.  
In the same way, the grid display can also be used in  
P1: Sample Edit page. The grid can help you to edit  
the waveform in sync with the tempo.  
Set the AUDIO INPUT [MIC/LINE] switch to the  
LINE position, and set the [LEVEL] knob near the  
center.  
1Select the page menu command “Grid”.  
The following dialog box will appear.  
CD player  
R
AUX OUT  
L
Turn “Grid” On, set the desired “Resolution,” and  
press the OK button. Dotted grid lines will appear.  
2Press the [SAMPLING] key.  
You will enter Sampling mode. Make sure that the  
Sampling P0: Recording page is displayed. In this  
example, choose the Input/ Setup page.  
If this is not displayed, press the [EXIT] key and then  
press the InputSetup tab.  
3Press the page menu button, and choose “Auto Sam-  
pling Setup” from the menu.  
2Set “Grid” to the desired BPM tempo value.  
The dialog box will appear.  
In P0: Input Setup, you can use the tap tempo func-  
tion to set the tempo. Press the [ENTER] key several  
times while the sample plays, and the corresponding  
tempo will be set for “Metronome Precount.” Setting  
“Grid” to this value will make it easy to set the BPM  
setting.  
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4Choose “REC Audio Input.”  
“Mode”: Stereo  
The sound of the internal L/ R channels will be sam-  
pled in stereo.  
When you change the Bus setting from Off to L/ R or  
IFX, the volume level of the AUDIO OUT L/ MONO  
and R jacks or the headphone volume may rise  
abruptly. Please use caution.  
7Play back the audio source that you want to record.  
If the display indicates “ADC OVERLOAD !!” (AD  
converter input overload!), lower the level by turning  
the rear panel [LEVEL] knob to an appropriate posi-  
tion. Alternatively, lower the level of the output source.  
5Make the following settings for REC Audio Input.  
Set “Source Audio” to Analog. The external audio  
input source (the analog audio output of an instrument  
or other device connected to the INPUT 1, 2 jacks) will  
be sampled.  
The best audio quality will be obtained at a level  
slightly lower than when the “ADC OVERLOAD !!”  
indication appears (i.e., the highest level that does not  
cause an input overload).  
Set “Mono-1/Mono-2/Stereo” to Stereo. The input  
from the INPUT 1, 2 jacks will be sent to the internal  
L,R channels, and sampled in stereo.  
Set “Save to” to RAM. The sampled data will be writ-  
ten to sample memory (RAM).  
8Press the SAMPLING [REC] key.  
The level meter allows you to check the volume of the  
input.  
If the display indicates “CLIP!!,” use the VALUE con-  
troller to lower the “Recording Level” slider (located in  
the right of the display) from the +0.0 position to an  
appropriate level.  
Set “IFX” to Off. Insert effects will not be applied while  
sampling.  
6Press the OK button to execute the command.  
Preparations for sampling are now completed.  
9When you have finished making adjustments, once  
again press the SAMPLING [REC] key. Also stop the  
playback of your audio source.  
0Press the SAMPLING [REC] key to enter record-  
ready mode.  
APlay back your audio source. At the moment you  
want to start sampling, press the SAMPLING  
[START/STOP] key.  
Sampling will start.  
It is a good idea to allow a bit of extra time before you  
start and after you stop sampling.  
BAt the moment that you wish to stop sampling, press  
the SAMPLING [START/STOP] key.  
Sampling will stop.  
A 140 BPM drum phrase has now been sampled. The  
sample will automatically be assigned to “Sample  
(Sample select).”  
Sampling will stop automatically if the remaining  
amount of memory reaches zero.  
CListen to the sound that was sampled.  
You can play the “OrigKey” note to hear the sound that  
was sampled.  
Let’s check the settings that were made.  
Input 1 “Level”: 127, “Pan”: L000  
“BUS (IFX/Indiv.) Select”: L/R  
Input 1 “Level”: 127, “Pan”: R127  
“BUS (IFX/Indiv.) Select”: L/R  
These settings specify the input level from the INPUT  
1, 2 jacks, the panning, and select the L/ R bus as the  
destination.  
After you have verified the sound, assign a name to  
characters can be input as the name of a stereo sam-  
ple (the two characters -L and -R at the end are fixed).  
When you assign a name to either the L or R channel,  
the other sample will be named automatically.  
“Source BUS”: L/R  
DPress the [MENU] key to access the page jump menu,  
and press P2: Loop Edit.  
The sound sent to the L/ R bus will be sampled.  
Trigger”: Sampling START SW  
After you press the SAMPLING [REC] key to enter  
sampling-ready mode, recording will begin when  
you press the SAMPLING [START/ STOP] key.  
“Recording Level”: +0.0  
The P2: Loop Edit page will appear. Make settings to  
delete the unwanted portions at the beginning and end  
of the sample, to ensure a natural-sounding loop tran-  
sition.  
This is the default setting for recording an external  
input.  
“Save to”: RAM  
The sampled data will be written to sample memory  
(RAM).  
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GSelect the page menu command “Grid” to access the  
dialog box.  
Check “Grid,” set “Resolution” to , and press the OK  
button.  
Set “Grid” to 140. With these settings, vertical dotted  
lines will be displayed at 140 BPM quarter note inter-  
vals.  
ENotice that 0000: LOOP1-140BPM-L is selected for  
“Sample (Sample Select),” and that the sample wave-  
form data is displayed.  
The selected sample is a stereo sample. The L and R  
waveforms will be shown in the upper and lower parts  
of the sample waveform display.  
FUse “Start” to set the start address, “LoopS (Loop  
Start)” to set the loop start address, and “End” to set  
the end address.  
The sample will sound as follows.  
When looping is on: S E LoopS E (continue  
repeating LoopS E)  
When looping is off: S E  
Set “End.”  
Select “Start” (highlighted), and use the [VALUE] dial  
etc. to specify the location at which the sample will  
begin sounding. The vertical line in the display will  
move accordingly.  
When “Loop” is On, the dotted vertical “Grid” lines  
will start at “LoopS (Loop Start).” If you want to set  
“End” at the end of one 4/ 4 measure, the fourth verti-  
cal line from the “LoopS (Loop Start)” line will be the  
end of the first measure. Place “End” at this vertical  
line.  
If necessary, you can press the ZOOM buttons to  
expand or shrink the waveform display. Zoom will  
expand or contract the display beginning at the  
“Start,” “LoopS (Loop Start),” or “End” point that is  
selected.  
Zoom-in vertically  
Zoom-out horizontally  
Zoom-in horizontally  
1x horizontal zoom-in  
Maximum  
horizontal zoom-out  
Zoom-out vertically  
HUse “Truncate” to delete the unwanted data that is  
outside of the start (or loop start) and end addresses.  
Select the page menu command “Truncate” to access  
the dialog box.  
If you check “Use Zero,” locations where the wave-  
form is at zero will automatically be found and  
selected when you use the [VALUE] dial etc. to set  
“Start,” “LoopS (Loop Start),” or “End” points. This  
makes it easy to set these points to addresses that will  
not produce clicks or noise in the loop.  
Select the Front & End radio button.  
In this example, we will not change the settings of the  
Save to No.” and “Overwrite” check boxes, so press  
the OK button to execute. When you execute the oper-  
ation, the truncated samples 0002: LOOP1-140B0002-L  
and 0003: LOOP1-140B0002-R will be automatically  
assigned to Index 1.  
For this example, set “LoopS (Loop Start)” and  
“Start” to the same value.  
If desired, you can make a dotted vertical line appear  
in the sample waveform display to indicate the BPM.  
If you use this function with waveforms that have a  
specific BPM, it will be easier to make accurate set-  
tings for “End.”  
Please refer to “A note on saving samples” (p.77)  
for a cautionary note regarding the “Save to No.” and  
“Overwrite” check boxes.  
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A note on saving samples  
Sample (waveform data) editing  
In the dialog boxes of some page menu, there is a “Save to  
No.” setting that lets you specify the sample number to  
which the edited sample will be saved. At this time, a  
vacant sample number will be selected automatically, so  
you will change the setting only if you want to specify the  
save destination number.  
Editing the waveform data of the sample is done in P1:  
Sample Edit. You can use commands such as cut, copy,  
and normalize to edit the waveform data.  
1Select the sample that you wish to edit.  
Use “Sample Select” or “Index” in the P1: Sample Edit  
page or the P0: Recording, Recording page to select the  
sample. (p.69)  
If you check “Overwrite” in the dialog box of the com-  
mand, the data prior to editing will be deleted, and will be  
overwritten by the edited data. Normally, you will exe-  
cute the Write operation without checking this, so that the  
unedited data is preserved. When you are completely fin-  
ished with your editing, you can use the page menu com-  
mand “Delete Sample” to delete unneeded samples.  
If you use “Sample Select” to select the sample, be  
aware that the index assignment will also change.  
2Select the P1: Sample Edit page.  
In Sampling mode, there is no Compare function that  
lets you compare the data before and after editing.  
If you wish to preserve the unedited state of the mul-  
tisample or sample, use Copy Sample” or “Copy  
MS” (PG p.108, 109) to copy the sample or multi-  
sample before you begin editing.  
For some page menu commands in P1: Sample Edit  
or P2: Loop Edit, you can execute without checking  
the “Overwrite” setting in the dialog box, so that the  
sample data previous to editing will be preserved.  
The waveform data of the currently selected sample  
will be displayed.  
Multisample editing  
Sample waveforms that were recorded with a “Sam-  
pling Mode” of Stereo will be shown in two lines. The  
upper line is the L channel waveform, and the lower  
line is the R channel waveform.  
Editing a multisample is accomplished with a number of  
operations i.e. creating indexes for the multisample and  
assigning a sample to each index, editing operations such  
as deleting, copying, and inserting indexes, and detailed  
settings such as sample level and pitch for each index.  
Multisample editing is performed in P3: Multisample.  
3Use “Edit Range Start” and “Edit Range End” to spec-  
ify the range that you wish to edit.  
The selected range will be highlighted.  
Basic settings such as creating indexes and assigning  
samples can also be made in the P0: Recording,  
Recording page.  
Editing the indices  
To change the number or order of the indexes, use the  
Insert, Cut, Copy, and Create buttons.  
1Select the P3: Multisample.  
If you wish to hear the sound of the selected range,  
press the SAMPLING [START/ STOP] key. The selected  
range will play back at the pitch of the base key (the  
key shown in gray on the keyboard display). You can  
select the base key by holding down the [ENTER] key  
and playing a note on keyboard.  
When you play a key to which the sample is assigned  
(the highlighted range of the keyboard displayed in  
“Keyboard & Index”), the sample will be played back  
according to its loop settings.  
2Use “Multisample (MS)” to select the multisample  
that you wish to edit.  
The procedure for using the ZOOM and “Use Zero”  
check boxes is the same as for P2: Loop Edit.  
3Select the “Index.”  
You can also select an index by holding down the  
[ENTER] key and playing a note on the keyboard.  
4From the list of page menu, select the desired editing  
command. Make the appropriate settings in the dia-  
log box, and press the OK button to execute.  
4Press the buttons to modify the number or order of  
the indices, and edit them.  
For details on each command (PG p.119).  
To delete the selected index, press the Cut button.  
The Insert button is used in conjunction with the Cut  
and Copy buttons. The contents of the index that was  
Cut or Copied will be inserted.  
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The Create button has the same function as the Create  
Using Time Slice to divide a sample, and  
playing it in Sequencer mode  
Time Slice is a function that detects the attack of the kick  
or snare etc. in a rhythm loop sample (a sample consisting  
of a looped pattern of drums etc.), and automatically  
divides it into separate instrumental sounds. Each of the  
divided instrumental sounds is made into a sample of its  
own, and then automatically expanded into a multisam-  
ple and program. Pattern playback data for the Sequencer  
mode using the divided samples is also created automati-  
cally.  
Modifying the settings of an index  
1Make the settings described in steps 13of “Edit-  
ing the indexes.”  
2Set parameters for the selected index.  
(PG p.135)  
Changing the “Top Key” will change the upper limit  
of the zone. Simultaneously, the lower limit of the  
next-numbered index will also change.  
The time-slices sample can be used in the following ways  
by the song of Sequencer mode.  
If you check “Constant Pitch,” all notes in the index  
zone will sound the sample at its original pitch.  
“Pitch” adjusts the sample pitch for each index. You  
can use the “Pitch BPM Adjust” page menu command  
to set the loop interval to a desired BPM value (PG  
p.136).  
Multiple rhythm loop samples of differing tempo can  
be matched to the same tempo without changing their  
pitch.  
You can change the tempo in realtime without  
affecting the pitch.  
As an example, we will describe how a rhythm loop sam-  
ple can be time-sliced in Sampling mode, and then how  
the rhythm loop sample can be played in Sequencer  
mode.  
Converting a multisample to a program  
In pages P0: Recording–P4: Controller Setup, you can  
select and execute the “Convert MS To Program” page  
menu command. When you execute this command, the  
settings of the currently selected multisample will be con-  
verted into a program. In Program mode you can make fil-  
ter, amp and effect settings etc., and play the sample as a  
program. The resulting program can be used in a combi-  
nation or song.  
You will need to provide rhythm loop samples of drums  
etc. You can either record these on the TRITON Extreme,  
or load them in Media mode. Initially, you should try this  
using a one-measure pattern in 4/ 4 time with a fairly sim-  
ple beat, and record the pattern as a mono rhythm loop  
sample.  
For this example, we will use a 120 BPM rhythm loop  
sample.  
For details on the “Convert MS To Program” page menu  
command (PG p.110).  
1Select “Sample Select” 120 BPM rhythm loop sample.  
Using samples in a drum kit  
Play back the sample, and verify that the beats that  
you want to loop are played cleanly. If they are not  
played cleanly, make the appropriate settings for the  
start address “Start” and end address “End,” and exe-  
cute the page menu command “Truncate” (p.74,  
A sample you created in Sampling mode can be used as  
one of the instruments in a drum kit. In the Global P5:  
Drum Kit, Sample Setup page and Low Sample page, set  
“Drumsample Bank” to RAM, and use “Drumsample” to  
select the sample that you created.  
2Access the P2: Loop Edit page.  
3Select the page menu command “Time Slice.”  
The Set Sample Tempo dialog box will appear.  
4Specify the number of quarter-note beats in the sam-  
ple, and its tempo.  
If you know the BPM, set “Source BPM.”  
If you do not know the BPM, set “Beat” and the BPM  
will be calculated automatically. Since in this example  
we know the beat, set “Source BPM” to 120.  
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5Press the OK button.  
Turn “Program” and “Seq.Event” On (checked)  
Program: E102  
Pattern: On  
The sample will automatically be sliced, and a dialog  
box will appear.  
Song: 001, Pattern: U00, Meter: 4/ 4  
RPPR: On (checked), Key: C#2, Track: 01  
When you play the keyboard, C2 will play the original  
sample (Source), and D2 and subsequent keys will play  
the divided samples.  
Press the Save button to save the data.  
You will return to the dialog box of step 5.  
While listening to each divided sample, adjust “Sensi-  
tivity” so that each drum strike or other rhythm instru-  
ment sound is divided into its own sample. In some  
cases, it may not be possible to slice the sample cleanly  
even if you adjust “Sensitivity.” If the attack of the next  
sound is included in the end of the preceding sample,  
or if one sample contains two notes, you will need to  
edit the samples.  
7Press the Exit button to return to the screen of step 2.  
8Press the [SEQ] key to enter Sequencer mode, and  
select 000 for “Song Select.”  
If you want to edit, hold down the [ENTER] key and  
select the “Index” that is assigned to the note that you  
want to edit. (This portion of the waveform display  
will be highlighted.) Then you can make adjustments  
by adjusting “Start” or “End,” and by using Divide to  
separate or Link to combine. (PG p.128)  
6Press the Save button.  
The following song data has been set/ created automat-  
ically as you specified in step 6.  
The Save Samples & MS dialog box will appear.  
Here you can save the time-sliced samples and the  
multisample.  
At this time, set the items in the Save With area to spec-  
ify the conversion destination for the program that will  
use the samples and multisample, and for the perfor-  
mance data (track or pattern) that will be used in  
Sequencer mode to “recreate” the rhythm loop sample.  
P0: Play/ REC page  
Song: 000, Meter: 4/ 4, Tempo: 120  
P0: Play/ REC, Program T01–08 page  
Track01 Program: E101  
P5: Track Edit, Track Edit page  
Track01: track data: 8 measures (D2–)  
If you want to create the performance data in a track  
Turn “Program” and “Seq.Event” On (checked)  
Program: E101  
Track: On  
Song: 000, Track: 01, Meter: 4/ 4  
Start Measure: 001, Time: 008  
Press the SEQUENCER [START/STOP] key to start  
playback.  
As an example, set “(Tempo)” to 100. Notice that the  
pitch does not change when you play back at a differ-  
ent tempo.  
If the beat of the original rhythm loop sample is not  
reproduced correctly when you change the tempo, or  
if obtrusive noise is heard, this is because the sample  
was not sliced appropriately in step 5. The way in  
which the percussion instrument sounds were  
divided will have a major impact on the quality of the  
playback when the tempo is changed. You will need  
to adjust the way in which the samples are divided in  
step 5.  
Press the Save button to save the data.  
You will return to the dialog box of step 5.  
If you want to create the performance data in a  
pattern  
In order to audition the performance data as it would  
be if created as a pattern, press the Save button once  
again to access the Save Samples & MS dialog box.  
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The silence between samples may become obtrusive  
if you play back at a slower tempo, or noise may  
occur between samples if you play back at a faster  
tempo. To avoid such problems, you can set Stretch  
“New BPM” or “Ratio” in step 6to the tempo at  
which you want to play back, and execute time  
stretch to adjust the length of each sample. (PG  
p.130 9)  
Sampling in Program, Combina-  
tion, or Sequencer modes  
External audio sources can be sampled from the various  
input jacks in Program, Combination, and Sequencer  
modes as well.  
A performance in the above modes can also be internally  
resampled in digital form. You can resample a perfor-  
mance that uses the TRITON Extremes full range of fea-  
tures (filters, effects, arpeggiator, and sequencer).  
9In “Song Select,” choose 001.  
You can also sample the TRITON Extremes performance  
together with audio from an external input source, or  
monitor the performance of the TRITON Extremes arpeg-  
giator and sequencer etc. while you sample only the exter-  
nal audio from the input jacks.  
In Sequencer mode, you can sample external audio while  
listening to a song play back, and automatically create  
note data in the track that will play the sample when the  
track is played back. This allows you to sample vocals or  
guitar while the sequencer runs, just as though you were  
using a multitrack recorder. (This function is called “In-  
Track Sampling.”)  
The following song data has been set/ created automat-  
ically as you specified in step 6.  
P0: Play/ REC page  
Song: 001, Meter: 4/ 4, Tempo: 120, RPPR: On  
P0: Play/ REC, Program T01–08 page  
Track01 Program: E102  
P6: Pattern/ RPPR, RPPR Setup page  
Key: C#2, Assign: On,  
For examples of sampling in Program and Combina-  
tion modes, refer to QS p.22. The sampling procedure  
in Combination mode is the same as in Program mode.  
Pattern: User, U00, Track: Track01  
Pattern data: 1 measure (D2–)  
Sample an arpeggiated drum phrase  
together with an externally-input guitar  
Heres how you can resample an arpeggiated perfor-  
mance together with an external audio input source.  
In this example, we will explain how a guitar connected to  
the AUDIO INPUT jack can be played along to a drum  
pattern played by the TRITON Extreme, and how both  
can be sampled together.  
Sampling can be performed in a similar way in Com-  
bination and Sequencer modes as well as in Program  
mode.  
In this example we will send the external audio input  
source to INDIVIDUAL 1, so if you want to monitor  
the sound being sampled, connect AUDIO OUTPUT  
(MAIN) L/ MONO, R, and (INDIVIDUAL) 1 to your  
mixer, and use headphones etc. to monitor the output  
of the mixer.  
1Press the [PROG] key to enter Program mode, and  
select the K020: Processed Kit program.  
2Turn on the arpeggiator (ARPEGGIATOR [ON/OFF]  
key is lit), and play the keyboard to make sure that a  
drum phrase is sounded.  
In the P6: Pattern/ RPPR, Pattern Edit page, press the  
SEQUENCER [START/ STOP] key to start playback of  
pattern U00.  
When you press the C#2 key in the P6: Pattern/ RPPR,  
RPPR Setup page, the RPPR function will start playing  
pattern U00.  
Press the Arpeggio tab, and make sure that “Latch” is  
checked.  
Also adjust the arpeggiator tempo “” as desired.  
In the same way as in step 8, changing the playback  
tempo will not affect the pitch.  
3Press the ARPEGGIATOR [ON/OFF] key to turn off  
the arpeggiator.  
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4Connect your guitar to the rear panel AUDIO INPUT  
1 jack.  
9Press the SAMPLING [REC] key.  
Play your guitar, and the level meter will indicate the  
volume at which the guitar will be sampled.  
Set the AUDIO INPUT [MIC/LINE] switch to the LINE  
position, and set the [LEVEL] knob to approximately  
the center position.  
Press the ARPEGGIATOR [ON/OFF] key to turn it on,  
play the keyboard to start the arpeggio, and play your  
guitar while adjusting the final volume.  
Adjust the recording level as necessary, using the  
Recording Level” slider located at the right of the dis-  
play.  
Guitar  
If the balance between instruments is not to your lik-  
ing, use the [LEVEL] knob or the performance editor  
“Amp Level” to adjust the balance.  
0When you have finished making adjustments, press  
the SAMPLING [REC] key.  
Press the ARPEGGIATOR [ON/ OFF] key to turn off  
the arpeggiator.  
If you are using a guitar with passive pickups (i.e.,  
without an internal pre-amp), the mismatch of  
impedance levels will make it difficult to sample at an  
appropriate level. You should route the signal from  
the guitar through a pre-amp or effect unit.  
APress the ARPEGGIATOR [ON/OFF] key to turn it  
on, and then press the SAMPLING [REC] key to  
enter record-ready mode.  
When you press the SAMPLING [START/STOP] key, a  
count-down will begin. Play the keyboard during the  
count-down.  
5Use “Auto Sampling Setup” to make settings.  
We’ll start by making settings to sample a drum  
phrase. Make settings as described in “Resampling an  
arpeggiated phrase in Program mode” (QS p.22),  
steps 3–9.  
After a four-beat count-down, recording will start.  
Play your guitar. The arpeggiator will also start after  
the count-down.  
BPress the SAMPLING [START/STOP] key to stop  
6Modify the settings so that the input signal from the  
recording.  
AUDIO INPUT 1 jack will be sent to the L channel.  
CPress the ARPEGGIATOR [ON/OFF] key to turn it  
Input 1 “Level”: 127, “Pan”: as desired  
off.  
“BUS (IFX/Indiv.) Select”: L/R  
DListen to the sound that was sampled.  
Press the Perf.Edit tab to select the P0: Play, Perfor-  
mance Edit page, and select the convert-destination  
program.  
7Specify how recording will be initiated.  
For this example, make settings so that recording will  
begin after a metronome count-in.  
Trigger”: Sampling START SW  
Sampling will begin when you press the SAMPLING  
[START/ STOP] key.  
“Metronome Precount”: 4  
After you press the SAMPLING [REC] key to enter  
record-ready mode and then press the SAMPLING  
[START/ STOP] key, recording will begin after a four-  
measure count-in.  
8Play your guitar at the volume that you will be  
recording.  
If the display indicates “ADC OVERLOAD !!” (AD  
converter input overload), turn the rear panel [LEVEL]  
knob toward MIN to adjust the level appropriately.  
The best audio quality will be obtained at the highest  
possible level that does not cause an overload; i.e., a  
level that is slightly below the point where “ADC  
OVERLOAD !!” is displayed.  
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7Press the OK button to execute the command.  
Preparations for In-Track Sampling are now com-  
pleted.  
Record an external audio input source  
while a song plays, and create event data  
at the same time (In-Track Sampling  
function)  
As an example, heres how the sound of a guitar con-  
nected to the AUDIO INPUT 1 jack can be added to a song  
you created.  
In this example we will send the external audio input  
source to INDIVIDUAL 1, so if you want to monitor  
the sound being sampled, connect AUDIO OUTPUT  
(MAIN) L/ MONO, R, and (INDIVIDUAL) 1 to your  
mixer, and use headphones etc. to monitor the output  
of the mixer.  
Let’s take a look at the settings that were made.  
Input 1 “Level”: 127, “Pan”: L000  
“BUS (IFX/Indiv.) Select”: 1/2  
These settings specify the input level from the INPUT  
1 jack and the panning, and select the 1/ 2 bus as the  
destination.  
1In Sequencer mode, select the song to which you  
want to add the guitar sound.  
You can either create a song, or use Media mode to  
load a previously-created song.  
2Connect your guitar to the rear panel AUDIO INPUT  
1 jack.  
“Source BUS”: Indiv 1/2  
The sound sent to the 1/ 2 bus will be sampled.  
Trigger”: Sampling START SW  
After you press the SAMPLING [REC] key to enter  
sampling-ready mode, recording will begin when  
you press the SAMPLING [START/ STOP] key.  
“Recording Level”: +0.0  
This is the default setting for recording an external  
input.  
“Save to”: RAM  
Set the AUDIO INPUT [MIC/ LINE] switch to the LINE  
position, and set the [LEVEL] knob near the center  
position.  
If you connect a passive-type guitar (without an  
internal preamp), the impedance mismatch will make  
it difficult to sample at an appropriate level. This type  
of guitar should be sent through a preamp or effect  
processor.  
The sampled data will be written to sample memory  
(RAM).  
3Access the Sequencer P0: Play/REC, Sampling page.  
“Mode”: Stereo  
The sound of the internal L/ R channels will be sam-  
pled in stereo.  
4Press the page menu button, and choose “Auto Sam-  
pling Setup” from the menu.  
The dialog box will appear.  
Be aware that if you change the “BUS” setting from  
Off to L/ R or IFX1–5, the volume level sent to the  
AUDIO OUT L/ MONO, R jacks and to the head-  
phones may rise excessively.  
5Choose “In-Track Sampling.”  
8For this example, change the settings as follows.  
“Pan”: C64  
Trigger”: Threshold, “Level”: as desired  
“Sample Time”: as desired  
6Make the following settings for “In-Track Sam-  
pling.”  
Set “Source Audio” to Analog. The external audio  
input source (the analog audio output of an instrument  
or other device connected to the INPUT 1, 2 jacks) will  
be sampled.  
Set “Mono-1/Mono-2/Stereo” to Stereo. The sound  
will be sampled in stereo.  
Set “To” to the track you want to use for In-Track Sam-  
pling. A MIDI note for triggering the sample will be  
recorded in the track you specify.  
9Set the recording level.  
Play your guitar at the volume at which you will  
record.  
If the display indicates “ADC OVERLOAD !!” (AD  
converter input overload), adjust the rear panel  
[LEVEL] knob toward MIN until the level is appropri-  
ate.  
Set “Program” to the convert-destination program  
number. When sampling is completed, a new multi-  
sample will be automatically created, converted to a  
program, and assigned as the program for the track.  
Press the SAMPLING [REC] key.  
When you play your guitar, the level meter will indi-  
cate the volume at which the guitar will be sampled.  
If the display indicates “CLIP!!,” use the VALUE con-  
trollers to lower the “Recording Level” slider (in the  
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right of the display) below +0.0 to an appropriate level.  
This adjustment will not affect the output volume, but  
will affect the data that will be sampled.  
Resampling a song to create a Wave file  
Heres how you can resample your song to media.  
When you have finished making adjustments, press  
the SAMPLING [REC] key.  
A Wave file you resampled to media can be burned to  
a CD-R/ RW drive connected to the USB A connector  
to create an audio CD, refer to p.123.  
0Begin sampling.  
Press the SAMPLING [REC] key, and then the SAM-  
PLING [START/ STOP] key to enter recording-standby  
mode.  
For details on the types of media you can use, refer to  
p.137.  
Press the [LOCATE] key to reset the song playback  
location to the beginning of the song, and press the  
SEQUENCER [START/ STOP] key to play back.  
If you want to verify the location, press the Prog.9–16  
tab to access the Program T09–16 page.  
1In Sequencer mode, select the song from which you  
want to create a WAVE file.  
Either create a song, or use Media mode to load a pre-  
viously-created song.  
A maximum of 80 minutes for either mono or stereo  
can be written to media in one sampling operation  
(mono: approximately 440 Mbytes, stereo: approxi-  
mately 879 Mbytes).  
Begin playing at the point where you want to record.  
Sampling will begin when the Threshold “Level” vol-  
ume is exceeded.  
AAt the point where you want to stop sampling, press  
the SEQUENCER [START/STOP] key.  
Song playback and sampling will end.  
2Access the Sequencer P0: Play/REC, Sampling page.  
3Press the page menu button, and choose “Auto Sam-  
pling Setup” from the menu.  
Sampling will also stop if the specified “Sample Time”  
is reached.  
A dialog box will appear.  
Event data and a program will be assigned to the track  
you specified in “Select Bank & Smpl No.”  
4Choose “2ch Mix to Media.”  
BPress the [LOCATE] key to return to the beginning of  
the song, and press the SEQUENCER [START/STOP]  
key. Notice that the sampled audio is played back  
along with the song.  
For details on how the Compare function works for  
In-Track Sampling, refer to p.60.  
5Press the OK button to execute the command.  
Preparations for In-Track Sampling are now complete.  
Let’s take a look at the settings that were made.  
Input 1 “BUS (IFX/Indiv.) Select”: Off  
Input 2 “BUS (IFX/Indiv.) Select”: Off  
Nothing will be input from the INPUT 1, 2 jacks.  
“Source BUS”: L/R  
The sound sent to the L/ R bus will be sampled.  
Trigger”: Sequencer START SW  
After you press the SAMPLING [REC] key and the  
[START/ STOP] key to enter record-ready mode,  
recording will begin when you press the sequencer  
[START/ STOP] key.  
“Recording Level”: –12.0  
This is the default setting for resampling.  
“Save to”: MEDIA  
The resampled data will be written to media.  
“Mode”: Stereo  
The sound of the internal L/ R channels will be sam-  
pled in stereo.  
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6Select the page menu command “Select Directory,”  
and specify the destination to which the WAVE file  
will be written.  
9Start sampling.  
Press the SAMPLING [REC] key and then the SAM-  
PLING [START/ STOP] key to enter recording-standby  
mode.  
Press the SEQUENCER [START/ STOP] key to play  
back the song. Sampling will begin at the same time.  
0When the song finishes playing back, press the SAM-  
PLING [START/STOP] key to stop sampling.  
Use the page menu command “Select Directory” to  
verify that the WAVE file was created. Select the file  
and press the SAMPLING [START/ STOP] key to listen  
to the sound that was sampled.  
The pickup level of a WAVE file is specified by the  
“WAVE File Play Level” (PG p.158).  
Use media select and the Open and Up buttons to  
select the directory in which the WAVE file will be  
saved.  
If you want to create a new directory, access the Media  
mode Utility page, and execute the page menu com-  
mand “Create Directory.”  
Press the text edit button to access the text edit dialog  
box, and input a filename (up to six characters).  
Leave “Take No.” checked. The number at the right of  
Take No.” will be input as the last two characters of  
the filename.  
This number will increment each time you sample,  
ensuring that the filename will not be the same even if  
you sample repeatedly.  
After you have made the settings, press the Done but-  
ton to close the dialog box.  
7Set “Sample Time” to the length that you want to  
sample.  
Set this to a length slightly greater than the length of  
the song.  
8Set the recording level.  
Press the SAMPLING [REC] key.  
It will take between several seconds to nearly a  
minute from the moment you press the SAMPLING  
[REC] key until the TRITON Extreme enters standby  
mode (i.e., until the SAMPLING [REC] key changes  
from blinking to lit). This time is required in order to  
allocate sufficient space on the media.  
Press the SEQUENCER [START/ STOP] key to play  
back the song, and adjust the resampling volume while  
you watch the level meters.  
If the level meter indication is too low, use the VALUE  
controller to raise the level from –12.0 as far as possible  
without causing the “CLIP!!” indicator to appear. The  
output volume will not change at this time, but your  
adjustment will affect the data that will be sampled.  
The power-on default setting is –12.0 dB. At the –12.0  
dB setting, CLIP!! will not appear even if the song is  
played back at the maximum level.  
When you finish making adjustments, press the SAM-  
PLING [REC] key.  
Press the SEQUENCER [START/ STOP] key to stop the  
song playback. Then press the [LOCATE] key.  
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SMF (Standard MIDI File) playback  
In Song Play mode you can load and play Standard MIDI  
File (SMF) data directly from media. If youre playing  
SMF data, using Song Play mode will provide a higher  
degree of reproducibility than using Sequencer mode to  
play the data.  
The parameter settings of Song Play mode are not  
backed up when the power is turned off. If you wish  
to save the program, track parameter, and effect set-  
tings of the song, use the page menu command “Save  
Template Song” to save them.  
For details on the types of media you can use, refer to  
p.137.  
About Standard MIDI Files (SMF)  
Song Play mode will play SMF Format 0 or Format 1 data.  
Only files with an extension of .MID are recognized as  
SMF by the TRITON Extreme.  
About MIDI  
How Song Play mode is  
structured  
Track status settings in Song Play mode  
You can select whether the musical data played by a track,  
or the data produced by operating the TRITON Extremes  
keyboard and controllers will sound the TRITON  
Extremes internal tone generator, and/ or will sound an  
external tone generator.  
Song Play mode is structured as follows.  
This mode consists of tracks 1–16, song parameters such  
as song name etc., effects, and the arpeggiator.  
Song Play mode page structure  
When the “Status” of a track is set to INT, the data played  
back by that track and the data produced by operating the  
keyboard or controllers of the TRITON Extreme will play  
and control the TRITON Extremes internal tone genera-  
tor. When the “Status” of a track is set to EXT or BTH, the  
data played back by that track and the data produced by  
operating the keyboard or controllers of the TRITON  
Extreme will play and control an external tone generator.  
(The MIDI channel of the external tone generator must  
match the “MIDI channel” of the TRITON Extreme track  
that is set to EXT or BTH.) With a setting of BTH, the  
external tone generator and the TRITON Extremes own  
tone generator will be played and controlled simulta-  
neously. (PG p.146)  
Page  
Explanation  
P0: Program/Mix  
Play SMF data and make settings. Specify  
the program, pan, and level for each track.  
P1: Track  
Make MIDI and scale settings for each track.  
If the separately sold EXB-MOSS option is  
installed, set related parameters.  
P2: Controller Setup  
Controller settings.  
P3: Select Directory/ Select the directory that contains the desired  
Jukebox  
SMF, and select the playback order of SMF  
files. Create jukebox lists.  
P4:  
P5:  
P6:  
---  
---  
---  
P7: Arpeggiator  
P8: Insert Effect  
Arpeggiator settings  
Select and make settings for insert effects.  
Make settings for the routing, insertion  
effects, master effects, and individual output  
assignments of each track in the song.  
Synchronization with external devices  
In Song Play mode, the TRITON Extreme will be the mas-  
ter (the controlling device) regardless of the MIDI Clock  
setting (Global P1: MIDI “MIDI Clock”).  
P9: Master Effect  
Select and make settings for the master  
effects. Master EQ and Valve Force settings.  
For details on how to access each mode and page,  
Effects and Valve Force  
You can use the TRITON Extremes insert effects, master  
effects, and Valve Force in the same way as in Sequencer  
mode. (p.105, 107, 110, 111, PG p.151)  
If the separately sold EXB-MOSS is installed, the spe-  
cial bank F can be used in Song Play mode as well.  
For details on the bank F parameters, refer to the  
EXB-MOSS owner s manual.  
Arpeggi-  
ator  
: P7  
Controller  
Setup  
: P2  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Musical data  
Track 1  
Track 2  
Track 3  
Track 4  
Track 5  
Track 6  
Track 7  
Track 8  
Parameter settings  
Parameter settings  
Parameter settings  
Parameter settings  
Parameter settings  
Parameter settings  
Parameter settings  
Parameter settings  
Routing : P8-1  
Master  
Effect  
1, 2 : P9  
Valve  
Force  
: P9  
Placement:  
Final  
Track  
Insert  
Effect  
1 ... 5 : P8  
Master  
EQ  
: P9  
AUDIO OUTPUT  
L/MONO, R  
Insert Effect  
Master Effect  
Individual Outputs  
AUDIO OUTPUT  
INDIVIDUAL  
1, 2  
3, 4  
Placement:  
Insert (Use Indiv.3/4 BUS)  
Musical data  
Track 16  
Parameter settings  
Valve  
Force  
: P9  
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4Press the “File Select” popup button. From the file  
list, choose the filename that you wish to play back.  
Playing SMF data  
File Select  
Direct playback from media  
When you wish to playback SMF data that is compat-  
ible with the GM/ GS/ XG standards, set “Bank Map”  
(Global P0: Basic Setup, System Preference page) to  
GM(2).  
If you want to play back from media inserted in the  
TRITON Extreme’s CF card slot, you must turn off  
the power before inserting the media.  
1Press the [S.PLAY] key to enter Song Play mode.  
5Press the SEQUENCER [START/STOP] key.  
Playback will begin. At this time, all songs displayed in  
the “File Select” popup button will playback consecu-  
tively (if “Auto Start” is checked).  
2Press the [EXIT] key to display the P0: Prog/Mix page.  
3Make sure that the media containing the SMF data  
can be detected.  
6Press the SEQUENCER [START/STOP] key once  
If there is no SMF data in the media, or if there is no  
SMF data in the currently selected directory, no file-  
name will be displayed (as shown below).  
again to stop playback.  
Starting/ stopping playback for each song  
In the P0: Prog/ Mix, Preference page, uncheck Chain to  
next file” or “Auto Start,” and press the SEQUENCER  
[START/ STOP] key. Playback will begin, and will stop  
when each song ends. For details on these settings (PG  
p.145).  
To move to a directory that contains SMF data, press  
the [MENU] key, and then press “P3: Select Direc-  
tory” to display P3: Select Directory.  
Mute/ Solo function  
In P0: Prog/ Mix, the Program T01–08 and T09–16 pages  
provide PLAY/MUTE buttons and SOLO ON/OFF but-  
tons that allow you to play and mute tracks 1–16 in the  
same way as in Sequencer mode.  
You can use these when you wish to mute the melody  
track and play the part yourself on the keyboard (“minus-  
one play”), or when you wish to audition a track (p.88).  
Media Select  
You can use the “Solo Selected Trackpage menu com-  
mand to audition only the currently selected track. This  
provides a convenient way to hear the parameter settings  
and effect settings of a track (PG p.58, 144).  
Use “Media Select” to choose the drive containing the  
data you want to play. Then use the Open button and  
Up button to move between directories to find the  
desired SMF.  
When the SMF file (make sure that the extension is  
.SMF) appears in the LCD screen, press the [EXIT] key,  
and move to P0: Prog/ Mix.  
“File Select” will show the SMF filenames.  
If no jukebox list has been created, no filenames will  
be displayed if the “Jukebox” check box is checked.  
Uncheck the “Jukebox” check box.  
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Saving a Jukebox list  
Playback using the Jukebox func-  
tion  
Saving procedure  
1Use the procedure described above to create a juke-  
The TRITON Extreme provides a Jukebox function that  
can be used to playback SMF data.  
This function allows you to specify the order in which  
files in the same directory will be played.  
box list.  
2If you want to save the jukebox list on the media, use  
the P3: Jukebox drive select button to select the drive  
on which you want to save the data.  
Any jukebox list you create will be erased when the  
power is turned off, and cannot be recovered. If you  
wish to keep your jukebox list, refer to the section  
“Saving a Jukebox list,” and save it onto media.  
3In P3: Jukebox, select the “Save Jukebox List” page  
menu command.  
Playing back in the order of the jukebox  
list  
4Use the text edit button to enter a name for the juke-  
1Press the [EXIT] key to display the P0: Prog/Mix page.  
box list (p.115).  
2Check the “Jukebox” check box.  
5Press the OK button.  
The jukebox list will be saved to the media.  
3Select P3: Jukebox.  
Loading procedure  
1In the Jukebox page, select a jukebox list (filename  
extension .JKB).  
2Press the “Load Jukebox List” page menu command.  
The jukebox list will be loaded into the TRITON  
Extreme.  
Media Select  
Press the media select popup button, and select the  
drive that contains the data that you want to play back.  
4Use the scroll bar to display the SMF (filename exten-  
sion .MID) that will be played first, and select that  
file.  
5Press the Add button.  
The filename you specified in step 4will appear in the  
Jukebox list.  
6Select the file that will be played second, and press  
the Add button.  
Add files to the Jukebox list in the order that they will  
be played. A maximum of 100 files (00–99) can be regis-  
tered in the Jukebox list.  
To delete a file from the Jukebox list, press the Delete  
button.  
7Press the [EXIT] key to display P0: Prog/Mix.  
8Press the SEQUENCER [START/STOP] key.  
The files will playback in the order in which they were  
registered.  
9Press the SEQUENCER [START/STOP] key once  
again to stop playback.  
Only files in the same directory can be registered in a  
jukebox list.  
If you perform the following operations while creat-  
ing a jukebox list, the jukebox list will be lost.  
• Change the directory  
• Exchanging the media  
• Change drives  
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Playing along with SMF data  
Minus-one play  
You can enjoy “minus-one” play by playing back SMF  
data, muting a specific part, and playing that part your-  
self.  
1Playback the SMF data, identify the track whose part  
you wish to play, and stop playback (p.86).  
2In P0: Prog/Mix, select the Prog. 1–8 tab or Prog. 9–16  
tab.  
3Use “Play Track Select” to select the track for the part  
that you want to play from the keyboard.  
When you play the keyboard, the program of the  
selected track will be heard.  
4Press the “PLAY/MUTE” button to set the track  
selected in step 3to MUTE.  
If you want the musical data of the track to playback in  
addition to your own playing on the keyboard, set  
“Play/ Mute” to PLAY.  
5Press the SEQUENCER [START/STOP] key to begin  
playback, and play along on the keyboard with the  
song.  
Arpeggiator  
You can use the arpeggiator for your keyboard perfor-  
mance (p.96, PG p.149).  
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Settings for the entire TRITON Extreme  
(Global mode)  
How Global mode is structured  
Basic Setup  
P0: Basic Setup  
In Global mode you can make overall settings that apply  
to the entire TRITON Extreme, such as master tune, key  
transpose, effect global switch, global MIDI channel, and  
system clock.  
Basic Page  
Tuning to another instrument/ Transposing  
In addition, you can create user drum kits, user arpeggio  
patterns, and scales, make settings for the damper pedal  
and assignable foot switches/ pedals, and specify category  
names for programs and combinations.  
Song Play mode page structure  
Page  
Explanation  
P0: Basic Setup  
Basic settings for the entire TRITON  
Extreme. Audio input settings for use outside  
of Sampling mode.  
P1: MIDI  
MIDI-related settings for the entire TRITON  
Extreme.  
P2: Controller  
P3: User Scale  
P4: Category Name  
Controller settings for the pedals etc. con-  
nected to the rear panel.  
Master Tune” adjusts the overall pitch. Edit this setting  
when you are playing the TRITON Extreme with other  
instruments, or when playing along with music on CD or  
tape. You can adjust the pitch in a range of ±50 cents (one  
semitone = 100 cents).  
User registered scale settings. Specify 16  
octave scales, and one all-note scale.  
Edit category names for programs and com-  
binations.  
Key Transpose” shifts the pitch in semitone steps. Edit  
this setting when you want to transpose the sound of the  
entire TRITON Extreme. You can adjust the transposition  
in a range of ±1 octave.  
P5: Drum Kit  
Edit drum kits.  
P6: User Arpeggio  
Edit user arpeggio patterns.  
P7:  
P8:  
P9:  
---  
---  
---  
Adjusting the way in which velocity or  
after touch will affect the volume or tone  
For details on how to access each mode and page,  
You can adjust the way in which changes in velocity or  
after touch will affect the volume or tone. By changing  
this, you can (for example) make the volume of the notes  
more consistent even when they are played with varying  
velocities (dynamics). Each curve has its own character, so  
you can select the curve that is appropriate for your own  
playing dynamics, playing style, and the effect that you  
wish to obtain (PG p.155).  
The edits you perform in Global mode will be pre-  
served until the power is turned off, but will not be  
preserved after the power is turned off unless you  
first save your settings. Three types of data are han-  
dled in Global mode: user drum kit settings (Global  
P5), user arpeggio pattern settings (Global P6), and  
all other global settings (Global P0–P4). Each of these  
can be written into their respective memory area. This  
data can also be saved to various types of media in  
Media mode. (p.116, 117)  
Velocity Curve” selects the velocity curve, and “After  
Touch Curve” selects the aftertouch curve.  
Global mode does not provide a “Compare” function.  
Bypassing the effects  
You can bypass the insert effects and master effects for the  
entire TRITON Extreme. For example if youve connected  
the TRITON Extreme’s outputs to an external mixer and  
are using an external effect processor to apply reverb or  
chorus to the sound along with other audio sources, you  
can turn off the TRITON Extremes master effects.  
If the Effect Global SW IFX 1–5 Off,” “MFX1 Off,” and  
MFX2 Off” items are checked, the insert effects, master  
effect 1, and master effect 2 will respectively be bypassed.  
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Input/ Sampling page  
Linking the arpeggiator to programs and  
combinations  
Making audio input settings for other than  
Sampling mode  
You can specify whether the arpeggiator settings written  
into a program or combination will also be selected when  
you select a program or combination, or whether the cur-  
rent arpeggiator settings will be retained even if you  
switch programs or combinations.  
Refer to p.107 and PG p.159.  
When shipped from the factory, the former setting is  
selected. Choose the latter setting if you want to keep the  
same arpeggio pattern running while you switch only the  
program or combination.  
MIDI-related settings  
P1: MIDI  
If the Auto Arpeggiator Program” or “Combination” box  
is checked, the arpeggio settings will also change when  
you select a program or combination respectively.  
MIDI Setup, MIDI Filter  
System Preference page  
Recalling the last-selected mode and page  
at power-on  
Refer to PG p.161.  
Pedal and other controller  
settings  
P2: Controller  
The state of TRITON Extreme when the power is turned  
on will depend on the setting of “Power On Mode”.  
If “Power On Mode” is Reset (factory setting), TRITON  
Extreme will automatically selects the Combination mode  
P0: Play.  
If “Power On Mode” is Memorize, TRITON Extreme will  
power on using the same mode and page that were last  
selected when the power was turned off.  
Specifying the function of the ASSIGNABLE  
Switch and ASSIGNABLE Pedal  
The Memorize setting will remember the mode and page  
that were last selected, the combination number that was  
last selected in Combination mode, and the program  
number that was last selected in Program mode. If  
another mode is selected when the power is turned on,  
you can press the [COMBI] key or [PROG] key to select  
the P0: Play page with the last-selected combination num-  
ber or program number.  
Sets the function of an assignable switch such as the  
optional Korg PS-1 connected to the ASSIGNABLE  
SWITCH jack.  
Sounding a beep when you press the LCD  
screen  
This is set by “Foot Switch Assign.”  
If the “Beep Enable” check box is checked, a beep will  
sound when you press an object in the LCD screen.  
Uncheck this item if you dont want a beep to sound.  
This switch can act as a source for alternate modulation or  
effect dynamic modulation, or switch portamento on/ off,  
control the sostenuto effect, turn the soft pedal effect on/  
off, turn the arpeggiator on/ off, select programs or combi-  
nations (up/ down), start/ stop the sequencer, punch-in/  
out on the sequencer, or be a trigger and tap tempo to  
advance the cue list step (PG p.281).  
Protecting the memory  
If one or more of the Memory Protect check boxes are  
checked, operations such as writing, loading, or song  
recording will be prohibited for the corresponding type of  
memory.  
You can specify the function that will be performed by an  
assignable pedal (the optional XVP-10 or EXP-2) con-  
nected to the ASSIGNABLE PEDAL jack.  
This is set by “Foot Pedal Assign.”  
This pedal can be used to control master volume, alternate  
modulation or effect dynamic modulation, portamento  
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pitch change speed, volume, the pan following an insert  
effect, pan, volume, or send levels to the master effects  
(PG p.282).  
Creating original scales  
P3: User Scale  
You can use this as a source for alternate modulation  
or effect dynamic modulation, and use it to control  
program parameters or effect parameters. In this case,  
set “Foot Switch Assign” to Foot SW (CC#82), and  
Foot Pedal Assign” to Foot Pedal (CC#04).  
Creating a scale and assigning it to a  
program etc.  
Here we will show how to make settings that allow an  
assignable switch to change programs or combinations.  
1Press the “Foot Switch Assign” popup button, and  
press either Program Up or Program Down.  
Program Up will cause the next higher program num-  
ber to be selected each time you press the foot switch.  
Program Down will cause the next lower program  
number to be selected each time you press the foot  
switch.  
2Set the “Foot Switch Polarity” to the polarity of the  
foot switch you have connected.  
You can create your own original scales. You can create  
sixteen different User Octave Scales in which the pitch of  
each note of the octave is repeated for all octaves, and one  
User All Note Scale in which the pitch of each of the 128  
notes can be specified independently.  
If you have connected a Korg PS-1 pedal switch, set  
this to (–) KORG Standard. If the polarity is not set  
correctly, the pedal will not function appropriately.  
3Either press the [PROG] key to enter Program P0:  
Play, or press the [COMBI] key to enter Combination  
P0: Play. When you press the foot switch, the pro-  
gram/combination will change.  
By adjusting the pitch of each key in the range of ±99, you  
can raise or lower it by as much as approximately one  
semitone relative to the normal pitch.  
The user scales you create here can be used by specifying  
the scale for a program, for each timbre of a combination,  
or for each track of a song (Sequencer/ Song Play).  
These settings are made by the Scale “Use Progs Scale”  
parameters in the following pages.  
Program mode  
Program P1: Edit-Basic, Program Basic  
Combination P2: Edit-Trk Param, Other  
Sequencer P2: Trk Param, Other  
Combination mode  
Sequencer mode  
Song Play mode  
Song Play P1: Track, Status/Scale  
Here is how to set the scale type for each timbre in  
Sequencer mode.  
1Create a user octave scale or a user all notes scale.  
Select a key, and use the VALUE controller to adjust the  
pitch. The range of ±99 raises or lowers the pitch  
approximately one semitone above or below the stan-  
dard pitch.  
You can also select a key by holding down the  
[ENTER] key and playing the desired note on the  
keyboard.  
You can copy one of the preset scales and edit it to  
create an original scale. Execute the page menu com-  
mand “Copy Scale.”  
2Press the [SEQ] key to enter Sequencer mode.  
3After pressing the [MENU] key, press the P2: Trk  
Param.  
4Press the Other 1–8 tab or Other 9–16 tab to select the  
Sequencer P2: Trk Param, Other page.  
5If you wish the program assigned to a track to use the  
scale saved with that individual program check the  
“Use Programs Scale” check box for that track.  
Tracks that are not checked will use the scale specified  
by Scale “Type (Songs Scale).”  
6Set “Type (Songs Scale)” to select the scale for the  
currently selected song.  
91  
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1In Program P0: Play, select the program that you wish  
to use while editing the drum kit  
Drum kit settings  
P5: Drum Kit  
Select a drum kit program from the preload programs  
etc. If the drum kit that you will be editing is already  
being used by a program, select that program. Other-  
wise, assign the drum kit you wish to edit to the pro-  
gram in the Program P1: Edit-Basic, OSC Basic page (In  
the separate “VNL,” programs that use a drum kit are  
marked by a “d” symbol.)  
What is a drum kit?  
A drum kit assigns a different drum sample (PCM wave-  
form data for drum sounds) to each note.  
If you set a programs oscillator (specified by “Oscillator  
Mode”) to Drums, the program will use a drum kit  
instead of a multisample.  
Set “Octave” (Program P1: Edit-Basic, OSC Basic  
page) to +0 [8']. With a setting other than +0 [8'], the  
relationship between the keys and the sounds will be  
incorrect.  
The TRITON Extreme has 144 drum kit memory areas.  
When shipped from the factory, some of the 000 (A/ B)–  
045 (I) and 128 (User)–131 (User) areas contain preloaded  
drum kits suitable for various musical styles.  
144 (GM)–152 (GM) contain nine different preset drum  
kits that are compatible with the GM2 sound map. (For  
details on the factory-set drum kits, refer to “VNL”.)  
The effects will sound using the settings of the last-  
selected program.  
When you edit a drum kit, all programs that use that  
drum kit will be affected.  
In the Global P5: Drum Kit page you can create your own  
original drum kit by changing the drum sample assigned  
to each key of a drum kit, and adjusting the pitch and  
level of each assigned drum sample. You can also create  
original drum kits using sample waveforms that you sam-  
pled on the TRITON Extreme or loaded into sample mem-  
ory (RAM) in Media mode.  
2Access the Sample Setup page of Global P5: Drum  
Kit.  
Key  
High Drumsample  
Bank  
A drum kit that you edited or created can be written into  
one of the user drum kit memory areas 000 (A/ B)–143  
(User). Drum kits can also be saved to various types of  
media in Media mode.  
High Drumsample  
Low Drumsample  
Bank  
Low Drumsample  
Multisample programs and drum kit programs  
There are two types of programs: those whose oscillator  
uses a multisample, and those whose oscillator uses a  
drum kit.  
3In “Drum Kit,” select the drum kit that you wish to  
edit.  
If necessary, use the page menu command “Copy  
Drum Kit” to copy settings from a preload drum kit or  
a GM drum kit.  
This selection is made by the Program P1: Edit-Basic, Pro-  
gram Basic page “Oscillator Mode” setting. To use a mul-  
tisample for the program, set “Oscillator Mode” to Single  
or Double. To use a drum kit, set “Oscillator Mode” to  
Drums.  
GM drum kits 144 (GM) – 152 (GM) cannot be  
selected here. (It is not possible to edit or write a GM  
drum kit.) If you wish to modify the settings of one of  
the drum kits 144 (GM) – 152 (GM), you can use  
“Copy Drum Kit” to copy it to 000 (A/ B) – 143 (User),  
and then edit the copy.  
About program parameters  
Just as the character and effect processing of a melodic  
instrument such as piano, organ, trumpet, or strings is  
fundamentally different from that of percussion instru-  
ments such as drums or timpani, the program parameter  
structure of a multisample program (“Oscillator Mode” =  
Single or Double) is fundamentally different from that of  
a drum kit program (“Oscillator Mode” = Drums).  
The program parameters of a multisample specify filter  
and amp settings etc. appropriate for a multisample. For  
this reason, it is difficult to convert such a program for use  
with a drum kit. Thus if you wish to edit a drum kit, you  
should first use Program mode to select a program that  
uses a drum kit (“Oscillator Mode” = Drums), and then  
move to the Global P5: Drum Kit page.  
4Use “Key” to select the note number that you wish to  
edit.  
The drum sample parameters for the selected note  
number will be displayed in the High Drumsample, Low  
Drumsample, and Voice/ Mixer pages.  
To select a note number, you can use the VALUE con-  
trollers, or you can hold down the [ENTER] key and  
press a note on the keyboard.  
5Use the “Assign” check box to specify whether a  
drum sample will be assigned to the note number.  
If this is checked, a drum sample will be assigned to  
that note number. Normally you will check this.  
If this is not checked, no drum sample will be assigned  
to that note number. That note number will sound the  
drum sample assigned at its right, but a semitone  
lower. Use this setting when you want only to change  
the pitch, such as with tom or cymbal sounds.  
Editing a drum kit  
Heres the procedure for editing a drum kit.  
Before editing a drum kit, uncheck the Memory Pro-  
If you uncheck the “Assign” check box so that the  
drum sample at the right will be played at a pitch one  
semitone lower, access the Program P2: Edit-Pitch,  
OSC1 Pitch Mod. page, and set “Pitch Slope” to +1.0  
before you enter Global mode.  
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6Use “High Drumsample Bank,” “High Drumsam-  
ple,” “Low Drumsample Bank,” and “Low Drumsam-  
ple” to specify the drum sample that will be assigned  
to this note number.  
BUse “BUS Select” to specify the output routing.  
Set this when you wish to send the output of the drum-  
sample assigned to each note number to its own insert  
effect or AUDIO OUTPUT (INDIVIDUAL) jack 1–4.  
For example you might send all snare sounds to IFX1,  
all kick sounds to IFX2, and the remaining sounds to L/  
R. You can also specify 1, 2, 3, 4, 1/2, or 3/4 so that spe-  
cific drum samples will be sent to the AUDIO OUTPUT  
(INDIVIDUAL) 1–4 jacks.  
If you have selected a Low Drumsample, use “Velocity  
Sample SW LoHi” to specify how velocity will  
switch between the High Drumsample and Low  
Drumsample. (7)  
If you set “High/ Low Drumsample Bank” to ROM,  
youll be able to select ROM drum samples. If you set it  
to RAM, youll be able to select samples you sampled  
on the TRITON Extreme or loaded in Media mode.  
The settings you make here are used if “Use DKit Set-  
ting” (Program P8: Edit-Inert Effect, Routing page) is  
checked for the program that uses this drum kit. (PG  
p.30, 207)  
About the ROM drum samples  
CUse “Pan” to specify the stereo output position.  
The setting you make here is valid if the “Use DKit  
Setting” is checked (Program P4: Edit-Amp., Amp1  
Level/ Pan page) for the program that uses this drum  
kit (PG p.23).  
The TRITON Extreme contains 1,175 different drum  
samples in ROM. When you press the popup button,  
you will be able to select ROM drum samples from 15  
categories. (For a list of the drum sample names,  
refer to “VNL”)  
DUse “Send1(MFX1)” and “Send2(MFX2)” to set the  
send levels to the master effects.  
7Use “Velocity Sample SW LoHi” to specify how  
velocity will switch between drumsamples.  
The drumsample that sounds when you perform will  
depend on the velocity (keyboard playing strength) of  
the incoming note. This is called velocity drumsample  
switching.  
The settings you make here are valid if the “Use DKit  
Setting” is checked (Program P8: Edit-Insert Effect,  
Routing page) for the program that uses this drum kit.  
EUse the page menu command “Write Drum Kits” to  
save the data.  
If you set this to 001, only the High Drumsample will  
sound.  
If you wish to change the name of the drum kit before  
you save it, use the page menu command “Rename  
Drum Kit” (p.115, 116).  
This is the same type of function as the Velocity Multi-  
sample Switching in a program. (“High Multisample  
If you turn off the power before writing the data into  
memory, your edits will be lost (“Memory in Global  
8Set the parameters of the drumsamples that you  
assigned.  
Set the parameters for the High Drumsample and Low  
Drumsample.  
You can set parameters such as volume level (“Level”),  
pitch (“Transpose,” “Tune”), and tone (“Cutoff,” “Res-  
onance”). (For details on each parameter, refer to PG  
p.168.)  
When you play the keyboard in Global mode, the  
TRITON Extreme will sound as in the previous mode  
in which you were previously. Be aware that if you  
moved from Sampling mode to Global mode in a  
state where the sample memory (RAM) contained no  
data (such as immediately after the power is turned  
on), playing the keyboard will not produce sound.  
9As necessary, repeat steps 48to set drumsample  
parameters for each note number.  
When you move from Sequencer to Global mode,  
playing the keyboard will sound the program or  
arpeggiator that corresponds to the global MIDI  
channel (set in Global P1).  
If you wish to use the settings of another “KEY,” select  
the page menu command “Copy Key Setup”.  
0Select the Voice/Mixer page in Global P5: Drum Kit.  
The settings that you edit in Global mode are pre-  
served as long as the power remains on, but will be  
lost if not written to memory before the power is  
turned off. The data handled in Global mode can be  
classified into three types: user drum kit settings  
(Global P5), user arpeggio pattern settings (Global  
P6), and all other global settings (Global P0–P4). Each  
of these three types of data can be written into the  
memory area. This data can also be saved to various  
types of media in Media mode. (p.116, 117)  
Global mode does not provide a Compare function  
that lets you make before-and-after comparisons of  
your editing. Before editing user drum kits, or user  
arpeggio patterns, you may wish to use “Copy Drum  
Kit” or “Copy Arpeggio Pattern” to copy the user  
drum kit or user arpeggio pattern to an unused num-  
ber.  
ASet the “Exclusive Group.”  
The “Exclusive Group” setting is used when you wish  
to group drumsamples of the same type.  
For example if the note number assigned to an open hi-  
hat drumsample and a closed hi-hat drumsample are  
set to the same exclusive group number, the open hi-  
hat and closed hi-hat can not be sounded simulta-  
neously, ensuring that the hi-hat performance will  
sound natural.  
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P000: UP  
Arpeggiator settings  
P7: Edit-Arpeggiator  
UP  
This chapter describes the procedure for making arpeg-  
giator settings in each mode.  
Arpeggiator settings for a program  
P001: DOWN  
Arpeggiator on/ off  
Pressing the ARPEGGIATOR [ON/OFF] key will turn the  
arpeggiator on or off. When on, the ARPEGGIATOR  
[ON/ OFF] key will light. When you play the keyboard, an  
arpeggio will play according to the selected arpeggio pat-  
tern.  
DOWN  
The on/ off setting is stored when the program is  
written.  
P002: ALT1  
Arpeggiator settings  
ALT1  
1Select the Program P7: Edit-Arpeggiator, Arpeg.  
Setup page.  
P003: ALT2  
ALT2  
2Use “(Tempo)” to set the tempo.  
You can adjust the tempo by rotating ARPEGGIATOR  
[TEMPO] knob. The LED will blink at the specified  
tempo.  
P004: RANDOM  
If “MIDI Clock” (Global P1: MIDI) is set to External  
MIDI or External USB, the display will indicate “=  
EXT.” This setting lets you synchronize the tempo  
with an external MIDI device. In this case, it will not  
be possible to change the tempo on the TRITON  
Extreme.  
RANDOM  
3In “Pattern,” select the arpeggio pattern.  
You can select from preset arpeggio patterns P000–  
P004 and user arpeggio patterns U000 (A/ B)–U506  
(User).  
U000 (A/ B)–U199 (A/ B)  
With the factory settings, various arpeggio patterns are  
preloaded. These include a variety of patterns such as  
drum or bass phrases, or guitar or keyboard backing riffs  
(VNL).  
The way in which the pattern is played will depend on  
settings such as “Octave” and “Sort.” P000–P004 in the  
following diagrams show how the arpeggio will be  
played when “Octave” is set to 1, and “Sort” is  
checked. P004: RANDOM is only one possibility.  
U200 (H) – U506 (User)  
When the TRITON Extreme is shipped from the factory,  
arpeggio patterns are preloaded in some of these memo-  
ries (VNL).  
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4Adjust the settings of the various parameters.  
“Octave”: Selects the octave range in which the arpeg-  
gio will be played.  
Latch”: If this is checked, the arpeggio will continue  
playing even after you take your hand off the key-  
board. If this is unchecked, the arpeggio will stop play-  
ing when you take your hand off the keyboard.  
“Key Sync.”: If this is checked, the arpeggio pattern  
will start from the beginning when you play a note  
after having released all notes. This setting is suitable  
when you are playing in realtime, and want the arpeg-  
gio to start at the beginning of the measure. If this is  
unchecked, the arpeggio pattern will always be syn-  
chronized to the tempo of the MIDI clock. For details  
on synchronization, refer to “Synchronizing the arpeg-  
Octave: 4  
UP  
“Keyboard”: If this is checked, the notes you play on  
the keyboard will be heard as well as the arpeggiated  
notes. If this is unchecked, only the arpeggiated notes  
will be heard.  
The same setting can be made by editing the parameter  
of the same name (or abbreviation) in the Program P0:  
Play, Arpeggio page.  
If a user arpeggio pattern is selected, the “Octave  
Motion” setting (Global P6: Arpeggio, Pattern Setup  
page) will affect the way in which the arpeggio is  
played.  
“Resolution”: Specifies the timing value of the arpeg-  
You can use the page menu command “Copy Arpeg-  
giator” to copy arpeggiator settings from another  
program or combination (PG p.29).  
gio notes over a range of ꢁ3 .  
“Gate”: Specifies the length (gate time) of each note in  
the arpeggio. If a user arpeggio pattern is selected, you  
can set this to Step. In this case, the value of the “Gate”  
setting for each step (Global P6: User Arpeggio, Pattern  
Edit page) will be used.  
5In the Scan Zone page, specify the range in which the  
arpeggiator will operate.  
This value will be in effect when the ARPEGGIATOR  
[GATE] knob is in the center position (12 o’clock). Be  
sure that the knob is in the center position when you  
make this setting.  
Velocity”: Specifies the velocity of the notes in the  
arpeggio. If this is set to Key, the velocity with which  
you actually played each note will be used. If a user  
arpeggio pattern is selected, you can set this to Step. In  
this case, the value of the “Vel” setting for each step  
(Global P6: User Arpeggio, Pattern Edit page) will be  
used.  
“Bottom Key,” “Top Key”: The arpeggiator will oper-  
ate when you play keys within the specified range.  
Keys outside of this range can be played in the normal  
manner, and will not be affected by the arpeggiator  
on/ off.  
This value will be in effect when the ARPEGGIATOR  
[VELOCITY] knob is in the center position (12  
oclock). Be sure that the knob is in the center position  
when you make this setting.  
For example if you set “Pattern” to P000: UP, check  
“Latch,” set “Top Key” to B3, and “Bottom Key” to C-  
1, playing a note B3 or lower will trigger the arpeg-  
giator. Since “Latch” is on, the arpeggio will continue  
even after you release the keys. You can use the C4  
and higher keys to play conventionally along with  
the arpeggio sounded by the B3 and lower keys. To  
change the arpeggio, play keys in the range of B3 and  
below.  
When a preload user arpeggio pattern is selected, set-  
ting the “Gate” or “Velocity” to Step will add a sense  
of groove to the arpeggio pattern.  
“Swing”: This adjusts the timing of the even-num-  
bered notes in the arpeggio (counting from the first  
note), to give the pattern a sense of “swing.”  
Sort”: If this is checked, the arpeggio will be sounded  
in order of pitch, regardless of the order in which notes  
were played on keyboard (On). If this is unchecked,  
the arpeggio will be sounded in the order in which the  
notes were played on keyboard (Off).  
“Bottom Velocity” “Top Velocity”: The arpeggiator  
will operate when you play notes with a velocity (play-  
ing strength) that is within the specified range. Notes  
played with a velocity outside this range will be  
sounded normally, without regard to the arpeggiator  
on/ off.  
Sort  
OFF, UP  
6If you wish to save the edited program settings to  
internal memory, turn off memory protect in Global  
mode, and write the program (p.115, 116).  
Sort  
ON, UP  
Linking the arpeggiator to a program  
If you want the arpeggiator settings written in a program  
to be selected when that program is selected, check Pro-  
gram for “Auto Arpeggiator” (Global P0: Basic Setup,  
Basic page).  
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3Select Combination P7: Edit-Arp., Setup page.  
Arpeggiator settings in Combination and  
Sequencer modes  
In Combination, Sequencer and Song Play modes, the  
TRITON Extreme provides dual arpeggiator functionality  
that lets you use two arpeggio patterns simultaneously.  
The settings in each of these modes are made in the simi-  
lar way.  
As an example, the following explanation shows how to  
make settings in Combination mode. For a detailed expla-  
nation and example settings (PG p.50, 93, 149).  
The dual arpeggiator functionality lets you do the follow-  
ing things.  
4Set “(Temp)” to specify the tempo.  
This is the same as for a program (p.94). However,  
the tempo is shared by both arpeggiators A and B.  
Assign an arpeggiator for each timbre. Choose from  
Off, (arpeggiator) A, or (arpeggiator) B.  
Independently specify whether A and B will operate.  
step6  
step5  
5Make “Arpeggiator Assign” settings.  
Assign arpeggiator A or B to the desired timbres. Each  
timbre will be played by the arpeggiator that has been  
assigned to it.  
Select an arpeggio pattern and set parameters  
independently for A and B.  
step7  
6Make “Arpeggiator Run” settings.  
Make Scan Zone page settings so that you can use  
keyboard range or playing velocity to switch between  
normal playing and arpeggiated playing, or to switch  
Check the arpeggiator(s) that you want to operate. The  
arpeggiator(s) checked here will run when the ARPEG-  
GIATOR [ON/ OFF] key is turned on.  
between arpeggiators A and B.  
step8  
Make settings for timbres that will be silent when the  
arpeggiator is Off, and will sound only when the  
With the settings shown in the LCD screen for steps 2  
and 3, turning the ARPEGGIATOR [ON/ OFF] key on  
will cause arpeggiator A to operate for timbres 1 and 2,  
and arpeggiator B to operate for timbre 3. When the  
ARPEGGIATOR [ON/ OFF] key is turned off, timbres  
1–4 will sound as a layer.  
If all timbres “Assign” are Off, or if “Arpeggiator  
RunA or B is unchecked, the arpeggiator will not  
function.  
arpeggiator is On.  
step0  
Arpeggiator on/ off  
Each time you press the ARPEGGIATOR [ON/ OFF] key,  
the arpeggiator will be switched on or off. When on, the  
ARPEGGIATOR [ON/ OFF] key will light. The selected  
arpeggio pattern will begin when you play the keyboard.  
The on/ off setting is saved when the combination is writ-  
ten into memory.  
7In the Arpeggiator A and Arpeggiator B pages, set the  
parameters for arpeggiators A and B.  
The parameters for A and B are the same as for a pro-  
If “Assign” is Off or “Arpeggiator Run” is not  
checked, the arpeggiator will not operate even if this  
key is on.  
8In the Scan Zone A/B page, specify the range in  
which arpeggiators A and B will operate.  
The parameters for A and B are the same as for a pro-  
Arpeggiator settings  
1Select Combination P1: Edit-Program/Mixer page.  
Select programs for the timbres that you wish to use.  
For this example, select any desired program for tim-  
bres 1–4.  
You can use keyboard ranges or playing velocity to  
operate the arpeggiator, or to switch between arpeggia-  
tors A and B. By using the Combination P4: Edit-Zone/  
Ctrl, Key Zone page, and Vel Zone page to set key-  
board ranges and velocity ranges in conjunction with  
each other, you can create even more variations.  
2Select Combination P2: Edit-Trk Param, MIDI Ch  
page.  
For the timbres that you will be using, set “Status” to  
INT, and set “MIDI Channel” to Gch or to the global  
MIDI channel (set in Global P1: MIDI “MIDI Chan-  
nel”).  
9If you wish to save the edited combination settings in  
internal memory, turn off memory protect in Global  
mode, and write the combination. (p.114, 115).  
For this example, set timbres 1–4 to a “Status” of INT,  
and timbres 5–8 to a “Status” of Off. Set the “MIDI  
Channel” of timbres 1–4 to Gch.  
0The “Status,” “MIDI Channel” and “Assign” settings  
shown in the LCD screen of steps 2and 3can be  
made so that certain timbres will sound only when  
the arpeggiator is On, and will be silent when the  
arpeggiator is Off.  
96  
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Combination D062: Old Vox Organ  
Combination J056: “In The Pocket”  
Although this is a somewhat sophisticated editing tech-  
nique, we will describe the settings of one of the preset  
combinations as an example.  
Select and play combination J056: “In The Pocket.”  
Before you play, make sure that the global MIDI channel  
(Global P1: MIDI “MIDI Channel”) is set to 01.  
Select combination D062: Old Vox Organ, press the  
ARPEGGIATOR [ON/ OFF] key to turn it on, and play.  
Arpeggiator A is assigned to T7 and T8, and  
arpeggiator B is assigned to T5. When you play the  
keyboard, the T7 program J068: HipHop Kit will be  
sounded by the arpeggio pattern U444(User): Dr-In  
The Pocket. The T5 program M034: Chord Trigger  
will be sounded by the arpeggio pattern U123(A/B):  
Syn-Echo.  
Before you play, make sure that the global MIDI channel  
(Global P1: MIDI “MIDI Channel”) is set to 01.  
Arpeggiator A is assigned to T (timbre) 7 and 8. When  
you play the keyboard, the arpeggio pattern  
U396(User): Dr-Jump Up DnB will sound only the T7  
program J068: HipHop Kit.  
The B “Bottom Key” and “Top Key” (Combination P7:  
Edit-Arp., Scan Zone page) are set so that arpeggiators  
B will operate only for the G3 note and above.  
The arpeggio pattern uses Fixed Note mode, which is  
suitable for playing drums from the arpeggiator  
(Global P6: User Arpeggio, Pattern Setup page  
“Arpeggio Tone Mode” Fixed Note).  
Arpeggiator B is assigned to T8 as well, but this  
setting is so that the T7 program J068: HipHop Kit  
will sound only when the arpeggiator is on. Refer to  
the preceding section “Combination D062: Old Vox  
Organ.”  
With this setting, the arpeggio pattern will always play  
the specified pitches regardless of the note numbers  
received from the keyboard. (PG p.171)  
The A “Bottom Key” and “Top Key” (Combination P7:  
Edit-Arp., Scan Zone A/ B page) are set so that  
arpeggiator A will operate only for notes B3 and  
lower.  
Linking the arpeggiator to the combination  
If you want the arpeggiator settings of a combination to  
become active when that combination is selected, check  
Combination for “Auto Arpeggiator” (Global P0: Basic  
Setup, Basic page).  
Arpeggiator A is also assigned to T8, but this is so that  
the T7 program J068: HipHop Kit will sound only  
when the arpeggiator is on.  
Notice the timbre settings for T7 and T8  
Status  
INT  
MIDI Channel  
Assign  
T7  
T8  
02  
A
A
Off  
Gch  
If the arpeggiator is off, playing the keyboard will  
sound the timbre(s) that are set to Gch or to the global  
MIDI channel (in this case, 01). Since the “MIDI  
Channel” of T7 is set to 02, it will not sound. T8 is set  
to Gch, but since “Status” is Off it will not sound.  
Any MIDI channel that is assigned to a timbre will  
trigger the arpeggiator. In this case, these will be  
MIDI Channel02 and Gch (global MIDI channel).  
When the arpeggiator is on, playing the keyboard will  
trigger arpeggiator A which is assigned to T8 (Gch).  
T7 will be sounded by arpeggiator A. Since the  
Status” of T8 is Off, it will not sound.  
Since the “Status” of T8 is Off, it will not sound,  
regardless of whether the arpeggiator is on or off. It is  
a dummy timbre that causes T7 to sound only when  
the arpeggiator is on.  
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5In “Pattern,” select the arpeggio pattern that you  
Creating an user arpeggio pattern  
wish to edit.  
For this example, select an empty user arpeggio pat-  
tern.  
About user arpeggio patterns  
The patterns that can be selected on the TRITON  
Extremes arpeggiator are called “arpeggio patterns.”  
There are two types of arpeggio patterns: preset arpeggio  
patterns and user arpeggio patterns.  
If a blank pattern is selected, playing the keyboard  
will not start an arpeggio. Although preset arpeggio  
patterns P000–P004 can be selected, they cannot be  
edited.  
Preset arpeggio patterns:  
When you edit a user arpeggio pattern, the changes  
will have an effect anytime that this pattern is used in  
Program, Combination, Song or Song Play modes.  
There are five patterns; UP, DOWN, ALT1, ALT2, and  
RANDOM.  
The operation of these patterns is fixed, and cannot be  
edited.  
6In “Length,” specify the length of the pattern.  
After the pattern has played for the length specified, it  
will return to the beginning. This setting can also be  
changed during or after editing. For this example, set it  
to 08.  
User arpeggio patterns:  
There are 507 patterns - U000(A/B)–U506(User) - which  
can develop chords or phrases in a wide variety of ways,  
based on the pitches that you play on the keyboard or the  
timing at which you play them.  
For the preload arpeggio patterns U000(A/ B)–  
U488(User), simply changing the “Length” can signif-  
icantly change the character of the pattern. Try chang-  
ing the length and listening to the result.  
In Global P6: User Arpeggio, Pattern setup you can mod-  
ify these user arpeggio patterns, or create a new user  
arpeggio pattern from an initialized condition. Edited  
user arpeggio patterns can be written to internal memory  
areas U000(A/ B)–U506(User) (p.116).  
7Make settings for the “(Tempo),” “Resolution,”  
“Octave,” “Sort,” “Latch,” “Key Sync.,” and “Key-  
board” parameters.  
In Media mode, user arpeggio patterns can also saved to  
media.  
These are program parameters, but can be set from  
here as well.  
Editing a user arpeggio pattern  
If you want to edit a user arpeggio pattern, you must  
first make sure that memory protect is unchecked.  
If after moving here from Program mode, you modify  
these parameters and wish to keep your changes,  
return to Program mode and write the program.  
These parameters are not saved by “Write Arpeggio  
Pattern.”  
If you enter this mode from the Program mode, your edit-  
ing will apply to the arpeggio pattern specified for the  
selected program.  
For this example, make the settings shown in the  
LCD screen on step 3.  
1In Program mode, select a program for which the  
arpeggio pattern you wish to edit is selected, or a pro-  
gram that you wish to use as a basis for editing the  
arpeggio pattern.  
8In Arpeggio Pattern Setup, specify how the arpeggio  
will be developed.  
These settings can be changed during or after editing  
(PG p.171).  
2Press the ARPEGGIATOR [ON/OFF] key to turn the  
arpeggiator on (the key will light).  
9Select the Pattern Edit page.  
Even if you moved to Global mode from a program in  
which the arpeggiator was turned off, you can use the  
ARPEGGIATOR [ON/ OFF] key to turn it on.  
3Select the Global P6: User Arpeggio, Pattern Setup  
page.  
A pattern consists of Steps and Tones.  
Step: A user arpeggio pattern can have a maximum of  
48 steps. The arpeggiator will play from the first step,  
in steps equal to the timing value specified by  
“Resolution.” The vertical lines of the grid shown in  
the center of the LCD screen indicate the steps.  
Use “Step No.” to select the step. For each step, specify  
“Pitch Offset,” “Gate,” “Velocity” and “Flam.”  
4“Arpeggiator Select” will automatically be set to A  
when you move here from Program mode.  
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Tone: At each step, a chord consisting of up to 12 tones  
(Tone No. 00–11) can be sounded.  
Velocity”: Specifies the strength of the note. With a  
setting of Key, the note will sound at the strength with  
which it was actually played.  
To input tones, select “Step No.” and then use numeric  
keys [0]–[9], [–], and [./ 10’s HOLD] to input tones. The  
Tone No.” corresponds to the [0]–[9], [–], and [./ 10’s  
HOLD] keys as shown below. Each time you press a  
[0]–[9], [–], or [./ HOLD] key, the corresponding tone  
will be turned on/ off. The horizontal lines of the grid  
shown in the center of the LCD screen indicate the  
tones.  
The “Gate” and “Velocity” settings you make here  
will be valid if the “Gate” and “Velocityparameters  
(Program P7: Edit-Arpeggiator, Arpeg. Setup page) of  
the program selected in Program mode are set to  
Step. If these parameters have a setting other than  
Step, the “Gate” and “Velocity” that were specified  
for each individual step will be ignored, and all notes  
of the arpeggio will sound according to the settings in  
Program P7: Edit-Arpeggiator. Be sure to verify the  
settings of the program.  
Tone00–09: [0]–[9] keys  
Tone10: [–] key  
Length: 8  
Tone No.  
Tone11: [./ 10’s HOLD] key  
Set the “Gate” and “Velocity” by using the ARPEG-  
GIATOR [GATE] and [VELOCITY] knobs to the cen-  
ter position (12 oclock).  
01  
05 Step No.  
Creating an example  
pattern  
ATo change the user arpeggio pattern name, use the  
“Rename Arpeggio Pattern” page menu command.  
BIf you wish to save the edited user arpeggio pattern to  
internal memory, be sure to Write the user arpeggio  
pattern. (p.116)  
1Set “Step No.” to 01, and press the [0] key.  
2Set “Step No.” to 02, and press the [1] key.  
3Set “Step No.” to 03, and press the [2] key.  
4Set “Step No.” to 04, and press the [1] key.  
5Set “Step No.” to 05, and press the [3] key.  
6Set “Step No.” to 06, and press the [1] key.  
7Set “Step No.” to 07, and press the [2] key.  
8Set “Step No.” to 08, and press the [1] key.  
If you turn off the power without writing, the edited  
contents will be lost.  
CIf you wish to save the state of the program at the  
same time, return to Program mode and write the pro-  
Other examples of creating a user arpeggio  
pattern  
Melody pattern  
9When you play the keyboard as shown in the illustra-  
tion, the arpeggiator will begin playing.  
Tone 0 corresponds to the pitch of the lowest key of  
chord you play on the keyboard. (If “Sort” is  
unchecked, it will correspond to the pitch of the first  
note you play.)  
1Set “Step No.” to 01, and press the [0] key.  
Set “Pitch Offset” to +00.  
0For steps 01–08, make settings for “Pitch Offset,”  
“Gate,” “Velocity,” and “Flam.”  
2Set “Step No.” to 02, and press the [0] key.  
Set “Pitch Offset” to +10.  
“Pitch Offset”: This offsets the pitch of the arpeggio  
note in semitones up or down. You can input the same  
tone for each step, and change the “Pitch Offset” value  
for each to create a melody using a single tone.  
3Set “Step No.” to 03, and press the [0] key.  
Set “Pitch Offset” to +00.  
4Set “Step No.” to 04, and press the [0] key.  
Set “Pitch Offset” to +00.  
“Gate”: Specifies the length of the arpeggio note for  
each step. With a setting of Legato, the note will con-  
tinue sounding either until the next note of the same  
tone or until the end of the pattern. With a setting of  
Off, the note will not sound.  
5Set “Step No.” to 05, and press the [0] key.  
Set “Pitch Offset” to +12.  
6For “Step No.” 06, do not enter a tone.  
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7Set “Step No.” to 07, and press the [0] key.  
If you set this to Trigger As Played, the tones will be  
sounded according to the notes you play on the key-  
board (PG p.171).  
Set “Pitch Offset” to +00.  
8Set “Step No.” to 08, and press the [0] key.  
Set “Pitch Offset” to –02.  
Chordal pattern  
3Select the Pattern Edit page.  
1Set “Step No.” to 01, and press the [0] key.  
Set “Gate” to Legato.  
2For “Step No.” 02, do not enter a tone.  
3Set “Step No.” to 03, and press the [1], [2], [3], [4]  
keys.  
4Set “Step No.” to 04, and press the [1], [2], [3], [4]  
Let’s input the following rhythm pattern.  
keys.  
5For “Step No.” 05, do not enter a tone.  
6Set “Step No.” to 06, and press the [1], [2], [3], [4]  
keys.  
Set “Gate” to Legato.  
7For “Step No.” 07, do not enter a tone.  
8Set “Step No.” to 08, and press the [1], [2], [3], [4]  
keys.  
To simulate the timing nuances of a strummed guitar  
chord, select “Flam.” In Program mode, select an  
acoustic guitar program, and choose the user arpeg-  
gio pattern that you created here. In the Arpeg. Setup  
page of Program P7: Edit-Arpeggiator, set “Gate” to  
Step.  
Then return to the Global P6: User Arpeggio, Pattern  
Edit page. For odd-numbered steps, set “Flam” to a  
positive (+) value. For even-numbered steps, set  
“Flam” to a negative (–) value.  
4Make settings for “Tone No.” and “Fixed Note No.”  
Select “Tone No.,” and set “Fixed Note No.” to the  
note number that will be sounded by that tone. For  
each horizontal line (Tone) in the screen, you will spec-  
ify the drumsample (note number) of the drum kit.  
Each Tone will be displayed as a small circle.  
For this example, set “Tone No.” and “Fixed Note No.”  
as follows.  
Tone No.  
Fixed Note No.  
00  
01  
02  
03  
C2 (kick)  
F2 (snare)  
F#3 (closed hi-hat)  
A#3 (open hi-hat)  
Drum pattern  
You can use the arpeggiator to play a rhythm pattern by  
using “Fixed Note” with a drum program.  
The drumsamples that correspond to each note num-  
ber will differ depending on the drum kit. It is conve-  
nient to audition the drum sounds from the keyboard,  
and then input “Fixed Note No.” by holding down the  
[ENTER] key and playing the desired key.  
1In Program mode, select a drum kit program.  
For this example, select the preset program J036: Stan-  
dard Kit 1.  
5Input the kick (Tone00).  
2In Global P6: User Arpeggio, select the Pattern Setup  
page, and make Arpeggio Pattern Setup settings.  
“Arpeggio Tone Mode”: Set this to Fixed Note. This  
will cause the tone to always sound at the specified  
pitch.  
Set “Step No.” to 01, and press the [0] key. Then set  
“Step No.” to 05, and press the [0] key.  
6Input the snare (Tone01).  
Set “Step No.” to 03, and press the [1] key. Then set  
“Step No.” to 07, and press the [1] key.  
“Fixed Note Mode”: If you set this to Trigger All  
Tones, playing a single note on the keyboard will  
sound all tones.  
7Input the closed hi-hat (Tone02).  
Set “Step No.” to 01, 02, 03, 05, 06, and 07, and press  
the [2] key for each.  
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8Input the open hi-hat (Tone03).  
Dual arpeggiator editing  
Set “Step No.” to 04, and press the [3] key. Then set  
“Step No.” to 08, and press the [3] key.  
If “Fixed Note Mode” is set to Trigger All Tones, play-  
ing a single note on the keyboard will cause the rhythm  
pattern to play.  
Here we will use a combination as an example in our  
explanation.  
The same procedure applies when editing an arpeggio  
pattern in Sequencer and Song Play modes.  
If you have entered this mode from the Combination  
mode, the arpeggio pattern selected by the combination  
will be affected by your editing.  
If “Fixed Note Mode” is set to Trigger As Played, play-  
ing a single note on the keyboard will cause only the  
kick (Tone00) to play.  
Playing two notes on the keyboard will cause only the  
kick (Tone00) and snare (Tone01) to play. In this way,  
the number of keys that you play will be played by the  
same number of tones.  
1In Combination mode, select a combination that uses  
the arpeggio pattern you wish to edit.  
For this example, select a combination to which both  
arpeggiators A and B are assigned.  
9Set the parameters for each step.  
Use “Velocity” etc. to add accents to the rhythm pat-  
tern.  
2Press the ARPEGGIATOR [ON/OFF] key to turn on  
the arpeggiator (the key will light).  
Even if the arpeggiator had been turned off when you  
moved here, you can use the ARPEGGIATOR [ON/  
OFF] key to turn it on. However, if “Arpeggiator Run”  
A or B are not checked, and if “Arpeggiator Assign,” is  
set to off, then the arpeggiator will not operate.  
The “Gate” and “Velocity” settings you make here  
will be valid if the “Gate” and “Velocityparameters  
(Program P7: Edit-Arpeggiator, Arpeg. Setup page) of  
the program selected in Program mode are set to  
Step. If these parameters have a setting other than  
Step, the “Gate” and “Velocity” that were specified  
for each individual step will be ignored, and the notes  
of the arpeggio will be sounded according to the set-  
tings of the Program P7: Edit-Arpeggiator, Arpeg.  
Setup page. Check the settings of the program.  
3Select the Global P6: User Arpeggio, Pattern Setup  
page.  
4If you moved here from Combination mode, use the  
“Arpeggio Select” A and B to select the arpeggiator  
that you wish to edit.  
If this is A, your editing will apply to the parameters  
and user arpeggio pattern of arpeggiator A.  
If this is B, your editing will apply to the parameters  
and user arpeggio pattern of arpeggiator B.  
Set the “Gate” and “Velocity” by using the ARPEG-  
GIATOR [GATE] and [VELOCITY] knobs to the cen-  
ter position (12 oclock).  
5Switch between arpeggiators A and B, and edit their  
respective user arpeggio patterns.  
If you wish to stop one of the arpeggiators, return to  
Combination mode, and in Combination P0: Play,  
select the Arpeggio Play A or the Arpeggio Play B page  
and uncheck the “Arpeggiator Run” check box.  
6To modify the name of a user arpeggio pattern, use  
the Utility “Rename Arpeggio Pattern.” (p.115)  
7If you wish to save the edited user arpeggio pattern  
in internal memory, you must write the user arpeggio  
pattern.  
In this case, both user arpeggio patterns will be written  
simultaneously. If you turn off the power without writ-  
ing, the edited contents will be lost (p.116).  
8If you wish to save the state of the combination at the  
same time, return to Combination mode and write  
the combination. (p.114)  
When editing a user arpeggio pattern, pay attention  
to the global MIDI channel, the channel of each track,  
and the arpeggiator assignments, and make sure that  
the arpeggiator you are hearing is the pattern that  
you wish to edit.  
If you moved here from Sampling mode, the arpeg-  
giator will not turn on. Nor will it be possible to edit  
arpeggio patterns.  
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Synchronizing the arpeggiator  
Synchronization with an external  
sequencer in Program, Combination, or  
Sequencer modes  
The note timing of the arpeggiator will differ depending  
on the state of the arpeggiator “Key Sync.” check box.  
If this is checked, the arpeggiator will operate at the tim-  
ing of the first note-on you play from a state in which all  
keys are released.  
In Program, Combination, and Sequencer modes when  
(Tempo)” is EXT (Global P1: MIDI “MIDI Clock” set to  
External MIDI or External USB), the TRITON Extreme  
will synchronize to MIDI Clock and Start messages  
received from an external MIDI sequencer (or similar  
device) connected by a MIDI cable.  
If this is unchecked, the arpeggiator will operate in syn-  
chronization with the internal or external MIDI clock.  
The paragraphs below explain how synchronization  
occurs when the “Key Sync.” check box is unchecked.  
(However, synchronization with Song Start and with the  
MIDI realtime command Start message are exceptions to  
this.)  
Synchronization to external MIDI clock  
The arpeggiator will synchronize to the “(Tempo)”  
based on the timing of the external MIDI clock.  
Synchronization between arpeggiators A and B  
Synchronization to the MIDI Start message  
In Combination, Sequencer and Song Play modes, two  
arpeggiators can operate simultaneously. In this case, if  
you start an arpeggiator (whose “Key Sync.” is  
unchecked) while the other arpeggiator is already run-  
ning, the arpeggiator you started will synchronize to the  
(Tempo)” based on the timing of the already-running  
arpeggiator.  
When the arpeggiator is on and operating, receiving a  
MIDI Start message will cause the arpeggiator to reset  
to the beginning of the pattern. (This has no relation to  
the “Key Sync.” setting.)  
In Song Play mode, the TRITON Extreme will not  
synchronize to an external MIDI clock.  
If “Key Sync.” is checked, A and B will each operate  
on their own timing.  
Synchronization between the arpeggiators  
and sequencer in Sequencer or Song Play  
mode  
When song playback is stopped  
The arpeggiator will synchronize to the “(Tempo)”  
based on the timing of the internal MIDI clock.  
In Sequencer mode when an RPPR pattern is playing,  
the arpeggiator will synchronize to the beats of that  
pattern.  
In Sequencer mode if you want RPPR pattern  
playback to be synchronized to the currently-running  
arpeggiator, set “Sync” to SEQ (Sequencer  
P6:Pattern/ RPPR, RPPR Setup page).  
The pattern playback will synchronize to the  
(Tempo)” timing of the arpeggiator.  
When a song is being played or recorded  
The arpeggiator will synchronize to the beats based on  
the timing of the song.  
Synchronization with Song Start  
When the arpeggiator is on (the ARPEGGIATOR  
[ON/ OFF] key is on) and running, receiving a Song  
Start message will reset the arpeggiator to the  
beginning of the pattern. (This has no relation to the  
“Key Sync.” setting.)  
In Sequencer mode when the “Key Sync.” setting is  
unchecked and the ARPEGGIATOR [ON/ OFF] key is  
on, starting the arpeggiator by pressing notes during  
the pre-count before recording will cause the  
arpeggiator to start (and be recorded) from the  
beginning of the arpeggio pattern at the moment that  
recording begins.  
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Effect and Valve Force settings  
The effect section of the TRITON Extreme provides five  
In Sampling mode, you can sample while applying insert  
effects to the audio coming in via AUDIO INPUT 1, 2, or  
S/ P DIF IN jacks. Settings in Sampling mode are made in  
Input (SAMPLING) (Sampling P0: Input/ Setup). These  
settings are valid only for Sampling mode.  
insert effects, two master effects, one master EQ (stereo  
3-band EQ), and a mixer that controls the routing of these  
components.  
You can choose from 102 types of full-digital effects for  
each insert effect, and from 89 types for each master effect.  
The effects are categorized as follows.  
You can also sample while applying an insert effect to the  
samples assigned to a multisample.  
Categories of the 102 effect types  
Sample  
Recording  
AUDIO INPUT (1, 2)  
S/P DIF IN (L, R)  
Insert Effect 1-5  
001–015 Filter and dynamics effects, such as EQ and compressor  
016–031 Phase modulation effects, such as chorus and phaser  
Sample  
Insert Effect 1-5  
Resampling  
032–040 Other modulation and pitch-shift effects such as rotary  
speaker and pitch shifter  
The external input from the AUDIO INPUT 1, 2, or S/P  
DIF IN jacks is also valid in modes other than Sampling  
mode. In Program, Combination, Sequencer, and Song  
Play modes, you can use the insert effects, master effects,  
and master EQ. Settings for external signal input via the  
AUDIO INPUT 1, 2, and S/ P DIF IN can be made in  
Input (COMBI, PROG, SEQ, S.PLAY, MEDIA)” (set in  
Global P0: 0–3a or in the corresponding mode).  
In these modes, the external input sound from each jack  
can be processed by the TRITON Extremes effects and  
sampled, or the TRITON Extreme can be used as a 4-in  
(AUDIO INPUT 1, 2, and S/ P DIF IN L, R) 6-out effect  
processor. The TRITON Extreme can also be used as a  
vocoder effect (093: Vocoder) that uses external mic input  
to control internal sounds.  
041–051 Early reflection and delay effects  
052–057 Reverb effects  
058–089 Mono + mono chain effects that internally connect two  
mono effects in series  
090–102 Double-size effects  
You can select effects 000–089 for IFX1, 2, 3, 4, 5, MFX1,  
and MFX2.  
You can select effects 090–102 for IFX2, 3, or 4. This is  
because these are double-size effects which require twice  
as much processing as the other effects.  
Effects in each mode  
Send  
Return  
In Program mode, insert effects can be used as part of the  
sound-creating process, in the same way that the output  
sound of the oscillator (OSC) is processed by the filter and  
amp to create the final sound. Then the master effects can  
be used to apply spatial-type effects such as reverb. The  
stereo 3-band master EQ is located immediately before the  
OUTPUT (MAIN) L/ MONO and R outputs and is used to  
make final adjustments in tone. These settings can be  
made independently for each program.  
Master Effect 1,2  
OUTPUT  
L/MONO, R  
Master EQ  
Oscillator  
Filter  
Amplifier  
Insert Effect 1-5  
AUDIO INPUT (1, 2)  
S/P DIF IN (L, R)  
When effects are applied to the external input sound  
from the AUDIO INPUT 1, 2, and S/ P DIF IN jacks,  
certain effect types or parameter settings may cause  
oscillation to occur. If this occurs, adjust the input  
level, output level, or effect parameters. Please be  
aware of this particularly when using an effect that  
has a high gain.  
Send  
Return  
Master Effect 1,2  
OUTPUT  
L/MONO, R  
Insert Effect 1-5  
Master EQ  
Oscillator  
Filter  
Amplifier  
In Combination mode, Sequencer mode, and Song Play  
mode, insert effects can be used to help create the sound  
of each timbre/ track. The master effects are used to apply  
overall spatial processing, and the master EQ is used to  
make overall adjustments in tone.  
You can make these settings independently for each com-  
bination in Combination mode, independently for each  
song in Sequencer mode, and in Song Play mode for the  
entire mode.  
Send  
Return  
Master Effect 1,2  
OUTPUT  
L/MONO, R  
Timbre 1  
Timbre 2  
/
/
Track 1  
Track 2  
Master EQ  
Insert Effect 1-5  
Timbre 8  
/
Track 16  
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Insert effects  
Routing settings and effect set-  
tings  
4Select the Insert FX page.  
The insert effects, master effects, and master EQ have the  
same structure in all modes, but the routing settings will  
determine how the oscillators of a program or the timbres  
of a combination or track of a song will be sent to each  
insert effect or master effect. In the pages that follow, we  
will explain how you can make routing settings and effect  
settings in each mode.  
Effect settings for a program  
Routing  
5For IFX1–5, select the effect type for each insert effect.  
When you press the popup button, all effects will be  
displayed, organized into six categories. Use the  
pages located at the left to select a category, and select  
an effect from that category on the LCD screen.  
1In Program P8: Edit-Insert Effect, select the Routing  
page.  
You can select effects 000–089 for IFX1, 2, 3, 4, 5,  
MFX1 and MFX2. You can select the double-size  
effects 090–102 for IFX2, IFX3, or IFX4.  
You can use the “Copy Insert Effect” page menu com-  
mand to copy effect settings from another program  
etc. Also, you can use “Swap Insert Effect” to  
exchange (for example) IFX1 and IFX5.  
6Press the ON/OFF button to turn on the insert effect.  
Each time you press the button, the insert effect will be  
switched on/ off. When OFF, the result will be the same  
as when 000: No Effect is selected. The input sound  
will be output without change.  
2Use “BUS Select (IFX/Indiv.Out Assign) to specify  
the bus (insertion effect) to which the output of the  
oscillator will be sent.  
7Make “Chain” settings.  
L/R: Send the output to the L/ R bus. Instead, it is sent  
to AUDIO OUTPUT (MAIN) L/ MONO and R after the  
Master EQ.  
IFX1–5: The signal is sent to Insert Effects IFX 1, 2, 3, 4,  
5.  
1, 2, 3(Tube), 4(Tube), 1/2, 3/4(Tube): The signal is sent  
to AUDIO OUTPUT (INDIVIDUAL) 1, 2, 3(Tube),  
4(Tube) (p.109).  
If the “Chain” check box is checked, the insert effect  
will be connected in series. Since the output of the  
oscillator is being sent to IFX1 in 1, making settings as  
shown in the diagram 4would connect all five inser-  
tion effects IFX1 IFX2 IFX3 IFX4 IFX5 in  
series, so that these effects would be inserted into the  
output of the oscillator.  
8Make settings for “Pan (CC#8),” “BUS Sel. (BUS  
Select),” “Send 1,” and “Send 2” for the sound after it  
has passed through the insert effects.  
Off: The output will not be sent to the L/ R bus, IFX1–5  
buses, or 1–4(Tube) buses. Choose the Off setting if you  
want to connect the oscillator output to a master effect  
in series. Use “Send 1 (to MFX1)” and “Send 2 (to  
MFX2)” to adjust the send level.  
If the “Chain” check box is checked, the settings that  
follow the last IFX will be used.  
“Pan”: Sets the pan. This is valid only when BUS Sel. is  
L/ R.  
3OSC MFX Send specifies the send level from each  
oscillator to the master effects.  
“BUS Sel.” (BUS Select): Specifies the output destina-  
tion. Normally you will set this to L/ R. If you wish to  
send the sound that has passed through the insert  
effects to AUDIO OUTPUT (INDIVIDUAL) 1–4, select  
1–4(Tube), 1/ 2, or 3/ 4(Tube). For details on 3(Tube),  
4(Tube), or 3/ 4(Tube), refer to p.109.  
This can be set only when “BUS Select (IFX/ Indiv.Out  
Assign)” is either L/ R or Off.  
If “BUS Select (IFX/ Indiv.Out Assign)” is set to IFX1–5,  
the send level to the master effects is set by “Send 1”  
and “Send 2” (Insert FX page) after the signal passes  
through the insert effects.  
“Send 1”, “Send 2”: Sets the send levels to the master  
effects. For this example, set this to 127.  
9Select the IFX1–5 pages, and set the parameters for  
each of the selected effects.  
For details on the parameters of each effect (PG  
p.217–).  
104  
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Master effects  
Effect settings in Combination, Song, and  
Song Play modes  
The input levels to the master effects are set by the “Send  
1, 2” levels (step 3or 8). If “Send 1, 2” are zero, the mas-  
ter effects will not apply. “Send 1” corresponds to MFX1,  
and “Send 2” corresponds to MFX2.  
In Combination, Sequencer, and Song Play modes, you  
can specify the routing of each timbre/ track to the insert  
effects and master effects. These settings are made in the  
same way in each of these modes. We will be using the  
example of Combination mode in our explanation here.  
0In Program P9: Edit-Master Effect, select the Master  
FX page.  
Routing  
1In Combination P8: Edit-Insert FX, select the Routing  
page.  
AIn MFX1 and MFX2, select the type of each master  
effect.  
The procedure is the same as when selecting an inser-  
tion effect (5).  
The master effects cannot use double-size effects.  
2Select “IFX/Indiv.Out BUS Select.” Here you can  
specify the bus (insert effect) to which the output of  
each timbre will be sent.  
The master effects are mono-in/ stereo-out. Even if a  
stereo-input effect is selected, it will function as mono  
input.  
The routing, insert effects, and chain settings are  
shown graphically in the upper part of the display  
screen. In this example, T01 (timbre 1) uses IFX1 and 2.  
T02 uses IFX2, T03 uses IFX3 and 4, T02 and T05 use  
IFX4, and T06 and T07 use IFX5. Selection of each effect  
type, the on/ off setting, and chain settings are made in  
the Insert Effect page.  
BPress the ON/OFF button to turn on the master effect.  
Each time you press the button, the master effect will  
be switched on/ off. When OFF, the output of the mas-  
ter effect will be muted.  
CUse “Return 1” and “Return 2” to adjust the output  
levels of the master effects.  
3“Send1,” “Send2” specifies the send level from each  
timbre to the master effects.  
For each effect, the Wet value of the “Wet/ Dry”  
parameter is the output level at the effect. The return  
value is multiplied with this (“Return” = 127 will be  
x1.0) to determine the actual output level of the mas-  
ter effect.  
This can be set only if “IFX/ Indiv.Out BUS Select” is  
set to L/ R or Off.  
The actual send level is determined by multiplying  
this by the “Send 1” or “Send 2” settings for oscilla-  
tors 1 and 2 within the program selected by the tim-  
bre. If the program parameter “Send 1” or “Send 2” is  
set to 0, the resulting level will still be 0 even if you  
raise this send level.  
DSelect the MFX1 and MFX2 pages, and set the param-  
eters for each selected effect.  
For details on the parameters of each effect (PG  
p.217–).  
If “IFX/ Indiv.Out BUS Select” is set to IFX1–5, the send  
levels to the master effects are set by “Send 1” and  
“Send 2” (Insert FX page) following the insert effects.  
Master EQ  
EUse the stereo 3-band master EQ to make final equal-  
izing adjustments just prior to the sound being sent  
to the AUDIO OUTPUT L/MONO and R jacks.  
Move the slider for each band to make adjustments.  
You can select the Master EQ page, and adjust the band  
frequency of the master EQ (PG p.269).  
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Insert effects  
Effect settings in Sampling mode  
Select an effect for IFX1–IFX5, and set “Pan (CC#8),” “BUS  
Sel. (BUS Select),” “Send 1” and “Send 2” for the signal  
that has passed through each insert effect. If the “Chain”  
check box is checked, the settings that follow the last IFX  
in the chain will be used. “Send 1” and “Send 2” adjust the  
amount of master effect that is applied to the signal that  
has passed through the IFX.  
In Sampling mode, an external audio source connected to  
the AUDIO INPUT 1, 2, or S/ P DIF IN jacks can be sam-  
pled with insert effects applied. You can also apply an  
insert effect to the samples assigned to a multisample, and  
resample the result.  
Routing  
1Use “Input (SAMPLING)” to specify the external  
audio input, and set the Sampling P0: Recording,  
Input/Setup page “BUS (IFX/Indiv.) Select” parame-  
ter to specify the bus (i.e., the insert effect) to which  
the signal will be sent. (QS p.21)  
You can edit these settings in the same way as for a pro-  
gram (p.104), but you can use MIDI to control dynamic  
modulation (Dmod), post-IFX pan (CC#8), Send1, and  
Send2. This is particularly useful in Sequencer mode. An  
*is shown at the right of Ch01–16 for channel numbers  
whose track is routed to IFX. If multiple tracks with differ-  
ent MIDI channel settings are routed to an IFX, this setting  
specifies the channel that will control the effect.  
The Input settings allow you to input simultaneously  
from each input source.  
Master effects  
Master EQ  
These settings can be made in the same way as in “Effect  
The bus (the insert effect) to which the samples  
assigned to the multisample will be sent is specified  
by the Sampling P8: Insert Effect, Routing page “BUS  
Select (Indiv.Out Assign)” parameter.  
You can use the “Ctrl Ch.” to control these effects;  
dynamic modulation (Dmod) on the specified MIDI chan-  
nel will control the master effects or master EQ.  
Insert effects  
Select an effect for IFX1–IFX5, and set “Pan (CC#8)” for  
the signal that has passed through each insertion effect. If  
the “Chain” check box is checked, the settings that follow  
the last IFX in the chain will be used.  
Master effects  
Master EQ  
The master effects and master EQ cannot be used in Sam-  
pling mode.  
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When you apply effects to external input signals from  
the AUDIO IN 1, 2, and S/ P DIF IN inputs, oscillation  
may be heard depending on the type of effect and the  
parameter settings of the effect. If this occurs, adjust  
the input level, output level, and effect parameters.  
Particular care should be taken when using high-gain  
effects.  
AUDIO INPUT effect settings  
In Program, Combination, Sequencer, Song Play, and  
Media modes, you can apply the TRITON Extremes  
effects to an external audio source connected to the  
AUDIO INPUT 1, 2, or S/ P DIF IN jacks. In these modes  
you can use the insert effects, master effects, and master  
EQ. Use “Input (COMBI, PROG, SEQ, S.PLAY, MEDIA)”  
to make settings for the external input from the AUDIO  
INPUT 1, 2, and S/ P DIF IN jacks. Normally you will  
make these settings in the Global mode P0: Basic Setup,  
Input/ Sampling page, but you can also make them from  
Combination, Program, Sequencer, or Media modes.  
In these modes, you can apply the TRITON Extremes  
effects to the external audio signals from each jack and  
sample the result, or use the TRITON Extreme as a 4-in  
(AUDIO INPUT 1, 2, S/ P DIF IN L, R) 6-out effect proces-  
sor. You can also use TRITON Extreme to as a vocoder  
(093: Vocoder) in which internal sounds are controlled by  
an external mic input.  
2Set the parameters for Input1 and 2.  
Input1 and 2 correspond to the following inputs.  
Analog  
AUDIO INPUT  
1
2
Input1  
Input2  
S/P DIF  
S/P DIF  
Lch  
Rch  
Input1  
Input2  
“Level”: Sets the level of the input signal that you  
selected in “Input (COMBI, PROG, SEQ, S.PLAY,  
MEDIA).” Normally you will set this to 127. If the  
sound is distorted even though you lower this setting  
significantly, it is possible that the sound is distorting  
before the AD converter. Adjust the [LEVEL] knob or  
the output level of the external audio source.  
“Pan”: Sets the pan of the input signal that you  
selected in “Input.” When inputting a stereo audio  
source, you will normally set Input1 to L000, and  
Input2 to R127 (or Input1 to R127 and Input2 to L000).  
When inputting a mono audio source, you will nor-  
mally set this to C064.  
“BUS (IFX/Indiv.) Select”: In the same way as when  
making settings for the oscillator(s) of a program, Spec-  
ifies the bus to which each external audio input will be  
sent. (p.104)  
“Send1 (to MFX1),” “Send2 (to MFX2)”: In the same  
way as when making settings for the oscillator(s) of a  
program, sets the master effect send levels for each  
external audio input. This can be set only if “BUS (IFX/  
Indiv.) Select” is set to L/ R or Off. (p.105)  
If “BUS (IFX/ Indiv.) Select” is set to IFX1–5, the master  
effect send levels are set by the “Send1” and “Send2”  
parameters following the insert effect (in each Insert FX  
page).  
Routing  
In Program, Combination, Sequencer, Song Play, and  
Media modes (i.e., in other than Sampling mode), the  
routing of the external audio input signals from the vari-  
ous jacks is specified by “BUS (IFX/ Indiv.) Select.”  
1Use “Input (COMBI, PROG, SEQ, S.PLAY, MEDIA)”  
to select the source that you want to input.  
This setting can be made in any of the following pages.  
If you want to save the edited settings into internal  
memory, you must write them. Use the Global mode  
page menu command “Write Global Setting” to write  
your settings.  
If “BUS (IFX/ Indiv.) Select” has a setting other than  
Off, and you raise the “Level” value, the external  
audio source will be input to the TRITON Extreme.  
At this time if audio cables are connected to the rear  
panel AUDIO INPUT 1 and 2 jacks, noise may be  
input to the TRITON Extreme via the AD converter  
even if no audio input is actually present, and  
depending on the settings, may be output from  
AUDIO OUTPUT L/ R, 1, 2, 3, or 4. If you will not be  
using an external audio source, but are using only the  
internal sounds of a program, combination, or song,  
set “BUS (IFX/ Indiv.) Select” to Off, or set “Level” to  
0.  
Program, Combination  
Sequencer  
Global  
P0: Play, Sampling page  
P0: Play, Sampling page  
P0: Basic Setup, Input/Sampling page  
Play Audio CD page  
Media  
Input-related settings are shared between all of the  
above modes. For each input source that you select in  
“Input (COMBI, PROG, SEQ, S.PLAY, MEDIA),” a  
routing can be specified independently. If desired,  
you may input simultaneously from all input sources.  
Similarly, if you will not be using the S/ P DIF IN jack,  
set these inputs to “BUS (IFX/ Indiv.) Select” Off, or  
set their “Level” to 0.  
If you want to make these settings in Global mode,  
move to Global mode from the mode (other than  
Sampling mode) in which you will be inputting the  
external audio signals. If you move from Sampling  
mode to Global mode, the Input (SAMPLING) settings  
of Sampling mode will be maintained, and it will not  
be possible to view the settings of this page.  
If no audio cables are connected to the rear panel  
AUDIO INPUT 1 and 2 jacks, the data that is input to  
the TRITON Extreme from the AD converter will be  
set to zero, and no noise will be output.  
These settings are ignored in Sampling mode. Audio  
input settings for Sampling mode are made in a simi-  
lar way, in Sampling P0: Recording, Input/ Setup  
page Input (SAMPLING).  
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7Set “Amt” to +30.  
About dynamic modulation (Dmod)  
Dynamic modulation (Dmod) is a function that lets you  
use MIDI messages or the TRITON Extremes controllers  
to control specific effect parameters in realtime.  
BPM/ MIDI Sync is another function that controls effect  
parameters, and is used to synchronize the LFO speed of  
modulation-type effects or the delay time etc. of delay-  
type effects to the tempo of the arpeggiator or an external  
sequencer.  
For details on each of these functions, refer to PG p.276,  
278.  
When you (move the joystick away from yourself and)  
press the [SW1] key, the feedback level will increase,  
and the delay sound will continue for a longer time.  
The “Amt” setting specifies the feedback level that will  
be in effect when the [SW1] key is pressed. If “Amt” is  
set to –10, pressing the SW1 key will reduce the feed-  
back level to 0.  
Setting example:  
We will show how you can use dynamic modulation to  
control an effect parameter in realtime.  
1As described in the procedure for “Effect settings for  
a program” (p.104), set “IFX1” to 049: L/C/R BPM  
Delay. Verify that a delay sound is being output.  
Using the BPM/ MIDI Sync. function to synchronize the  
delay time to arpeggiator tempo changes.  
2Access the Program P8: Edit-Insert Effect, IFX1 page.  
Using Dmod to change the delay level by moving the  
joystick away from yourself  
8Set “BPM” to MIDI.  
9For L, C, and R, set “Delay Base Note” and “Times” as  
desired.  
3Set “Input Level Dmod” to +100.  
4Set “Src” to JS+Y: CC#01. The delay sound will disap-  
pear.  
For this example, set “Delay Base Note” to and  
Times” to x1 so that the effect will be easily under-  
standable. The delay time will repeat at an interval of a  
8th note.  
The input level to the effect can be controlled by the  
joystick. As you move the joystick away from yourself,  
the delay sound will gradually increase.  
0Rotate the [TEMPO] knob, and the delay time will  
change.  
Using Dmod to modify the feedback level from [SW1]  
key  
When you (push the joystick away from yourself and)  
press the [SW] key, the feedback level will rise, and the  
delays will become longer.  
5In P1: Edit-Basic, select the Controller Setup page,  
and set the function of “SW1” to SW1 Mod.: CC#80  
(Toggle).  
AWhen you turn on the ARPEGGIATOR [ON/OFF]  
switch, the arpeggiator will begin playing.  
6Return to P8. Set “Feedback Src” to SW 1: CC#80.  
Select any desired arpeggio pattern. When you rotate  
the [TEMPO] knob, the delay time will change in syn-  
chronization with the changing tempo of the arpeggio.  
If you rotate the [TEMPO] knob to change the tempo  
while the delay is sounding, noise may occur in the  
delay sound. This is because the delay sound  
becomes discontinuous, and is not a malfunction.  
For some effects, you can synchronize the LFO fre-  
quency to the tempo. Set the effect parameters  
BPM/ MIDI Sync” to On, and “BPM” to MIDI. For  
details refer to PG p.278.  
108  
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In/ Out  
Valve Force settings  
You cant use Valve Force on the L/ R output from S/  
P DIF, nor when resampling the L/ R output in the  
various modes.  
Valve Force is an analog circuit that uses a 12AU7 (ECC82)  
vacuum tube. It uses a single vacuum tube to deliver ste-  
reo-in/ stereo-out operation.  
4Specify the input/output destination for Valve Force.  
By generating the rich overtones and smooth distortion  
that are typical of vacuum tubes, Valve Force produces  
natural depth and a fat, driven tone. Valve Force also  
includes a low-frequency enhancing “ultra boost” circuit.  
If “Placement” = Final:  
Valve Force will be inserted as the final stage of the L/  
R output.  
If “Placement” = Insert (Use 3/4 BUS):  
You can apply Valve Force to the final stage of a program,  
combination, song, or sample playback to add rich over-  
tones and smooth distortion, or use insert effects and mas-  
ter effects (except for sample playback) in conjunction  
with Valve Force to create your sound.  
If you want to send the output of oscillator 1,2 to Valve  
Force, set “BUS Select (IFX/Indiv.Out Assign)” to 3/  
4(Tube), 3(Tube), or 4(Tube).  
Valve Force settings for a program  
1Press the Valve Force [ON/OFF] key to turn Valve  
Force on. (The key will light.)  
Placement  
2Access the Program P9: Edit-Master Effect, VALVE  
page.  
If you want to send the signal through an insert effect  
and then into Valve Force, set “BUS Select (IFX/  
Indiv.Out Assign)” to the insert effect, and set the  
post-IFX “BUS Sel.” to 3/4(Tube), 3(Tube), or 4(Tube).  
3Use “Placement” to specify where you want to place  
the Valve Force circuit.  
If you set “Placement” to Final, the Valve Force circuit  
will be placed after conversion to an analog signal by  
the Main Output L/ R output DAC (Digital Analog  
Converter). After passing through Valve Force, the sig-  
nal will be output to AUDIO OUTPUT L/ MONO, R  
and from the headphone jack.  
The output from Valve Force is assigned by the Pro-  
gram P9: Edit-Master Effect, VALVE page “BUS Sel.”,  
“Send1,” and “Send2” settings.  
Use “BUS Sel.” to send the signal to the L/ R bus,  
insert effect IFX1–5 bus, or 1, 2 bus. “Send1” and  
Send2” adjust the send levels to the master effects.  
If you set “Placement” to Insert (User 3/4 BUS), Valve  
Force will be placed after conversion to an analog sig-  
nal by the Indiv. Output 3/ 4 output DAC (Digital Ana-  
log Converter). Bus 3/ 4 will be the input to Valve  
Force, and will simultaneously be output from Individ-  
ual 3/ 4.  
After passing through Valve Force, the signal will be  
converted back into digital form by the ADC (Analog  
Digital Converter), and sent to the insert effects, master  
effects, L/ R, Individual 1/ 2, and 3/ 4 buses as specified  
by the “Pan (CC#8)” “BUS Select,” “Send1,” and  
“Send2” settings.  
Adjusting the Valve Force settings  
5Adjust the Valve Force settings.  
Select VALVE FORCE as the control function for the  
front panel REALTIME CONTROLS knobs, or use the  
Program P9: Edit-Master Effect, VALVE page to adjust  
the settings.  
Input Trim: adjusts the input level to Valve Force  
Ultra Boost: adjusts the mix level to the ultra-boost  
circuit located at the beginning of Valve  
Force  
Tube Gain:  
adjusts the vacuum tube gain  
Output Level: adjusts the output level of Valve Force  
Depending on the sound you are using, you may hear  
noise if you turn the Valve Force knobs or edit Valve  
Force parameters while sound is being produced.  
109  
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The output from Valve Force is assigned by the Combi-  
nation P9: Edit-Master FX, VALVE page parameters  
BUS Sel.”, “Send1,” and “Send2.”  
Use “BUS Sel.” to send the signal to the L/ R bus,  
insert effect IFX1–5 buses, or 1, 2 buses. Use “Send1”  
and “Send2” to adjust the send levels to the master  
effects.  
Valve Force settings for Combination,  
Song, and Song Play modes  
In Combination, Sequencer, and Song Play modes, you  
can set “Placement” to Final or Insert (User 3/ 4 BUS) just  
as for a program.  
If you want to apply Valve Force to a specific timbre or  
track, set “Placement” to Insert (Use 3/ 4 BUS). The proce-  
dure is the same for making settings in Combination,  
Sequencer, and Song Play modes. As an example here, we  
will describe the procedure for Combination mode.  
Adjusting the Valve Force settings  
5Adjust the Valve Force settings.  
Refer to step 5on p.109.  
1Press the VALVE FORCE [ON/OFF] key to turn Valve  
Force on. (The key will light.)  
Valve Force settings in Sampling mode  
Placement  
In Sampling mode you can apply Valve Force to an exter-  
nal audio source connected to the AUDIO INPUT 1, 2 or  
S/ P DIF IN jacks, and sample the result. You can also  
apply Valve Force to the samples assigned to a multisam-  
ple, and resample the result.  
2Access the Combination P9: Edit-Master FX, VALVE  
page.  
3Use “Placement” to specify where the Valve Force cir-  
cuit will be placed.  
1Press the VALVE FORCE [ON/OFF] key to turn Valve  
Refer to step 3in the procedure on p.109.  
Force on. (The key will light.)  
In/ Out  
Placement  
You cant use Valve Force on the L/ R output from S/  
P DIF, nor when resampling the L/ R output in the  
various modes.  
2Access the Sampling P9: VALVE FORCE page.  
3Use “Placement” to specify the placement of the  
Valve Force circuit.  
4Specify the input/output destination for Valve Force.  
Refer to step 3of p.109.  
If “Placement” = Final:  
Valve Force will be placed at the final stage of the L/ R  
output.  
In/ Out  
You cant use Valve Force on the L/ R output from S/  
P DIF, nor when resampling the L/ R output in the  
various modes.  
If “Placement” = Insert (Use 3/4 BUS):  
If you want to send the output of each timbre (Combi-  
nation)/ track (Sequencer, Song Play) to Valve Force,  
set “BUS Select” to 3/4(Tube), 3(Tube), or 4(Tube). You  
can send more than one timbre/ track to Valve Force.  
4Specify the input/output destination for Valve Force.  
If “Placement” = Final:  
Valve Force will be placed at the final stage of the L/ R  
output. Use this setting if you want to apply Valve  
Force to the sound of a multisample.  
Set “BUS (IFX) Select” (P8: Insert Effect, Routing page)  
to L/R or IFX1–IFX5. If you use IFX1–IFX5, set the post-  
IFX “BUS Sel.” (P8: Insert Effect, Insert FX page) to L/  
R.  
If “Placement” = Insert (Use 3/4 BUS):  
If you want the external audio source from the AUDIO  
INPUT 1, 2, or S/ P DIF IN jacks to be input to Valve  
Force, set “BUS (IFX/Indiv.) Select” to 3/4(Tube),  
3(Tube), or 4(Tube).  
If you want to send the signal through an insert effect  
and then to Valve Force, set the Routing page “BUS  
Select” to the insert effect, and set the post-IFX “BUS  
Sel.” to 3/4(Tube), 3(Tube), or 4(Tube).  
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If you want to route the sound through an insert effect  
and then into Valve Force, set the post-IFX “BUS Sel.”  
to 3/4(Tube), 3(Tube), or 4(Tube).  
Resampling the output of Valve Force  
If you want to send a multisample through Valve Force  
and resample the result, refer to the example of applying  
an insert effect (p.70).  
4(Tube), or 3/ 4(Tube), and then resample.  
Use “BUS Sel.” to assign the output of Valve Force.  
You can send the output to the L/ R bus, the insert  
effect IFX1–IFX5 bus, or the 1, 2 buses.  
Valve Force settings for AUDIO INPUT  
In Program, Combination, Sequencer, Song Play, and  
Media modes, you can send an external audio input from  
the AUDIO INPUT 1, 2, or S/ P DIF IN jacks through  
Valve Force and output the result.  
This is specified by the “Input (COMBI, PROG, SEQ,  
S.PLAY, MEDIA)”; the setting is common to each of these  
modes (p.107, step 1).  
As an example here, we will explain the settings for Pro-  
gram mode.  
5If you want to sample the sound that has passed  
through Valve Force, set “Source BUS” to the final  
output bus of the Valve Force signal.  
1Press the VALVE FORCE [ON/OFF] key to turn Valve  
Force on. (The key will light.)  
You can sample the signal if youve set “Placement” to  
Insert (Use 3/ 4 BUS).  
Placement  
2Access the Program P9: Master Effect, VALVE page.  
3Use “Placement” to specify the placement of the  
Valve Force circuit. (p.109, step 3)  
In/ Out  
You cant use Valve Force on the L/ R output from S/  
P DIF, nor when resampling the L/ R output in the  
various modes.  
4Specify the input/output destination for the Valve  
Force circuit.  
Adjusting the Valve Force settings, and sam-  
pling  
If “Placement” = Final:  
The external audio source input to the L/ R bus will be  
sent through Valve Force at the final stage of the L/ R  
output.  
Set “BUS (IFX/ Indiv.) Select” to L/ R or IFX1–IFX5. If  
you use IFX1–IFX5, set the post-IFX “BUS Sel.” (inset  
FX page) to L/ R.  
6Adjust the Valve Force settings, and sample the  
result.  
For the sampling procedure, refer to QS p.21.  
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If “Placement” = Insert (Use 3/4 BUS):  
If you want to send the external audio source to Valve  
Force, set “BUS (IFX/Indiv.) Select” to 3/4(Tube),  
3(Tube), or 4(Tube).  
If you want to send the signal through an insert effect  
and then into Valve Force, set “BUS(IFX/Indiv.)  
Select” to the insert effect, and set the post-IFX “BUS  
Sel.” (Insert FX page) to 3/4(Tube), 3(Tube), or 4(Tube).  
The Valve Force output is assigned by “BUS Sel.”,  
Send1,” and “Send2” (Valve Force page).  
Use “BUS Sel.” to send the signal to the L/ R bus, insert  
effect IFX1–IFX5 bus, or 1, 2 bus. “Send1” and “Send2”  
adjust the send levels to the master effects.  
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Loading and saving data, creating audio  
CDs, and editing Wave files  
(Media mode, etc.)  
.MID file:  
Saves a Sequencer mode song in Standard MIDI File  
(SMF) format.  
Types of data that can be saved  
.EXL file:  
You can save data by writing it to internal memory, saving  
it to media, or sending it as a MIDI data dump.  
System exclusive data from an external device that was  
saved on the TRITON Extreme (This allows the TRI-  
TON Extreme to be used as a data filer.)  
In addition to these methods, data stored on media in  
the CF card slot can be saved to your computer.  
You can also use Wave files to create an audio CD that  
can be played in a CD player.  
.JKB file:  
Jukebox lists are saved in Song Play mode (p.87). All  
other types of file are saved in Media mode.  
.WAV and .AIF files:  
A sample you recorded can be exported (written) as a  
WAVE file or AIFF file.  
Writing to internal memory  
The following types of edited data can be written into the  
internal memory.  
.KCD file:  
Audio track list  
Program  
Programs 000–127 in banks A–F, HN  
(However, bank F is available only if the EXB-MOSS  
option is installed.)  
MIDI data dump  
The following types of data can be transmitted as a MIDI  
data dump and saved on an external data filer or other  
device.  
Combination  
Combinations 000–127 in banks A–E, H–N  
Global settings  
(Global P0: Basic Setup–P4: Category Name)  
User drum kits 000 (A/ B)–143 (User)  
User arpeggio patterns U000 (A/ B)–U506 (User)  
User template songs U00–U15  
Programs, combinations, global settings, user drum  
kits, and user arpeggio patterns  
Songs, cue lists  
For details on MIDI data dump, refer to PG p.163.  
Song settings such as the song name and tempo, track  
tings can be saved (written) to internal memory. How-  
ever, the musical data for song tracks and patterns are  
not saved to internal memory. Furthermore, settings  
that govern how the musical data is played back such  
as “Meter,” “Metronome,” “PLAY/ MUTE,” “Track  
Play Loop (including Start/ End measure),” and RPPR  
settings will not be saved either. Use the Sequencer  
mode page menu command “Save Template Song” to  
write this data (PG p.60).  
About preloaded data and preset data  
“Preloaded data” refers to the data that is loaded in the  
TRITON Extreme when it is shipped from the factory. You  
are free to rewrite this data, and with the exception of the  
demo songs, the data will be written to the location listed  
in “Writing to internal memory.” All of this data is stored  
in the TRITON Extreme’s ROM.  
Program banks  
A–D, H–M: 000–127  
N: 000–063  
Combination banks  
User drum kits  
A–D, H–M: 000–127  
000 (A/ B)–045 (I), 128 (User)–  
131 (User)  
If multisamples or samples from the RAM bank are  
used in the Multisample or Drum Kit of a program,  
you should be aware that these multisamples or sam-  
ples cannot be written into memory. This means that  
if you turn the power of and then on once again, pro-  
grams or combinations that use such multisamples or  
samples will not sound as intended. To reproduce  
such programs or combinations, the necessary multi-  
samples or samples must be saved on media, and  
then reloaded.  
User arpeggio patterns U000 (A/ B)–U488 (User)  
Demo songs S000–S002  
Preset data is data that cannot be rewritten by the Write  
operation. This includes the following data.  
Program banks G, g(1)–g(9), g(d): 001–128  
Preset drum kits 144 (GM)–152 (GM)  
Preset arpeggio patterns P000–P004  
Preset template songs P00–P15  
Data that you edit in Sequencer, Song Play, or Sam-  
pling cannot be saved in internal memory by the  
Write operation.  
Preset patterns P000–P149  
Saving to various types of media  
The following data can be saved to various types of  
media.  
.PCG file:  
Programs, combinations, global settings, user drum  
kits, user arpeggio patterns (The data that was checked  
in the check boxes of the Save dialog box will be  
saved.)  
.SNG file: Song and cue list data  
.KSC, .KMP, .KSF files:  
Lists of sample and multisamples (.KSC file), multi-  
samples (.KMP file), samples (.KSF file).  
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5Use “To” to specify the bank and number of the writ-  
ing destination program/combination.  
Use the VALUE controllers or the BANK keys to make  
your selection.  
Writing to internal memory  
6To execute the Write operation, press the OK button.  
To cancel without executing press the Cancel button.  
When you press the OK button, the display will ask  
“Are you sure?” When you press the OK button once  
again, the data will be written.  
Writing a program or combination  
The programs or combinations that you create by using  
the Performance Editor or by editing parameters in the  
various Edit pages can be saved in the internal memory of  
the TRITON Extreme. This action is referred to as “writing  
a program” or “writing a combination.” If you want your  
edited data to be preserved after the power is turned off,  
you must write it.  
Using the (SEQUENCER) [REC/ WRITE] key to  
write  
This method can only be used to re-write (update) the  
There are two ways to write a program or combination.  
selected program/ combination number.  
1Press the SEQUENCER [REC/WRITE] key.  
The following Update Program/ Update Combination  
dialog box will appear.  
Before you write data into memory, you must turn off  
the memory protect setting in Global mode.  
The screen shown is for Program mode  
A combination does not contain the actual program  
data for each timbre, but simply remembers the num-  
ber of the program used by each timbre. If you edit a  
program that is used by a combination, or exchange it  
with a different program number, the sound of the  
combination will also change.  
Using a page menu command to write  
2To write the data, press the OK button. To cancel  
1Select the page menu command “Write Program” or  
“Write Combination.”  
without writing, press the Cancel button.  
The Write Program/ Write Combination dialog box will  
appear.  
About the Edit Buffer  
When you select a program or combination in Program  
P0: Play and Combination P0: Play, the program or combi-  
nation data is called into the “edit buffer.”  
You can also access the same dialog box by holding  
down the [ENTER] key and pressing the [0] key.  
When you modify the parameters in P0: Play or in the Edit  
pages P1–P9 of Program mode or Combination mode, the  
changes you make will affect the data in the edit buffer.  
If you wish to save this modified data into internal mem-  
ory, you must perform the Write operation.  
The screen shown is for Program mode  
When you perform the Write operation, the data in the  
edit buffer is written to the specified program number or  
combination number of the specified bank.  
If you select another program or combination without  
writing, the data of the newly selected program or combi-  
nation will be called into the edit buffer, and your changes  
will be lost.  
2Check the program/combination name displayed in  
the upper line (the writing source).  
When you press the [COMPARE] key in Program  
mode or Combination mode, the data from memory  
(i.e., the contents that were written into memory) will  
be temporarily called into the edit buffer. This allows  
you to compare the settings you are editing with the  
original un-edited settings.  
3If you wish to change the name of the program/com-  
bination, press the text edit button.  
The text dialog box will appear. Input the name of the  
program/ combination. “Assigning a name  
After you have input the name, press the OK button to  
return to the Write Program/ Write Combination dialog  
box.  
Editing applies to the data in the edit  
buffer. Programs or combinations will  
play according to the data in the edit  
buffer.  
4In “Category,” specify the category of the program/  
combination.  
Edit  
Edit Buffer  
When you write, the  
program or combination  
settings will be saved in  
internal memory.  
When you select a program  
or combination, its data is  
called from internal memory  
into the edit buffer.  
In the case of a program, the category you specify here  
will be used when you select a program by category in  
Program P0: Play “Category” (Category/ Program  
Select). Program categories can also be used when  
selecting programs in Combination P0: Play, in P1:  
Edit-Program/ Mixer “Category” (Category/ Timbre  
Program Select), or in Sequencer P0: Play/ REC “Cate-  
gory” (Category/ Track Program Select).  
Write  
Select  
Internal Memory  
Program  
Program  
Bank H 0...127  
Combination  
Bank A 0...127  
Combination  
Bank A 0...127  
Bank H 0...127  
In the case of a combination, the category you specify  
here will be used when you select a combination by  
category in Combination P0: Play “Category” (Cate-  
gory/ Combination Select).  
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Assigning a name (Rename)  
Memory protect  
You can modify the name of an edited program, combina-  
tion, song, drum kit, user arpeggio pattern, multisample  
or sample etc..  
You can also modify the category names for programs and  
combinations.  
To prevent programs, combinations, songs, user drum  
kits, and user arpeggio patterns from being overwritten  
accidentally, the TRITON Extreme provides a Memory  
Protect setting that prohibits writing to memory.  
Before you save edited data or load data from media, use  
the following procedure to turn the memory protect off  
(uncheck the appropriate check box).  
These renaming operations can be performed in the fol-  
lowing pages.  
You must also turn memory protect off before loading the  
above data from media or via a MIDI data dump, or  
before recording in Sequencer mode.  
Program  
Combination  
Song  
Program P0...9 page menu command: Write  
Program  
Combination P0...9 page menu command: Write  
Combination  
1Press the [GLOBAL] key to enter Global mode.  
Sequencer P0, 2...4, 7 page menu command:  
Rename Song  
2After pressing the [MENU] key, press either P0: Basic  
Setup or the [0] key.  
Cue List  
Track  
Sequencer P1 page menu command: Rename Cue List  
Sequencer P5: Track Name  
3Press the System Pref. tab.  
The System Preference page will appear.  
Pattern  
Sequencer P6: Pattern Name  
Multisample  
Sample  
Sampling P0...4 page menu command: Rename MS  
Sampling P0...4 page menu command: Rename  
Sample  
Drum Kit  
Global P5 page menu command: Rename Drum Kit  
User arpeggio Global P6 page menu command: Rename  
pattern  
Arpeggio Pattern  
Program  
category  
Global P4: Program Cat.  
Combination  
category  
Global P4: Combination Cat.  
File  
Media Save: Save All...Save Audio CD Track List,  
Utility page menu command: Rename  
4Press the “Memory Protect” check box for the type of  
data you wish to write to internal memory, so that the  
box is unchecked. When the box is unchecked, Mem-  
ory Protect is off, and data of this type may be written  
to internal memory.  
As an example, heres how to input “Extreme01” in step  
3of “Using the page menu command Write.”  
1Press the text edit button  
to open the text edit dia-  
log box.  
2Press the Clear button.  
Press the Shift button to switch to uppercase charac-  
ters, and press E.  
Press the Shift button once again to switch to lower-  
case characters, and press the characters x, t, r, e, m, e,  
0, 1.  
3Press the OK button to close the dialog box.  
If you dont need to make any corrections, press the  
OK button to close Write Program.  
Text  
Cursor  
Character Set  
Selects the type of  
character.  
Character buttons  
Shift button  
Switches between  
uppercase and  
lowercase  
characters.  
Delete button  
Deletes the  
character to the left  
of the cursor.  
Cursor buttons  
Move the cursor  
to left or right.  
Clear button  
Delete all characters  
of the text.  
Cancel button, OK button  
If you are satisfied with the  
text that you input, press the  
OK button. If you wish to  
discard your input and exit  
the text edit box, press the  
Cancel button.  
Space button  
Insert a space at the  
cursor location.  
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Using the (SEQUENCER) [REC/ WRITE] key to  
write  
Writing global settings, user drum kits,  
and user arpeggio patterns  
1In the following pages, press the SEQUENCER [REC/  
WRITE] key.  
The settings you edit in Global mode can be written into  
internal memory. This is done using the operations Write  
Global Setting, Write User Drum Kits, and Write User  
Arpeggio Patterns. If you wish to use these edited set-  
tings after you turn the power off, be sure to write the  
data first.  
A dialog box will appear.  
Global settings:  
User drum kits:  
Global P0–P4  
Global P5  
User arpeggio patterns:  
Global P6  
There are two ways to write global settings, user drum  
kits, and user arpeggio patterns.  
The example shown is for Update Arpeggio Patterns  
Before you write a user drum kit or user arpeggio  
pattern, the Global mode memory protect setting  
must be turned off (“Memory protect”).  
The user arpeggio pattern parameter settings  
Tempo,” “Pattern,” “Octave,” “Resolution,” “Sort,”  
“Latch,” “Key Sync,” and “Keyboard” are set inde-  
pendently in the Program, Combination, and Song  
modes. These settings are not saved when you per-  
form the Write operation described here.  
2To execute the Write operation, press the OK button.  
To cancel, press the Cancel button.  
Memory in Global mode  
If you have edited these parameters in Program or  
Combination mode you must return to that mode to  
write them.  
When the power is turned on, the Global mode data is  
called from internal memory into the Global mode mem-  
ory area. Then when you modify the parameters in Global  
mode, the data in the memory area will be modified. If  
you wish to save this modified data in internal memory,  
you must Write it.  
When you write, the data in the memory area will be writ-  
ten into the global settings, drum kits, and arpeggio pat-  
terns of internal memory.  
Using a page menu command to write  
1To write global settings (the various settings in Glo-  
bal P0–P4), press the page menu command “Write  
Global Setting” in Global P0–P4.  
The Write Global Setting dialog box will appear.  
If you turn off the power without writing, the modified  
data in the memory area will be lost.  
Editing will affect the data that has  
been called into the memory area.  
Edit  
Memory Area  
When you Write, the  
various Global mode  
settings will be saved in  
internal memory.  
When the power is  
turned on, the settings  
are called into the  
memory area.  
To write user drum kits, press the page menu com-  
mand “Write Drum Kits” in Global P5.  
Write  
Power On  
The Write Drum Kits dialog box will appear.  
Internal Memory  
Drum Kit  
Arpeggio  
Pattern  
Global Setting  
To write user arpeggio patterns, press the page menu  
command “Write Arpeggio Patterns” in Global P6.  
The Write Arpeggio Patterns dialog box will appear.  
The pages of Media mode  
Media mode page structure  
Page  
Explanation  
Load  
Save  
Utility  
Load the selected file or directory into internal  
memory.  
The same dialog box will also appear if, in each of the  
above pages, you hold down the [ENTER] key and  
press the [0] key.  
Save data from internal memory to media  
such as a media.  
Rename, copy, or delete a disk or file, create  
new directories, and set the date and time.  
2To execute the Write operation, press the OK button.  
To cancel, press the Cancel button.  
Make Audio CD  
Play Audio CD  
Edit WAVE  
Write Wave files to an audio CD.  
Play back an audio CD.  
When you press the OK button, the display will ask  
“Are you sure?” Press the OK button once again to  
write the data.  
Edit Wave files stored in media.  
View information for the selected media.  
Media Information  
For details on how to access each mode and page,  
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The TRITON Extreme’s USB A/ B connectors support  
hot-plugging; you can connect or disconnect the USB  
cable while the power is on. However in order to do  
so, your USB device must also support hot-plugging.  
Saving on media  
Media, Save  
For details on the data that can be saved on storage media.  
2Turn on the power.  
The Media mode Save page is where you save data to  
media.  
Do not insert or remove CF slot media while the  
power is on. Doing so may cause the stored data to be  
damaged.  
Song data and cue lists in the TRITON Extremes  
Sequencer mode, as well as multisamples and sam-  
ples cannot be written into internal memory. This  
data will disappear when the power is turned off. If  
you want to keep this data, save it to the media  
described below.  
3If you are using a USB hard disk, removable disk, or  
CD-R/RW drive, turn on the power of your USB  
device and use a USB cable to connect it to the TRI-  
TON Extremes USB A connector.  
You can also save other types of data to media. When  
youve come up with settings you like, its a good  
idea to save them, so that even if you subsequently  
edit those settings, youll always be able to reload the  
previous settings if desired.  
The above step assumes that your USB device sup-  
ports hot-plugging. If you are using a device that  
does not support hot-plugging, connect it with the  
power turned off. Then turn on the power, and exe-  
cute the Utility page menu command “Scan USB  
Device.”  
While the TRITON Extreme is accessing the USB  
device, do not connect another USB device or discon-  
nect the connected device. Doing so may damage  
your data.  
Media you can use for saving and loading  
A card inserted in the CF card slot  
CompactFlash (Type I, Type II)  
Only power supply voltage +5V is supported; 16  
Mbyte–1 Gbyte  
4Press the [MEDIA] key to enter Media mode.  
Microdrive Only power supply voltage +5V is  
supported  
1 Gbyte  
External USB storage media  
Hard disk  
Removable disk  
Hard disks and removable disks in MS-DOS format  
FAT16 or FAT32 are supported.  
Capacity recognized: FAT32: up to 2 terabytes = 2,000  
Gbytes  
Media Select  
FAT16: up to 4 Gbytes  
5Use “Media Select” to select your media.  
CD-R/RW  
If you are using a removable disk, insert the media.  
After you exchange media in your USB device, press  
the LCD screen to make the TRITON Extreme detect  
the media. When the media has been detected, the  
LCD screen will display information about the media.  
This supports UDF format. UDF format CD-R/ RW  
discs can be written or read. (Packet writing is sup-  
ported PG p.330).  
You can also record/ play CD-DA (audio CD), and load  
ISO 9660 (level 1) format data.  
For details on connecting a device to the USB A or B  
connector, refer to PG p.325.  
6If the media needs to be formatted, execute the For-  
mat operation.  
Media requiring formatting is indicated as Unformat-  
ted in “Media Select.”  
These types of media are not included. You will need  
to purchase them separately. Refer to p.137.  
For details on the formatting procedure, refer to p.119.  
Setting up media  
How to save data  
1If you are using a CompactFlash or Microdrive card,  
insert it into the TRITON Extremes CF card slot.  
For details on handling CompactFlash and Microdrive  
media, refer to p.125.  
You can save the various types of data listed in “Saving to  
we will save the following data. As an example, we will  
explain how to save the following data.  
You must turn off the power before inserting media  
into the CF card slot. Failing to do so may cause your  
data to be damaged.  
Internal memory programs, combinations, global  
settings, user drum kits, user arpeggio patterns  
Songs, cue lists  
Multisamples and samples created in Sampling mode  
etc.  
Be sure to insert the media in the correct orientation.  
Press the media all the way into the CF card slot.  
If you save this data to low-capacity media, you may  
need more than one disk.  
If you are using a USB hard disk, removable disk, or  
CD-R/RW drive, use a USB cable to connect your  
devices USB connector to the TRITON Extremes  
USB A connector.  
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1Prepare the media on which you want to save the  
If the data does not fit on one volume of media  
The “No space available on medium” dialog box will  
appear.  
data.  
2Press the [MEDIA] key to enter Media mode.  
3Press the Save tab to access the Save page.  
4Press “Media Select” to select the save-destination  
media.  
5If the media contains directories, select the directory  
in which you want to save the data.  
Press the OK button and the file will be divided and  
saved to multiple volumes of media (for the Save pro-  
cedure PG p.187). If you dont want to divide the file,  
press the Cancel button, and re-save it to larger-capac-  
ity media.  
Press the Open button to move to a lower level, or  
press the Up button to move to an upper level.  
If you are saving data on high-capacity media, we  
recommend that you create directories to organize  
the media into sections.  
To create a new directory, move to the level at which  
you want to create the directory, and execute the Util-  
ity page menu command “Create Directory.”  
0When saving ends and you return to the Save page,  
the LCD screen will show the file that was saved.  
The data will be saved to the media, and you will  
return to the Save page.  
The amount of time required will depend on the  
amount of data.  
6Press the page menu button to access the page menu,  
and press “Save All.”  
If a file with the same name already exists on the  
media, you will be asked whether you want to over-  
write. If you wish to overwrite, press the OK button. If  
you wish to save without overwriting, press the Cancel  
button, re-do the operation from step 6, and rename  
the data in step 7before saving it.  
Save Allwill save .PCG, .SNG, and .KSC files.  
The LCD screen will show the files that were saved.  
The various types of data are saved as the following  
files.  
.PCG file  
A dialog box will appear. The contents, settings, and  
operations for the dialog box will depend on the type  
of data that you are saving.  
Programs, combinations, user drum kits, user arpeggio  
patterns, and global settings that were saved in inter-  
nal memory  
.SNG file  
Sequencer songs and cue lists  
.KSC file  
A file which lists the multisamples and samples used  
Directory  
A directory containing the multisamples (.KMP files)  
and samples (.KSF files) that are listed in the .KSC file  
When using “Save All,” “Save PCG & SNG,” and  
“Save PCG” to save combinations, you should also  
remember to save the programs used by each timbre  
(and the drum kits used by the programs) and user  
arpeggio patterns at the same time.  
Similarly when saving programs, you should also  
remember to save the drum kits and user arpeggio  
patterns used by the programs.  
7Press the text edit button and input a filename for the  
file you want to save. (p.115)  
8Press each Selection button to access the dialog box,  
and use the check boxes to uncheck any items that  
you do not need to save.  
If your programs or drum kits use multisamples and  
samples that were created in on TRITON Extreme, we  
recommend that you use “Save All” to save the data.  
When you use “Save PCG” or “Save Sampling Data”  
to individually save a program or drum kit, or a mul-  
tisample or sample that you created, we recommend  
that you save them under the same filename in the  
same directory. When you use “Load PCG” to load a  
.PCG file, the identically-named .KSC file will also be  
loaded so that the correct multisamples/ samples will  
correspond automatically.  
In order to accurately reproduce the data you created,  
we recommend that you check all of the boxes.  
9Press the OK button to execute the Save operation.  
If the data fits on one volume of media  
The data will be saved on the specified media, and you  
will return to the Save page.  
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Using the TRITON Extreme as a data filer  
File copying, deleting, and for-  
matting (Media, Utility)  
The TRITON Extreme can receive MIDI exclusive data  
sent by an external device, and save this data to media.  
(This is referred to as Data Filer functionality.) Execute the  
page menu command “Save Exclusive.” (PG p.189)  
In the Media mode Utility page you can rename, copy, or  
create new files on media. You can also format or optimize  
media. In this page you can also transfer data between a  
computer connected to the USB B connector and media  
inserted in the TRITON Extremes CF card slot.  
Formatting media  
Heres how to format media.  
Newly purchased media or media that has been used by  
another device cannot be used “as is”; you must format  
the media before you can use it with the TRITON  
Extreme.  
When you format, all data saved on that media will  
be erased. If you had used a computer etc. to set up  
that drive so that it can be used as multiple drives  
(partitions), this data will also be erased. Be sure to  
double-check before you format.  
After formatting, it is not possible to press the [COM-  
PARE] key to return to the previous state.  
1Make sure that the media you want to format is  
inserted.  
2Press the [MEDIA] key to enter Media mode.  
3Press the Utility tab to select the Utility page.  
Media Select  
4Press “Media Select,” and choose the media that you  
want to format.  
5Press the page menu button to access the page menu,  
and press “Format” to open the dialog box.  
6In “Volume Label,” use the text edit button to access  
the text input dialog box, and specify the volume  
label.  
The previously-specified volume label will be dis-  
played. If no volume label had been specified for the  
media, or if a non-DOS media was inserted, this will  
indicate “NEW VOLUME.”  
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7Specify the initialization format.  
Setting the calendar function  
Quick Format: Normally you should use Quick For-  
mat to initialize the media.  
Select this if the media has already been physically for-  
matted, or if you want to format media that has been  
UDF-formatted by the TRITON Extreme.  
Heres how to set the date and time for the TRITON  
Extremes internal calendar. The date and time are  
recorded when you save data. Use the page menu com-  
mand “Set Date/ Time” (Media, Utility page) to make  
these settings.  
Since only the system area of the media need be for-  
matted, this will require less time.  
You will need make these settings after you purchase  
the TRITON Extreme, and after you replace the calen-  
dar backup battery.  
Full Format: Select this when formatting media that  
has not been physically formatted, or media (CD-RW)  
that has not been UDF-formatted.  
1In the 0–3: Utility page, select the page menu com-  
mand “Set Date/Time.”  
Normally, it is not necessary to perform a Full Format  
on media that has been physically formatted at 512  
bytes/ block. Execute the Quick Format for such  
media.  
The following dialog box will appear.  
You will normally select Full Format for CD-RW  
media etc. that has not been UDF-formatted. If an  
error message of “Media not formatted” appears, exe-  
cute Full Format.  
Depending on the capacity of the media, executing  
Full Format may require a substantial length of time.  
2Use the VALUE controllers to set “Year,” “Month,”  
“Day,” “Hour,” “Minute,” and “Second” to the correct  
year, month, day, hour, minute, and second.  
Some USB devices dont support the Full Format  
operation. For details, refer to the owners manual for  
your device.  
3Press the OK button.  
8Specify the file system.  
If the calendar backup battery runs low, a message of  
Battery voltage for calendar IC” will appear in the  
LCD screen. If the calendar backup battery runs  
down completely, the calendar will be initialized, and  
the date and time will not be recorded correctly.  
FAT16 can format a maximum of 4 Gbyte. If you are  
using media larger than 4 Gbyte, use FAT32 format to  
format it.  
Use FAT16 to format CompactFlash or Microdrive  
media of 4 Gbytes or less.  
You can replace the calendar backup battery by your-  
self. Refer to PG p.324 for details.  
9Press the OK button to format, or press the Cancel  
button if you decide to cancel.  
When you press the OK button, a message will ask you  
for confirmation. Press the OK button once again to  
execute the Format operation.  
Saving data from CF card slot media to  
your computer  
You must format a CD-R/ RW disc before you can use  
it for packet-writing.  
You do not need to format a CD-R/ RW disc that you  
will use to create an audio CD. If a CD-R/ RW disc  
has previously been used by another device, you  
must format it.  
You can use your computer to access media inserted in the  
CF card slot, and save the data to your computer s hard  
disk, or copy Wave files or other data from your com-  
puters hard disk to the media in the CF card slot.  
Execute the Utility page menu command “USB Storage  
Mode.”  
You must use the TRITON Extreme to format the  
media. The TRITON Extreme will not correctly recog-  
nize media that has been formatted by another  
device.  
For details on the procedure and on the requirements  
for your computer, refer to PG p.193, 325.  
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When you load a .PCG file, the data in the TRITON  
Extremes internal memory will be overwritten by the  
data of the .PCG file (programs, combinations, drum  
kits, user arpeggio patterns, global settings). If you  
want to keep the data that is currently in internal  
memory, use “Save All” to save it before you proceed.  
Loading data  
Media, Load  
The types of data that can be loaded from media are  
shown in the diagram below. (For details on each type  
of data, refer to PG p.177)  
1Make sure that the media is ready for you to load  
data.  
The Media mode Load page lets you load data from  
media.  
Refer to p.137 for details on the types of media from  
which you can load media.  
2Press the [MEDIA] key to enter Media mode.  
Loading data  
Loading .PCG, .SNG, and .KSC files  
As an example here, we will explain how to load a song.  
We’ll assume that this song uses edited programs and pro-  
grams that use multisamples you sampled. In such cases,  
it is best to load “all data.”  
When loading programs, combinations, songs, user  
drum kits, or user arpeggio patterns, you must make  
sure that the Global mode memory protect setting is  
unchecked. (p.115)  
3Press the Load tab to select the Load page.  
4Press “Media Select” and select the media from  
which you want to load.  
Files that can be loaded  
DOS file  
DOS files  
DOS directory  
All programs  
All combinations  
All drum kits  
.PCG file  
1 program  
bank A...F, H...N  
1 program  
1 combination  
1 drum kit  
.JKB file  
.MID file  
.EXL file  
Undefined DOS file  
1 combination  
bank A...F, H...N  
1 drum kit group  
A/B, H...N, User  
All user arpeggio  
patterns  
1 user arpeggio  
pattern  
1 user arpeggio  
pattern group  
A/B, H...N, User  
.KMP file  
.KSF file  
.KSC file  
Global settings  
.SNG file  
Cue list  
1 song  
Track  
.AIF file  
[000–199]  
.WAV file  
1 user pattern  
[00–99]  
.KCD file  
AKAI format  
Program file  
Partition  
Volume  
AKAI format  
Sample file  
Up  
Open  
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5Navigate to the directory that contains the file you  
want to load, and select the .SNG file.  
Loading individual banks from a .PCG file  
1Select the .PCG file containing the data you want to  
load, and choose the page menu command “Load  
Selected.”  
Press the Open button to move to a lower level, or  
press the Up button to move to a higher level.  
The selected .SNG file will be highlighted.  
Refer to steps 14of “Loading .PCG, .SNG, and .KSC  
files,” select the .PCG file in step 5.  
6Press the page menu button to access the page menu,  
and choose “Load Selected.”  
2Press the page menu button to open the page menu,  
and choose “Load Selected.”  
You can load individual banks by using “.PCG Con-  
tents” in the dialog box to select the load-source bank,  
and “To” to select the load-destination bank.  
When you execute loading, only the programs, combi-  
nations, drum kits, and user arpeggio pattern data of  
the selected bank will be loaded into the load-destina-  
tion bank you specify. Global setting data will not be  
loaded.  
A dialog box will appear.  
If you set “.PCG Contents” to Bank A, and “To” to  
Bank A, data will be loaded as follows.  
The contents and settings of the dialog box will differ  
depending on the type of file that you are loading.  
7Check the “Load ********.PCG too” check box.  
When you execute loading, the .PCG file will be loaded  
along with the .SNG file.  
Programs  
Bank A: loaded into bank A  
Combinations  
Bank A: loaded into bank A  
Drum Kits  
Check the “Load ********.KSC too” check box.  
When you execute loading, the .KSC file will be loaded  
along with the .SNG file.  
Use “.PCG Contents” to specify the data that you  
want to load.  
If you want to load all the data in the .PCG file, select  
All.  
000–015 (A/ B): loaded into bank A/ B  
Arpeggio Patterns  
000–199 (A/ B): loaded into bank A/ B  
Use “Select .SNG Allocation” to specify the destina-  
tion to which the song data will be loaded.  
Appendwill load the song into the song number  
that follows the song(s) currently existing in internal  
memory, without leaving a vacant number.  
Clearwill erase all songs and the cue list from inter-  
nal memory, and load the songs into the numbers from  
which they were saved.  
When data is loaded into a bank that is different than its  
original bank, the data (bank, program, pattern, and kit  
numbers, etc.) will automatically be reconfigured so that  
after loading, the various types of data will correspond  
correctly in each mode.  
The following data will also be reconfigured automati-  
cally if you have checked “Load .SNG too” (so that song  
data is loaded at the same time), the following data will  
also be reconfigured automatically in order to ensure that  
the song data plays back correctly.  
Use “Select .KSC Allocation” to specify where the  
multisamples and samples will be loaded.  
Appendwill load the data into the next available  
vacant numbers following the multisamples and sam-  
ples that are already in sample memory (RAM).  
Clearwill erase all multisamples and samples from  
sample memory (RAM), and load the data in the same  
configuration with which it was saved.  
The bank of each program used by combinations  
The pattern number of each user arpeggio pattern  
used by the combinations/ programs/ songs  
The kit number of the drum kit used by each program  
The bank of the program used by each track of the  
song  
8Press the OK button to execute loading.  
If the song contains track/ pattern events, the program  
banks within these events  
Never remove the media while data is being loaded.  
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Loading data by individual item or bank  
The TRITON Extreme lets you load programs and combi-  
nations individually or by individual banks. Drum kits  
and arpeggio patterns can also be loaded individually or  
as a group.  
This is a convenient way to rearrange combinations in the  
order in which you will use them during a live perfor-  
mance.  
Use sampled Wave files to create  
an audio CD and play it: Media,  
Make Audio CD, Play Audio CD  
Songs you resampled in Sequencer mode (p.83) or other  
Wave files can be arranged in any order you like and  
burned to CD located in a CD-R/ RW drive connected to  
the USB A port to create an original audio CD.  
Be aware that if you change the order of programs,  
the sounds played by combinations may also be  
affected. (p.133)  
Make sure that both media are detected by the TRI-  
TON Extreme.  
As an example here, we will explain how a combination  
saved in bank D can be loaded into E000.  
When writing data to CD-R/ RW media, the media  
containing the Wave files must have free space equal  
in size to the Wave files you are writing. Before you  
execute this operation, make sure that the drive con-  
taining the Wave files contains enough free space.  
1Move to the “Bank D” directory, and select the com-  
bination that you want to load. (.PCG file/Combina-  
tions/Bank D/)  
The procedure is as follows.  
1) Perform steps 15described above, press the  
.PCG file containing the data you want to load (it  
will be highlighted), and press the Open button.  
2) Press “Combinations” to highlight it, and press the  
Open button.  
When writing Wave files to a USB CD-R/ RW drive to  
create an audio CD, we recommend that you use a  
drive that supports Just Link. Other drives are usable  
only at single-speed (1x) writing. Depending on the  
performance of your drive, there may be cases in  
which writing is not possible.  
3) Press “Bank D” to highlight it, and press the Open  
button.  
1Access the Media mode Make Audio CD page.  
In the default state, the WAVE File area will show only  
“====End====.”  
4) Press the scroll bar to find the combination you  
want to load, and highlight it in the display.  
Alternatively, you could select any file, since the  
desired file can be selected later from the dialog box.  
2To the track list, add the WAVE files that you want to  
write to the CD.  
When you press the keyboard of the TRITON  
Extreme, the selected combination will sound. How-  
ever, the internal programs will be used as the pro-  
gram of each timbre.  
Select “====End====” (it will be highlighted), and  
press the Insert button.  
The Insert Track dialog box will appear.  
2Press the page menu button and select the “Load  
Selected” page menu command.  
The dialog box will appear.  
Use media select and the Open and Up buttons to  
access the directory that contains the WAVE file, and  
select the WAVE file that you want to add to the list.  
3Use the “Combination” (upper line) to select the  
load-source combination, and use “(To) Combina-  
tion” (lower line) to specify the destination combina-  
tion. For this example, select E000: InitialCombiE000.  
If you want to audition the file, you can press the SAM-  
PLING [START/ STOP] key to play back the sample.  
4Press the OK button to execute loading; the loaded  
If you have selected a WAVE file with a sampling fre-  
quency other than 44.1 kHz or 48 kHz, it will not be  
possible to press the Insert button.  
combination will be assigned to E000.  
WAVE files at a sampling frequency of 48 kHz will be  
converted to 44.1 kHz when they are written to an  
audio CD (when you execute “Write to CD”).  
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To add the file, press the Insert button.  
Be aware that if you use a faster writing speed in a  
slower system, writing errors will occur.  
You can continue adding files until you press the Exit  
button. The files will be added to the track list in the  
order in which you selected them. If you want to add  
all the WAVE files in the directory, press the Insert All  
button.  
Use “Mode” to specify the writing method.  
Depending on the drive you are using, it may not be  
possible to write at the specified speed. We recom-  
mend that the first time you write, you select Test to  
perform a writing test in order to determine the  
speed capabilities of your drive. Test will not write  
data to the CD-R/ RW media, but will perform all  
other processing just as when data is actually written.  
If an error occurs, the display will indicate “Error in  
writing to medium.”  
When you have finished adding files to the list, press  
the Exit button to close the dialog box.  
Notice that the WAVE files have been added to the  
track list.  
Press the OK button to execute the writing test.  
After verifying that data can be written correctly at  
the specified speed, select Write.  
Execute finalize too” specifies whether Finalization  
will be executed after the audio tracks have been writ-  
ten to the CD-R/ RW media. If finalization has been  
executed, the disc can be played back on a CD player,  
but it will no longer be possible to add more tracks.  
In this page as well, you can select a WAVE file and  
press the SAMPLING [START/ STOP] key to play back  
the sample.  
If you only want to execute finalization, execute  
“Finalize Audio CD.”  
5When you are ready to write to the CD-R/RW media,  
or to execute a writing test, press the OK button. To  
cancel without executing, press the Cancel button.  
To add other WAVE files to the track list, press the  
Insert button once again.  
If you want to add another track, select the WAVE file  
that follows the track you want to add. If you want to  
add the track to the end of the track list, select  
“====End====.” Then press the Insert button.  
When you press the OK button, the “Obey Copyright  
Rules” dialog box will appear.  
Carefully read “About copyright” (QS p.iii). If you  
accept the terms, press the OK button to write to the  
CD or to perform the test. If you do not accept the  
terms, press the Cancel button to cancel the opera-  
tion.  
To delete a WAVE file from the track list, select the  
WAVE file that you want to delete, and press the Cut  
button.  
Subsequent tracks will be moved forward in the list.  
For details on editing operations such as Clear and  
Swap Track, refer to PG p.195.  
3Insert a blank CD-R or CD-RW disk into the drive.  
In the Make Audio CD page, use “Media Select” to  
select your CD-R/ RW drive. The CD-R/ RW drive is  
shown as “CDD: Blank Disc.”  
In order to avoid causing errors, do not subject the  
drive to physical shock or vibration while CD-R/ RW  
media is being written.  
An audio CD cannot be created on a disc that con-  
tains data other than audio (e.g., files). In this case, it  
will not be possible to select the page menu com-  
mands “Write to CD” or “Finalize Audio CD.”  
6An audio CD to which audio tracks have been writ-  
ten and which has been finalized can be played in the  
Play Audio CD page, allowing you to hear the CD  
you have created.  
Even when the recommended CD-R/ RW media is  
used, some audio CD players may be unable to play  
back the disc. Also, since some audio CD players are  
unable to play back CD-RW media, we recommend  
that you use CD-R media.  
Press the Play Audio CD tab to access the Play Audio  
CD page.  
4Select the page menu command “Write to CD” to  
access the dialog box, and specify how the CD will be  
written.  
Use “Speed” to set the writing speed. This will indicate  
the speeds supported by the CD-R/ RW drive you are  
using.  
In this example, set “Speed” to 1x.  
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In “Drive,” select your CD-R/ RW drive. “Drive” will  
indicate Audio CD.  
Handling CompactFlash and  
Microdrive media  
Make the following settings to allow monitoring.  
“Input”: Analog  
Input1 BUS (IFX/ Indiv.) Select” L/ R, “Level” 127,  
Immediately after use, CompactFlash or Microdrive  
media may be at a high temperature. Before removing the  
media, power-off the TRITON Extreme and allow the tem-  
perature to cool down.  
“Pan” L000  
Input2 BUS (IFX/ Indiv.) Select” L/ R, “Level ”127,  
“Pan” R127  
Volume” 127  
CompactFlash and Microdrive media are precision  
devices. Do not bend them, subject them to excessive force  
or shock, or drop them. Microdrives in particular are  
prone to damage from vibration; handle them with care.  
Do not use or store these types of media in locations of  
extremely high or low temperature, in direct sunlight, in a  
closed automobile, near heating equipment, or in loca-  
tions of excessive humidity or dust.  
Use “Track” to select the track, and press the  
SEQUENCER [START/ STOP] key to begin playback.  
If youre using a drive that does not have audio out-  
put jacks or a headphone jack, you wont be able to  
monitor the sound.  
Saving a track list that you have completed or par-  
tially edited  
Avoid using or storing these types of media in locations  
where there may be strong static electricity or electrical  
noise.  
The track list will be lost when the power is turned  
off. If you want to keep this data, you must save it.  
Be careful not to let dust or dirt adhere to the terminals of  
the CompactFlash or Microdrive media. If the terminals  
should become soiled, wipe them lightly with a dry cloth.  
When not using media, protect it from static electricity by  
keeping it in the protective case that came with it.  
Keep media out of reach of infants or children, since they  
may place it in their mouth and possibly choke on it or  
swallow it.  
1In the Save page, select the directory in which you  
want to save the track list.  
2Select the page menu command “Save Audio CD  
Track List” to access the dialog box.  
3Press the OK button to save the data, or press the  
Cancel button to cancel without saving.  
Carefully read the instructions included with the media.  
Editing a Wave file: Media, Edit  
WAVE  
You can edit Wave files stored on media.  
This is a convenient way to edit large files to a size that  
can be loaded into the TRITON Extremes sample mem-  
ory (RAM).  
In the Load, Save, Utility, or Make Audio CD page,  
select the Wave file you want to edit and then access  
this Edit WAVE page.  
You cannot edit a Wave file that exceeds 230,400,000  
samples (80 minutes at a 48 kHz sample rate).  
The sample rates of Wave files that can be edited are  
the same as the sample rates supported for KSF files.  
(PG p.317)  
Viewing information about  
media: Media, Media Info  
You can view information about the media selected by  
“Media Select.” You can also mount a device connected to  
the USB A connector. (PG p.203)  
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Restoring the factory settings  
The preload data stored in the TRITON Extreme can  
When you press the OK button, a dialog box will ask  
you for confirmation. Press the OK button to execute  
loading.  
restore all the programs, combinations, drum kits, user  
arpeggio patterns, and global settings to their original fac-  
tory settings. The original demo songs can also be re-  
loaded at any time using this same method.  
This is done by re-loading the preload data stored within  
the TRITON Extreme.  
From the powered-off state, you can automatically  
perform the “All (Preload PCG and Demo Data)”  
operation by turning on the power while holding  
down the [MENU] key and [EXIT] key. (A message of  
“Now writing internal memory” will appear while  
the data is being loaded.)  
Before you load the preload data, go to the Global  
mode P0: Basic Setup, System Preference page, and  
uncheck the “Memory Protect” settings for the data  
that you want to load. If you execute this operation  
with these settings checked, a message of “Memory  
Protected” will appear, and the data will not be  
loaded.  
If the EXB-MOSS is not installed  
Preload data will be loaded into the following banks  
Program: Bank A, B, C, D, H, I, J, K, L, M, N (000–63)  
Combination: Bank A, B, C, D, H, I, J, K, L, M  
Drum Kit: 000(A/ B) – 045(I), 128(User) – 131(User)  
Arpeggio Pattern: U000(A/ B) – U488(User)  
Global Setting  
Never turn off the power while the data is being  
loaded.  
Demo Song: S000–S002  
When you load a .PCG file, the data in the TRITON  
Extremes internal memory will be overwritten by the  
data of the .PCG file (programs, combinations, drum  
kits, user arpeggio patterns, global settings). If you  
want to keep the data that is currently in internal  
memory, use “Save All” or “Save PCG” to save it  
before you continue.  
If the EXB-MOSS is installed  
Preload data will be loaded into the following banks  
Program: Bank A, B, C, D, F*, H, I, J, K, L, M, N (000–  
63)  
Combination: Bank A, B, C, D, E*, H, I, J, K, L, M  
Drum Kit: 000(A/ B) – 045(I), 128(User) – 131(User)  
Arpeggio Pattern: U000(A/ B) - U488(User)  
Global Setting  
Demo Song: S000–S003*  
Data for the EXB-MOSS will be loaded into Program  
Bank F000–127, Combination Bank E000–063, and  
song S003.  
Restoring the factory settings  
1Access the Global mode P0: Basic Setup, Basic page.  
Press the [GLOBAL] key to enter Global mode.  
Demo song data will be erased when the power is  
turned off.  
If the Global P0: Basic Setup, Basic page is not shown,  
press the [EXIT] key and then press the Basic tab.  
2Press the page menu button, and choose “Load Pre-  
load/Demo Data.”  
A dialog box will appear.  
3In the “Kind” field, select All Preload PCG.  
If you execute All (Preload PCG and Demo Song), the  
following data will be loaded. If you execute, All Pre-  
load PCG, the Demo Song data will not be loaded.  
4Press the OK button to execute the load operation. If  
you decide not to execute, press the Cancel button.  
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EXB-MOSS combinations are created using EXB-  
MOSS programs together with preload program  
banks J and K. This is why you need to load preload  
program banks J and K.  
Loading the EXB-MOSS data  
After installing the EXB-MOSS, you will need to load the  
data for it. The TRITON Extreme contains preload data  
and demo song data for the EXB-MOSS.  
The preload combination data for the EXB-MOSS is  
stored in Bank E, and will be available only if the  
EXB-MOSS is installed.  
There are two ways to do this; you can load all of the TRI-  
TON Extremes preload data, or you can load the mini-  
mum amount of data while erasing as little as possible of  
the current data. If you load all data, all of the preload  
data will be erased, but youll need to perform only a sin-  
gle load operation. If you load only the minimum data,  
the rest of your current data will be preserved, but youll  
need to perform several load operations.  
5If you want load the demo song data, access the Load  
Preload/Demo Data dialog box, set “Kind” to All  
Demo Songs, and press the OK button to load the  
data.  
Loading all data  
1Execute loading as described in “Restoring the fac-  
tory settings.”  
If you are loading for the first time, youll probably  
want to set “Kind” to All (Preload PCG and Demo  
Song) so that the song data is loaded as well.  
If the EXB-MOSS is installed, data for the EXB-MOSS  
will be loaded automatically.  
Since this method will load the following data, the  
data of these banks will be overwritten.  
Program: Bank J, K, F  
2After youve executed the load operation, use  
Sequencer mode to listen to the EXB-MOSS demo  
song.  
Combination: Bank E (000–063)  
Drum Kit: 000 (A/ B)–015 (A/ B)  
Arpeggio Pattern: U000 (A/ B)–U199 (A/ B)  
Demo Songs: S000–S003  
For details on the data that is loaded, refer to the pre-  
ceding page.  
The EXB-MOSS data will be loaded into Program  
Bank F000–127 and Combination Bank E000–063.  
Loading only the minimum data  
1Perform steps 1and 2described in “Restoring the  
factory settings” to access the “Load Preload/Demo  
Data” dialog box.  
2Specify the “Kind” and bank.  
Set “Kind”: Program, and “Bank”: F To F (see the illus-  
tration)  
EXB-MOSS programs can be loaded only into Bank F.  
3Press the OK button to execute loading. If you decide  
to cancel, press the Cancel button.  
When you press the OK button, a dialog box will ask  
you for confirmation. Press the OK button to execute  
loading.  
4As described in steps 13, load three more sets of  
data with “Kind” and the bank set as follows.  
“Kind”: Program, “Bank”: J To J  
“Kind”: Program, “Bank”: K To K  
“Kind”: Drum Kit, “Bank”: A/ B To A/ B  
“Kind”: Arpeggio Pattern, “Bank”: A/ B To A/ B  
“Kind”: Combination, “Bank”: E To E  
128  
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Other functions  
Setting the function of [SW1] and  
[SW2]  
Setting the B-mode functions of  
REALTIME CONTROLS [1]–[4]  
You can specify the function of the [SW1] and [SW2] keys  
(PG p.279).  
You can specify the B-mode functions of REALTIME  
CONTROLS knobs [1]–[4] (PG p.280).  
The function of the [SW1] and [SW2] keys can be specified  
independently for each program, each combination, and  
each song. These functions can also be set independently  
for the entire mode in Sampling mode and Song Play  
mode.  
You can specify the function that will be performed by the  
[SW1] and [SW2] keys, and can also select between Toggle  
(when the function will be switched on/ off each time the  
[SW1] or [SW2] key is pressed) and Momentary (when the  
function will be on only while you continue holding the  
[SW1] or [SW2] key).  
The B-mode functions can be specified independently for  
each program, each combination, and each song. These  
functions can also be set independently for the entire  
mode in Sampling mode and Song Play mode.  
These settings are made in Realtime Control Knobs B-  
Assign of the respective page. (“Specifying the function  
of [SW1] and [SW2]”)  
You can use these knobs as sources for alternate mod-  
ulation or effect dynamic modulation, and control  
program parameters or effect parameters.  
In this case, you will normally select Knob  
Mod.1:CC#17, Knob Mod.2:CC#19, Knob  
Mod.3:CC#20, and Knob Mod.4:CC#21.  
These settings are made by Panel Switch Assign in the fol-  
lowing pages.  
Program  
P1: Edit-Basic, Controller Setup  
P4: Edit-Zone/Ctrl, Control  
P4: Zone/Ctrl, Controller Setup  
P4: Controller Setup  
Here is an example of how knob [1] can be used to control  
the filter and amp EG attack of a program.  
Combination  
Song  
1Press the [PROG] key to enter Program mode.  
Sampling mode  
Song Play mode  
2After pressing the [MENU] key, and press the P1:  
P2: Controller Setup  
Edit-Basic.  
An example of settings in a program  
3Press the Controller tab.  
4Press the Realtime Control Knob B-Assign “Knob 1-  
B” popup button, and select F/A Attack.  
5Press the [REALTIME CONTROLS] key to select B-  
mode, and rotate knob [1]. The EG attack of the filter  
and amp will change.  
If you wish to keep these settings after the power is  
turned off, you must save them (p.114). However,  
the settings of Sampling mode cannot be saved.  
When you write a program or combination, the on/  
off status of the [SW1] and [SW2] keys is memorized.  
Adjusting the contrast (brightness)  
of the LCD screen  
You can use these keys as alternate modulation or  
effect dynamic modulation sources, and control pro-  
gram parameters or effect parameters.  
In this case, you will normally select SW1  
Mod.:CC#80 and SW2 Mod.:CC#81.  
Use the rear panel contrast knob to make adjustments.  
For an example in which the [SW1] key is specified as an  
effect dynamic modulation source for a program and used  
to control an effect, refer to p.108.  
If you wish to keep these settings after the power is  
turned off, you must save them (p.114). However,  
the settings of Sampling mode cannot be saved.  
129  
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Using tap tempo control  
Shortcuts  
In Program, Combination, Sequencer, and Song Play  
modes, you can use the tap tempo function to control the  
arpeggiator tempo. In Sequencer and Song Play modes  
you can use this method to control the song tempo.  
During playback, lightly press the [ENTER] key several  
times at the desired tempo. The tempo will follow your  
tapping in realtime. This is a convenient way to match the  
tempo in realtime to the beat of a different source.  
[MENU] key + numeric keys [0]–[9]  
Accesses the pages within a mode  
[ENTER] key + numeric keys [0]–[9]  
Accesses the page menu commands in each page (up  
to ten items)  
[ENTER] key + [REC/ WRITE] key  
Accesses the Song Setup function. In Program or  
Combination mode you can press this combination of  
keys to automatically assign the settings of the  
program or combination to a song in Sequencer mode,  
and then enter record-ready mode.  
As an example, heres the procedure for using tap tempo  
to set the speed of the arpeggiator.  
1In Program mode or Combination mode, start the  
arpeggiator running.  
[ENTER] key + keyboard  
Turn on the ARPEGGIATOR [ON/ OFF] key, and play  
the keyboard. If you check “Latch” (P0: Play, Arpeggia-  
tor page), the arpeggiator will keep running even if  
you take your hand off the keyboard.  
Inputs note number values or velocity values  
Selects “KEY” in Global P5: Drum Kit, Sequencer P6:  
Pattern/ RPPR, RPPR Setup page  
Selects base key and index in Sampling mode  
2Lightly press the [ENTER] key several times at the  
desired tempo.  
[ENTER] key + [LOCATE] key  
In Sequencer mode and Song Play mode, sets the  
current location as the “Location” (equivalent to the  
“Set Location” page menu command)  
Notice that the “=” in the upper right of the LCD  
screen will change to indicate the tempo at which you  
press the [ENTER] key.  
If you press the [ENTER] key at slightly shorter inter-  
vals, the playback tempo will become correspondingly  
faster.  
From the powered-off state, turn on the power while  
holding down the [MENU] key and [EXIT] key  
Automatically executes “Load All (Preload PCG and  
Demo Songs).” (A message of “Now writing into  
internal memory” will appear in the LCD screen while  
the data is being loaded.)  
You can use tap tempo control whenever the  
[TEMPO] knob can be operated. For example in  
Sequencer mode, tap tempo control will not be avail-  
able if you are playing a song whose “Tempo Mode”  
setting (PG p.56) is set to Auto.  
From the powered-off state, turn on the power while  
holding down the [MENU] key and [9] key  
(Warning! This operation will cause all user data saved to  
the internal memory to be lost)  
You can also use a foot switch connected to the  
ASSIGNABLE FOOT SWITCH jack to control the tap  
tempo function. (p.90, PG p.281)  
Initializes the TRITON Extreme, and writes data into  
internal memory. (A message of “Now writing into  
internal memory” will appear in the LCD screen while  
the data is being loaded.)  
After initialization, you will need to load the preload  
data. Execute the Global mode page menu command  
“Load Preload/ Demo Data” to load the data. p.127  
130  
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Appendices  
In Combination, Sequencer, or Song Play modes, can’t edit  
the value of Timbre/ Track parameters such as “MIDI  
Channel” or “Status”  
Troubleshooting  
If you experience problems, refer to the relevant item and  
take the appropriate measures.  
Some parameters cannot be edited during a “note-on”  
condition; i.e., while a note is held down on the  
keyboard, or while the damper pedal is held down.  
Are you using a damper pedal with a polarity that  
does not match the “Damper Polarity” setting (Global  
P2: Controller)?  
Power supply  
Power does not turn on  
In some cases, this problem can be solved be executing  
the page menu command “Half Damper Calibration”  
(Global P0: Basic Setup).  
Is the power cable connected to an outlet? p.16  
Is the [POWER] switch turned on?  
Turn on the rear panel [POWER] switch. p.18  
No beep is sounded when you touch the LCD screen  
Check the “Beep Enable” check box (Global P0: Basic  
Setup, System Preference). p.90  
LCD screen  
The power is turned on, but nothing is shown in the LCD  
screen.  
The TRITON Extreme functions normally when you play the  
keyboard or perform other operations.  
Audio input and output  
No sound  
Are connections made correctly to your amp, mixer, or  
headphones? p.15  
Use the rear panel [Contrast adjustment] knob to  
adjust the contrast of the LCD screen. p.7  
Is the connected amp or mixer powered-on, and is its  
volume raised?  
The power is turned on, but the LCD screen does not display  
normally, or an error message is displayed. There is no  
sound when you play the keyboard, and the TRITON  
Extreme does not function normally.  
Is Local Control turned on?  
In Global P1: MIDI, check the “Local Control On”  
check box. PG p.161  
This type of problem may occur if a data writing  
operation to internal memory was not completed  
correctly, for example if the power of the TRITON  
Extreme was turned off while a program or other data  
was being written. If this occurs, use the following  
procedure to initialize the TRITON Extremes internal  
memory.  
Is the [VOLUME] slider raised? p.3  
If there is no sound from the OUTPUT (INDIVIDUAL)  
1–4 jacks, make sure that “BUS Select” or “BUS Select”  
following the insert effect is set to 1, 2, 3(Tube),  
4(Tube), 1/ 2, or 3/ 4(Tube). p.104  
If specific tracks in Sequencer mode or Song Play  
mode do not sound, Make sure that the PLAY/  
MUTE/ REC button or PLAY/ MUTE button is set to  
1Turn off the power.  
2Hold down the [MENU] key and the [9] key, and turn  
on the power.  
The TRITON Extreme will be initialized, and data will  
be written into internal memory. While the data is  
being written, the LCD screen will indicate “Now writ-  
ing into internal memory.”  
Make sure that the “Status” is INT or BTH. p.32, 41  
Are the Key Zone and Velocity Zone set so that sound  
will be produced when you play? PG p.13, 47, 76  
After initialization, all user data will be empty, and you  
will need to re-load the preload data. Execute the Glo-  
bal mode page menu command “Load Preload/ Demo  
Data” to load the data. p.127  
Notes do not stop  
In Program P1: Edit Basic, select the Program Basic  
page, make sure that the “Hold” check box is  
unchecked. PG p.10  
Cant operate the LCD screen correctly  
In Global P2: Controller, make sure that “Damper  
Polarity” or “Foot Switch Polarity” is set correctly.  
PG p.165  
In Global P0: Basic Setup, execute the “Touch Panel  
Calibration” page menu command to adjust the  
sensitivity of the touch panel. PG p.157  
Cant input sound  
If it is not possible to select this command from the  
page menu, enter Global mode P0 (press the [MENU]  
key, and then press the [0] or [EXIT] key to access  
this), and then hold down the [ENTER] key and press  
numeric key [3] to display the dialog box.  
Are the appropriate sources connected to the AUDIO  
INPUT 1, 2 jacks, the S/ P DIF IN jack? p.64  
If there is no sound in Sampling mode, check that  
“Input,” “Level,” and “BUS (IFX/ Indiv.) Select” are  
set correctly in the Sampling P0: Recording, Input/  
Setup page. p.64  
Cant switch modes or pages  
Are you recording or playing a song?  
Are you sampling?  
Are you playing a CD?  
Are you playing a WAVE file?  
131  
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If there is no sound in Program, Combination,  
Sequencer, Song Play, and Media modes, check that  
“Input,” “Level,” and “BUS (IFX/ Indiv.) Select” are  
set correctly in Global P0: Basic Setup, Input/  
Sampling page; or in the P0: Sampling pages of  
Program, Combination, or Sequencer modes; or in the  
Media mode Play Audio CD page. p.64  
Has the CD been finalized?  
A CD-R/ RW disc that you wrote using the Media  
mode Make Audio CD page cannot be played in the  
Media mode Play Audio CD page or in Sampling mode  
unless you have finalized the disc. Execute the page  
menu command “Finalize Audio CD” to finalize the  
disc. PG p.197  
If you are inputting sound to the AUDIO INPUT 1 and  
2 jacks, make sure that the AUDIO INPUT [LEVEL]  
knob is raised. p.65  
Excessive noise or distortion in the audio input or in the  
sampled sound  
If you are inputting to the AUDIO INPUT 1 and 2  
jacks, are the AUDIO INPUT [LEVEL] knob and  
“Recording Level” setting appropriate?  
If you are inputting sound to the AUDIO INPUT 1 and  
2 jacks, is the [MIC/ LINE] switch set appropriately?  
If “Recording Level” indicates “ADC OVERLOAD !!,”  
adjust the [LEVEL] knob. If “CLIP!!” is displayed,  
adjust the “Recording Level” slider. Adjusting the  
“Recording Level” will not affect the level of the out-  
put sound, but will affect the level that is sampled.  
While watching the level meter, adjust “Recording  
Level” as high as possible without allowing “CLIP!!” to  
appear. p.65  
If you are inputting the external source into the S/ P  
DIF IN jack, is “System Clock” set to S/ P DIF? PG  
p.158  
Is an unsupported format being input from the S/ P  
DIF IN jack?  
Please connect an instrument or digital audio device  
that is compatible with CP-1201 or S/ P DIF.  
If you are inputting to the S/ P DIF IN jack, are the  
level of the output device and the “Recording Level”  
set appropriately?  
Is the correct sampling frequency being input from the  
S/ P DIF IN jack?  
Sampling frequencies of 48 kHz can be input. If you  
input an unsupported sampling frequency, noise will  
occur or a message of “S/ P DIF Clock Error!will be  
displayed.  
If “CLIP!!” appears, adjust the “Recording Level”  
slider.  
Is the system clock set correctly?  
If cyclic click noise is occurring, check that you have  
selected the “System Clock” that is being input. PG  
p.158  
If “System Clock” is set to S/ P DIF, and you want to  
switch the sampling frequency being input to the S/ P  
DIF IN jack from 96 kHz to 48 kHz or from 48 kHz to  
96 kHz, you must first make sure that the TRITON  
Extreme is not accessing data. You must also avoid  
touching the TRITON Extreme. Be especially careful  
not to switch the sampling frequency being input to  
the S/ P DIF IN jack while the TRITON Extreme is  
accessing data (i.e., while sampling, or while load-  
ing/ saving media, sample memory, or internal mem-  
ory). You must also avoid switching the S/ P DIF IN  
jack input during such times.  
Noise or oscillation is heard  
When using an effect on the external audio source  
being input from AUDIO INPUT 1 and 2, oscillation  
may occur depending on the type of effect or on the  
parameter settings. Please adjust the input level,  
output level, and effect parameters. You need to be  
particularly careful when using a high-gain effect.  
After a sample edit has been executed, or after a stereo  
sample has been recorded, a small noise may be heard.  
This has no effect on the audio data that was edited or  
sampled.  
Digital audio input is sometimes not heard for two or  
three seconds.  
Cant hear an audio CD in a USB CD-R/ RW drive connected  
to AUDIO INPUT  
When using the BPM/ MIDI Sync function to control  
the delay time of an effect, noise may occur in the  
delay sound. This noise is due to discontinuities in the  
delay sound, and is not a malfunction.  
Make sure that you have selected the Media mode  
Play Audio CD page or Sampling mode.  
Some effects such as 015: St.Analog Record generate  
noise intentionally. It is also possible to create  
oscillation using a 24 dB/ oct LPF filter with resonance.  
These are not malfunctions.  
Make sure that the audio outputs of your USB CD-R/  
RW drive are connected to the AUDIO INPUT jacks. If  
your drive does not have output jacks, you wont be  
able to monitor the sound. p.64  
If you use Valve Force with “Placement” set to Insert,  
make sure that the Valve Force output destination  
(“BUS Sel.”) is not set to a bus or insert effect located  
at an earlier stage, since this would cause a feedback  
loop. (PG p.35, 54, 99, 141)  
Is the CD output being correctly input?  
If you want to listen to the audio CD playback in the  
Media mode Play Audio CD page, set “Input (COMBI,  
PROG, SEQ, S.PLAY, MEDIA)” to Analog, and make  
the appropriate settings for “Level” and “BUS (IFX/  
Indiv.) Select.” If you want to listen to the audio CD  
playback in Sampling mode, make these settings in  
“Input (SAMPLING).” p.64  
Depending on the sound you are using, you may hear  
noise if you turn the Valve Force knobs or edit Valve  
Force parameters while sound is being produced. This  
is because the level changes in steps; it is not a  
malfunction.  
Is the “Volume” slider raised? (Media mode Play  
Audio CD page, Sampling P5: Audio CD, Ripping  
page) PG p.139, 197  
132  
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Then execute the “Copy From Combi.” p.58  
Program, Combination  
RPPR does not start  
Settings for oscillator 2 are not displayed  
Is the Sequencer P0: Play/ REC “RPPR” setting  
Make sure that the “Oscillator Mode” (Program P1:  
checked? p.56  
Program Basic) parameter is set to Double.  
PG p.9  
Are “Assign,” “Pattern Select,” and “Track” set  
A combination does not play correctly after you load data  
In the dialog box when you saved the data, did you  
If the “MIDI Clock” (Global P1: MIDI) parameter set to  
check the items that you wanted to save?  
PG p.187  
Internal? PG p.162  
Are the bank/ numbers of the programs used by the  
combination the same as when the combination was  
created?  
Cant record exclusive data  
Is “Enable Exclusive” (Global P1: MIDI) checked?  
In Song Play mode, a GM/ GS/ XG-compatible SMF is not  
played correctly  
Song  
Execute “GM Initialize” to initialize the settings.  
PG p.144  
A song does not play correctly after you load data  
In the dialog box when you saved the data, did you  
check the items that you wanted to save? PG p.187  
Is “Bank Map” set to GM(2)? PG p.158  
Is “Status” set to INT? PG p.146  
Are the programs used by the song the same as when  
the song was created?  
When saving the song, it is best to use “Save All” or  
“Save PCG & SEQ” so that the programs are saved  
together with the song. Then when loading, load both  
the .PCG and the .SEQ data. PG p.177, 187  
Sampling  
Cant sample  
Is sample memory (RAM) installed? p.18  
Have you loaded the multisamples and samples used  
by the program?  
If you are sampling to media, have you selected media  
to which sampling is possible? p.137, PG p.7, 112  
Does the demo song “S001: WinterVariations” not  
play correctly?  
Are the audio input settings correct?  
This song uses the preloaded User Octave Scale 15.  
In Global P0: Basic Setup, execute the “Load Preload/  
Demo data” page menu command to select the “Global  
Setting.” QS p.2, PG p.157  
Is there free space in memory? PG p.117, 203  
If you are sampling to sample memory (RAM), select a  
different memory bank. PG p.6, 41, 64, 106  
Playback does not start when you press the SEQUENCER  
[START/ STOP] key in Sequencer mode  
If you are sampling to hard disk, select a different hard  
disk. PG p.7, 41, 64, 112  
Is the “MIDI Clock” (Global P1: MIDI) set to Internal?  
PG p.162  
Delete unneeded samples. PG p.108  
Save samples you want to keep, and then delete them.  
Cant record in Sequencer mode  
PG p.108, 188  
Is the Memory Protect “Song” check box (Global P0)  
unchecked? PG p.159  
Is the “Trigger” setting correct? PG p.5, 41, 63, 115  
In Sampling mode if you are resampling with  
“Resample” set to Auto, has the sample to be  
resampled been assigned to the keyboard, and selected  
for “Key”? p.70, PG p.113  
Is the “MIDI Clock” (Global P1: MIDI) set to Internal?  
PG p.162  
The arpeggiator settings that were copied from a  
combination using “Copy From Combi” cannot be recorded  
in the same way as when they were played  
Is the “Source BUS” setting correct?  
If you want to listen to the performance of the internal  
tone generator while sampling only the external input  
sound (i.e., when using the In-Track Sampling func-  
tion), you will normally set this to Indiv.1/ 2. For other  
types of sampling or resampling, set this to L/ R.  
p.65, PG p.4, 41, 63, 115  
Have you checked “Multi REC”? (Sequencer P0: Play/  
REC, Preference) PG p.67  
Depending on the settings of the combination, it may  
be necessary to adjust settings such as “Track Select,”  
“MIDI Channel,” “Status,” and “Arpeggiator Assign.”  
PG p.59  
If a message of “Buffer underrun error occurred” is  
displayed frequently when you are sampling to hard  
disk, execute the page menu command “Check  
Medium” (Media, Utility page) to find and correct any  
errors on the selected MS-DOS format media. PG  
p.193  
In the Copy from Combi dialog box, check the “Auto  
adjust Arp setting for Multi REC” option before you  
execute the copy. This will cause the settings to be  
adjusted automatically. p.58  
The settings that are made automatically by “Auto  
adjust Arp setting for Multi REC” will be executed  
according to the ARPEGGIATOR [ON/ OFF] key set-  
ting of the combination. If you want to turn on the  
arpeggiator in Sequencer mode and record the perfor-  
mance of a combination, make sure that the ARPEG-  
GIATOR [ON/ OFF] key is turned on for the  
A stereo sample can’t be played in stereo  
Is the multisample stereo?  
Execute the page menu command “MS Mono To Ste-  
reo” to convert the multisample to stereo. PG p.110  
Is the sample name assigned correctly? PG p.106  
combination when you write it in Combination mode.  
133  
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Volume of a recorded sample is too low/ too high  
Arpeggiator  
A sample that you resampled with “Recording Level”  
set at approximately –12.0 (dB) plays back at a lower  
volume than the volume at which you resampled it.  
Arpeggiator does not start  
Is the ARPEGGIATOR [ON/ OFF] key turned on (lit)?  
Did you turn on the “Auto +12 dB On” setting when  
If the arpeggiator does not start for a combination or  
song, make sure that “Arpeggiator Run” is checked,  
and that an arpeggiator is selected for “Assign.”  
p.96, PG p.49, 93, 149  
you resampled? p.67  
If you resampled with “Auto +12 dB On” turned off,  
turn on “+12 dB” (Sampling mode Loop Edit page) for  
that sample.  
Is the “MIDI Clock” (Global P1: MIDI) parameter set  
to Internal? PG p.162  
The playback volume of a sample is different than the  
volume at which it was resampled or sampled.  
If the ARPEGGIATOR [ON/ OFF] key does not  
respond in Global P6: User Arpeggio, you may have  
moved here from Sampling mode or Media mode.  
If the sample playback is louder, did you set “Record-  
ing Level” above +0.0? If it is lower, did you set  
“Recording Level” below +0.0?  
The “Recording Level” setting affects the level of the  
sample data that is recorded, but it is not possible to  
monitor that level.  
Effects  
If the sample playback is louder, is “Auto +12 dB On”  
turned on? If the playback is softer, is this setting  
turned off?  
Effects are not applied  
Have you selected effect program 000?  
Select an effect other than 000: No Effect for “IFX1–5”  
If you resampled the playback of a song or your play-  
back performance using a program, combination, or  
sample, or combined your performance with an exter-  
nal audio source and sampled the result, did you set  
“Recording Level” to approximately –12.0 dB and turn  
on the “Auto +12 dB On” setting? p.67  
or “MFX 1, 2.”  
Are the “IFX 1–5 Off,” “MFX1 Off,” or “MFX2 Off”  
(Global P0: Basic page) settings checked? p.89  
If you are in Combination, Sequencer, and Song Play,  
and master effects are not applied when you raise the  
“Send1” or “Send2” of the timbre/ track, does “Return  
1” or “Return 2” from the master effect need to be  
raised? p.105  
If you sampled only an external audio source, did you  
set “Recording Level” to approximately +0.0, and turn  
off “Auto +12 dB On”? p.67  
Alternatively, has “Send 1” or “Send 2” for each oscilla-  
tor of the program used by the timbre/ track been low-  
Song or CD playback stops temporarily when you sample  
Is “Auto Optimize RAM” checked?  
If this is checked, RAM will be optimized automati-  
cally when sampling ends, meaning that the sound will  
stop when sampling ends. If a song is being played in  
Sequencer mode or if a CD is being played back, the  
playback will stop.  
The actual send level is determined by multiplying  
the send setting of each oscillator in the program with  
the send setting of the timbre/ track.  
Have you routed the output to an insert effect?  
There is a time lag after you press the SAMPLING [REC] key  
until you enter sampling-standby mode  
The length of time until you enter sampling-standby  
mode will depend on the state of the free space on the  
media (i.e., whether the free space is continuous or  
fragmented).  
When sampling to the media, pressing the SAMPLING  
[REC] key will cause the amount of space specified by  
“Sample Time” to be allocated within the media.  
You should set “Sample Time” slightly longer than the  
length that you will actually sample, and avoid speci-  
fying an excessively long sample time.  
Drum kits  
The pitch of a drum sample does not change  
You have left the “Assign” check box unchecked, and  
want to play the drum sample at the adjacent right a  
semitone lower, but the pitch does not change.  
If you have selected a drum program in Program  
mode, and then want to edit the drum kit in Global  
mode, go to the Program P2: Edit-Pitch, OSC1 Pitch  
Mod. page and set “Pitch Slope” to +1.0 before you  
enter Global mode.  
134  
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CD-R/ RW  
MIDI  
Cant write  
The TRITON Extreme does not respond to incoming MIDI  
data  
Was the drive subjected to physical shock or vibration  
while data is being written?  
If you are unable to save data such as PCG or SNG  
files, has the disc been formatted?  
Are all MIDI cables connected correctly?  
PG p.288  
Is the MIDI data being received on the channel on  
If you are writing audio tracks to create an audio CD, it  
is not necessary to format the disc.  
which it is being transmitted? PG p.289  
The TRITON Extreme does not respond correctly to incoming  
MIDI data  
Are you using a drive that supports JustLink? With  
other drives, only single-speed writing is possible.  
Writing is not possible if your drive wont let you  
select single-speed writing. Depending on the  
performance of your drive, there may be cases in  
which even single-speed writing is not possible.  
In addition, if youre using a USB hub and writing  
from a USB hard disk to a USB CD-RW drive, writing  
may not be possible with a drive that doesnt support  
JustLink.  
Are the Global P1: MIDI settings “Enable Program  
Change,” “Enable Bank Change,” “Enable Control  
Change,” and “Enable AfterTouch” each checked?  
PG p.162  
If you wish to receive MIDI exclusive messages, is the  
“Enable Exclusive” (Global P1: MIDI) item checked?  
PG p.162  
Does the TRITON Extreme support the types of  
messages that are being sent to it? PG p.289  
Are you using the recommended media for your  
drive?  
If you are writing from an USB drive to CD-R/ RW, it  
is possible that the transfer speed is insufficient.  
Media  
Writing may be successful if you lower the writing  
CompactFlash or Microdrive in the CF card  
slot  
speed. PG p.196  
In some cases, you may be able to succeed by first  
copying the data from the USB drive to the CF card slot  
media, and then executing the Write operation from  
the CF card slot media.  
Cant format the CompactFlash or Microdrive  
Does the media meet the requirements for use on the  
TRITON Extreme? p.137  
In some cases, a certain length of time may be required  
before the data begins to be saved. When first saving  
data on high-capacity media (e.g., the first time after  
powering-on the TRITON Extreme that you save in  
Media mode or execute sampling to media in  
Sampling mode), some time will be required to  
allocate free area.  
Is the media inserted correctly?  
Cant save/ load data on the CompactFlash or Microdrive  
Is the media inserted correctly?  
Has the media been formatted?  
External USB device  
Are you using blank media?  
An external USB-connected drive is not recognized  
Has the drive been formatted? p.119  
If using CD-R, please use new media. If using CD-RW,  
use the page menu command “Erase CD-RW” (Media,  
Make Audio CD) to erase the contents of the media  
before you execute Save.  
Is the external device connected correctly? PG p.325  
Did you power-on the USB device before powering-on  
the TRITON Extreme?  
A CD-R/ RW saved on the TRITON Extreme is not  
recognized by an external device.  
Use the page menu command “Scan USB device”  
(Media, Media Information) to re-mount the USB  
device.  
A CD-R/ RW saved or copied on the TRITON Extreme  
using packet writing is not recognized on a computer.  
If you install a UDF version 1.5 compatible UDF reader  
or packet writing software on your computer, it will be  
possible to recognize the disc. PG p.330  
When saving data to an external hard disk, the “Error in  
writing to medium” message appears frequently  
Execute the page menu command “Check Medium”  
(Media, Utility page) to detect and correct errors on  
the selected MS-DOS format media. PG p.192  
In the case of a CD-R, it may be possible to make the  
disc be recognized by executing the page menu com-  
mand “Convert to ISO9660 Format” (Media, Utility  
page) to convert the disc to ISO9660 format. However  
depending on the state in which the disc was saved, it  
may be converted into ISO9660 level 3 format, and may  
still not be recognized. In this case if you install  
ISO9660 level 3 compatible reader software or packet  
writing software on your computer, it will be possible  
to recognize the disc. PG p.330  
A CD-R/ RW that was saved or copied on the TRITON  
Extreme using packet writing is not recognized by the  
TRITON/ TRITON pro/ TRITON proX/ TRITON-Rack.  
These models do not support UDF version 1.5, and  
therefore will not recognize such a disc.  
135  
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In the case of a CD-R, it may be possible to make the  
disc be recognized by executing the page menu com-  
mand “Convert to ISO9660 Format” (Media, Utility  
page) to convert the disc to ISO9660 format. However  
depending on the state in which the disc was saved, it  
may be converted into ISO9660 level 3 format, and may  
still not be recognized. PG p.330  
Included CD-ROM  
Cant install the driver  
Is the USB cable connected correctly?  
Is the CD-ROM inserted in your CD drive?  
Make sure that the CD-ROM is inserted correctly.  
Cant write audio tracks  
Could the lens of your CD drive be dirty?  
Additional writing is not possible on a CD-R/ RW disc  
that has been finalized.  
Use a commercially-available lens cleaner to clean the  
lens.  
Are you attempting to install from a network CD  
drive?  
Cant play back the disc on an audio CD player  
Did you finalize the disc?  
This software cannot be installed from a network-con-  
If you want to finalize the disc after writing additional  
data, check the “Execute finalize too” check box when  
executing the page menu command “Write to CD”  
(Media, Make Audio CD), so that the disc will be final-  
ized. p.124, PG p.196  
nected CD drive.  
Are you able to use USB?  
If you are using Windows XP, go to [Control Panel] →  
[System], and select the [Hardware] tab. In [Device  
Manager], check the settings for Universal Serial Bus  
Controller and USB Root Hub.  
If you only want to finalize the disc, select the page  
menu command “Finalize Audio CD” (Media, Make  
Audio CD), and press the OK button to finalize the  
disc. PG p.196  
Has the TRITON Extreme been detected as an  
unknown device?  
Are you using CD-R media?  
If you are using Windows XP, go to [Control Panel] →  
[System], select the [Hardware] tab, and check [Device  
Manager]. If the TRITON Extreme has not been  
detected correctly, it will be displayed in “Other  
devices” or “Unknown devices.” Reconnect the USB  
cable; if the TRITON Extreme is again displayed as an  
“Unknown device,” the computer has failed to detect it  
correctly. Delete the “Unknown device” entry, and  
reinstall the driver. PG p.326  
Since some CD players are unable to play CD-RW  
media, we recommend that you use CD-R media.  
Have you tried using a different type of media?  
Some CD-R/ RW media cannot be played by some CD  
players. You may be able to play back successfully by  
using a different type (brand) of CD-R/ RW media.  
Your software does not respond to the TRITON Extreme  
Is the USB cable connected correctly?  
Did you install the driver?  
WAVE les  
Playback level of the WAVE le is too high  
Set “WAVE File Play Level” to Normal. You should  
usually set “WAVE file Play Level” at Normal, and set  
it to High (+12 dB) only if the S/ P DIF output is too  
low. With the High (+12 dB) setting, the output from  
AUDIO OUTPUT L (MONO), R, and HEADPHONES  
will be louder. PG p.158  
Has your computer detected the connected TRITON  
Extreme?  
If you are using Windows XP, go to Control Panel →  
“Sounds and Audio Devices Properties” and click the  
Hardware tab.  
If you are using Mac OS X, go to Macintosh HD →  
Application folder Utility folder “Audio MIDI  
Settings,” select the “MIDI Devices” tab, and check that  
the TRITON Extreme has been detected.  
WAVE le playback level is louder/ softer than the RAM  
samples  
Adjust the “WAVE File Play Level.” You should  
usually set “WAVE File Play Level” to Normal, and  
use the “High (+12 dB)” setting only if the WAVE file  
playback volume is lower than the playback of the  
RAM samples. You should also use the “High (+12  
dB)” setting if the S/ P DIF output is not loud enough.  
Some computers may not recognize the microKON-  
TROL because of their hardware configuration.  
Check the TRITON Extremes assignments and USB-  
MIDI port settings.  
Cant preview  
The connected device or software may not support the  
messages you are transmitting. Refer to the owners  
manual of the connected device or software to verify  
that it responds to the messages you are transmitting.  
Is the WAVE file format supported?  
Select a WAVE file of a supported format. PG p.176,  
195, 315  
Other  
Saved files or sampled WAVE files have an incorrect  
date/ time.  
Use the page menu command “Set Date/ Time”  
(Media, Utility page) to set the current date and time.  
136  
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Operations that the TRITON Extreme can  
perform on media  
Media that can be used with the  
TRITON Extreme  
Save/ Load (Media mode)  
Internal memory and sample memory (RAM) data can  
be saved/ loaded. For details on the files that can be  
saved or loaded, refer to the table on PG p.175.  
Loading or saving a divided file is supported for media  
connected to the USB A connector.  
Types of media that can used with the  
TRITON Extreme (as of July 2003)  
Sampling/ resampling (Program, Combination,  
Sequencer, Sampling modes)  
If “Save to” = MEDIA, sampled/ resampled Wave files  
will be written to media.  
Wave file playback (Sequencer, Media modes)  
Wave files can be played.  
Wave file editing (Media mode)  
Media inserted in the TRITON Extremes CF  
card slot  
CF: CompactFlash (Type I, Type II)  
Power supply voltage 5V only is supported; 16 Mbyte–  
1 Gbyte  
MD: Microdrive  
Power supply voltage 5V only is supported; 1 Gbyte  
Wave files can be edited.  
SMF direct playback (Song Play mode)  
SMF can be played back directly from media.  
Audio CD creation (Media mode)  
External USB storage media  
HD: hard disk  
RM: removable disk (Magneto-Optical)  
MS-DOS format FAT16 and FAT32 are supported for  
HD and RM.  
Capacity recognized: FAT32: up to 2 Tbytes = 2,000  
Gbytes  
A CD-R/ RW drive can be used to create an audio CD  
from Wave files. Writing may not be possible depend-  
ing on the media on which the Wave files are saved.  
Data transfer to/ from a computer (Media mode)  
Data from CompactFlash media inserted in the TRI-  
TON Extremes CF card slot can be saved to the com-  
puter, or data from the computer can be loaded to the  
CompactFlash media.  
FAT16: up to 4 Gbytes  
CDR (CD-R/ RW)  
UDF format is supported. UDF format CD-R/ RW can  
be written and read. (Packet writing support PG  
p.330)  
CD-DA (audio data) can be recorded/ played, and  
ISO9660 (level 1) format can be loaded.  
Convert to ISO9660 Format (Media mode)  
UDF format CD-R media can be converted to ISO9660  
format.  
If you have any questions regarding the media that  
can be used, please contact your local Korg distribu-  
tor. You may also check the Korg website (http:/ /  
www.korg.com/ downloads).  
Requirements for external USB storage media that  
can be recognized by the TRITON Extreme are  
described on PG p.325.  
For details on connecting the USB A/ B connectors,  
refer to PG p.325.  
Media  
Built-in: MD  
Built-in: CF  
USB A: HD  
USB A: RM  
USB A: CD-R/RW USB A: CD-R/RW  
(Micro drive)  
(Flash Memory)  
(Hard Disk)  
(Removable Media)  
(Packet Write)  
(ISO9660)  
Function  
Save/Load  
*2  
Sampling/Resampling  
WAVE File Play  
Edit Wave  
*1  
-
SMF direct play  
Make Audio CD  
USB Storage  
(from)  
(from)  
(from)  
(from)  
(to)  
(from)  
Convert to ISO9660 Format  
-
-
-
-
(to)  
-
: possible  
: not possible  
- : not applicable  
: partial support  
*1: Writing may not be possible for some media  
*2: Only loading is possible  
USB A: CD-DA (audio CD) can be ripped in Sampling  
mode.  
137  
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Specifications and options  
Specifications  
System  
HI (Hyper Integrated) synthesis system  
Tone generator  
Polyphony  
60 voices (60 oscillators)/Maximum 120 voices (120 oscillators)* in single mode *: p.12  
30 voices (60 oscillators)/Maximum 60 voices (120 oscillators)* in double mode *: p.12  
24 dB/oct LPF with resonance  
Filters  
12 dB/oct LPF + HPF  
Alternate modulation function  
Keyboard  
88 keys (RH2)*, 76 keys, 61 keys  
*
The 88 keys model features an RH2 (Real Weighted Hammer Action 2) keyboard, which provides a differing key  
weight in each of four keyboard ranges, just as on a grand piano.  
Waveform memory  
160 Mbytes PCM ROM (962 multisamples, 1,175 drumsamples)  
16 Mbytes user sampling RAM (SIMM) (expandable to a maximum of 96 Mbytes)  
1,536 user memory combinations (1,280 preload)  
Combinations/  
Programs  
1,536 user memory programs (128 more when EXB-MOSS is installed) (1,344 preload)  
256 + 9 drum ROM programs (GM2 sound map compatible)  
48 kHz, 16 bit linear  
Sampling  
RAM: Maximum sample data memory capacity 96 Mbytes (when SIMM modules are installed). Maximum size of  
one sample file is 16 Mbytes, allowing approximately 2 minutes 54 seconds of mono, or 1 minute 27 seconds of  
stereo sampling. If memory is expanded to 96 Mbytes, a maximum of six such sample files can be created.  
MEDIA: One sample file (either mono or stereo) can be a maximum of approximately 80 minutes; occupying  
approximately 440 Mbytes for mono, or approximately 879 Mbytes for stereo.  
* Sampling to MEDIA requires separately sold media (p.137).  
4,000 samples, 1,000 multisamples (128 indexes for each multisample)  
Record/playback/rip CD-DA (audio CD)  
Able to load AIFF, WAVE, AKAI (S1000/3000), Korg format sample data can be loaded  
Sample data can be exported in AIFF or WAVE formats  
144 user drum kits (50 preload)  
Drum Kits  
9 ROM GM drum kits (GM2 sound map compatible)  
5 insert effects (stereo in/out),  
Effect section  
2 master effects (mono in/stereo out), 1 master EQ (3-band stereo), all usable simultaneously  
102 effect types (available for insert effects or master effects)  
Effect dynamic modulation function  
Valve Force  
Valve Force circuit (Ultra Boost circuit + 12AU7 vacuum tube): Input Trim, Ultra Boost, Tube Gain, Output Level  
(analog)  
Placement: usable either as Final or Insert  
Dual polyphonic  
arpeggiator  
Use two arpeggiators simultaneously (Combination, Sequencer, Song Play modes)  
5 preset arpeggio patterns  
507 user arpeggio patterns (489 preload)  
Sequencer  
16 timbres, 16 tracks + 1 master track  
Maximum capacity: 200,000 notes  
Resolution /192  
200 songs, 20 cue lists, 150 preset patterns, 100 user patterns (for each song)  
In-Track Sampling function (see Sampling “RAM”)  
16 preset/16 user template songs  
Supports TRITON format and SMF (formats 0 and 1)  
RPPR (Realtime Pattern Play/Recording) function (One set is available for each one song)  
Auto Song Setup function  
Song play  
Media  
16 timbres, 16 tracks  
SMF (formats 0 and 1) supported  
Load, save, utility Audio CD writing/playback, Wave file editing  
USB storage function (allows a computer to manipulate data on media inserted in the CF card slot),  
Data filer function (save/load MIDI exclusive data)  
CD-ROM/R/RW (read and write UDF format CD-R/RW, record and play CD-DA, load ISO9660 level 1 data) sup-  
ported  
Modes  
Combination, Program, Sequencer, Sampling, Song Play, Global, Media  
Controllers  
Joystick, ribbon controller, [SW1]/[SW2] keys, REALTIME CONTROLS knobs [1]–[4] and A/B/VALVE FORCE  
mode key, [VALVE FORCE ON/OFF] key, [VALUE] slider, ARPEGGIATOR [TEMPO], [GATE], [VELOCITY] knobs  
and [ON/OFF] key  
138  
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User interface  
TouchView graphical user interface (320 × 240 pixel LCD display)  
[VOLUME] slider  
Mode keys  
[COMBI], [PROG], [SEQ], [SAMPLING], [S.PLAY], [GLOBAL], [MEDIA]  
Value controllers  
[VALUE] slider, [VALUE] dial, [  
[ENTER])  
][  
] keys, numeric keys ([0]...[9], [–], [./10’s HOLD],  
[MENU] key, [EXIT] key, [COMPARE] key  
BANK keys  
[A], [B], [C], [D], [E], [F], [G], [H], [I], [J], [K], [L], [M], [N]  
[PAUSE], [REW], [FF], [LOCATE], [REC/WRITE], [START/STOP]  
[REC], [START/STOP]  
SEQUENCER keys  
SAMPLING keys  
Audio outputs  
AUDIO OUTPUT (MAIN) L/MONO, R  
Output impedance  
1.1 [k] (L/MONO is 550 [] for mono)  
AUDIO OUTPUT (INDIVIDUAL) 1, 2, 3, 4 Maximum output level +13.5 [dBu] or greater  
Load impedance  
100 [k] or greater  
AUDIO OUTPUT HEADPHONE  
S/P DIF  
Output impedance  
Maximum output level  
Load impedance  
33 []  
22 [mW]  
33 []  
Connector: optical, Format: 24-bit S/P DIF (IEC60958, EIAJ CP-  
1201), Sample rate: 48 kHz  
Audio inputs  
AUDIO INPUT 1, 2  
LEVEL [MIC/LINE] switch, [LEVEL] knob  
Input impedance  
Nominal level  
10 [k]  
LINE:  
MIC:  
+4 [dBu] @ [LEVEL] knob= min.  
–30 [dBu] @ [LEVEL] knob= max.  
–17 [dBu] @ [LEVEL] knob= min.  
–52 [dBu] @ [LEVEL] knob= max.  
Maximum level LINE: +14 [dBu] @ [LEVEL] knob= min.  
–20 [dBu] @ [LEVEL] knob= max.  
MIC:  
–7 [dBu] @ [LEVEL] knob= min.  
–43 [dBu] @ [LEVEL] knob= max.  
600 []  
Source impedance  
S/P DIF  
Connector: optical, Format: 24-bit S/P DIF (IEC60958, EIAJ CP-  
1201), Sample rate: 48 kHz  
Control inputs  
USB  
DAMPER (half-damper supported), ASSIGNABLE SWITCH/PEDAL  
USB A (to Device), USB B (to Host) connector:  
Supports USB specification version 1.1  
Support for Full speed (12 Mbps) and Low speed (1.5 Mbps)  
USB Mass Storage Class specification compliance: Interface Class 8 (Mass Storage), Interface Subclass  
2(SFF8020i), 5(SFF8070i), 6 (SCSI), Bulk transfer support: Interface Protocol [0x50h] (Bulk Only)  
Other  
MIDI IN, OUT, THRU, LCD contrast knob, CF card slot, AC power inlet, power switch, Calendar backup battery  
Support for options EXB-MOSS 72 pin SIMM memory slots × 3 (for user sample memory)  
Dimensions  
(W × D × H)  
88Keys: 1452 × 420 × 144 (mm) Inches: 57.17" × 16.54" × 5.67",  
76Keys: 1316 × 360 × 117 (mm) Inches: 51.81" × 14.17" × 4.61",  
61Keys: 1109 × 360 × 117 (mm) Inches: 43.66" × 14.17" × 4.61"  
Weight  
88 Keys: 28.5 kg/62.83lbs., 76 Keys: 16.9 kg/37.26lbs., 61 Keys: 14.4 kg/31.75lbs.  
AC Local Voltage  
Power supply  
Power consumption 38 W  
Included items  
Power cable, CD-ROM (TNECD-D00)  
Options  
System requirements for computer connection  
Windows  
Expansion boards EXB-MOSS (DSP Synthesizer Board)  
Supported OS  
Expression/  
XVP-10  
When using USB Storage: Microsoft Windows 98/Me/2000 SP3 or  
later/XP  
* For Windows 98/Me, a USB driver for Windows 98 is required.  
When using USB MIDI: Microsoft Windows XP  
Supported computers  
volume pedal  
Foot controller  
Damper pedal  
Pedal switch  
Other  
EXP-2  
DS-1H  
PS-1  
A computer with USB port that meets the requirements of the  
above operating systems  
MIDI cable  
Macintosh  
Supported OS  
*
Appearance and specifications of this product are subject to  
change without notice. (January/’04)  
When using USB storage: Mac OS 9.0.4 or later, Mac OS X 10.0  
or later  
When using USB MIDI: Mac OS X 10.2 or later  
Supported computers  
Apple Macintosh with USB port that meets the requirements of the  
above operating systems  
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[Music Workstation/Sampler]  
TRITON Extreme  
Date : 2003. 8.27  
MIDI Implementation Chart  
Remarks  
Function  
Transmitted  
Recognized  
Basic  
Default  
Memorized  
Channel  
Changed  
Memorized  
Messages  
Altered  
Mode  
Note  
Sequencer and Arpeggiator data  
Number:  
True Voice  
can transmit all note numbers 0–127  
Note On  
Note Off  
Velocity  
Polyphonic (Key)  
Monophonic (Channel)  
Aftertouch  
Pitch Bend  
Polyphonic aftertouch transmitted *A  
only as sequence data  
*A  
*C  
0, 32  
1, 2, 16, 18  
4, 5, 7, 8, 10  
11, 12, 13  
64, 65, 66, 67  
70 – 79  
Bank Select (MSB, LSB)  
Joystick (+Y, –Y), Ribbon, Slider  
*P  
*C  
Pedal, Portamento Time, Volume, IFX pan, Pan *C  
Expression, Effect Control 1/2 *C  
Damper, Portamento Sw., Sostenuto, Soft *C  
Sound (Realtime Controls 1–4A: 74, 71, 79, 72) *C  
Switch 1, 2, Foot Switch, Controller *C  
Send 1, 2, Effect ON/OFF (IFXs, MFX1, MFX2) *C  
Data Entry (MSB, LSB)  
Data Increment, Decrement  
NRPN (LSB, MSB)  
Control  
Change  
80, 81, 82, 83  
93, 91, 92, 94, 95  
6, 38  
*C  
*C  
*C, *2  
*C, *3  
96, 97  
98, 99  
100, 101  
0 – 95  
0 – 101  
120, 121  
RPN (LSB, MSB)  
Realtime Controls knobs 1–4 B-assign *C  
Sequencer data  
(receive *C)  
All Sound Off, Reset All Controllers *C  
Program  
Change  
*P  
Variable Range  
*E*4  
System Exclusive  
Song Position  
Song Select  
Tune  
When cue list is selected, corresponds to cue list *1  
System  
Common  
When cue list is selected, corresponds to cue lists 0–19  
*1  
Clock  
Command  
*1  
*1  
System  
Real Time  
Local On/Off  
All Notes Off  
Active Sense  
Reset  
Aux  
Messages  
Notes *P, *A, *C, *E: Transmitted/received when Global P1: MIDI Filter (Program Change, After Touch, Control Change, Exclusive) is Enable, respectively.  
*1:When Global mode P1: MIDI Clock is Internal, transmitted but not received. The opposite for External MIDI or USB.  
*2:LSB, MSB = 02, 00: Arp. (Arpeggiator) ON/OFF, 0A,00: Arp. Gate, 0B, 00: Arp. Velocity, 10, 00: V.F. (Valve Force) ON/OFF,  
11, 00: V.F. Input Trim, 12, 00: V.F. Ultra Boost, 13, 00: V.F. Tube Gain, 14, 00: V.F. Output Level  
*3:LSB,MSB=00,00: Pitch bend range, 01,00: Fine tune, 02,00: Coarse tune  
*4:In addition to Korg exclusive messages, Inquiry, GM System On, Master Volume, Master Balance, Master Fine Tune, and  
Master Coarse Tune are supported.  
Mode 1: OMNI ON, POLY  
Mode 3: OMNI OFF, POLY  
Mode 2: OMNI ON, MONO  
Mode 4: OMNI OFF, MONO  
: Yes  
: No  
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.  
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CD-R/ RW 117, 123, 135  
Program/ Combination will  
change 91  
Check box 9  
Index  
Format 120, 135  
Combination 10, 13, 31, 64, 96, 103,  
Numerics  
10’s Hold 4, 13, 21, 32  
G
CompactFlash 125  
Compare 14, 23, 34, 60  
[COMPARE] key 14  
Connection 15  
Global 11, 13, 89, 93, 98, 116  
24 dB/ oct low pass filter with reso-  
nance 27  
GM(2) 86  
GM/ GS/ XG 133  
Grid 74  
Controller 21, 37, 50, 60  
Copy 11, 46, 50, 53, 58, 119, 120  
Create Control Data 45  
Cue List 40, 53  
A
After Touch 22  
H
Alternate Modulation 30  
Headphone 6, 16  
Amp  
Current page 8  
HI (Hyper Integrated) synthesis sys-  
tem 1  
Amp EG 29  
Amp Level 28  
Amp Mod. 29  
Keyboard Track 29  
LFO 29  
Cutoff frequency 27  
I
D
Index 69, 77  
DAMPER 7, 16, 23, 36  
Damper Pedal 16, 23, 36, 131  
Data dump 113  
Amp EG 29  
(INDIVIDUAL) 1, 2, 3, 4 6, 16, 68,  
Amplifier 23, 28  
AMS (Alternate Modulation Source)  
Delete  
Specific data 44, 50  
Arpeggiator 2, 5, 23, 30, 33, 37, 50,  
56, 80, 88, 90, 94, 96, 130, 134  
In-Track Sampling 60, 82  
Demo song 127  
Dialog 9  
ASSIGNABLE PEDAL 7, 16, 23, 90  
J
DIGITAL OUT 6  
Joystick 3, 21, 28  
Lock function 22  
Pitch bend 26  
Dmod 108  
Audio CD 5, 71, 72, 74, 123, 136  
Drum Kit 25, 28, 78, 92, 116, 134  
Drum sample 93, 134  
Dual arpeggiator 101  
Dynamic modulation 108  
AUDIO INPUT 6, 16, 64, 103, 107,  
Jukebox 87  
Jukebox list 87  
Audio input/ output  
Analog 6, 16, 64  
Digital 6, 16, 64  
K
E
Key Zone 35  
Auto +12 dB On 67  
Auto punch-in 44  
Edit Buffer 114  
Edit cell 8, 13  
Effect 1, 103  
Keyboard & Index 69, 73, 74, 77  
Keyboard crossfade 34  
Keyboard input 14  
Keyboard Track 27, 29  
Keyboard, Arpeggiator 95  
.KMP 113, 118  
Auto Song Setup 30, 38, 58  
Auto-pan 26, 28, 29  
EG 26, 28, 29  
Event Edit 45  
EXB-MOSS 18, 128  
Exclusive Group 93  
[EXIT] key 4  
B
Bank 4, 14, 122  
Combination 31, 32, 34, 35  
Program 19, 20, 24  
Sampling 66  
.KSC 113, 118  
.KSF 113, 118  
.EXL file 113  
BANK key 4  
External sequencer 45, 102  
L
Base key 77, 130  
Beep 90, 131  
L/ MONO, R jacks 6, 16  
F
Layer 34, 36  
Bit resolution 62  
BPM 36, 76, 78, 108  
Factory settings 127  
LCD screen 4, 8  
Contrast 7, 129, 131  
Filter 1, 23, 27  
Filter EG 28  
Filter LFO Mod. 28  
Filter Mod. 27  
Level  
AUDIO INPUT 6  
Drum Kit 92  
Multisample 25  
Keyboard Track 27  
C
Foot Pedal 16, 23  
LFO 26, 28, 29, 108  
Calendar function 120  
Foot Switch 16, 23  
Cancel button 9  
Cue List, Switch the Step 54  
Manual punch-in 43  
Category 8, 20, 24, 32, 34, 41, 93, 104,  
141  
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Load  
Demo song 127  
Page menu button 9  
Routing 93, 104, 105, 106, 107  
Page menu command 9  
RPPR 55, 79  
Create 55  
EXB-MOSS 128  
Factory settings 127  
File 121  
Jukebox List 87  
Template Song 47  
Pan  
Play 56  
Realtime-recording 56  
AUDIO INPUT 107  
Combination 34  
Program 26, 28, 29, 104  
Sampling 75  
S
LOCATE 5, 42, 130  
Sequencer 41  
Sample 36, 61, 63, 70, 71, 77  
Sample memory (RAM) 2, 18, 66, 67  
Sample memory (RAM) slot cover 6  
Lock function 22  
Parameter 13  
Loop  
Pattern  
Sample 73, 74  
Arpeggio pattern 94, 98  
Sampling 2, 5, 11, 13, 62, 64, 68, 80,  
Loop All Track 44  
Low Pass & High Pass 27  
Low pass filter 27  
Sampling frequency 7, 62, 123, 132  
.PCG 113, 118  
Performance Editor 23  
Pin 8  
Save 113, 117  
Data filer 119  
Jukebox list 87  
Media 117  
Low Pass Resonance 27  
Pitch 89  
M
Combination 35  
Drum kit 92, 134  
Program 23, 26  
Sampling 66, 78  
Scale 91  
Track list 125  
Manual punch-in 43  
Master Effect (MFX) 30, 37, 105, 106  
Master EQ (MEQ) 105, 106  
Media 11, 13, 67, 86, 113, 116, 135  
Memory protect 115  
[MENU] key 4, 13  
Scale 36, 91  
Scroll bar 8  
Send  
AUDIO INPUT 107  
Combination, Sequencer, Song  
Play 105  
Drum kit 93  
Program 104  
Polyphonic 24, 35  
Polyphony 12  
Popup button 8, 14  
Popup menu 8, 14  
Portamento 26, 35, 36  
Metronome 43, 58, 68, 81  
[MIC/ LINE] switch 6, 64, 74, 81  
Microdrive 125  
Sequencer 5, 11, 13, 39, 40, 61, 64, 78,  
Power 6, 16, 18  
.MID 113  
Recalling the last-selected mode  
Shortcut 130  
SIMM 18  
MIDI 7, 17, 45, 60, 85, 135  
MIDI Channel 19, 35, 41  
MIDI clock 102  
Preload data 113  
.SNG file 113, 118  
Solo 42, 86  
Program 10, 19, 64, 90, 91, 92, 94,  
MIDI filter 36  
Minus-one play 88  
Song 39, 40, 85  
Convert a cue list 54  
Copy 50  
Combination 32, 34  
Sampling 78  
Sequencer 41, 58  
Mode 4, 10, 13  
Monitor 6, 16, 42, 68, 71, 80, 125, 134  
Monophonic 24, 35  
Create a Wave file 83  
Edit 50  
Multi (multitrack recording) 44  
Multisample 1, 24, 63, 69, 78, 92  
Mute 42, 86  
Q
In-Track Sampling 82  
Naming 51  
Save 117  
Setting the number of measures  
Quantize 42, 49  
R
N
Radio button 9  
Song Play 11, 13, 64, 102, 103, 105,  
Note Number 23  
REALTIME CONTROLS 3, 22, 39,  
S/ P DIF 6, 16, 64, 107, 131  
Specifications 138  
Realtime Quantize 49  
O
Realtime recording  
Pattern 49  
OK button 9  
Split 34, 35  
Open Sampling System 2  
Option 17, 139  
Oscillator 12, 23, 24  
Oscillator Mode 12, 24, 25  
Overdub 43  
Standard MIDI File (SMF) 39, 59, 85  
Status 35, 60, 85  
Track 43  
[REC] key 5, 65, 66  
Step  
[REC/ WRITE] key 5, 43, 114, 116  
Recording Level 65, 67, 132, 134  
Rename 115  
Cue List 53  
User arpeggio pattern 98  
Step recording 45  
Overwrite 43  
Resampling 67, 70, 83  
Resonance 27, 93  
Step, Arpeggiator 99  
[SW1], [SW2] 3, 21, 108, 129  
Synchronize 45, 60, 85, 102  
P
Ribbon controller 3, 21  
Lock function 22  
Pitch bend 26  
Page 8, 13  
Page jump menu 9, 13  
142  
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T
W
Tab 9, 13  
Wah 21, 26, 28, 29  
Tap tempo 7, 74, 90, 130  
Template song 39, 113  
Write 5, 90, 113  
Arpeggiator 96, 98  
Global settings, User drum kits,  
User arpeggio patterns 116  
Program, Combination 114  
SW1, SW2 21  
Tempo 5, 29, 33, 42, 53, 60, 74, 78, 94,  
Text edit button 9, 114  
Timbre 34  
User template song 113  
Time signature 39, 42, 49, 53, 74, 78  
Toggle button 9  
Z
Zero-cross 62, 74  
Tone 22, 23, 27  
User arpeggio pattern 99  
ZOOM button 76  
Tone Generator 12  
Tone, Arpeggiator 99  
TouchView 2  
Track 43  
Musical data 40, 79  
Setup parameters 40  
Track edit 50  
Track list 123  
Transpose 35, 89  
Tremolo 26, 29  
Tuning 89  
U
Use DKit Setting 28  
Use Zero 77  
User arpeggio pattern 98  
User pattern 40, 49  
User Scale 91  
User template song 113  
V
VALUE controller 4, 14  
[VALUE] dial 4  
[VALUE] slider 4, 22  
Valve Force 3, 109  
Velocity 22, 25, 130  
Arpeggiator 95  
Velocity crossfade 34  
Velocity Curve 89  
Velocity drumsample switching  
Velocity multisample switching  
Velocity switch 34, 36  
Velocity Zone 37  
Velocity Sample SW LoHi 93  
Vibrato 21, 26, 29  
Volume 3, 18, 19, 23, 25, 28, 34, 41,  
Combination 34  
Sequencer 41  
[VOLUME] slider 3  
143  
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IMPORTANT NOTICE TO CONSUMERS  
This product has been manufactured according to strict specifications and voltage requirements that  
are applicable in the country in which it is intended that this product should be used. If you have  
purchased this product via the internet, through mail order, and/or via a telephone sale, you must  
verify that this product is intended to be used in the country in which you reside.  
WARNING: Use of this product in any country other than that for which it is intended could be  
dangerous and could invalidate the manufacturer’s or distributor’s warranty.  
Please also retain your receipt as proof of purchase otherwise your product may be disqualified from  
the manufacturer’s or distributor’s warranty.  
KORG INC.  
15 - 12, Shimotakaido 1 - chome, Suginami-ku, Tokyo, Japan.  
2004 KORG INC.  
1602 GTH Printed in Japan  
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